refactored BWL's action/trigger context's to be consistent with other raids (which define these things in header files with raid name in it, and in the same directory as other raid related code)

This commit is contained in:
Fuzz
2024-09-10 13:11:18 +10:00
parent 57e7db6ad1
commit ccb7100166
5 changed files with 50 additions and 69 deletions

View File

@@ -17,9 +17,9 @@
#include "ValueContext.h"
#include "WorldPacketActionContext.h"
#include "WorldPacketTriggerContext.h"
#include "raids/RaidActionContext.h"
#include "raids/RaidStrategyContext.h"
#include "raids/RaidTriggerContext.h"
#include "raids/blackwinglair/RaidBwlActionContext.h"
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
@@ -38,7 +38,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
actionContexts.Add(new ActionContext());
actionContexts.Add(new ChatActionContext());
actionContexts.Add(new WorldPacketActionContext());
actionContexts.Add(new RaidActionContext());
actionContexts.Add(new RaidBwlActionContext());
actionContexts.Add(new RaidNaxxActionContext());
actionContexts.Add(new RaidUlduarActionContext());
actionContexts.Add(new RaidMcActionContext());
@@ -47,7 +47,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
triggerContexts.Add(new TriggerContext());
triggerContexts.Add(new ChatTriggerContext());
triggerContexts.Add(new WorldPacketTriggerContext());
triggerContexts.Add(new RaidTriggerContext());
triggerContexts.Add(new RaidBwlTriggerContext());
triggerContexts.Add(new RaidNaxxTriggerContext());
triggerContexts.Add(new RaidUlduarTriggerContext());
triggerContexts.Add(new RaidMcTriggerContext());