[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)

* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h

* Playerbots: guard against invalid-Z teleports
This commit is contained in:
Alex Dcnh
2025-08-12 01:54:17 +02:00
committed by GitHub
parent 4e3ac609bd
commit ca2e2ef0db
11 changed files with 83 additions and 17 deletions

View File

@@ -67,7 +67,8 @@ bool NewRpgBaseAction::MoveFarTo(WorldPosition dest)
bot->GetName(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId(),
dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), dest.getMapId(), bot->GetZoneId(),
zone_name);
return bot->TeleportTo(dest);
// return bot->TeleportTo(dest);
return TeleportToSafe(bot, dest); //[Fix] Avoid Silly teleport
}
float dis = bot->GetExactDist(dest);