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https://github.com/mod-playerbots/mod-playerbots.git
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Added medium aoe trigger for SS/BS combo
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@@ -63,10 +63,10 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0, new NextAction("overpower", ACTION_HIGH + 4), nullptr)));
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NextAction::array(0, new NextAction("overpower", ACTION_HIGH + 4), nullptr)));
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
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"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
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triggers.push_back(new TriggerNode("high rage available",
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triggers.push_back(new TriggerNode("high rage available",
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NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH),
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NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH),
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new NextAction("slam", ACTION_HIGH + 1),
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new NextAction("slam", ACTION_HIGH + 1),
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nullptr)));
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nullptr)));
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// triggers.push_back(new TriggerNode("medium rage available",
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// triggers.push_back(new TriggerNode("medium rage available",
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// NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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// NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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// new NextAction("thunder clap", ACTION_HIGH),
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// new NextAction("thunder clap", ACTION_HIGH),
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@@ -82,4 +82,8 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
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"critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
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// triggers.push_back(new TriggerNode("medium aoe",
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// triggers.push_back(new TriggerNode("medium aoe",
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// NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 2), nullptr)));
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// NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe",
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NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7),
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new NextAction("bladestorm", ACTION_HIGH + 6),
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nullptr)));
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}
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}
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