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feat(strategy): priest aoe heal
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@@ -28,8 +28,7 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"medium aoe heal",
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"medium aoe heal",
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NextAction::array(0,
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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// new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
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NULL)));
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NULL)));
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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@@ -37,6 +36,7 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0,
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
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NULL)));
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NULL)));
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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