mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-28 16:06:25 +00:00
Engine optimization for better performance and mem usage (#1462)
* Optimize loot * World channel talk * General improvement * Engine rebuild for performance and memory usage * Fix crash with AutoDoQuest = 0
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@@ -5,6 +5,7 @@
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#include "RogueAiObjectContext.h"
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#include "AiObjectContext.h"
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#include "AssassinationRogueStrategy.h"
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#include "DpsRogueStrategy.h"
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#include "GenericRogueNonCombatStrategy.h"
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@@ -185,10 +186,45 @@ private:
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static Action* killing_spree(PlayerbotAI* ai) { return new CastKillingSpreeAction(ai); }
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};
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RogueAiObjectContext::RogueAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
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SharedNamedObjectContextList<Strategy> RogueAiObjectContext::sharedStrategyContexts;
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SharedNamedObjectContextList<Action> RogueAiObjectContext::sharedActionContexts;
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SharedNamedObjectContextList<Trigger> RogueAiObjectContext::sharedTriggerContexts;
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SharedNamedObjectContextList<UntypedValue> RogueAiObjectContext::sharedValueContexts;
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RogueAiObjectContext::RogueAiObjectContext(PlayerbotAI* botAI)
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: AiObjectContext(botAI, sharedStrategyContexts, sharedActionContexts,
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sharedTriggerContexts, sharedValueContexts)
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{
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}
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void RogueAiObjectContext::BuildSharedContexts()
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{
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BuildSharedStrategyContexts(sharedStrategyContexts);
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BuildSharedActionContexts(sharedActionContexts);
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BuildSharedTriggerContexts(sharedTriggerContexts);
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BuildSharedValueContexts(sharedValueContexts);
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}
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void RogueAiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts)
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{
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AiObjectContext::BuildSharedStrategyContexts(strategyContexts);
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strategyContexts.Add(new RogueStrategyFactoryInternal());
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strategyContexts.Add(new RogueCombatStrategyFactoryInternal());
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}
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void RogueAiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
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{
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AiObjectContext::BuildSharedActionContexts(actionContexts);
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actionContexts.Add(new RogueAiObjectContextInternal());
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}
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void RogueAiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts)
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{
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AiObjectContext::BuildSharedTriggerContexts(triggerContexts);
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triggerContexts.Add(new RogueTriggerFactoryInternal());
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}
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void RogueAiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts)
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{
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AiObjectContext::BuildSharedValueContexts(valueContexts);
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}
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@@ -7,6 +7,7 @@
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#define _PLAYERBOT_ROGUEAIOBJECTCONTEXT_H
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#include "AiObjectContext.h"
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#include "Strategy.h"
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class PlayerbotAI;
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@@ -14,6 +15,17 @@ class RogueAiObjectContext : public AiObjectContext
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{
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public:
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RogueAiObjectContext(PlayerbotAI* botAI);
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static void BuildSharedContexts();
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static void BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts);
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static void BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts);
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static void BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts);
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static void BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts);
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static SharedNamedObjectContextList<Strategy> sharedStrategyContexts;
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static SharedNamedObjectContextList<Action> sharedActionContexts;
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static SharedNamedObjectContextList<Trigger> sharedTriggerContexts;
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static SharedNamedObjectContextList<UntypedValue> sharedValueContexts;
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};
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#endif
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