mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-27 15:36:22 +00:00
Improve estimated group dps
This commit is contained in:
@@ -4323,7 +4323,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
uint8 type = proto->InventoryType;
|
uint8 type = proto->InventoryType;
|
||||||
uint32 level = mixed ? proto->ItemLevel * (1 + proto->Quality) : proto->ItemLevel;
|
uint32 level = mixed ? proto->ItemLevel * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(proto->Quality)) : proto->ItemLevel;
|
||||||
|
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
@@ -5834,4 +5834,33 @@ void PlayerbotAI::PetFollow()
|
|||||||
charmInfo->RemoveStayPosition();
|
charmInfo->RemoveStayPosition();
|
||||||
charmInfo->SetForcedSpell(0);
|
charmInfo->SetForcedSpell(0);
|
||||||
charmInfo->SetForcedTargetGUID();
|
charmInfo->SetForcedTargetGUID();
|
||||||
|
}
|
||||||
|
|
||||||
|
float PlayerbotAI::GetItemScoreMultiplier(ItemQualities quality)
|
||||||
|
{
|
||||||
|
switch (quality)
|
||||||
|
{
|
||||||
|
// each quality increase 1.1x
|
||||||
|
case ITEM_QUALITY_POOR:
|
||||||
|
return 1.0f;
|
||||||
|
break;
|
||||||
|
case ITEM_QUALITY_NORMAL:
|
||||||
|
return 1.1f;
|
||||||
|
break;
|
||||||
|
case ITEM_QUALITY_UNCOMMON:
|
||||||
|
return 1.21f;
|
||||||
|
break;
|
||||||
|
case ITEM_QUALITY_RARE:
|
||||||
|
return 1.331f;
|
||||||
|
break;
|
||||||
|
case ITEM_QUALITY_EPIC:
|
||||||
|
return 1.4641f;
|
||||||
|
break;
|
||||||
|
case ITEM_QUALITY_LEGENDARY:
|
||||||
|
return 1.61051f;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return 1.0f;
|
||||||
}
|
}
|
||||||
@@ -569,6 +569,7 @@ public:
|
|||||||
std::set<uint32> GetAllCurrentQuestIds();
|
std::set<uint32> GetAllCurrentQuestIds();
|
||||||
std::set<uint32> GetCurrentIncompleteQuestIds();
|
std::set<uint32> GetCurrentIncompleteQuestIds();
|
||||||
void PetFollow();
|
void PetFollow();
|
||||||
|
static float GetItemScoreMultiplier(ItemQualities quality);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
|
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
|
||||||
|
|||||||
@@ -2646,7 +2646,7 @@ void PlayerbotFactory::InitAmmo()
|
|||||||
bot->SetAmmo(entry);
|
bot->SetAmmo(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * (quality + 1); }
|
uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(quality)); }
|
||||||
|
|
||||||
void PlayerbotFactory::InitMounts()
|
void PlayerbotFactory::InitMounts()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
#include "ItemTemplate.h"
|
#include "ItemTemplate.h"
|
||||||
#include "ObjectMgr.h"
|
#include "ObjectMgr.h"
|
||||||
#include "PlayerbotAI.h"
|
#include "PlayerbotAI.h"
|
||||||
|
#include "PlayerbotFactory.h"
|
||||||
#include "SharedDefines.h"
|
#include "SharedDefines.h"
|
||||||
#include "StatsCollector.h"
|
#include "StatsCollector.h"
|
||||||
#include "Unit.h"
|
#include "Unit.h"
|
||||||
@@ -49,12 +50,12 @@ void StatsWeightCalculator::Reset()
|
|||||||
float StatsWeightCalculator::CalculateItem(uint32 itemId)
|
float StatsWeightCalculator::CalculateItem(uint32 itemId)
|
||||||
{
|
{
|
||||||
ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
|
ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
|
||||||
|
|
||||||
if (!proto)
|
if (!proto)
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
|
|
||||||
Reset();
|
Reset();
|
||||||
|
|
||||||
collector_->CollectItemStats(proto);
|
collector_->CollectItemStats(proto);
|
||||||
|
|
||||||
GenerateWeights(player_);
|
GenerateWeights(player_);
|
||||||
@@ -67,25 +68,25 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
|
|||||||
|
|
||||||
if (enable_item_set_bonus_)
|
if (enable_item_set_bonus_)
|
||||||
CalculateItemSetBonus(player_, proto);
|
CalculateItemSetBonus(player_, proto);
|
||||||
|
|
||||||
CalculateSocketBonus(player_, proto);
|
CalculateSocketBonus(player_, proto);
|
||||||
|
|
||||||
if (enable_quality_blend_)
|
if (enable_quality_blend_)
|
||||||
// Blend with item quality and level
|
// Blend with item quality and level
|
||||||
weight_ *= (proto->Quality + 1) * proto->ItemLevel;
|
weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
|
||||||
|
|
||||||
return weight_;
|
return weight_;
|
||||||
}
|
}
|
||||||
|
|
||||||
float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
|
float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
|
||||||
{
|
{
|
||||||
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
||||||
|
|
||||||
if (!enchant)
|
if (!enchant)
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
|
|
||||||
Reset();
|
Reset();
|
||||||
|
|
||||||
collector_->CollectEnchantStats(enchant);
|
collector_->CollectEnchantStats(enchant);
|
||||||
|
|
||||||
GenerateWeights(player_);
|
GenerateWeights(player_);
|
||||||
@@ -121,7 +122,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
|
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
|
||||||
stats_weights_[STATS_TYPE_HASTE] += 1.4f;
|
stats_weights_[STATS_TYPE_HASTE] += 1.4f;
|
||||||
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
|
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
|
||||||
}
|
}
|
||||||
else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
|
else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
|
||||||
{
|
{
|
||||||
stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
|
stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
|
||||||
@@ -168,7 +169,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
||||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
||||||
}
|
}
|
||||||
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
|
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
|
||||||
{
|
{
|
||||||
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
|
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
|
||||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
|
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
|
||||||
@@ -180,7 +181,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
|
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
|
||||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
||||||
}
|
}
|
||||||
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
|
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
|
||||||
{
|
{
|
||||||
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
|
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
|
||||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
|
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
|
||||||
@@ -192,7 +193,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
|
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
|
||||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
||||||
}
|
}
|
||||||
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
|
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
|
||||||
{
|
{
|
||||||
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
|
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
|
||||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
|
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
|
||||||
@@ -216,7 +217,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
|
stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
|
||||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
||||||
}
|
}
|
||||||
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
|
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
|
||||||
{
|
{
|
||||||
stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
|
stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
|
||||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
|
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
|
||||||
@@ -244,8 +245,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
||||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
|
stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
|
||||||
}
|
}
|
||||||
else if (cls == CLASS_WARLOCK ||
|
else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE ||
|
||||||
cls == CLASS_MAGE ||
|
|
||||||
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
|
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
|
||||||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element
|
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element
|
||||||
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
|
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
|
||||||
@@ -272,7 +272,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
|
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
|
||||||
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
|
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
|
||||||
}
|
}
|
||||||
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
|
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
|
||||||
|
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
|
||||||
{
|
{
|
||||||
stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
|
stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
|
||||||
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
|
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
|
||||||
@@ -361,33 +362,33 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
|
|||||||
if (player->ItemSetEff[i])
|
if (player->ItemSetEff[i])
|
||||||
{
|
{
|
||||||
ItemSetEffect* eff = player->ItemSetEff[i];
|
ItemSetEffect* eff = player->ItemSetEff[i];
|
||||||
|
|
||||||
uint32 setId = eff->setid;
|
uint32 setId = eff->setid;
|
||||||
if (itemSet != setId)
|
if (itemSet != setId)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const ItemSetEntry *setEntry = sItemSetStore.LookupEntry(setId);
|
const ItemSetEntry* setEntry = sItemSetStore.LookupEntry(setId);
|
||||||
if (!setEntry)
|
if (!setEntry)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
uint32 itemCount = eff->item_count;
|
uint32 itemCount = eff->item_count;
|
||||||
uint32 max_items = 0;
|
uint32 max_items = 0;
|
||||||
for (size_t j = 0; j < MAX_ITEM_SET_SPELLS; j++)
|
for (size_t j = 0; j < MAX_ITEM_SET_SPELLS; j++)
|
||||||
max_items = std::max(max_items, setEntry->items_to_triggerspell[j]);
|
max_items = std::max(max_items, setEntry->items_to_triggerspell[j]);
|
||||||
if (itemCount < max_items)
|
if (itemCount < max_items)
|
||||||
{
|
{
|
||||||
multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
|
multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
multiplier = 1.0f; // All item set effect has been triggerred
|
multiplier = 1.0f; // All item set effect has been triggerred
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (i == player->ItemSetEff.size())
|
if (i == player->ItemSetEff.size())
|
||||||
multiplier = 1.05f; // this is the first item in the item set
|
multiplier = 1.05f; // this is the first item in the item set
|
||||||
|
|
||||||
weight_ *= multiplier;
|
weight_ *= multiplier;
|
||||||
}
|
}
|
||||||
@@ -395,17 +396,18 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
|
|||||||
void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate const* proto)
|
void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate const* proto)
|
||||||
{
|
{
|
||||||
uint32 socketNum = 0;
|
uint32 socketNum = 0;
|
||||||
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS;
|
||||||
|
++enchant_slot)
|
||||||
{
|
{
|
||||||
uint8 socketColor = proto->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
|
uint8 socketColor = proto->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
|
||||||
|
|
||||||
if (!socketColor) // no socket slot
|
if (!socketColor) // no socket slot
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
socketNum++;
|
socketNum++;
|
||||||
}
|
}
|
||||||
|
|
||||||
float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
|
float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
|
||||||
|
|
||||||
weight_ *= multiplier;
|
weight_ *= multiplier;
|
||||||
}
|
}
|
||||||
@@ -469,13 +471,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
|
|||||||
{
|
{
|
||||||
weight_ *= 0.1;
|
weight_ *= 0.1;
|
||||||
}
|
}
|
||||||
if (cls == CLASS_ROGUE && player_->HasAura(13964)
|
if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
|
||||||
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
|
(proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
|
||||||
{
|
{
|
||||||
weight_ *= 1.1;
|
weight_ *= 1.1;
|
||||||
}
|
}
|
||||||
if (cls == CLASS_WARRIOR && player_->HasAura(12785)
|
if (cls == CLASS_WARRIOR && player_->HasAura(12785) &&
|
||||||
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
|
(proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
|
||||||
{
|
{
|
||||||
weight_ *= 1.1;
|
weight_ *= 1.1;
|
||||||
}
|
}
|
||||||
@@ -523,7 +525,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
|
|||||||
else if (hit_current >= hit_overflow * 0.8)
|
else if (hit_current >= hit_overflow * 0.8)
|
||||||
stats_weights_[STATS_TYPE_HIT] /= 1.5;
|
stats_weights_[STATS_TYPE_HIT] /= 1.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
if (type_ == CollectorType::MELEE)
|
if (type_ == CollectorType::MELEE)
|
||||||
{
|
{
|
||||||
@@ -536,7 +538,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
|
|||||||
stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5;
|
stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
if (type_ == CollectorType::MELEE)
|
if (type_ == CollectorType::MELEE)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -22,8 +22,6 @@ bool ThornsOnPartyTrigger::IsActive()
|
|||||||
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget());
|
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MoonfireTrigger::IsActive() { return DebuffTrigger::IsActive() && !GetTarget()->HasUnitState(UNIT_STATE_ROOT); }
|
|
||||||
|
|
||||||
bool EntanglingRootsKiteTrigger::IsActive()
|
bool EntanglingRootsKiteTrigger::IsActive()
|
||||||
{
|
{
|
||||||
return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA);
|
return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA);
|
||||||
|
|||||||
@@ -75,8 +75,6 @@ class MoonfireTrigger : public DebuffTrigger
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {}
|
MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {}
|
||||||
|
|
||||||
bool IsActive() override;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class FaerieFireTrigger : public DebuffTrigger
|
class FaerieFireTrigger : public DebuffTrigger
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "AiFactory.h"
|
#include "AiFactory.h"
|
||||||
#include "PlayerbotAI.h"
|
#include "PlayerbotAI.h"
|
||||||
#include "PlayerbotAIConfig.h"
|
#include "PlayerbotAIConfig.h"
|
||||||
|
#include "PlayerbotFactory.h"
|
||||||
#include "Playerbots.h"
|
#include "Playerbots.h"
|
||||||
#include "SharedDefines.h"
|
#include "SharedDefines.h"
|
||||||
|
|
||||||
@@ -26,13 +27,13 @@ float EstimatedGroupDpsValue::Calculate()
|
|||||||
{
|
{
|
||||||
float totalDps;
|
float totalDps;
|
||||||
|
|
||||||
std::vector<Player*> groupPlayer={bot};
|
std::vector<Player*> groupPlayer = {bot};
|
||||||
if (Group* group = bot->GetGroup())
|
if (Group* group = bot->GetGroup())
|
||||||
{
|
{
|
||||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||||
{
|
{
|
||||||
Player* member = gref->GetSource();
|
Player* member = gref->GetSource();
|
||||||
if (member == bot) // calculated
|
if (member == bot) // calculated
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (!member || !member->IsInWorld())
|
if (!member || !member->IsInWorld())
|
||||||
@@ -40,7 +41,7 @@ float EstimatedGroupDpsValue::Calculate()
|
|||||||
|
|
||||||
if (member->GetMapId() != bot->GetMapId())
|
if (member->GetMapId() != bot->GetMapId())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance)
|
if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
@@ -59,16 +60,25 @@ float EstimatedGroupDpsValue::Calculate()
|
|||||||
float basicDps = GetBasicDps(player->GetLevel());
|
float basicDps = GetBasicDps(player->GetLevel());
|
||||||
float basicGs = GetBasicGs(player->GetLevel());
|
float basicGs = GetBasicGs(player->GetLevel());
|
||||||
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12);
|
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12);
|
||||||
|
float gs_modifier = (float)mixedGearScore / basicGs;
|
||||||
float gap = (float)mixedGearScore / basicGs - 1;
|
// bonus for wotlk epic gear
|
||||||
float gs_modifier = gap * 3 + 1;
|
if (mixedGearScore >= 300)
|
||||||
|
{
|
||||||
|
gs_modifier *= 1 + (mixedGearScore - 300) * 0.01;
|
||||||
|
}
|
||||||
if (gs_modifier < 0.75)
|
if (gs_modifier < 0.75)
|
||||||
gs_modifier = 0.75;
|
gs_modifier = 0.75;
|
||||||
if (gs_modifier > 4)
|
if (gs_modifier > 4)
|
||||||
gs_modifier = 4;
|
gs_modifier = 4;
|
||||||
totalDps += basicDps * roleMultiplier * gs_modifier;
|
totalDps += basicDps * roleMultiplier * gs_modifier;
|
||||||
}
|
}
|
||||||
|
// Group buff bonus
|
||||||
|
if (groupPlayer.size() >= 25)
|
||||||
|
totalDps *= 1.2;
|
||||||
|
else if (groupPlayer.size() >= 10)
|
||||||
|
totalDps *= 1.1;
|
||||||
|
else if (groupPlayer.size() >= 5)
|
||||||
|
totalDps *= 1.05;
|
||||||
return totalDps;
|
return totalDps;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -98,11 +108,11 @@ float EstimatedGroupDpsValue::GetBasicDps(uint32 level)
|
|||||||
}
|
}
|
||||||
else if (level <= 70)
|
else if (level <= 70)
|
||||||
{
|
{
|
||||||
basic_dps = 450 + (level - 60) * 40;
|
basic_dps = 550 + (level - 60) * 65;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
basic_dps = 750 + (level - 70) * 175;
|
basic_dps = 1200 + (level - 70) * 200;
|
||||||
}
|
}
|
||||||
return basic_dps;
|
return basic_dps;
|
||||||
}
|
}
|
||||||
@@ -113,23 +123,23 @@ float EstimatedGroupDpsValue::GetBasicGs(uint32 level)
|
|||||||
|
|
||||||
if (level <= 8)
|
if (level <= 8)
|
||||||
{
|
{
|
||||||
basic_gs = (level + 5) * 2;
|
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_NORMAL);
|
||||||
}
|
}
|
||||||
else if (level <= 15)
|
else if (level <= 15)
|
||||||
{
|
{
|
||||||
basic_gs = (level + 5) * 3;
|
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_UNCOMMON);
|
||||||
}
|
}
|
||||||
else if (level <= 60)
|
else if (level <= 60)
|
||||||
{
|
{
|
||||||
basic_gs = (level + 5) * 4;
|
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_RARE);
|
||||||
}
|
}
|
||||||
else if (level <= 70)
|
else if (level <= 70)
|
||||||
{
|
{
|
||||||
basic_gs = (85 + (level - 60) * 3) * 4;
|
basic_gs = PlayerbotFactory::CalcMixedGearScore(85 + (level - 60) * 3, ITEM_QUALITY_RARE);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
basic_gs = (155 + (level - 70) * 4) * 4;
|
basic_gs = PlayerbotFactory::CalcMixedGearScore(155 + (level - 70) * 4, ITEM_QUALITY_RARE);
|
||||||
}
|
}
|
||||||
return basic_gs;
|
return basic_gs;
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user