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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-28 16:06:25 +00:00
shadow priest shoot
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@@ -17,7 +17,7 @@ NextAction** ShadowPriestStrategy::getDefaultActions()
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new NextAction("mind blast", 13.0f),
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new NextAction("mind blast", 13.0f),
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// new NextAction("shadow word: death", 12.0f),
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// new NextAction("shadow word: death", 12.0f),
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new NextAction("mind flay", 11.0f),
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new NextAction("mind flay", 11.0f),
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new NextAction("shoot", 10.0f),
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// new NextAction("shoot", 10.0f),
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NULL);
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NULL);
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}
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}
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@@ -17,6 +17,7 @@ class ShadowPriestStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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{
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{
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creators["mind blast"] = &mind_blast;
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creators["mind blast"] = &mind_blast;
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creators["dispersion"] = &dispersion;
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creators["dispersion"] = &dispersion;
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creators["mind flay"] = &mind_flay;
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}
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}
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private:
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private:
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@@ -28,6 +29,13 @@ class ShadowPriestStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
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/*C*/ nullptr);
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/*C*/ nullptr);
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}
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}
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static ActionNode* mind_flay(PlayerbotAI* botAI)
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{
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return new ActionNode ("mind flay",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* dispersion(PlayerbotAI* botAI)
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static ActionNode* dispersion(PlayerbotAI* botAI)
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{
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{
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return new ActionNode ("dispersion",
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return new ActionNode ("dispersion",
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