Merge branch 'liyunfan1223:master' into razorscale_final

This commit is contained in:
avirar
2024-12-22 09:33:20 +11:00
committed by GitHub
9 changed files with 92 additions and 38 deletions

View File

@@ -312,7 +312,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
break;
case CLASS_WARRIOR:
if (tab == 2)
engine->addStrategiesNoInit("tank", "tank assist", "aoe", "mark rti", nullptr);
engine->addStrategiesNoInit("tank", "tank assist", "aoe", nullptr);
else if (player->GetLevel() < 36 || tab == 0)
engine->addStrategiesNoInit("arms", "aoe", "dps assist", /*"behind",*/ nullptr);
else

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@@ -4135,18 +4135,33 @@ inline bool ZoneHasRealPlayers(Player* bot)
bool PlayerbotAI::AllowActive(ActivityType activityType)
{
// when botActiveAlone is 100% and smartScale disabled
if (sPlayerbotAIConfig->botActiveAlone >= 100 && !sPlayerbotAIConfig->botActiveAloneSmartScale)
{
return true;
}
// Is in combat. Always defend yourself.
if (activityType != OUT_OF_PARTY_ACTIVITY && activityType != PACKET_ACTIVITY)
{
if (bot->IsInCombat())
{
return true;
}
}
// only keep updating till initializing time has completed,
// which prevents unneeded expensive GameTime calls.
// if (_isBotInitializing)
// {
// _isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.12;
if (_isBotInitializing)
{
_isBotInitializing = GameTime::GetUptime().count() < sPlayerbotAIConfig->maxRandomBots * 0.12;
// // no activity allowed during bot initialization
// if (_isBotInitializing)
// {
// return false;
// }
// }
// no activity allowed during bot initialization
if (_isBotInitializing)
{
return false;
}
}
// General exceptions
if (activityType == PACKET_ACTIVITY)
@@ -4159,16 +4174,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
{
return true;
}
// Is in combat. Defend yourself.
if (activityType != OUT_OF_PARTY_ACTIVITY && activityType != PACKET_ACTIVITY)
{
if (bot->IsInCombat())
{
return true;
}
}
// bot map has active players.
if (sPlayerbotAIConfig->BotActiveAloneForceWhenInMap)
{
@@ -4307,11 +4313,7 @@ bool PlayerbotAI::AllowActive(ActivityType activityType)
{
return false;
}
if (sPlayerbotAIConfig->botActiveAlone >= 100 && !sPlayerbotAIConfig->botActiveAloneSmartScale)
{
return true;
}
// #######################################################################################
// All mandatory conditations are checked to be active or not, from here the remaining
// situations are usable for scaling when enabled.

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@@ -207,7 +207,10 @@ void PlayerbotFactory::Randomize(bool incremental)
Prepare();
LOG_DEBUG("playerbots", "Resetting player...");
PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Reset");
bot->resetTalents(true);
if (!sPlayerbotAIConfig->equipmentPersistence || level < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
bot->resetTalents(true);
}
// bot->SaveToDB(false, false);
ClearSkills();
// bot->SaveToDB(false, false);
@@ -267,7 +270,7 @@ void PlayerbotFactory::Randomize(bool incremental)
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Talents");
LOG_DEBUG("playerbots", "Initializing talents...");
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
if (!incremental || !sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
InitTalentsTree();
}
@@ -302,7 +305,7 @@ void PlayerbotFactory::Randomize(bool incremental)
pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Equip");
LOG_DEBUG("playerbots", "Initializing equipmemt...");
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
if (!incremental || !sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel)
{
InitEquipment(incremental, incremental ? false : sPlayerbotAIConfig->twoRoundsGearInit);
}

View File

@@ -119,6 +119,7 @@ public:
creators["move random"] = &StrategyContext::move_random;
creators["formation"] = &StrategyContext::combat_formation;
creators["move from group"] = &StrategyContext::move_from_group;
creators["worldbuff"] = &StrategyContext::world_buff;
}
private:
@@ -186,6 +187,7 @@ private:
static Strategy* move_random(PlayerbotAI* ai) { return new MoveRandomStrategy(ai); }
static Strategy* combat_formation(PlayerbotAI* ai) { return new CombatFormationStrategy(ai); }
static Strategy* move_from_group(PlayerbotAI* botAI) { return new MoveFromGroupStrategy(botAI); }
static Strategy* world_buff(PlayerbotAI* botAI) { return new WorldBuffStrategy(botAI); }
};
class MovementStrategyContext : public NamedObjectContext<Strategy>

View File

@@ -105,7 +105,8 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
return false;
}
if (!bot->IsValidAttackTarget(target) && sPlayerbotAIConfig->IsInPvpProhibitedZone(bot->GetZoneId()))
if (sPlayerbotAIConfig->IsInPvpProhibitedZone(bot->GetZoneId())
&& (target->IsPlayer() || target->IsPet() || !bot->IsValidAttackTarget(target)))
{
if (verbose)
botAI->TellError("I cannot attack others in PvP prohibited zones");

View File

@@ -71,14 +71,17 @@ bool CheckMountStateAction::Execute(Event event)
if (!bot->GetGroup() || bot->GetGroup()->GetLeaderGUID() != master->GetGUID())
return false;
auto masterInShapeshiftForm = master->GetShapeshiftForm();
// bool farFromMaster = sServerFacade->GetDistance2d(bot, master) > sPlayerbotAIConfig->sightDistance;
if (master->IsMounted() && !bot->IsMounted() && noattackers && shouldMount && !bot->IsInCombat() &&
botAI->GetState() != BOT_STATE_COMBAT)
if ((master->IsMounted() || masterInShapeshiftForm == FORM_FLIGHT || masterInShapeshiftForm == FORM_FLIGHT_EPIC || masterInShapeshiftForm == FORM_TRAVEL)
&& !bot->IsMounted() && noattackers && shouldMount && !bot->IsInCombat() && botAI->GetState() != BOT_STATE_COMBAT)
{
return Mount();
}
if (!master->IsMounted() && bot->IsMounted())
if ((!master->IsMounted() && masterInShapeshiftForm != FORM_FLIGHT && masterInShapeshiftForm != FORM_FLIGHT_EPIC && masterInShapeshiftForm != FORM_TRAVEL)
&& bot->IsMounted())
{
WorldPacket emptyPacket;
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
@@ -188,12 +191,23 @@ bool CheckMountStateAction::Mount()
botAI->RemoveShapeshift();
botAI->RemoveAura("tree of life");
int32 masterSpeed = 59;
int32 masterMountType = 0;
SpellInfo const* masterSpell = nullptr;
if (master && !master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty() && !bot->InBattleground())
if (master != nullptr && !bot->InBattleground())
{
masterSpell = master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetSpellInfo();
masterSpeed = std::max(masterSpell->Effects[1].BasePoints, masterSpell->Effects[2].BasePoints);
auto masterInShapeshiftForm = master->GetShapeshiftForm();
if (!master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty())
{
masterSpell = master->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetSpellInfo();
masterSpeed = std::max(masterSpell->Effects[1].BasePoints, masterSpell->Effects[2].BasePoints);
}
else if (masterInShapeshiftForm == FORM_FLIGHT || masterInShapeshiftForm == FORM_FLIGHT_EPIC)
{
masterMountType = 1;
masterSpeed = (masterInShapeshiftForm == FORM_FLIGHT_EPIC) ? 279 : 149;
}
}
else
{
@@ -261,7 +275,6 @@ bool CheckMountStateAction::Mount()
allSpells[index][effect].push_back(spellId);
}
int32 masterMountType = 0;
if (masterSpell)
{
masterMountType = (masterSpell->Effects[1].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED ||

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@@ -8,10 +8,14 @@
#include "AiFactory.h"
#include "ItemVisitors.h"
#include "LFGMgr.h"
#include "LFGPackets.h"
#include "Opcodes.h"
#include "Playerbots.h"
#include "World.h"
using namespace lfg;
bool LfgJoinAction::Execute(Event event) { return JoinLFG(); }
uint32 LfgJoinAction::GetRoles()
@@ -146,7 +150,22 @@ bool LfgJoinAction::JoinLFG()
// Set RbotAId Browser comment
std::string const _gs = std::to_string(botAI->GetEquipGearScore(bot, false, false));
sLFGMgr->JoinLfg(bot, roleMask, list, _gs);
// JoinLfg is not threadsafe, so make packet and queue into session
// sLFGMgr->JoinLfg(bot, roleMask, list, _gs);
WorldPacket* data = new WorldPacket(CMSG_LFG_JOIN);
*data << (uint32)roleMask;
*data << (bool)false;
*data << (bool)false;
// Slots
*data << (uint8)(list.size());
for (uint32 dungeon : list)
*data << (uint32)dungeon;
// Needs
*data << (uint8)3 << (uint8)0 << (uint8)0 << (uint8)0;
*data << _gs;
bot->GetSession()->QueuePacket(data);
return true;
}

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@@ -16,7 +16,6 @@ void NonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), nullptr)));
// triggers.push_back(new TriggerNode("vehicle near", NextAction::array(0, new NextAction("enter vehicle", 10.0f), nullptr)));
}
@@ -33,3 +32,8 @@ void MountStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
nullptr)));*/
/*triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("mount", 4.0f), nullptr)));*/
}
void WorldBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("need world buff", NextAction::array(0, new NextAction("world buff", 1.0f), NULL)));
}

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@@ -48,4 +48,14 @@ public:
std::string const getName() override { return "attack tagged"; }
};
class WorldBuffStrategy : public Strategy
{
public:
WorldBuffStrategy(PlayerbotAI* ai) : Strategy(ai) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "worldbuff"; }
};
#endif