From b9c96e80c3d787b73e9a9a3ea808a523fc9de7ca Mon Sep 17 00:00:00 2001 From: avirar Date: Sun, 29 Dec 2024 16:52:54 +1100 Subject: [PATCH] Added medium aoe trigger for SS/BS combo --- src/strategy/warrior/ArmsWarriorStrategy.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/strategy/warrior/ArmsWarriorStrategy.cpp b/src/strategy/warrior/ArmsWarriorStrategy.cpp index d0c6a183..96106f72 100644 --- a/src/strategy/warrior/ArmsWarriorStrategy.cpp +++ b/src/strategy/warrior/ArmsWarriorStrategy.cpp @@ -63,10 +63,10 @@ void ArmsWarriorStrategy::InitTriggers(std::vector& triggers) NextAction::array(0, new NextAction("overpower", ACTION_HIGH + 4), nullptr))); triggers.push_back(new TriggerNode( "victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr))); - triggers.push_back(new TriggerNode("high rage available", - NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), - new NextAction("slam", ACTION_HIGH + 1), - nullptr))); + triggers.push_back(new TriggerNode("high rage available", + NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), + new NextAction("slam", ACTION_HIGH + 1), + nullptr))); // triggers.push_back(new TriggerNode("medium rage available", // NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1), // new NextAction("thunder clap", ACTION_HIGH), @@ -82,4 +82,8 @@ void ArmsWarriorStrategy::InitTriggers(std::vector& triggers) "critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr))); // triggers.push_back(new TriggerNode("medium aoe", // NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 2), nullptr))); + triggers.push_back(new TriggerNode("medium aoe", + NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7), + new NextAction("bladestorm", ACTION_HIGH + 6), + nullptr))); }