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Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)
* Hunter trap weave strats * Do not allow actions to stack * Remove trap weave by default * Refactor on Engine Co-authored-by: SaW <swerkhoven@outlook.com> * Remove unused funcs in Queue * Remove ExpireActionTime config --------- Co-authored-by: SaW <swerkhoven@outlook.com>
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@@ -12,7 +12,7 @@ void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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CombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("enemy too close for spell",
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NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
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NextAction::array(0, new NextAction("flee", ACTION_MOVE + 4), nullptr)));
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// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing",
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// ACTION_MOVE + 7), nullptr)));
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}
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