Commit Graph

868 Commits

Author SHA1 Message Date
avirar
649e55dd84 Prevent bots attacking dummy Targets at the Argent Tournament Grounds
There was existing code to ignore practice targets (anything with Dummy in the name) so I've just added the names of practice targets located in the tournament grounds:

Charge Target
Melee Target
Ranged Target

I considered just using the phrase "Target", but it is too generic and there are 246 creature_template names containing Target.
2024-12-17 12:35:49 +11:00
Bobblybook
418a0c4be2 Merge pull request #786 from Bobblybook/master
EoE cleanup
2024-12-16 17:49:35 +11:00
Bobblybook
d031bffb54 Merge branch 'master' of https://github.com/Bobblybook/mod-playerbots 2024-12-16 17:47:58 +11:00
Bobblybook
c6a0b012e8 EoE cleanup 2024-12-16 17:47:44 +11:00
xSparky911x
cbadb5765f Prevent autogear on player alt bots (#772)
* prevent autogear on player alt bots

* update chat message to match other message format

* add config option with default set to 1

* replace end of file blank line

* remove extra space
2024-12-15 23:37:13 +01:00
Bobblybook
80d0ac4bdd Merge pull request #779 from Bobblybook/master
EoE Implementation (WIP)
2024-12-16 08:29:27 +11:00
Gabriel Comeau
183bf7ae8e Allow bots to trade conjured items (#781)
Since they didn't have any sell value you couldn't get a bot to give you a healthstone or conjured food/water.  This change allows them to be traded to you without altering any of the other logic for bot trades.
2024-12-15 20:03:46 +01:00
Bobblybook
a9ff1dbc5e Merge branch 'master' into master 2024-12-15 23:47:38 +11:00
Bobblybook
af6eb61d33 Prelim EoE completion 2024-12-15 23:37:56 +11:00
avirar
d77dbb65e5 Enhanced dual wield logic in EquipItem
Implemented logic to ensure the strongest weapon is always placed in the main hand for dual-wielding or Titan Grip-capable bots.
When equipping a new weapon, the code now compares the new weapon’s score with the currently equipped main-hand and off-hand weapons.
If the new weapon is the strongest, it goes into the main hand. The previous main-hand weapon may be moved to the off-hand if it is allowed (e.g., not a main-hand-only weapon) and provides a performance improvement.
Titan Grip conditions are accounted for, allowing valid two-handed weapons (2H axes, maces, swords) to be placed in the off-hand as well.
2024-12-14 18:52:57 +11:00
avirar
0c16f308db Update EquipAction.cpp 2024-12-14 18:41:32 +11:00
avirar
34c0759c90 Update EquipAction.cpp 2024-12-14 18:28:28 +11:00
avirar
f8da773ce1 Update EquipAction.cpp 2024-12-14 18:21:28 +11:00
avirar
a9eb41600d Update EquipAction.cpp 2024-12-14 18:07:02 +11:00
avirar
ea9bd18102 Enhanced dual-wield logic
Description of Changes:

    Implemented logic to ensure the strongest weapon is always placed in the main hand for dual-wielding or Titan Grip-capable bots.
    When equipping a new weapon, the code now compares the new weapon’s score with the currently equipped main-hand and off-hand weapons.
    If the new weapon is the strongest, it goes into the main hand. The previous main-hand weapon may be moved to the off-hand if it is allowed (e.g., not a main-hand-only weapon) and provides a performance improvement.
    Titan Grip conditions are accounted for, allowing valid two-handed weapons (2H axes, maces, swords) to be placed in the off-hand as well.
2024-12-14 17:57:16 +11:00
avirar
5962dc3d0c Update ItemUsageValue.cpp 2024-12-14 17:23:48 +11:00
Revision
f096c2089f Add a config option for dropping obsolete quests (#745) 2024-12-06 08:45:41 +01:00
kadeshar
8c84026116 - added spec configuration for world buffs (#761)
- added world buffs to configuration file
- fixed NeedWorldBuffTrigger
2024-12-05 19:29:52 +01:00
Yunfan Li
e7f0ee16f7 Merge pull request #757 from noisiver/support-newer-master
Support newer master
2024-12-05 22:13:54 +08:00
Bobblybook
f20e5d76d1 Eye of Eternity skeleton 2024-12-03 21:13:28 +11:00
kadeshar
437f816b15 - fixed attack rti target action (#758) 2024-12-03 10:59:11 +01:00
Revision
fe896c1d3d Use another helper and revert one instance HasPlayerFlag 2024-12-02 00:28:08 +01:00
Revision
f0ccb0a371 Fix compiler errors and switch to using available helpers 2024-12-02 00:16:06 +01:00
kadeshar
9e20eb452d - fixed mark rti bug (#755) 2024-12-01 23:11:01 +01:00
kadeshar
7291fae5b3 Warlock soulstone action (#753)
* - added warlock soulstone action

* - added master as soulstone target
2024-12-01 22:33:03 +01:00
Bobblybook
b7c2fe9947 Obsidian Sanctum implementation (#752)
OS+2 implemented.
- Kill Vesperon before fight
- Mark Main Tank in raid interface

Offtank still needs a bit of work, and dps needs to stop running around once they're safe. But it's usable currently.
I think this should probably work for OS+1 and OS+0 with no changes but I was more concerned about implementing +2.
2024-12-01 22:26:35 +01:00
Bobblybook
657bb9a6da Obsidian Sanctum implementation
OS+2 implemented.
- Kill Vesperon before fight
- Mark Main Tank in raid interface

Offtank still needs a bit of work, and dps needs to stop running around once they're safe. But it's usable currently.
I think this should probably work for OS+1 and OS+0 with no changes but I was more concerned about implementing +2.
2024-12-02 00:25:36 +11:00
avirar
37e5e3942d Update InventoryChangeFailureAction.cpp
Corrected bot output for EQUIP_ERR_NOT_IN_COMBAT which is returned when the bot is in combat and cannot perform the equip action. Bot would previously say "I am not in combat", it will now say "I am in combat"
2024-11-26 08:54:39 +11:00
Yunfan Li
d9dc25a15f Naxx core sync 2024-11-25 23:05:20 +08:00
Revision
f925db1ca4 Fix print about invalid format (#739) 2024-11-24 22:09:04 +01:00
Revision
b46416fe1e Fix a crash in Forge of Souls (#729) 2024-11-18 22:08:08 +01:00
Revision
16470e2232 Fix bots dropping quests that are green (#723) 2024-11-16 23:14:46 +01:00
Yunfan Li
2583d3c58a [Core Sync] Add header file MMapFactory.h 2024-11-16 13:29:53 +08:00
EricksOliveira
af0a6b73e1 Fix Crashs Formation Arrow (#708)
* Fix crash in formations

* Crash fix: Arrow formation

* Crash fix: Arrow formation looking for member information in different maps/instances.

* Loop fix: arrow formation

* Crash fix: Arrow formation when group isn't all in 1 place.

* Fix Build
2024-11-14 15:23:07 +01:00
EricksOliveira
ff5ad54f91 Fix LfgAction (#690)
* Fix LfgAction

* Fix LfgAction
2024-11-14 15:21:30 +01:00
avirar
277b065a28 Updated ItemUsageValue to handle unique items that are not equipped (#712)
* Update ItemUsageValue.cpp

Added logic to handle unique/unique-equippable items that are not equipped yet.

Reevaluated dest from dstSlot in cases where dest ==0

* Update ItemUsageValue.cpp

Merged logic for both types of unique items.
2024-11-14 15:19:14 +01:00
EricksOliveira
c1247d23f8 Questdetails popup for bots without quest attached. (#705) 2024-11-13 22:49:12 +01:00
Bobblybook
77dade173a Merge pull request #672 from LFTEC/master
Instance FOS strategy
2024-11-13 22:40:27 +11:00
Bobblybook
e3cb8e9377 Dungeon strat improvements (GD & UP)
- Slad'ran (Gun'Drak): DPS will now kill snake wraps
- King Ymiron (Utgarde Pinnacle): Bots will stop attack during Bane. This still needs work, sometimes if they are mid-cast they will still let it finish and blow everyone up
2024-11-10 01:54:42 +11:00
Bobblybook
2ce826a8dc Merge branch 'master' into master 2024-11-08 20:53:29 +11:00
Bobblybook
71b7844fef Offhand equip bugfix
Prevent caster bots and others who cannot dual-wield from attempting to equip weapons in their offhand
2024-11-08 20:35:31 +11:00
Bobblybook
2d13373a8d Handle bot gear upgrades for multi-slot items (#695)
* Handle bot gear upgrades for multi-slot items

Switch to using opcode "CMSG_AUTOEQUIP_ITEM_SLOT" to equip items to specific slots, rather than "right clicking" item upgrades.
Fixes an issue with rings, trinkets and offhand weapons where the bot would only ever upgrade their first slot.
Also evaluate the above item types for equipping in both slots rather than just comparing to the first item.

* Update EquipAction.cpp
2024-11-07 17:18:59 +01:00
Bobblybook
33f4ef63b6 Update EquipAction.cpp 2024-11-07 23:10:13 +11:00
Bobblybook
2ec5628d95 Handle bot gear upgrades for multi-slot items
Switch to using opcode "CMSG_AUTOEQUIP_ITEM_SLOT" to equip items to specific slots, rather than "right clicking" item upgrades.
Fixes an issue with rings, trinkets and offhand weapons where the bot would only ever upgrade their first slot.
Also evaluate the above item types for equipping in both slots rather than just comparing to the first item.
2024-11-07 22:59:35 +11:00
姜耀
7af720f127 2024-11-6 correct problems 2024-11-06 23:07:53 +08:00
姜耀
cb281c7ebd 2024-11-6
correct problems of forge of souls bronjahm strategy

2024-11-6
2024-11-06 23:07:44 +08:00
chris
2b358bc7b7 date: 2024-11-06 2024-11-06 17:29:59 +08:00
EricksOliveira
7fa1ab36a3 Update LfgAccept (#681)
Fixed issue with Bots refusing to join DungeonFinder.
2024-11-05 16:15:09 +01:00
Bobblybook
e59b4d9e32 Merge pull request #680 from Bobblybook/master
Dungeon botAI bugfixes
2024-11-05 20:55:20 +11:00
Bobblybook
dd73fe8a90 Dungeon botAI bugfixes
- Utgarde Keep (Keleseth): Bots continue combat correctly after killing a frost tomb
- Utgarde Keep (Dalronn & Skarvald): Bots continue combat correctly after killing Dalronn
- Utgarde Keep (Ingvar): Tank correctly avoids Dark Smash in second phase
- Oculus (Drake combat): Bots more consistently attack the drakes in the air when flying around
- Halls of Lightning (Bjarngrim): Bots no longer acquire priority targets until in combat
2024-11-05 19:11:24 +11:00