Changed OnPlayerBeforeAchievementComplete to allow random bots to unlock achievements (#1487)

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Revision
2025-08-01 21:48:01 +02:00
committed by GitHub
parent ba9cb5a256
commit ede7697784

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@@ -197,21 +197,13 @@ public:
sRandomPlayerbotMgr->HandleCommand(type, msg, player); sRandomPlayerbotMgr->HandleCommand(type, msg, player);
} }
bool OnPlayerBeforeCriteriaProgress(Player* player, AchievementCriteriaEntry const* /*criteria*/) override bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* achievement) override
{ {
if (sRandomPlayerbotMgr->IsRandomBot(player)) if (sRandomPlayerbotMgr->IsRandomBot(player) && (achievement->flags == 256 || achievement->flags == 768))
{ {
return false; return false;
} }
return true;
}
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* /*achievement*/) override
{
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
return false;
}
return true; return true;
} }