[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)

* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h

* Playerbots: guard against invalid-Z teleports
This commit is contained in:
Alex Dcnh
2025-08-12 01:54:17 +02:00
committed by GitHub
parent 4e3ac609bd
commit ca2e2ef0db
11 changed files with 83 additions and 17 deletions

View File

@@ -721,6 +721,7 @@ void PlayerbotAI::HandleTeleportAck()
bot->GetSession()->HandleMoveWorldportAck();
}
// SetNextCheckDelay(urand(2000, 5000));
SetNextCheckDelay(urand(500, 1500)); // short delay to break bursts without hindering gameplay
if (sPlayerbotAIConfig->applyInstanceStrategies)
ApplyInstanceStrategies(bot->GetMapId(), true);
EvaluateHealerDpsStrategy();