Files
mod-playerbots/src/strategy/generic/RaidStrategy.h
2023-06-22 10:39:22 +08:00

108 lines
2.7 KiB
C++

#ifndef _PLAYERBOT_RAIDSTRATEGY_H
#define _PLAYERBOT_RAIDSTRATEGY_H
#include "Multiplier.h"
#include "Strategy.h"
class HeiganDanceMultiplier : public Multiplier
{
public:
HeiganDanceMultiplier(PlayerbotAI* ai) : Multiplier(ai, "helgan dance") {}
public:
virtual float GetValue(Action* action);
};
// class LoathebGenericMultiplier : public Multiplier
// {
// public:
// LoathebGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "loatheb generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class ThaddiusGenericMultiplier : public Multiplier
// {
// public:
// ThaddiusGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "thaddius generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class SapphironGenericMultiplier : public Multiplier
// {
// public:
// SapphironGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "sapphiron generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class InstructorRazuviousGenericMultiplier : public Multiplier
// {
// public:
// InstructorRazuviousGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "instructor razuvious generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class KelthuzadGenericMultiplier : public Multiplier
// {
// public:
// KelthuzadGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "kelthuzad generic") {}
// public:
// virtual float GetValue(Action* action);
// };
class AnubrekhanGenericMultiplier : public Multiplier
{
public:
AnubrekhanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "anubrekhan generic") {}
public:
virtual float GetValue(Action* action);
};
// class FourhorsemanGenericMultiplier : public Multiplier
// {
// public:
// FourhorsemanGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "fourhorseman generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class GothikGenericMultiplier : public Multiplier
// {
// public:
// GothikGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "gothik generic") {}
// public:
// virtual float GetValue(Action* action);
// };
// class GluthGenericMultiplier : public Multiplier
// {
// public:
// GluthGenericMultiplier(PlayerbotAI* ai) : Multiplier(ai, "gluth generic") {}
// public:
// virtual float GetValue(Action* action);
// };
class RaidNaxxGenericStrategy : public Strategy
{
public:
RaidNaxxGenericStrategy(PlayerbotAI* ai) : Strategy(ai) {}
virtual std::string const getName() override { return "naxx"; }
virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
};
#endif