From d947d457a59768f9afdaccec545565db4a787d1b Mon Sep 17 00:00:00 2001 From: Yunfan Li Date: Wed, 5 Jul 2023 15:12:34 +0800 Subject: [PATCH] feat(strategy): priest aoe heal --- src/strategy/priest/HealPriestStrategy.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/strategy/priest/HealPriestStrategy.cpp b/src/strategy/priest/HealPriestStrategy.cpp index 06a1acd2..223b8e26 100644 --- a/src/strategy/priest/HealPriestStrategy.cpp +++ b/src/strategy/priest/HealPriestStrategy.cpp @@ -28,8 +28,7 @@ void HealPriestStrategy::InitTriggers(std::vector& triggers) "medium aoe heal", NextAction::array(0, new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8), - new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7), - new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6), + // new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7), NULL))); triggers.push_back(new TriggerNode( @@ -37,6 +36,7 @@ void HealPriestStrategy::InitTriggers(std::vector& triggers) NextAction::array(0, new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8), new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7), + new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6), NULL))); triggers.push_back(new TriggerNode(