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https://github.com/mod-playerbots/mod-playerbots.git
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anubrekhan strategy port
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@@ -18,6 +18,7 @@
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#include "WarriorActions.h"
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#include <string>
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#include "../../../../src/server/scripts/Northrend/Naxxramas/boss_heigan.h"
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#include "../../../../src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.h"
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float HeiganDanceMultiplier::GetValue(Action* action)
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{
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@@ -206,27 +207,29 @@ float HeiganDanceMultiplier::GetValue(Action* action)
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// return 1.0f;
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// }
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// float AnubrekhanGenericMultiplier::GetValue(Action* action)
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// {
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// Unit* boss = AI_VALUE2(Unit*, "find target", "anub'rekhan");
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// if (!boss) {
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// return 1.0f;
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// }
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// if ((dynamic_cast<AttackLeastHpTargetAction*>(action) ||
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// dynamic_cast<TankAssistAction*>(action) ||
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// dynamic_cast<FollowAction*>(action))) {
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// return 0.0f;
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// }
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// BossAI* boss_ai = dynamic_cast<BossAI*>(boss->GetAI());
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// EventMap* eventMap = boss_botAI->GetEvents();
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// uint32 curr_phase = eventMap->GetPhaseMask();
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// if (curr_phase == 2) {
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// if (dynamic_cast<FleeAction*>(action)) {
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// return 0.0f;
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// }
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// }
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// return 1.0f;
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// }
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float AnubrekhanGenericMultiplier::GetValue(Action* action)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "anub'rekhan");
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if (!boss) {
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return 1.0f;
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}
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if (
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// (dynamic_cast<AttackLeastHpTargetAction*>(action) ||
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// dynamic_cast<DpsAssistAction*>(action) ||
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// dynamic_cast<TankAssistAction*>(action) ||
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dynamic_cast<FollowAction*>(action)) {
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return 0.0f;
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}
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// BossAI* boss_ai = dynamic_cast<BossAI*>(boss->GetAI());
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// EventMap* eventMap = boss_ai->GetEvents();
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// uint32 curr_phase = eventMap->GetPhaseMask();
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if (botAI->HasAura("locust swarm", boss)) {
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if (dynamic_cast<FleeAction*>(action)) {
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return 0.0f;
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}
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}
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return 1.0f;
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}
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// float FourhorsemanGenericMultiplier::GetValue(Action* action)
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// {
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@@ -382,13 +385,13 @@ void RaidNaxxGenericStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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// new NextAction("kel'thuzad position", ACTION_RAID + 1),
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// NULL)));
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// // Anub'Rekhan
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// triggers.push_back(new TriggerNode(
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// "anub'rekhan",
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// NextAction::array(0,
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// new NextAction("anub'rekhan choose target", ACTION_RAID + 1),
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// new NextAction("anub'rekhan position", ACTION_RAID + 1),
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// NULL)));
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// Anub'Rekhan
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triggers.push_back(new TriggerNode(
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"anub'rekhan",
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NextAction::array(0,
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// new NextAction("anub'rekhan choose target", ACTION_RAID + 1),
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new NextAction("anub'rekhan position", ACTION_RAID + 1),
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NULL)));
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// // Gluth
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// triggers.push_back(new TriggerNode(
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@@ -420,7 +423,7 @@ void RaidNaxxGenericStrategy::InitMultipliers(std::vector<Multiplier*> &multipli
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// multipliers.push_back(new SapphironGenericMultiplier(ai));
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// multipliers.push_back(new InstructorRazuviousGenericMultiplier(ai));
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// multipliers.push_back(new KelthuzadGenericMultiplier(ai));
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// multipliers.push_back(new AnubrekhanGenericMultiplier(ai));
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multipliers.push_back(new AnubrekhanGenericMultiplier(botAI));
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// multipliers.push_back(new FourhorsemanGenericMultiplier(ai));
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// multipliers.push_back(new GothikGenericMultiplier(ai));
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// multipliers.push_back(new GluthGenericMultiplier(ai));
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@@ -59,14 +59,14 @@ public:
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// virtual float GetValue(Action* action);
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// };
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// class AnubrekhanGenericMultiplier : public Multiplier
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// {
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// public:
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// AnubrekhanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "anubrekhan generic") {}
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class AnubrekhanGenericMultiplier : public Multiplier
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{
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public:
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AnubrekhanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "anubrekhan generic") {}
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// public:
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// virtual float GetValue(Action* action);
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// };
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public:
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virtual float GetValue(Action* action);
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};
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// class FourhorsemanGenericMultiplier : public Multiplier
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// {
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