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https://github.com/mod-playerbots/mod-playerbots.git
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refactored BWL's action/trigger context's to be consistent with other raids (which define these things in header files with raid name in it, and in the same directory as other raid related code)
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@@ -17,9 +17,9 @@
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#include "ValueContext.h"
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#include "WorldPacketActionContext.h"
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#include "WorldPacketTriggerContext.h"
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#include "raids/RaidActionContext.h"
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#include "raids/RaidStrategyContext.h"
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#include "raids/RaidTriggerContext.h"
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#include "raids/blackwinglair/RaidBwlActionContext.h"
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#include "raids/blackwinglair/RaidBwlTriggerContext.h"
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#include "raids/naxxramas/RaidNaxxActionContext.h"
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#include "raids/naxxramas/RaidNaxxTriggerContext.h"
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#include "raids/moltencore/RaidMcActionContext.h"
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@@ -38,7 +38,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
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actionContexts.Add(new ActionContext());
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actionContexts.Add(new ChatActionContext());
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actionContexts.Add(new WorldPacketActionContext());
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actionContexts.Add(new RaidActionContext());
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actionContexts.Add(new RaidBwlActionContext());
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actionContexts.Add(new RaidNaxxActionContext());
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actionContexts.Add(new RaidUlduarActionContext());
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actionContexts.Add(new RaidMcActionContext());
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@@ -47,7 +47,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
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triggerContexts.Add(new TriggerContext());
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triggerContexts.Add(new ChatTriggerContext());
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triggerContexts.Add(new WorldPacketTriggerContext());
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triggerContexts.Add(new RaidTriggerContext());
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triggerContexts.Add(new RaidBwlTriggerContext());
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triggerContexts.Add(new RaidNaxxTriggerContext());
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triggerContexts.Add(new RaidUlduarTriggerContext());
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triggerContexts.Add(new RaidMcTriggerContext());
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