From f303a9e83ac5cdfd801b9138bf1fcb325bd72139 Mon Sep 17 00:00:00 2001 From: Yunfan Li Date: Fri, 20 Oct 2023 22:41:44 +0800 Subject: [PATCH] shadow priest shoot --- src/strategy/priest/ShadowPriestStrategy.cpp | 2 +- .../priest/ShadowPriestStrategyActionNodeFactory.h | 8 ++++++++ 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/src/strategy/priest/ShadowPriestStrategy.cpp b/src/strategy/priest/ShadowPriestStrategy.cpp index 8757842f..a4560d68 100644 --- a/src/strategy/priest/ShadowPriestStrategy.cpp +++ b/src/strategy/priest/ShadowPriestStrategy.cpp @@ -17,7 +17,7 @@ NextAction** ShadowPriestStrategy::getDefaultActions() new NextAction("mind blast", 13.0f), // new NextAction("shadow word: death", 12.0f), new NextAction("mind flay", 11.0f), - new NextAction("shoot", 10.0f), + // new NextAction("shoot", 10.0f), NULL); } diff --git a/src/strategy/priest/ShadowPriestStrategyActionNodeFactory.h b/src/strategy/priest/ShadowPriestStrategyActionNodeFactory.h index c9a52d30..acbc517e 100644 --- a/src/strategy/priest/ShadowPriestStrategyActionNodeFactory.h +++ b/src/strategy/priest/ShadowPriestStrategyActionNodeFactory.h @@ -17,6 +17,7 @@ class ShadowPriestStrategyActionNodeFactory : public NamedObjectFactory