mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
@@ -124,7 +124,7 @@ void PlayerbotFactory::Randomize(bool incremental)
|
||||
{
|
||||
ResetQuests();
|
||||
}
|
||||
ClearInventory();
|
||||
ClearAllItems();
|
||||
bot->SaveToDB(false, false);
|
||||
|
||||
bot->GiveLevel(level);
|
||||
@@ -337,10 +337,11 @@ void PlayerbotFactory::Refresh()
|
||||
InitAmmo();
|
||||
InitFood();
|
||||
InitReagents();
|
||||
InitPotions();
|
||||
InitTalents(true);
|
||||
// InitPotions();
|
||||
InitTalentsTree(true);
|
||||
InitClassSpells();
|
||||
InitAvailableSpells();
|
||||
InitSkills();
|
||||
bot->DurabilityRepairAll(false, 1.0f, false);
|
||||
if (bot->isDead())
|
||||
bot->ResurrectPlayer(1.0f, false);
|
||||
@@ -2144,6 +2145,9 @@ void PlayerbotFactory::InitAmmo()
|
||||
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
||||
subClass = ITEM_SUBCLASS_ARROW;
|
||||
break;
|
||||
case ITEM_SUBCLASS_WEAPON_THROWN:
|
||||
subClass = ITEM_SUBCLASS_THROWN;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!subClass)
|
||||
@@ -2292,6 +2296,9 @@ void PlayerbotFactory::InitPotions()
|
||||
|
||||
void PlayerbotFactory::InitFood()
|
||||
{
|
||||
if (sPlayerbotAIConfig->freeFood) {
|
||||
return;
|
||||
}
|
||||
std::map<uint32, std::vector<uint32> > items;
|
||||
ItemTemplateContainer const* itemTemplateContainer = sObjectMgr->GetItemTemplateStore();
|
||||
for (ItemTemplateContainer::const_iterator i = itemTemplateContainer->begin(); i != itemTemplateContainer->end(); ++i)
|
||||
@@ -2961,6 +2968,7 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot)
|
||||
{
|
||||
score *= 0.8;
|
||||
}
|
||||
// double hand
|
||||
if (proto->Class == ITEM_CLASS_WEAPON) {
|
||||
bool isDoubleHand = proto->Class == ITEM_CLASS_WEAPON &&
|
||||
!(ITEM_SUBCLASS_MASK_SINGLE_HAND & (1 << proto->SubClass)) &&
|
||||
@@ -2990,6 +2998,11 @@ float PlayerbotFactory::CalculateItemScore(uint32 item_id, Player* bot)
|
||||
score *= 10;
|
||||
}
|
||||
}
|
||||
if (proto->Class == ITEM_CLASS_WEAPON) {
|
||||
if (cls == CLASS_HUNTER && proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN) {
|
||||
score *= 0.1;
|
||||
}
|
||||
}
|
||||
return (0.01 + score) * itemLevel * (quality + 1);
|
||||
// return score;
|
||||
}
|
||||
|
||||
@@ -533,7 +533,7 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
|
||||
return "bot not found";
|
||||
|
||||
if (!isRandomAccount || isRandomBot) {
|
||||
return "ERROR: You can not use this command on summoned random bot.";
|
||||
return "ERROR: You can not use this command on non-summoned random bot.";
|
||||
}
|
||||
|
||||
if (Player* master = GET_PLAYERBOT_AI(bot)->GetMaster())
|
||||
|
||||
@@ -2179,10 +2179,10 @@ void RandomItemMgr::BuildAmmoCache()
|
||||
uint32 counter = 0;
|
||||
for (uint32 level = 1; level <= maxLevel; level += 1)
|
||||
{
|
||||
for (uint32 subClass = ITEM_SUBCLASS_ARROW; subClass <= ITEM_SUBCLASS_BULLET; subClass++)
|
||||
for (uint32 subClass = ITEM_SUBCLASS_ARROW; subClass <= ITEM_SUBCLASS_THROWN; subClass++)
|
||||
{
|
||||
QueryResult results = WorldDatabase.Query("SELECT entry FROM item_template WHERE class = {} AND subclass = {} AND RequiredLevel <= {} "
|
||||
"ORDER BY RequiredLevel DESC", ITEM_CLASS_PROJECTILE, subClass, level);
|
||||
"ORDER BY RequiredLevel DESC, Quality DESC, ItemLevel DESC", ITEM_CLASS_PROJECTILE, subClass, level);
|
||||
if (!results)
|
||||
return;
|
||||
|
||||
|
||||
@@ -239,8 +239,8 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
SetEventValue(0, "bot_count", maxAllowedBotCount, urand(sPlayerbotAIConfig->randomBotCountChangeMinInterval, sPlayerbotAIConfig->randomBotCountChangeMaxInterval));
|
||||
}
|
||||
|
||||
std::list<uint32> availableBots = GetBots();
|
||||
uint32 availableBotCount = availableBots.size();
|
||||
GetBots();
|
||||
uint32 availableBotCount = currentBots.size();
|
||||
uint32 onlineBotCount = playerBots.size();
|
||||
|
||||
uint32 onlineBotFocus = 75;
|
||||
@@ -261,13 +261,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
if (time(nullptr) > (PlayersCheckTimer + 60))
|
||||
activateCheckPlayersThread();
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->syncLevelWithPlayers && !players.empty())
|
||||
{
|
||||
if (time(nullptr) > (PlayersCheckTimer + 60))
|
||||
activateCheckPlayersThread();
|
||||
}
|
||||
|
||||
|
||||
if (sPlayerbotAIConfig->randomBotJoinBG/* && !players.empty()*/)
|
||||
{
|
||||
if (time(nullptr) > (BgCheckTimer + 30))
|
||||
@@ -278,10 +272,10 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
uint32 maxNewBots = onlineBotCount < maxAllowedBotCount ? maxAllowedBotCount - onlineBotCount : 0;
|
||||
uint32 loginBots = std::min(sPlayerbotAIConfig->randomBotsPerInterval - updateBots, maxNewBots);
|
||||
|
||||
if (!availableBots.empty())
|
||||
if (!currentBots.empty())
|
||||
{
|
||||
// Update bots
|
||||
for (auto bot : availableBots)
|
||||
for (auto bot : currentBots)
|
||||
{
|
||||
if (!GetPlayerBot(bot))
|
||||
continue;
|
||||
@@ -303,7 +297,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
|
||||
LOG_INFO("playerbots", "{} new bots", loginBots);
|
||||
|
||||
//Log in bots
|
||||
for (auto bot : availableBots)
|
||||
for (auto bot : currentBots)
|
||||
{
|
||||
if (GetPlayerBot(bot))
|
||||
continue;
|
||||
@@ -833,8 +827,8 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
|
||||
}
|
||||
}
|
||||
|
||||
if (botAI->HasPlayerNearby(sPlayerbotAIConfig->grindDistance))
|
||||
update = false;
|
||||
// if (botAI->HasPlayerNearby(sPlayerbotAIConfig->grindDistance))
|
||||
// update = false;
|
||||
}
|
||||
|
||||
if (update)
|
||||
@@ -1102,41 +1096,43 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
||||
|
||||
LOG_INFO("playerbots", "Preparing random teleport caches for {} levels...", maxLevel);
|
||||
|
||||
QueryResult results = WorldDatabase.Query(
|
||||
"WITH GroupedData AS ( "
|
||||
"SELECT "
|
||||
"MIN( c.guid ) guid, "
|
||||
"(AVG( t.maxlevel ) + AVG( t.minlevel )) / 2 lvl "
|
||||
"FROM "
|
||||
"creature c "
|
||||
"INNER JOIN creature_template t ON c.id1 = t.entry "
|
||||
"WHERE "
|
||||
"t.npcflag = 0 "
|
||||
"AND t.lootid != 0 "
|
||||
"AND t.unit_flags != 768 "
|
||||
"AND map IN ({}) "
|
||||
"AND c.id1 != 32820 "
|
||||
"GROUP BY "
|
||||
"map, "
|
||||
"ROUND( position_x / 500 ), "
|
||||
"ROUND( position_y / 500 ), "
|
||||
"ROUND( position_z / 50 ) "
|
||||
"HAVING "
|
||||
"count(*) > 10 "
|
||||
"AND MAX( t.maxlevel ) - MIN( t.minlevel ) < 5 "
|
||||
"ORDER BY "
|
||||
"lvl "
|
||||
") "
|
||||
"SELECT "
|
||||
"map, "
|
||||
"position_x, "
|
||||
"position_y, "
|
||||
"position_z, "
|
||||
"t.maxlevel "
|
||||
"SELECT "
|
||||
"g.map, "
|
||||
"position_x, "
|
||||
"position_y, "
|
||||
"position_z, "
|
||||
"t.minlevel "
|
||||
"FROM "
|
||||
"GroupedData g "
|
||||
"INNER JOIN creature c ON g.guid = c.guid "
|
||||
"INNER JOIN creature_template t on c.id1 = t.entry;", sPlayerbotAIConfig->randomBotMapsAsString.c_str());
|
||||
"(SELECT "
|
||||
"map, "
|
||||
"MIN( c.guid ) guid, "
|
||||
"t.entry "
|
||||
"FROM "
|
||||
"creature c "
|
||||
"INNER JOIN creature_template t ON c.id1 = t.entry "
|
||||
"WHERE "
|
||||
"t.npcflag = 0 "
|
||||
"AND t.lootid != 0 "
|
||||
"AND t.unit_flags != 768 "
|
||||
"AND t.maxlevel - t.minlevel < 3 "
|
||||
"AND map IN ({}) "
|
||||
"AND c.id1 != 32820 "
|
||||
"AND c.spawntimesecs < 1000 "
|
||||
"AND t.faction != 188 "
|
||||
"GROUP BY "
|
||||
"map, "
|
||||
"ROUND( position_x / 500 ), "
|
||||
"ROUND( position_y / 500 ), "
|
||||
"ROUND( position_z / 50), "
|
||||
"t.entry "
|
||||
"HAVING "
|
||||
"count(*) > 10) AS g "
|
||||
"INNER JOIN creature c ON g.guid = c.guid "
|
||||
"INNER JOIN creature_template t on c.id1 = t.entry "
|
||||
"ORDER BY "
|
||||
"t.minlevel;", sPlayerbotAIConfig->randomBotMapsAsString.c_str());
|
||||
uint32 collected_locs = 0;
|
||||
if (results)
|
||||
{
|
||||
@@ -1147,14 +1143,14 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
|
||||
float x = fields[1].Get<float>();
|
||||
float y = fields[2].Get<float>();
|
||||
float z = fields[3].Get<float>();
|
||||
uint32 avg_level = fields[4].Get<uint32>();
|
||||
uint32 level = fields[4].Get<uint32>();
|
||||
WorldLocation loc(mapId, x, y, z, 0);
|
||||
collected_locs++;
|
||||
for (int32 level = (int32)avg_level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel; level <= (int32)avg_level + (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel; level++) {
|
||||
if (level < 1 || level > maxLevel) {
|
||||
for (int32 l = (int32)level - (int32)sPlayerbotAIConfig->randomBotTeleHigherLevel; l <= (int32)level + (int32)sPlayerbotAIConfig->randomBotTeleLowerLevel; l++) {
|
||||
if (l < 1 || l > maxLevel) {
|
||||
continue;
|
||||
}
|
||||
locsPerLevelCache[(uint8)level].push_back(loc);
|
||||
locsPerLevelCache[(uint8)l].push_back(loc);
|
||||
}
|
||||
} while (results->NextRow());
|
||||
}
|
||||
@@ -1428,8 +1424,8 @@ void RandomPlayerbotMgr::Refresh(Player* bot)
|
||||
botAI->ResetStrategies(false);
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->disableRandomLevels)
|
||||
return;
|
||||
// if (sPlayerbotAIConfig->disableRandomLevels)
|
||||
// return;
|
||||
|
||||
if (bot->InBattleground())
|
||||
return;
|
||||
@@ -1472,9 +1468,6 @@ bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
|
||||
}
|
||||
if (bot)
|
||||
{
|
||||
if (sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId()))
|
||||
return true;
|
||||
|
||||
return IsRandomBot(bot->GetGUID().GetCounter());
|
||||
}
|
||||
|
||||
@@ -1486,14 +1479,15 @@ bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
|
||||
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(bot);
|
||||
if (!sPlayerbotAIConfig->IsInRandomAccountList(sCharacterCache->GetCharacterAccountIdByGuid(guid)))
|
||||
return false;
|
||||
|
||||
return GetEventValue(bot, "add");
|
||||
if (std::find(currentBots.begin(), currentBots.end(), bot) != currentBots.end())
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::list<uint32> RandomPlayerbotMgr::GetBots()
|
||||
void RandomPlayerbotMgr::GetBots()
|
||||
{
|
||||
if (!currentBots.empty())
|
||||
return currentBots;
|
||||
return;
|
||||
|
||||
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_SEL_RANDOM_BOTS_BY_OWNER_AND_EVENT);
|
||||
stmt->SetData(0, 0);
|
||||
@@ -1504,12 +1498,11 @@ std::list<uint32> RandomPlayerbotMgr::GetBots()
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 bot = fields[0].Get<uint32>();
|
||||
currentBots.push_back(bot);
|
||||
if (GetEventValue(bot, "add"))
|
||||
currentBots.push_back(bot);
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
|
||||
return std::move(currentBots);
|
||||
}
|
||||
|
||||
std::vector<uint32> RandomPlayerbotMgr::GetBgBots(uint32 bracket)
|
||||
|
||||
@@ -105,7 +105,7 @@ class RandomPlayerbotMgr : public PlayerbotHolder
|
||||
uint32 GetEventValue(uint32 bot, std::string const event);
|
||||
std::string const GetEventData(uint32 bot, std::string const event);
|
||||
uint32 SetEventValue(uint32 bot, std::string const event, uint32 value, uint32 validIn, std::string const data = "");
|
||||
std::list<uint32> GetBots();
|
||||
void GetBots();
|
||||
std::vector<uint32> GetBgBots(uint32 bracket);
|
||||
time_t BgCheckTimer;
|
||||
time_t LfgCheckTimer;
|
||||
|
||||
@@ -21,4 +21,5 @@ void AutoTeleportForLevelAction::AutoUpgradeEquip() {
|
||||
}
|
||||
PlayerbotFactory factory(bot, bot->GetLevel(), ITEM_QUALITY_RARE);
|
||||
factory.InitEquipment(true);
|
||||
factory.InitSkills();
|
||||
}
|
||||
@@ -30,8 +30,9 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member critical health",
|
||||
NextAction::array(0,
|
||||
new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 3),
|
||||
new NextAction("wild growth", ACTION_CRITICAL_HEAL + 2),
|
||||
new NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
|
||||
new NextAction("wild growth", ACTION_CRITICAL_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 2),
|
||||
new NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
|
||||
new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 0),
|
||||
NULL)));
|
||||
|
||||
@@ -96,7 +96,11 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
|
||||
if (CreatureTemplate const* CreatureTemplate = creature->GetCreatureTemplate())
|
||||
if (CreatureTemplate->rank > CREATURE_ELITE_NORMAL && !AI_VALUE(bool, "can fight elite"))
|
||||
continue;
|
||||
|
||||
|
||||
if (!bot->IsWithinLOSInMap(unit)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (group)
|
||||
{
|
||||
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
|
||||
|
||||
Reference in New Issue
Block a user