[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)

* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h

* Playerbots: guard against invalid-Z teleports
This commit is contained in:
Alex Dcnh
2025-08-12 01:54:17 +02:00
committed by GitHub
parent 4e3ac609bd
commit ca2e2ef0db
11 changed files with 83 additions and 17 deletions

View File

@@ -957,7 +957,8 @@ bool IccGunshipTeleportHordeAction::Execute(Event event)
bool IccGunshipTeleportHordeAction::TeleportTo(const Position& position)
{
return bot->TeleportTo(bot->GetMapId(), position.GetPositionX(), position.GetPositionY(), position.GetPositionZ(),
// return bot->TeleportTo(bot->GetMapId(), position.GetPositionX(), position.GetPositionY(), position.GetPositionZ(),
return TeleportToSafe(bot, bot->GetMapId(), position.GetPositionX(), position.GetPositionY(), position.GetPositionZ(),// [Fix]Avoid silly teleport
bot->GetOrientation());
}