Files
mod-playerbots/src/strategy/generic/RangedCombatStrategy.cpp
Yunfan Li bb729e35b9 Fix stuck on knockback, enhance movement & flee and trap weave strats (#980)
* Hunter trap weave strats

* Do not allow actions to stack

* Remove trap weave by default

* Refactor on Engine

Co-authored-by: SaW <swerkhoven@outlook.com>

* Remove unused funcs in Queue

* Remove ExpireActionTime config

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Co-authored-by: SaW <swerkhoven@outlook.com>
2025-02-18 22:55:44 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RangedCombatStrategy.h"
#include "Playerbots.h"
void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("enemy too close for spell",
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 4), nullptr)));
// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing",
// ACTION_MOVE + 7), nullptr)));
}