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https://github.com/mod-playerbots/mod-playerbots.git
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[Warning] Fix warnings
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@@ -2390,19 +2390,19 @@ static std::pair<uint32, uint32> AV_AllianceDefendObjectives[] =
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static uint32 AB_AttackObjectives[] =
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static uint32 AB_AttackObjectives[] =
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{
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{
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// Attack
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// Attack
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{ BG_AB_NODE_STABLES },
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BG_AB_NODE_STABLES,
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{ BG_AB_NODE_BLACKSMITH },
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BG_AB_NODE_BLACKSMITH,
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{ BG_AB_NODE_FARM },
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BG_AB_NODE_FARM,
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{ BG_AB_NODE_LUMBER_MILL },
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BG_AB_NODE_LUMBER_MILL,
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{ BG_AB_NODE_GOLD_MINE }
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BG_AB_NODE_GOLD_MINE
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};
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};
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static uint32 EY_AttackObjectives[] =
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static uint32 EY_AttackObjectives[] =
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{
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{
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{ POINT_FEL_REAVER },
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POINT_FEL_REAVER,
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{ POINT_BLOOD_ELF },
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POINT_BLOOD_ELF,
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{ POINT_DRAENEI_RUINS },
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POINT_DRAENEI_RUINS,
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{ POINT_MAGE_TOWER }
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POINT_MAGE_TOWER
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};
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};
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// useful commands for fixing BG bugs and checking waypoints/paths
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// useful commands for fixing BG bugs and checking waypoints/paths
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@@ -447,7 +447,7 @@ bool EmoteActionBase::ReceiveEmote(Player* source, uint32 emote, bool verbal)
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case TEXT_EMOTE_RASP:
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case TEXT_EMOTE_RASP:
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emoteId = EMOTE_ONESHOT_RUDE;
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emoteId = EMOTE_ONESHOT_RUDE;
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textEmote = TEXT_EMOTE_RASP;
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textEmote = TEXT_EMOTE_RASP;
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emoteText = "Right back at you, bub!", LANG_UNIVERSAL;
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emoteText = "Right back at you, bub!"; // , LANG_UNIVERSAL;
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break;
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break;
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case TEXT_EMOTE_ROAR:
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case TEXT_EMOTE_ROAR:
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case TEXT_EMOTE_THREATEN:
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case TEXT_EMOTE_THREATEN:
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