Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)

* Hunter trap weave strats

* Do not allow actions to stack

* Remove trap weave by default

* Refactor on Engine

Co-authored-by: SaW <swerkhoven@outlook.com>

* Remove unused funcs in Queue

* Remove ExpireActionTime config

---------

Co-authored-by: SaW <swerkhoven@outlook.com>
This commit is contained in:
Yunfan Li
2025-02-18 22:55:44 +08:00
committed by GitHub
parent 6353c86b53
commit bb729e35b9
23 changed files with 173 additions and 81 deletions

View File

@@ -12,7 +12,7 @@ void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("enemy too close for spell",
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 4), nullptr)));
// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing",
// ACTION_MOVE + 7), nullptr)));
}