Merge pull request #779 from Bobblybook/master

EoE Implementation (WIP)
This commit is contained in:
Bobblybook
2024-12-16 08:29:27 +11:00
committed by GitHub
19 changed files with 822 additions and 19 deletions

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@@ -1606,6 +1606,9 @@ void PlayerbotAI::ApplyInstanceStrategies(uint32 mapId, bool tellMaster)
case 615:
strategyName = "wotlk-os"; // Obsidian Sanctum
break;
case 616:
strategyName = "wotlk-eoe"; // Eye Of Eternity
break;
case 619:
strategyName = "wotlk-ok"; // Ahn'kahet: The Old Kingdom
break;

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@@ -26,6 +26,8 @@
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/obsidiansanctum/RaidOsActionContext.h"
#include "raids/obsidiansanctum/RaidOsTriggerContext.h"
#include "raids/eyeofeternity/RaidEoEActionContext.h"
#include "raids/eyeofeternity/RaidEoETriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
@@ -51,6 +53,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
actionContexts.Add(new RaidAq20ActionContext());
actionContexts.Add(new RaidNaxxActionContext());
actionContexts.Add(new RaidOsActionContext());
actionContexts.Add(new RaidEoEActionContext());
actionContexts.Add(new RaidUlduarActionContext());
actionContexts.Add(new RaidIccActionContext());
actionContexts.Add(new WotlkDungeonUKActionContext());
@@ -75,6 +78,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
triggerContexts.Add(new RaidAq20TriggerContext());
triggerContexts.Add(new RaidNaxxTriggerContext());
triggerContexts.Add(new RaidOsTriggerContext());
triggerContexts.Add(new RaidEoETriggerContext());
triggerContexts.Add(new RaidUlduarTriggerContext());
triggerContexts.Add(new RaidIccTriggerContext());
triggerContexts.Add(new WotlkDungeonUKTriggerContext());

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@@ -21,8 +21,8 @@ class WotlkDungeonOccActionContext : public NamedObjectContext<Action>
static Action* avoid_unstable_sphere(PlayerbotAI* ai) { return new AvoidUnstableSphereAction(ai); }
static Action* mount_drake(PlayerbotAI* ai) { return new MountDrakeAction(ai); }
static Action* dismount_drake(PlayerbotAI* ai) { return new DismountDrakeAction(ai); }
static Action* fly_drake(PlayerbotAI* ai) { return new FlyDrakeAction(ai); }
static Action* drake_attack(PlayerbotAI* ai) { return new DrakeAttackAction(ai); }
static Action* fly_drake(PlayerbotAI* ai) { return new OccFlyDrakeAction(ai); }
static Action* drake_attack(PlayerbotAI* ai) { return new OccDrakeAttackAction(ai); }
static Action* avoid_arcane_explosion(PlayerbotAI* ai) { return new AvoidArcaneExplosionAction(ai); }
static Action* time_bomb_spread(PlayerbotAI* ai) { return new TimeBombSpreadAction(ai); }
};

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@@ -111,7 +111,7 @@ bool DismountDrakeAction::Execute(Event event)
return false;
}
bool FlyDrakeAction::Execute(Event event)
bool OccFlyDrakeAction::Execute(Event event)
{
Player* master = botAI->GetMaster();
if (!master) { return false; }
@@ -152,7 +152,7 @@ bool FlyDrakeAction::Execute(Event event)
return false;
}
bool DrakeAttackAction::Execute(Event event)
bool OccDrakeAttackAction::Execute(Event event)
{
vehicleBase = bot->GetVehicleBase();
if (!vehicleBase) { return false; }
@@ -188,7 +188,7 @@ bool DrakeAttackAction::Execute(Event event)
return false;
}
bool DrakeAttackAction::CastDrakeSpellAction(Unit* target, uint32 spellId, uint32 cooldown)
bool OccDrakeAttackAction::CastDrakeSpellAction(Unit* target, uint32 spellId, uint32 cooldown)
{
if (botAI->CanCastVehicleSpell(spellId, target))
if (botAI->CastVehicleSpell(spellId, target))
@@ -199,7 +199,7 @@ bool DrakeAttackAction::CastDrakeSpellAction(Unit* target, uint32 spellId, uint3
return false;
}
bool DrakeAttackAction::AmberDrakeAction(Unit* target)
bool OccDrakeAttackAction::AmberDrakeAction(Unit* target)
{
Aura* shockCharges = target->GetAura(SPELL_SHOCK_CHARGE, vehicleBase->GetGUID());
if (shockCharges && shockCharges->GetStackAmount() > 8)
@@ -225,7 +225,7 @@ bool DrakeAttackAction::AmberDrakeAction(Unit* target)
return false;
}
bool DrakeAttackAction::EmeraldDrakeAction(Unit* target)
bool OccDrakeAttackAction::EmeraldDrakeAction(Unit* target)
{
Aura* poisonStacks = target->GetAura(SPELL_LEECHING_POISON, vehicleBase->GetGUID());
if (!poisonStacks || (poisonStacks->GetStackAmount() < 3 ||
@@ -286,7 +286,7 @@ bool DrakeAttackAction::EmeraldDrakeAction(Unit* target)
return false;
}
bool DrakeAttackAction::RubyDrakeAction(Unit* target)
bool OccDrakeAttackAction::RubyDrakeAction(Unit* target)
{
Aura* evasiveCharges = vehicleBase->GetAura(SPELL_EVASIVE_CHARGES);
Aura* evasiveManeuvers = vehicleBase->GetAura(SPELL_EVASIVE_MANEUVERS);

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@@ -38,17 +38,17 @@ public:
bool Execute(Event event) override;
};
class FlyDrakeAction : public MovementAction
class OccFlyDrakeAction : public MovementAction
{
public:
FlyDrakeAction(PlayerbotAI* ai) : MovementAction(ai, "fly drake") {}
OccFlyDrakeAction(PlayerbotAI* ai) : MovementAction(ai, "occ fly drake") {}
bool Execute(Event event) override;
};
class DrakeAttackAction : public Action
class OccDrakeAttackAction : public Action
{
public:
DrakeAttackAction(PlayerbotAI* botAI) : Action(botAI, "drake attack") {}
OccDrakeAttackAction(PlayerbotAI* botAI) : Action(botAI, "occ drake attack") {}
bool Execute(Event event) override;
protected:
@@ -57,7 +57,6 @@ protected:
bool AmberDrakeAction(Unit* target);
bool EmeraldDrakeAction(Unit* target);
bool RubyDrakeAction(Unit* target);
};
class AvoidArcaneExplosionAction : public MovementAction

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@@ -26,12 +26,12 @@ float MountingDrakeMultiplier::GetValue(Action* action)
return 1.0f;
}
float FlyingMultiplier::GetValue(Action* action)
float OccFlyingMultiplier::GetValue(Action* action)
{
if (bot->GetMapId() != OCULUS_MAP_ID || !bot->GetVehicleBase()) { return 1.0f; }
// Suppresses FollowAction as well as some attack-based movements
if (dynamic_cast<MovementAction*>(action) && !dynamic_cast<FlyDrakeAction*>(action))
if (dynamic_cast<MovementAction*>(action) && !dynamic_cast<OccFlyDrakeAction*>(action))
{
return 0.0f;
}
@@ -103,7 +103,7 @@ float EregosMultiplier::GetValue(Action* action)
Unit* boss = AI_VALUE2(Unit*, "find target", "ley-guardian eregos");
if (!boss) { return 1.0f; }
if (boss->HasAura(SPELL_PLANAR_SHIFT && dynamic_cast<DrakeAttackAction*>(action)))
if (boss->HasAura(SPELL_PLANAR_SHIFT && dynamic_cast<OccDrakeAttackAction*>(action)))
{
return 0.0f;
}

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@@ -21,10 +21,10 @@ class MountingDrakeMultiplier : public Multiplier
virtual float GetValue(Action* action);
};
class FlyingMultiplier : public Multiplier
class OccFlyingMultiplier : public Multiplier
{
public:
FlyingMultiplier(PlayerbotAI* ai) : Multiplier(ai, "flying drake") {}
OccFlyingMultiplier(PlayerbotAI* ai) : Multiplier(ai, "occ flying drake") {}
public:
virtual float GetValue(Action* action);

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@@ -36,7 +36,7 @@ void WotlkDungeonOccStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
void WotlkDungeonOccStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new MountingDrakeMultiplier(botAI));
multipliers.push_back(new FlyingMultiplier(botAI));
multipliers.push_back(new OccFlyingMultiplier(botAI));
multipliers.push_back(new UromMultiplier(botAI));
multipliers.push_back(new EregosMultiplier(botAI));
}

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@@ -6,6 +6,7 @@
#include "RaidBwlStrategy.h"
#include "RaidNaxxStrategy.h"
#include "RaidOsStrategy.h"
#include "RaidEoEStrategy.h"
#include "RaidMcStrategy.h"
#include "RaidAq20Strategy.h"
#include "RaidIccStrategy.h"
@@ -23,6 +24,7 @@ public:
creators["aq20"] = &RaidStrategyContext::aq20;
creators["naxx"] = &RaidStrategyContext::naxx;
creators["wotlk-os"] = &RaidStrategyContext::wotlk_os;
creators["wotlk-eoe"] = &RaidStrategyContext::wotlk_eoe;
creators["uld"] = &RaidStrategyContext::uld;
creators["icc"] = &RaidStrategyContext::icc;
}
@@ -33,6 +35,7 @@ private:
static Strategy* aq20(PlayerbotAI* botAI) { return new RaidAq20Strategy(botAI); }
static Strategy* naxx(PlayerbotAI* botAI) { return new RaidNaxxStrategy(botAI); }
static Strategy* wotlk_os(PlayerbotAI* botAI) { return new RaidOsStrategy(botAI); }
static Strategy* wotlk_eoe(PlayerbotAI* botAI) { return new RaidEoEStrategy(botAI); }
static Strategy* uld(PlayerbotAI* botAI) { return new RaidUlduarStrategy(botAI); }
static Strategy* icc(PlayerbotAI* botAI) { return new RaidIccStrategy(botAI); }
};

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@@ -0,0 +1,30 @@
#ifndef _PLAYERBOT_RAIDEOEACTIONCONTEXT_H
#define _PLAYERBOT_RAIDEOEACTIONCONTEXT_H
#include "Action.h"
#include "NamedObjectContext.h"
#include "RaidEoEActions.h"
class RaidEoEActionContext : public NamedObjectContext<Action>
{
public:
RaidEoEActionContext()
{
creators["malygos position"] = &RaidEoEActionContext::position;
creators["malygos target"] = &RaidEoEActionContext::target;
// creators["pull power spark"] = &RaidEoEActionContext::pull_power_spark;
// creators["kill power spark"] = &RaidEoEActionContext::kill_power_spark;
creators["fly drake"] = &RaidEoEActionContext::fly_drake;
creators["drake attack"] = &RaidEoEActionContext::drake_attack;
}
private:
static Action* position(PlayerbotAI* ai) { return new MalygosPositionAction(ai); }
static Action* target(PlayerbotAI* ai) { return new MalygosTargetAction(ai); }
// static Action* pull_power_spark(PlayerbotAI* ai) { return new PullPowerSparkAction(ai); }
// static Action* kill_power_spark(PlayerbotAI* ai) { return new KillPowerSparkAction(ai); }
static Action* fly_drake(PlayerbotAI* ai) { return new EoEFlyDrakeAction(ai); }
static Action* drake_attack(PlayerbotAI* ai) { return new EoEDrakeAttackAction(ai); }
};
#endif

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@@ -0,0 +1,390 @@
#include "RaidEoEActions.h"
#include "RaidEoETriggers.h"
#include "Playerbots.h"
bool MalygosPositionAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
if (!boss) { return false; }
uint8 phase = MalygosTrigger::getPhase(bot, boss);
float distance = 5.0f;
if (phase == 1)
{
Unit* spark = nullptr;
GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
for (auto& target : targets)
{
Unit* unit = botAI->GetUnit(target);
if (unit && unit->GetEntry() == NPC_POWER_SPARK)
{
spark = unit;
break;
}
}
// Position tank
if (botAI->IsMainTank(bot))
{
if (bot->GetDistance2d(MALYGOS_MAINTANK_POSITION.first, MALYGOS_MAINTANK_POSITION.second) > distance)
{
return MoveTo(EOE_MAP_ID, MALYGOS_MAINTANK_POSITION.first, MALYGOS_MAINTANK_POSITION.second, bot->GetPositionZ(),
false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
}
return false;
}
// Position DK for spark pull
// else if (spark && bot->IsClass(CLASS_DEATH_KNIGHT))
// {
// if (bot->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) > distance)
// {
// bot->Yell("SPARK SPAWNED, MOVING TO STACK", LANG_UNIVERSAL);
// return MoveTo(EOE_MAP_ID, MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second, bot->GetPositionZ(),
// false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
// }
// return false;
// }
else if (spark)
{
return false;
}
else if (!bot->IsClass(CLASS_HUNTER))
{
if (bot->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) > (distance * 3.0f))
{
return MoveTo(EOE_MAP_ID, MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second, bot->GetPositionZ(),
false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
}
return false;
}
}
return false;
}
bool MalygosTargetAction::Execute(Event event)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
if (!boss) { return false; }
uint8 phase = MalygosTrigger::getPhase(bot, boss);
if (phase == 1)
{
if (botAI->IsHeal(bot)) { return false; }
Unit* newTarget = boss;
Unit* spark = nullptr;
// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
// for (auto& target : targets)
// {
// Unit* unit = botAI->GetUnit(target);
// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
// {
// spark = unit;
// break;
// }
// }
// if (spark && botAI->IsRangedDps(bot))
// {
// newTarget = spark;
// }
Unit* currentTarget = AI_VALUE(Unit*, "current target");
if (!currentTarget || currentTarget->GetEntry() != newTarget->GetEntry())
{
return Attack(newTarget);
}
}
else if (phase == 2)
{
if (botAI->IsHeal(bot)) { return false; }
Unit* newTarget = nullptr;
Unit* nexusLord = nullptr;
Unit* scionOfEternity = nullptr;
GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
for (auto& target : targets)
{
Unit* unit = botAI->GetUnit(target);
if (!unit) { continue; }
if (unit->GetEntry() == NPC_NEXUS_LORD)
{
nexusLord = unit;
}
else if (unit->GetEntry() == NPC_SCION_OF_ETERNITY)
{
scionOfEternity = unit;
}
}
if (botAI->IsRangedDps(bot) && scionOfEternity)
{
newTarget = scionOfEternity;
}
else
{
newTarget = nexusLord;
}
if (!newTarget) { return false; }
Unit* currentTarget = AI_VALUE(Unit*, "current target");
if (!currentTarget || currentTarget->GetEntry() != newTarget->GetEntry())
{
return Attack(newTarget);
}
}
// else if (phase == 3)
// {}
return false;
}
// bool PullPowerSparkAction::Execute(Event event)
// {
// Unit* spark = nullptr;
// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
// for (auto& target : targets)
// {
// Unit* unit = botAI->GetUnit(target);
// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
// {
// spark = unit;
// break;
// }
// }
// if (!spark) { return false; }
// if (spark->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) > 3.0f)
// {
// bot->Yell("GRIPPING SPARK", LANG_UNIVERSAL);
// return botAI->CastSpell("death grip", spark);
// }
// return false;
// }
// bool PullPowerSparkAction::isPossible()
// {
// Unit* spark = nullptr;
// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
// for (auto& target : targets)
// {
// Unit* unit = botAI->GetUnit(target);
// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
// {
// spark = unit;
// break;
// }
// }
// return botAI->CanCastSpell(spell, spark);
// }
// bool PullPowerSparkAction::isUseful()
// {
// Unit* spark = nullptr;
// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
// for (auto& target : targets)
// {
// Unit* unit = botAI->GetUnit(target);
// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
// {
// spark = unit;
// break;
// }
// }
// if (!spark)
// return false;
// if (!spark->IsInWorld() || spark->GetMapId() != bot->GetMapId())
// return false;
// return bot->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) < 3.0f;
// }
// bool KillPowerSparkAction::Execute(Event event)
// {
// return false;
// }
bool EoEFlyDrakeAction::isPossible()
{
Unit* vehicleBase = bot->GetVehicleBase();
return (vehicleBase && vehicleBase->GetEntry() == NPC_WYRMREST_SKYTALON);
}
bool EoEFlyDrakeAction::Execute(Event event)
{
Player* master = botAI->GetMaster();
if (!master) { return false; }
Unit* masterVehicle = master->GetVehicleBase();
Unit* vehicleBase = bot->GetVehicleBase();
if (!vehicleBase || !masterVehicle) { return false; }
MotionMaster* mm = vehicleBase->GetMotionMaster();
Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
if (boss && false)
{
// Handle as boss encounter instead of formation flight
mm->Clear(false);
float distance = vehicleBase->GetExactDist(boss);
float range = 55.0f; // Drake range is 60yd
if (distance > range)
{
mm->MoveForwards(boss, range - distance);
vehicleBase->SendMovementFlagUpdate();
return true;
}
vehicleBase->SetFacingToObject(boss);
mm->MoveIdle();
vehicleBase->SendMovementFlagUpdate();
return false;
}
if (vehicleBase->GetExactDist(masterVehicle) > 5.0f)
{
uint8 numPlayers;
bot->GetRaidDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL ? numPlayers = 25 : numPlayers = 10;
// 3/4 of a circle, with frontal cone 90 deg unobstructed
float angle = botAI->GetGroupSlotIndex(bot) * (2*M_PI - M_PI_2)/numPlayers + M_PI_2;
// float angle = M_PI;
vehicleBase->SetCanFly(true);
mm->MoveFollow(masterVehicle, 3.0f, angle);
vehicleBase->SendMovementFlagUpdate();
return true;
}
return false;
}
bool EoEDrakeAttackAction::isPossible()
{
Unit* vehicleBase = bot->GetVehicleBase();
return (vehicleBase && vehicleBase->GetEntry() == NPC_WYRMREST_SKYTALON);
}
bool EoEDrakeAttackAction::Execute(Event event)
{
vehicleBase = bot->GetVehicleBase();
if (!vehicleBase) { return false; }
// Unit* target = AI_VALUE(Unit*, "current target");
Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
// if (!boss) { return false; }
if (!boss)
{
GuidVector npcs = AI_VALUE(GuidVector, "possible targets");
for (auto& npc : npcs)
{
Unit* unit = botAI->GetUnit(npc);
if (!unit || unit->GetEntry() != NPC_MALYGOS) { continue; }
boss = unit;
break;
}
}
// Check this again to see if a target was assigned
if (!boss) { return false; }
if (botAI->IsHeal(bot))
{
return DrakeHealAction();
}
else
{
return DrakeDpsAction(boss);
}
return false;
}
bool EoEDrakeAttackAction::CastDrakeSpellAction(Unit* target, uint32 spellId, uint32 cooldown)
{
if (botAI->CanCastVehicleSpell(spellId, target))
if (botAI->CastVehicleSpell(spellId, target))
{
vehicleBase->AddSpellCooldown(spellId, 0, cooldown);
return true;
}
return false;
}
bool EoEDrakeAttackAction::DrakeDpsAction(Unit* target)
{
Unit* vehicleBase = bot->GetVehicleBase();
if (!vehicleBase) { return false; }
Vehicle* veh = bot->GetVehicle();
uint8 comboPoints = vehicleBase->GetComboPoints(target);
if (comboPoints >= 2)
{
return CastDrakeSpellAction(target, SPELL_ENGULF_IN_FLAMES, 0);
}
else
{
return CastDrakeSpellAction(target, SPELL_FLAME_SPIKE, 0);
}
}
bool EoEDrakeAttackAction::DrakeHealAction()
{
Unit* vehicleBase = bot->GetVehicleBase();
if (!vehicleBase) { return false; }
Unit* target = vehicleBase->GetComboTarget();
if (!target)
{
// Unit* newTarget = nullptr;
Unit* newTarget = vehicleBase;
GuidVector members = AI_VALUE(GuidVector, "group members");
for (auto& member : members)
{
Unit* unit = botAI->GetUnit(member);
if (!unit)
{
continue;
}
Unit* drake = unit->GetVehicleBase();
if (!drake || drake->IsFullHealth()) { continue; }
if (!newTarget || drake->GetHealthPct() < newTarget->GetHealthPct() - 5.0f)
{
newTarget = drake;
}
}
target = newTarget;
}
uint8 comboPoints = vehicleBase->GetComboPoints(target);
if (comboPoints >= 5)
{
return CastDrakeSpellAction(target, SPELL_LIFE_BURST, 0);
}
else
{
// "Revivify" may be bugged server-side:
// "botAI->CanCastVehicleSpell()" returns SPELL_FAILED_BAD_TARGETS when targeting drakes.
// Forcing the cast attempt seems to succeed, not sure what's going on here.
// return CastDrakeSpellAction(target, SPELL_REVIVIFY, 0);
return botAI->CastVehicleSpell(SPELL_REVIVIFY, target);
}
}

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@@ -0,0 +1,69 @@
#ifndef _PLAYERBOT_RAIDEOEACTIONS_H
#define _PLAYERBOT_RAIDEOEACTIONS_H
#include "MovementActions.h"
#include "AttackAction.h"
#include "GenericSpellActions.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
const std::pair<float, float> MALYGOS_MAINTANK_POSITION = {757.0f, 1337.0f};
const std::pair<float, float> MALYGOS_STACK_POSITION = {755.0f, 1301.0f};
class MalygosPositionAction : public MovementAction
{
public:
MalygosPositionAction(PlayerbotAI* botAI, std::string const name = "malygos position")
: MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
class MalygosTargetAction : public AttackAction
{
public:
MalygosTargetAction(PlayerbotAI* botAI, std::string const name = "malygos target")
: AttackAction(botAI, name) {}
bool Execute(Event event) override;
};
class PullPowerSparkAction : public CastSpellAction
{
public:
PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark")
: CastSpellAction(botAI, "death grip") {}
bool Execute(Event event) override;
bool isPossible() override;
bool isUseful() override;
};
class KillPowerSparkAction : public AttackAction
{
public:
KillPowerSparkAction(PlayerbotAI* botAI, std::string const name = "kill power spark")
: AttackAction(botAI, name) {}
bool Execute(Event event) override;
};
class EoEFlyDrakeAction : public MovementAction
{
public:
EoEFlyDrakeAction(PlayerbotAI* ai) : MovementAction(ai, "eoe fly drake") {}
bool Execute(Event event) override;
bool isPossible() override;
};
class EoEDrakeAttackAction : public Action
{
public:
EoEDrakeAttackAction(PlayerbotAI* botAI) : Action(botAI, "eoe drake attack") {}
bool Execute(Event event) override;
bool isPossible() override;
protected:
Unit* vehicleBase;
bool CastDrakeSpellAction(Unit* target, uint32 spellId, uint32 cooldown);
bool DrakeDpsAction(Unit* target);
bool DrakeHealAction();
};
#endif

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@@ -0,0 +1,114 @@
#include "RaidEoEMultipliers.h"
#include "ChooseTargetActions.h"
#include "DKActions.h"
#include "DruidActions.h"
#include "DruidBearActions.h"
#include "FollowActions.h"
#include "GenericActions.h"
#include "GenericSpellActions.h"
#include "MovementActions.h"
#include "PaladinActions.h"
#include "RaidEoEActions.h"
#include "RaidEoETriggers.h"
#include "ReachTargetActions.h"
#include "ScriptedCreature.h"
#include "WarriorActions.h"
// float SartharionMultiplier::GetValue(Action* action)
// {
// Unit* boss = AI_VALUE2(Unit*, "find target", "sartharion");
// if (!boss) { return 1.0f; }
// Unit* target = action->GetTarget();
// if (botAI->IsMainTank(bot) && dynamic_cast<TankFaceAction*>(action))
// {
// // return 0.0f;
// }
// if (botAI->IsDps(bot) && dynamic_cast<DpsAssistAction*>(action))
// {
// return 0.0f;
// }
// if (botAI->IsMainTank(bot) && target && target != boss &&
// (dynamic_cast<TankAssistAction*>(action) || dynamic_cast<CastTauntAction*>(action) || dynamic_cast<CastDarkCommandAction*>(action) ||
// dynamic_cast<CastHandOfReckoningAction*>(action) || dynamic_cast<CastGrowlAction*>(action)))
// {
// return 0.0f;
// }
// if (botAI->IsAssistTank(bot) && target && target == boss &&
// (dynamic_cast<CastTauntAction*>(action) || dynamic_cast<CastDarkCommandAction*>(action) ||
// dynamic_cast<CastHandOfReckoningAction*>(action) || dynamic_cast<CastGrowlAction*>(action)))
// {
// return 0.0f;
// }
// return 1.0f;
// }
float MalygosMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
uint8 phase = MalygosTrigger::getPhase(bot, boss);
if (phase == 0) { return 1.0f; }
if (phase == 1)
{
if (dynamic_cast<FollowAction*>(action))
{
return 0.0f;
}
if (botAI->IsDps(bot) && dynamic_cast<DpsAssistAction*>(action))
{
return 0.0f;
}
if (botAI->IsRangedDps(bot) && dynamic_cast<DropTargetAction*>(action))
{
return 0.0f;
}
if (!botAI->IsMainTank(bot) && dynamic_cast<TankAssistAction*>(action))
{
return 0.0f;
}
// if (dynamic_cast<MovementAction*>(action) && !dynamic_cast<MalygosPositionAction*>(action))
// {
// return 0.0f;
// }
}
else if (phase == 2)
{
if (botAI->IsDps(bot) && dynamic_cast<DpsAssistAction*>(action))
{
return 0.0f;
}
if (dynamic_cast<FleeAction*>(action))
{
return 0.0f;
}
if (dynamic_cast<TankAssistAction*>(action))
{
Unit* target = action->GetTarget();
if (target && target->GetEntry() == NPC_SCION_OF_ETERNITY)
return 0.0f;
}
}
else if (phase == 3)
{
// Suppresses FollowAction as well as some attack-based movements
if (dynamic_cast<MovementAction*>(action) && !dynamic_cast<EoEFlyDrakeAction*>(action))
{
return 0.0f;
}
}
return 1.0f;
}

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#ifndef _PLAYERRBOT_RAIDEOEMULTIPLIERS_H
#define _PLAYERRBOT_RAIDEOEMULTIPLIERS_H
#include "Multiplier.h"
class MalygosMultiplier : public Multiplier
{
public:
MalygosMultiplier(PlayerbotAI* ai) : Multiplier(ai, "malygos") {}
public:
virtual float GetValue(Action* action);
};
#endif

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#include "RaidEoEStrategy.h"
#include "RaidEoEMultipliers.h"
#include "Strategy.h"
void RaidEoEStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("malygos",
NextAction::array(0, new NextAction("malygos position", ACTION_MOVE), nullptr)));
triggers.push_back(new TriggerNode("malygos",
NextAction::array(0, new NextAction("malygos target", ACTION_RAID + 1), nullptr)));
// triggers.push_back(new TriggerNode("power spark",
// NextAction::array(0, new NextAction("pull power spark", ACTION_RAID + 2), nullptr)));
// triggers.push_back(new TriggerNode("power spark",
// NextAction::array(0, new NextAction("kill power spark", ACTION_RAID + 3), nullptr)));
triggers.push_back(new TriggerNode("group flying",
NextAction::array(0, new NextAction("fly drake", ACTION_NORMAL + 1), nullptr)));
triggers.push_back(new TriggerNode("drake combat",
NextAction::array(0, new NextAction("drake attack", ACTION_NORMAL + 5), nullptr)));
}
void RaidEoEStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new MalygosMultiplier(botAI));
}

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#ifndef _PLAYERBOT_RAIDEOESTRATEGY_H
#define _PLAYERBOT_RAIDEOESTRATEGY_H
#include "AiObjectContext.h"
#include "Multiplier.h"
#include "Strategy.h"
class RaidEoEStrategy : public Strategy
{
public:
RaidEoEStrategy(PlayerbotAI* ai) : Strategy(ai) {}
virtual std::string const getName() override { return "wotlk-eoe"; }
virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif

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#ifndef _PLAYERBOT_RAIDEOETRIGGERCONTEXT_H
#define _PLAYERBOT_RAIDEOETRIGGERCONTEXT_H
#include "AiObjectContext.h"
#include "NamedObjectContext.h"
#include "RaidEoETriggers.h"
class RaidEoETriggerContext : public NamedObjectContext<Trigger>
{
public:
RaidEoETriggerContext()
{
creators["malygos"] = &RaidEoETriggerContext::malygos;
creators["power spark"] = &RaidEoETriggerContext::power_spark;
}
private:
static Trigger* power_spark(PlayerbotAI* ai) { return new PowerSparkTrigger(ai); }
static Trigger* malygos(PlayerbotAI* ai) { return new MalygosTrigger(ai); }
};
#endif

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#include "RaidEoETriggers.h"
#include "SharedDefines.h"
uint8 MalygosTrigger::getPhase(Player* bot, Unit* boss)
{
uint8 phase = 0;
Unit* vehicle = bot->GetVehicleBase();
if (bot->GetMapId() != EOE_MAP_ID) { return phase; }
if (vehicle && vehicle->GetEntry() == NPC_WYRMREST_SKYTALON)
{
phase = 3;
}
else if (boss && boss->HealthAbovePct(50))
{
phase = 1;
}
else if (boss)
{
phase = 2;
}
return phase;
}
bool MalygosTrigger::IsActive()
{
return bool(AI_VALUE2(Unit*, "find target", "malygos"));
}
bool PowerSparkTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
if (!boss) { return false; }
if (bot->getClass() != CLASS_DEATH_KNIGHT)
{
return false;
}
GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
for (auto& target : targets)
{
Unit* unit = botAI->GetUnit(target);
if (unit && unit->GetEntry() == NPC_POWER_SPARK)
{
return true;
}
}
return false;
}

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#ifndef _PLAYERBOT_RAIDEOETRIGGERS_H
#define _PLAYERBOT_RAIDEOETRIGGERS_H
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "Trigger.h"
enum EyeOfEternityIDs
{
NPC_MALYGOS = 28859,
NPC_POWER_SPARK = 30084,
NPC_NEXUS_LORD = 30245,
NPC_SCION_OF_ETERNITY = 30249,
NPC_WYRMREST_SKYTALON = 30161,
SPELL_POWER_SPARK_VISUAL = 55845,
SPELL_POWER_SPARK_GROUND_BUFF = 55852,
SPELL_POWER_SPARK_MALYGOS_BUFF = 56152,
SPELL_TELEPORT_VISUAL = 52096,
SPELL_SCION_ARCANE_BARRAGE = 56397,
SPELL_ARCANE_SHOCK_N = 57058,
SPELL_ARCANE_SHOCK_H = 60073,
SPELL_HASTE = 57060,
SPELL_ALEXSTRASZA_GIFT = 61028,
// Drake Abilities:
// DPS
SPELL_FLAME_SPIKE = 56091,
SPELL_ENGULF_IN_FLAMES = 56092,
// Healing
SPELL_REVIVIFY = 57090,
SPELL_LIFE_BURST = 57143,
// Utility
SPELL_FLAME_SHIELD = 57108,
SPELL_BLAZING_SPEED = 57092,
};
const uint32 EOE_MAP_ID = 616;
class MalygosTrigger : public Trigger
{
public:
MalygosTrigger(PlayerbotAI* botAI) : Trigger(botAI, "malygos") {}
bool IsActive() override;
uint8 static getPhase(Player* bot, Unit* boss);
};
class PowerSparkTrigger : public Trigger
{
public:
PowerSparkTrigger(PlayerbotAI* botAI) : Trigger(botAI, "power spark") {}
bool IsActive() override;
};
#endif