[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)

* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h

* Playerbots: guard against invalid-Z teleports
This commit is contained in:
Alex Dcnh
2025-08-12 01:54:17 +02:00
committed by GitHub
parent 4e3ac609bd
commit ca2e2ef0db
11 changed files with 83 additions and 17 deletions

View File

@@ -176,7 +176,8 @@ bool BGJoinAction::gatherArenaTeam(ArenaType type)
continue;
memberBotAI->Reset();
member->TeleportTo(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), 0);
// member->TeleportTo(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), 0);
TeleportToSafe(member, bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), 0);
LOG_INFO("playerbots", "Bot {} <{}>: Member of <{}>", member->GetGUID().ToString().c_str(),
member->GetName().c_str(), arenateam->GetName().c_str());