Merge pull request #219 from liyunfan1223/miscs

[Miscs] Class spell & configuration for talents and glyphs
This commit is contained in:
Yunfan Li
2024-05-07 22:28:10 +08:00
committed by GitHub
8 changed files with 105 additions and 29 deletions

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@@ -485,21 +485,21 @@ Playerbots.Updates.EnableDatabases = 1
##############################################
# AiPlayerbot.PremadeSpecName.<class>.<specno> = <name> #Name of the talent specialisation
# AiPlayerbot.PremadeSpecLink.<class>.<specno>.<level> = <link> #Wowhead style link the bot should work towards at given level.
# AiPlayerbot.PremadeSpecGlyph.<class>.<specno> = <major 1>,<minor 1>,<major 2>,<minor 2>,<minor 3>,<major 3>
# AiPlayerbot.PremadeSpecGlyph.<class>.<specno> = <major 1>,<minor 1>,<major 2>,<minor 2>,<minor 3>,<major 3> #ItemId of the glyphs
# e.g., formulate the link on https://www.wowhead.com/wotlk/talent-calc/warrior/3022032123335100202012013031251-32505010002
# 0 <= specno < 20, 1 <= level <= 80
# Warrior
AiPlayerbot.PremadeSpecName.1.0 = arms pve
AiPlayerbot.PremadeSpecGlyph.1.0 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.1.0 = 43418,43395,43423,43399,49084,43421
AiPlayerbot.PremadeSpecLink.1.0.60 = 3022032023335100202012013031241
AiPlayerbot.PremadeSpecLink.1.0.80 = 3022032123335100202012013031251-32505010002
AiPlayerbot.PremadeSpecName.1.1 = fury pve
AiPlayerbot.PremadeSpecGlyph.1.1 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.1.1 = 43418,43395,43414,43399,49084,43432
AiPlayerbot.PremadeSpecLink.1.1.60 = -305053000500310053120501351
AiPlayerbot.PremadeSpecLink.1.1.80 = 30202300233-305053000500310153120511351
AiPlayerbot.PremadeSpecName.1.2 = prot pve
AiPlayerbot.PremadeSpecGlyph.1.2 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.1.2 = 43424,43395,43425,43399,49084,45793
AiPlayerbot.PremadeSpecLink.1.2.60 = --053351225000210521030113321
AiPlayerbot.PremadeSpecLink.1.2.80 = 3500030023-301-053351225000210521030113321
@@ -520,15 +520,15 @@ AiPlayerbot.PremadeSpecLink.2.2.80 = 050501-05-05232051203331302133231331
# Hunter
AiPlayerbot.PremadeSpecName.3.0 = bm pve
AiPlayerbot.PremadeSpecGlyph.3.0 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.3.0 = 42912,43350,42902,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.0.60 = 51200201505112243100511351
AiPlayerbot.PremadeSpecLink.3.0.80 = 51200201505112253100531351-015305021
AiPlayerbot.PremadeSpecName.3.1 = mm pve
AiPlayerbot.PremadeSpecGlyph.3.1 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.3.1 = 42912,43350,42915,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.1.60 = -015305101230013233135030051
AiPlayerbot.PremadeSpecLink.3.1.80 = 502-035305101230013233135031351-5000002
AiPlayerbot.PremadeSpecName.3.2 = surv pve
AiPlayerbot.PremadeSpecGlyph.3.2 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.3.2 = 42912,43350,45731,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.2.60 = --5000032500033330502135001331
AiPlayerbot.PremadeSpecLink.3.2.80 = -005305101-5000032500033330522135301331
@@ -548,15 +548,15 @@ AiPlayerbot.PremadeSpecLink.4.2.80 = 0053231-2-5120222030321121050135231251
# Priest
AiPlayerbot.PremadeSpecName.5.0 = disc pve
AiPlayerbot.PremadeSpecGlyph.5.0 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.5.0 = 42408,43371,42400,43374,43342,45756
AiPlayerbot.PremadeSpecLink.5.0.60 = 0503203130300512301323131051
AiPlayerbot.PremadeSpecLink.5.0.80 = 0503203130300512331323231251-03520103
AiPlayerbot.PremadeSpecName.5.1 = holy pve
AiPlayerbot.PremadeSpecGlyph.5.1 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.5.1 = 42408,43371,42400,43374,43342,42396
AiPlayerbot.PremadeSpecLink.5.1.60 = -035050031301152530000331331
AiPlayerbot.PremadeSpecLink.5.1.80 = 05032031-235050032302152530000331351
AiPlayerbot.PremadeSpecName.5.2 = shadow pve
AiPlayerbot.PremadeSpecGlyph.5.2 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.5.2 = 42406,43371,42407,43374,43342,42415
AiPlayerbot.PremadeSpecLink.5.2.60 = --325003041203010323150301351
AiPlayerbot.PremadeSpecLink.5.2.80 = 0503203--325023051223010323152301351
@@ -594,17 +594,17 @@ AiPlayerbot.PremadeSpecLink.7.2.80 = -00505031-50005331335310501022331251
# Mage
AiPlayerbot.PremadeSpecName.8.0 = arcane pve
AiPlayerbot.PremadeSpecGlyph.8.0 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.8.0 = 42735,43339,44955,43364,43361,42751
AiPlayerbot.PremadeSpecLink.8.0.60 = 23000503110033014032310150532
AiPlayerbot.PremadeSpecLink.8.0.80 = 23000523310033015032310250532-03-203203001
AiPlayerbot.PremadeSpecName.8.1 = fire pve
AiPlayerbot.PremadeSpecGlyph.8.1 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.8.1 = 42739,43339,45737,43364,44920,42751
AiPlayerbot.PremadeSpecLink.8.1.60 = -0055030012303330053120300351
AiPlayerbot.PremadeSpecLink.8.1.80 = 23000503310003-0055030012303330053120300351
AiPlayerbot.PremadeSpecName.8.2 = frost pve
AiPlayerbot.PremadeSpecGlyph.8.2 = 0,0,0,0,0,0
AiPlayerbot.PremadeSpecGlyph.8.2 = 42742,43339,50045,43364,43361,42751
AiPlayerbot.PremadeSpecLink.8.2.60 = --3533103310203100232102231151
AiPlayerbot.PremadeSpecLink.8.2.80 = 23002322010203--3533103310203100232102231151
AiPlayerbot.PremadeSpecLink.8.2.80 = 23002322010203--0533003313203100232112231151
# Warlock
AiPlayerbot.PremadeSpecName.9.0 = affli pve

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@@ -277,12 +277,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
switch (player->getClass())
{
case CLASS_PRIEST:
if (tab == 2)
{
if (tab == 2) {
engine->addStrategies("dps", "shadow debuff", "shadow aoe", "threat", nullptr);
}
else {
engine->addStrategies("heal", "threat", nullptr);
} else if (tab == PRIEST_TAB_DISIPLINE) {
engine->addStrategies("heal", nullptr);
} else {
engine->addStrategies("holy heal", nullptr);
}
engine->addStrategies("dps assist", "cure", nullptr);
@@ -375,7 +375,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
switch (player->getClass()) {
case CLASS_PRIEST: {
if (tab != PRIEST_TAB_SHADOW) {
engine->addStrategies("holy", "shadow debuff", "shadow aoe", nullptr);
engine->addStrategies("holy dps", "shadow debuff", "shadow aoe", nullptr);
}
break;
}

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@@ -182,11 +182,11 @@ WorldObject* LootObject::GetWorldObject(Player* bot)
return nullptr;
}
Creature* creature = botAI->GetCreature(guid);
if (creature && creature->getDeathState() == DeathState::Corpse)
if (creature && creature->getDeathState() == DeathState::Corpse && creature->IsInWorld())
return creature;
GameObject* go = botAI->GetGameObject(guid);
if (go && go->isSpawned())
if (go && go->isSpawned() && go->IsInWorld())
return go;
return nullptr;

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@@ -26,17 +26,17 @@ inline std::string const GetActualBlessingOfMight(Unit* target)
break;
case CLASS_SHAMAN:
if (tab == SHAMAN_TAB_ELEMENTAL || tab == SHAMAN_TAB_RESTORATION) {
return "bless of wisdom";
return "blessing of wisdom";
}
break;
case CLASS_DRUID:
if (tab == DRUID_TAB_RESTORATION || tab == DRUID_TAB_BALANCE) {
return "bless of wisdom";
return "blessing of wisdom";
}
break;
case CLASS_PALADIN:
if (tab == PALADIN_TAB_HOLY) {
return "bless of wisdom";
return "blessing of wisdom";
}
break;
}

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@@ -42,3 +42,64 @@ void HolyPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("mana burn", ACTION_HIGH), nullptr)));
}
HolyHealPriestStrategy::HolyHealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
{
actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
}
NextAction** HolyHealPriestStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("shoot", ACTION_DEFAULT), nullptr);
}
void HolyHealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPriestStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"group heal occasion",
NextAction::array(0,
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
new NextAction("prayer of healing on party", ACTION_MEDIUM_HEAL + 6),
NULL)));
triggers.push_back(new TriggerNode(
"medium group heal occasion",
NextAction::array(0, new NextAction("divine hymn", ACTION_CRITICAL_HEAL + 5), NULL)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0,
new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2),
NULL)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0,
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 4),
new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 3),
new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 2),
new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 1),
NULL)));
triggers.push_back(new TriggerNode(
"party member medium health",
NextAction::array(0,
new NextAction("circle of healing", ACTION_LIGHT_HEAL + 7),
new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
NULL)));
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0,
new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
// new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 1),
NULL)));
triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 10), nullptr)));
}

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@@ -6,6 +6,7 @@
#define _PLAYERBOT_HOLYPRIESTSTRATEGY_H
#include "HealPriestStrategy.h"
#include "GenericPriestStrategyActionNodeFactory.h"
class PlayerbotAI;
@@ -16,8 +17,20 @@ class HolyPriestStrategy : public HealPriestStrategy
NextAction** getDefaultActions() override;
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "holy"; }
std::string const getName() override { return "holy dps"; }
uint32 GetType() const override { return STRATEGY_TYPE_DPS | STRATEGY_TYPE_RANGED; }
};
class HolyHealPriestStrategy : public GenericPriestStrategy
{
public:
HolyHealPriestStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
NextAction** getDefaultActions() override;
std::string const getName() override { return "holy heal"; }
uint32 GetType() const override { return STRATEGY_TYPE_HEAL | STRATEGY_TYPE_RANGED; }
};
#endif

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@@ -50,13 +50,15 @@ class PriestCombatStrategyFactoryInternal : public NamedObjectContext<Strategy>
creators["heal"] = &PriestCombatStrategyFactoryInternal::heal;
creators["shadow"] = &PriestCombatStrategyFactoryInternal::dps;
creators["dps"] = &PriestCombatStrategyFactoryInternal::dps;
creators["holy"] = &PriestCombatStrategyFactoryInternal::holy;
creators["holy dps"] = &PriestCombatStrategyFactoryInternal::holy_dps;
creators["holy heal"] = &PriestCombatStrategyFactoryInternal::holy_heal;
}
private:
static Strategy* heal(PlayerbotAI* botAI) { return new HealPriestStrategy(botAI); }
static Strategy* dps(PlayerbotAI* botAI) { return new ShadowPriestStrategy(botAI); }
static Strategy* holy(PlayerbotAI* botAI) { return new HolyPriestStrategy(botAI); }
static Strategy* holy_dps(PlayerbotAI* botAI) { return new HolyPriestStrategy(botAI); }
static Strategy* holy_heal(PlayerbotAI* botAI) { return new HolyHealPriestStrategy(botAI); }
};
class PriestTriggerFactoryInternal : public NamedObjectContext<Trigger>

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@@ -19,7 +19,7 @@ float DistanceValue::Calculate()
return 0.0f;
WorldObject* obj = loot.GetWorldObject(bot);
if (!obj)
if (!obj || !obj->IsInWorld())
return 0.0f;
return sServerFacade->GetDistance2d(botAI->GetBot(), obj);