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https://github.com/mod-playerbots/mod-playerbots.git
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* Optimize loot * World channel talk * General improvement * Engine rebuild for performance and memory usage * Fix crash with AutoDoQuest = 0
32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ROGUEAIOBJECTCONTEXT_H
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#define _PLAYERBOT_ROGUEAIOBJECTCONTEXT_H
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#include "AiObjectContext.h"
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#include "Strategy.h"
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class PlayerbotAI;
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class RogueAiObjectContext : public AiObjectContext
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{
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public:
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RogueAiObjectContext(PlayerbotAI* botAI);
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static void BuildSharedContexts();
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static void BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts);
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static void BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts);
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static void BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts);
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static void BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts);
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static SharedNamedObjectContextList<Strategy> sharedStrategyContexts;
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static SharedNamedObjectContextList<Action> sharedActionContexts;
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static SharedNamedObjectContextList<Trigger> sharedTriggerContexts;
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static SharedNamedObjectContextList<UntypedValue> sharedValueContexts;
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};
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#endif
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