Improve estimated group dps

This commit is contained in:
Yunfan Li
2024-09-01 23:28:22 +08:00
parent 6060843d32
commit aab8cf04d3
7 changed files with 90 additions and 52 deletions

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@@ -4323,7 +4323,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
return; return;
uint8 type = proto->InventoryType; uint8 type = proto->InventoryType;
uint32 level = mixed ? proto->ItemLevel * (1 + proto->Quality) : proto->ItemLevel; uint32 level = mixed ? proto->ItemLevel * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(proto->Quality)) : proto->ItemLevel;
switch (type) switch (type)
{ {
@@ -5834,4 +5834,33 @@ void PlayerbotAI::PetFollow()
charmInfo->RemoveStayPosition(); charmInfo->RemoveStayPosition();
charmInfo->SetForcedSpell(0); charmInfo->SetForcedSpell(0);
charmInfo->SetForcedTargetGUID(); charmInfo->SetForcedTargetGUID();
}
float PlayerbotAI::GetItemScoreMultiplier(ItemQualities quality)
{
switch (quality)
{
// each quality increase 1.1x
case ITEM_QUALITY_POOR:
return 1.0f;
break;
case ITEM_QUALITY_NORMAL:
return 1.1f;
break;
case ITEM_QUALITY_UNCOMMON:
return 1.21f;
break;
case ITEM_QUALITY_RARE:
return 1.331f;
break;
case ITEM_QUALITY_EPIC:
return 1.4641f;
break;
case ITEM_QUALITY_LEGENDARY:
return 1.61051f;
break;
default:
break;
}
return 1.0f;
} }

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@@ -569,6 +569,7 @@ public:
std::set<uint32> GetAllCurrentQuestIds(); std::set<uint32> GetAllCurrentQuestIds();
std::set<uint32> GetCurrentIncompleteQuestIds(); std::set<uint32> GetCurrentIncompleteQuestIds();
void PetFollow(); void PetFollow();
static float GetItemScoreMultiplier(ItemQualities quality);
private: private:
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore, static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,

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@@ -2646,7 +2646,7 @@ void PlayerbotFactory::InitAmmo()
bot->SetAmmo(entry); bot->SetAmmo(entry);
} }
uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * (quality + 1); } uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(quality)); }
void PlayerbotFactory::InitMounts() void PlayerbotFactory::InitMounts()
{ {

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@@ -12,6 +12,7 @@
#include "ItemTemplate.h" #include "ItemTemplate.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "PlayerbotAI.h" #include "PlayerbotAI.h"
#include "PlayerbotFactory.h"
#include "SharedDefines.h" #include "SharedDefines.h"
#include "StatsCollector.h" #include "StatsCollector.h"
#include "Unit.h" #include "Unit.h"
@@ -49,12 +50,12 @@ void StatsWeightCalculator::Reset()
float StatsWeightCalculator::CalculateItem(uint32 itemId) float StatsWeightCalculator::CalculateItem(uint32 itemId)
{ {
ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId); ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
if (!proto) if (!proto)
return 0.0f; return 0.0f;
Reset(); Reset();
collector_->CollectItemStats(proto); collector_->CollectItemStats(proto);
GenerateWeights(player_); GenerateWeights(player_);
@@ -67,25 +68,25 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
if (enable_item_set_bonus_) if (enable_item_set_bonus_)
CalculateItemSetBonus(player_, proto); CalculateItemSetBonus(player_, proto);
CalculateSocketBonus(player_, proto); CalculateSocketBonus(player_, proto);
if (enable_quality_blend_) if (enable_quality_blend_)
// Blend with item quality and level // Blend with item quality and level
weight_ *= (proto->Quality + 1) * proto->ItemLevel; weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
return weight_; return weight_;
} }
float StatsWeightCalculator::CalculateEnchant(uint32 enchantId) float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
{ {
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId); SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!enchant) if (!enchant)
return 0.0f; return 0.0f;
Reset(); Reset();
collector_->CollectEnchantStats(enchant); collector_->CollectEnchantStats(enchant);
GenerateWeights(player_); GenerateWeights(player_);
@@ -121,7 +122,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 1.5f; stats_weights_[STATS_TYPE_CRIT] += 1.5f;
stats_weights_[STATS_TYPE_HASTE] += 1.4f; stats_weights_[STATS_TYPE_HASTE] += 1.4f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f; stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
} }
else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP) else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.2f; stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
@@ -168,7 +169,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
} }
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.8f; stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f; stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
@@ -180,7 +181,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
} }
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.6f; stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f; stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
@@ -192,7 +193,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f; stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
} }
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.8f; stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f; stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
@@ -216,7 +217,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
} }
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.1f; stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f; stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
@@ -244,8 +245,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f; stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
} }
else if (cls == CLASS_WARLOCK || else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE ||
cls == CLASS_MAGE ||
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow (cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance (cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
@@ -272,7 +272,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_HASTE] += 1.0f; stats_weights_[STATS_TYPE_HASTE] += 1.0f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f; stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
} }
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)) else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.0f; stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f; stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
@@ -361,33 +362,33 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
if (player->ItemSetEff[i]) if (player->ItemSetEff[i])
{ {
ItemSetEffect* eff = player->ItemSetEff[i]; ItemSetEffect* eff = player->ItemSetEff[i];
uint32 setId = eff->setid; uint32 setId = eff->setid;
if (itemSet != setId) if (itemSet != setId)
continue; continue;
const ItemSetEntry *setEntry = sItemSetStore.LookupEntry(setId); const ItemSetEntry* setEntry = sItemSetStore.LookupEntry(setId);
if (!setEntry) if (!setEntry)
continue; continue;
uint32 itemCount = eff->item_count; uint32 itemCount = eff->item_count;
uint32 max_items = 0; uint32 max_items = 0;
for (size_t j = 0; j < MAX_ITEM_SET_SPELLS; j++) for (size_t j = 0; j < MAX_ITEM_SET_SPELLS; j++)
max_items = std::max(max_items, setEntry->items_to_triggerspell[j]); max_items = std::max(max_items, setEntry->items_to_triggerspell[j]);
if (itemCount < max_items) if (itemCount < max_items)
{ {
multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
} }
else else
{ {
multiplier = 1.0f; // All item set effect has been triggerred multiplier = 1.0f; // All item set effect has been triggerred
} }
break; break;
} }
} }
if (i == player->ItemSetEff.size()) if (i == player->ItemSetEff.size())
multiplier = 1.05f; // this is the first item in the item set multiplier = 1.05f; // this is the first item in the item set
weight_ *= multiplier; weight_ *= multiplier;
} }
@@ -395,17 +396,18 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate const* proto) void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate const* proto)
{ {
uint32 socketNum = 0; uint32 socketNum = 0;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS;
++enchant_slot)
{ {
uint8 socketColor = proto->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color; uint8 socketColor = proto->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
if (!socketColor) // no socket slot if (!socketColor) // no socket slot
continue; continue;
socketNum++; socketNum++;
} }
float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
weight_ *= multiplier; weight_ *= multiplier;
} }
@@ -469,13 +471,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
{ {
weight_ *= 0.1; weight_ *= 0.1;
} }
if (cls == CLASS_ROGUE && player_->HasAura(13964) if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE)) (proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
{ {
weight_ *= 1.1; weight_ *= 1.1;
} }
if (cls == CLASS_WARRIOR && player_->HasAura(12785) if (cls == CLASS_WARRIOR && player_->HasAura(12785) &&
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2)) (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
{ {
weight_ *= 1.1; weight_ *= 1.1;
} }
@@ -523,7 +525,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else if (hit_current >= hit_overflow * 0.8) else if (hit_current >= hit_overflow * 0.8)
stats_weights_[STATS_TYPE_HIT] /= 1.5; stats_weights_[STATS_TYPE_HIT] /= 1.5;
} }
{ {
if (type_ == CollectorType::MELEE) if (type_ == CollectorType::MELEE)
{ {
@@ -536,7 +538,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5; stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5;
} }
} }
{ {
if (type_ == CollectorType::MELEE) if (type_ == CollectorType::MELEE)
{ {

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@@ -22,8 +22,6 @@ bool ThornsOnPartyTrigger::IsActive()
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget()); return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget());
} }
bool MoonfireTrigger::IsActive() { return DebuffTrigger::IsActive() && !GetTarget()->HasUnitState(UNIT_STATE_ROOT); }
bool EntanglingRootsKiteTrigger::IsActive() bool EntanglingRootsKiteTrigger::IsActive()
{ {
return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA); return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA);

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@@ -75,8 +75,6 @@ class MoonfireTrigger : public DebuffTrigger
{ {
public: public:
MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {} MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {}
bool IsActive() override;
}; };
class FaerieFireTrigger : public DebuffTrigger class FaerieFireTrigger : public DebuffTrigger

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@@ -3,6 +3,7 @@
#include "AiFactory.h" #include "AiFactory.h"
#include "PlayerbotAI.h" #include "PlayerbotAI.h"
#include "PlayerbotAIConfig.h" #include "PlayerbotAIConfig.h"
#include "PlayerbotFactory.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "SharedDefines.h" #include "SharedDefines.h"
@@ -26,13 +27,13 @@ float EstimatedGroupDpsValue::Calculate()
{ {
float totalDps; float totalDps;
std::vector<Player*> groupPlayer={bot}; std::vector<Player*> groupPlayer = {bot};
if (Group* group = bot->GetGroup()) if (Group* group = bot->GetGroup())
{ {
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next()) for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{ {
Player* member = gref->GetSource(); Player* member = gref->GetSource();
if (member == bot) // calculated if (member == bot) // calculated
continue; continue;
if (!member || !member->IsInWorld()) if (!member || !member->IsInWorld())
@@ -40,7 +41,7 @@ float EstimatedGroupDpsValue::Calculate()
if (member->GetMapId() != bot->GetMapId()) if (member->GetMapId() != bot->GetMapId())
continue; continue;
if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance) if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance)
continue; continue;
@@ -59,16 +60,25 @@ float EstimatedGroupDpsValue::Calculate()
float basicDps = GetBasicDps(player->GetLevel()); float basicDps = GetBasicDps(player->GetLevel());
float basicGs = GetBasicGs(player->GetLevel()); float basicGs = GetBasicGs(player->GetLevel());
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12); uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12);
float gs_modifier = (float)mixedGearScore / basicGs;
float gap = (float)mixedGearScore / basicGs - 1; // bonus for wotlk epic gear
float gs_modifier = gap * 3 + 1; if (mixedGearScore >= 300)
{
gs_modifier *= 1 + (mixedGearScore - 300) * 0.01;
}
if (gs_modifier < 0.75) if (gs_modifier < 0.75)
gs_modifier = 0.75; gs_modifier = 0.75;
if (gs_modifier > 4) if (gs_modifier > 4)
gs_modifier = 4; gs_modifier = 4;
totalDps += basicDps * roleMultiplier * gs_modifier; totalDps += basicDps * roleMultiplier * gs_modifier;
} }
// Group buff bonus
if (groupPlayer.size() >= 25)
totalDps *= 1.2;
else if (groupPlayer.size() >= 10)
totalDps *= 1.1;
else if (groupPlayer.size() >= 5)
totalDps *= 1.05;
return totalDps; return totalDps;
} }
@@ -98,11 +108,11 @@ float EstimatedGroupDpsValue::GetBasicDps(uint32 level)
} }
else if (level <= 70) else if (level <= 70)
{ {
basic_dps = 450 + (level - 60) * 40; basic_dps = 550 + (level - 60) * 65;
} }
else else
{ {
basic_dps = 750 + (level - 70) * 175; basic_dps = 1200 + (level - 70) * 200;
} }
return basic_dps; return basic_dps;
} }
@@ -113,23 +123,23 @@ float EstimatedGroupDpsValue::GetBasicGs(uint32 level)
if (level <= 8) if (level <= 8)
{ {
basic_gs = (level + 5) * 2; basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_NORMAL);
} }
else if (level <= 15) else if (level <= 15)
{ {
basic_gs = (level + 5) * 3; basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_UNCOMMON);
} }
else if (level <= 60) else if (level <= 60)
{ {
basic_gs = (level + 5) * 4; basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_RARE);
} }
else if (level <= 70) else if (level <= 70)
{ {
basic_gs = (85 + (level - 60) * 3) * 4; basic_gs = PlayerbotFactory::CalcMixedGearScore(85 + (level - 60) * 3, ITEM_QUALITY_RARE);
} }
else else
{ {
basic_gs = (155 + (level - 70) * 4) * 4; basic_gs = PlayerbotFactory::CalcMixedGearScore(155 + (level - 70) * 4, ITEM_QUALITY_RARE);
} }
return basic_gs; return basic_gs;
} }