Bugfix - PlayerbotGuildMgr not respecting real player guilds. (#1972)

Minor fix to address small bug introduced by #1913
This commit is contained in:
Keleborn
2026-01-05 16:31:02 -08:00
committed by GitHub
parent 962fdeb3d1
commit b13fb7d12a

View File

@@ -95,7 +95,7 @@ std::string PlayerbotGuildMgr::AssignToGuild(Player* player)
for (auto& keyValue : _guildCache) for (auto& keyValue : _guildCache)
{ {
GuildCache& cached = keyValue.second; GuildCache& cached = keyValue.second;
if (cached.status == 1 && cached.faction == playerFaction) if (!cached.hasRealPlayer && cached.status == 1 && cached.faction == playerFaction)
partiallyfilledguilds.push_back(&cached); partiallyfilledguilds.push_back(&cached);
} }