diff --git a/src/strategy/actions/BattleGroundTactics.cpp b/src/strategy/actions/BattleGroundTactics.cpp index e2ec787c..07aca77b 100644 --- a/src/strategy/actions/BattleGroundTactics.cpp +++ b/src/strategy/actions/BattleGroundTactics.cpp @@ -2390,19 +2390,19 @@ static std::pair AV_AllianceDefendObjectives[] = static uint32 AB_AttackObjectives[] = { // Attack - { BG_AB_NODE_STABLES }, - { BG_AB_NODE_BLACKSMITH }, - { BG_AB_NODE_FARM }, - { BG_AB_NODE_LUMBER_MILL }, - { BG_AB_NODE_GOLD_MINE } + BG_AB_NODE_STABLES, + BG_AB_NODE_BLACKSMITH, + BG_AB_NODE_FARM, + BG_AB_NODE_LUMBER_MILL, + BG_AB_NODE_GOLD_MINE }; static uint32 EY_AttackObjectives[] = { - { POINT_FEL_REAVER }, - { POINT_BLOOD_ELF }, - { POINT_DRAENEI_RUINS }, - { POINT_MAGE_TOWER } + POINT_FEL_REAVER, + POINT_BLOOD_ELF, + POINT_DRAENEI_RUINS, + POINT_MAGE_TOWER }; // useful commands for fixing BG bugs and checking waypoints/paths diff --git a/src/strategy/actions/EmoteAction.cpp b/src/strategy/actions/EmoteAction.cpp index b13a7a12..2ef6e90a 100644 --- a/src/strategy/actions/EmoteAction.cpp +++ b/src/strategy/actions/EmoteAction.cpp @@ -447,7 +447,7 @@ bool EmoteActionBase::ReceiveEmote(Player* source, uint32 emote, bool verbal) case TEXT_EMOTE_RASP: emoteId = EMOTE_ONESHOT_RUDE; textEmote = TEXT_EMOTE_RASP; - emoteText = "Right back at you, bub!", LANG_UNIVERSAL; + emoteText = "Right back at you, bub!"; // , LANG_UNIVERSAL; break; case TEXT_EMOTE_ROAR: case TEXT_EMOTE_THREATEN: