mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
Improve estimated group dps
This commit is contained in:
@@ -4323,7 +4323,7 @@ void PlayerbotAI::_fillGearScoreData(Player* player, Item* item, std::vector<uin
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return;
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uint8 type = proto->InventoryType;
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uint32 level = mixed ? proto->ItemLevel * (1 + proto->Quality) : proto->ItemLevel;
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uint32 level = mixed ? proto->ItemLevel * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(proto->Quality)) : proto->ItemLevel;
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switch (type)
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{
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@@ -5834,4 +5834,33 @@ void PlayerbotAI::PetFollow()
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charmInfo->RemoveStayPosition();
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charmInfo->SetForcedSpell(0);
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charmInfo->SetForcedTargetGUID();
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}
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float PlayerbotAI::GetItemScoreMultiplier(ItemQualities quality)
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{
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switch (quality)
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{
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// each quality increase 1.1x
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case ITEM_QUALITY_POOR:
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return 1.0f;
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break;
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case ITEM_QUALITY_NORMAL:
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return 1.1f;
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break;
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case ITEM_QUALITY_UNCOMMON:
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return 1.21f;
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break;
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case ITEM_QUALITY_RARE:
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return 1.331f;
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break;
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case ITEM_QUALITY_EPIC:
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return 1.4641f;
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break;
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case ITEM_QUALITY_LEGENDARY:
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return 1.61051f;
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break;
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default:
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break;
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}
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return 1.0f;
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}
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@@ -569,6 +569,7 @@ public:
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std::set<uint32> GetAllCurrentQuestIds();
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std::set<uint32> GetCurrentIncompleteQuestIds();
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void PetFollow();
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static float GetItemScoreMultiplier(ItemQualities quality);
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private:
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static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
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@@ -2646,7 +2646,7 @@ void PlayerbotFactory::InitAmmo()
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bot->SetAmmo(entry);
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}
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uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * (quality + 1); }
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uint32 PlayerbotFactory::CalcMixedGearScore(uint32 gs, uint32 quality) { return gs * PlayerbotAI::GetItemScoreMultiplier(ItemQualities(quality)); }
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void PlayerbotFactory::InitMounts()
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{
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@@ -12,6 +12,7 @@
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#include "ItemTemplate.h"
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#include "ObjectMgr.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotFactory.h"
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#include "SharedDefines.h"
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#include "StatsCollector.h"
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#include "Unit.h"
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@@ -49,12 +50,12 @@ void StatsWeightCalculator::Reset()
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float StatsWeightCalculator::CalculateItem(uint32 itemId)
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{
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ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
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if (!proto)
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return 0.0f;
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Reset();
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collector_->CollectItemStats(proto);
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GenerateWeights(player_);
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@@ -67,25 +68,25 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
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if (enable_item_set_bonus_)
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CalculateItemSetBonus(player_, proto);
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CalculateSocketBonus(player_, proto);
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if (enable_quality_blend_)
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// Blend with item quality and level
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weight_ *= (proto->Quality + 1) * proto->ItemLevel;
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weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
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return weight_;
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}
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float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
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{
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SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
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if (!enchant)
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return 0.0f;
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Reset();
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collector_->CollectEnchantStats(enchant);
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GenerateWeights(player_);
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@@ -121,7 +122,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_CRIT] += 1.5f;
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stats_weights_[STATS_TYPE_HASTE] += 1.4f;
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stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
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}
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}
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else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
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{
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stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
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@@ -168,7 +169,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
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}
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else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
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else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
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{
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stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
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@@ -180,7 +181,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
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}
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else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
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else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
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{
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stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
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@@ -192,7 +193,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
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}
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else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
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else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
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{
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stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
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@@ -216,7 +217,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
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}
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else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
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else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
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{
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stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
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stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
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@@ -244,8 +245,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
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}
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else if (cls == CLASS_WARLOCK ||
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cls == CLASS_MAGE ||
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else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE ||
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(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
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(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element
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(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
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@@ -272,7 +272,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_HASTE] += 1.0f;
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stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
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}
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else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
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else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
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(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
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{
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stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
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stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
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@@ -361,33 +362,33 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
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if (player->ItemSetEff[i])
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{
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ItemSetEffect* eff = player->ItemSetEff[i];
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uint32 setId = eff->setid;
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if (itemSet != setId)
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continue;
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const ItemSetEntry *setEntry = sItemSetStore.LookupEntry(setId);
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const ItemSetEntry* setEntry = sItemSetStore.LookupEntry(setId);
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if (!setEntry)
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continue;
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uint32 itemCount = eff->item_count;
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uint32 max_items = 0;
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for (size_t j = 0; j < MAX_ITEM_SET_SPELLS; j++)
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max_items = std::max(max_items, setEntry->items_to_triggerspell[j]);
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if (itemCount < max_items)
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{
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multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
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multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
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}
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else
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{
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multiplier = 1.0f; // All item set effect has been triggerred
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multiplier = 1.0f; // All item set effect has been triggerred
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}
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break;
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}
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}
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if (i == player->ItemSetEff.size())
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multiplier = 1.05f; // this is the first item in the item set
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multiplier = 1.05f; // this is the first item in the item set
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weight_ *= multiplier;
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}
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@@ -395,17 +396,18 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
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void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate const* proto)
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{
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uint32 socketNum = 0;
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for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
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for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS;
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++enchant_slot)
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{
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uint8 socketColor = proto->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
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if (!socketColor) // no socket slot
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if (!socketColor) // no socket slot
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continue;
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socketNum++;
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}
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float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
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float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
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weight_ *= multiplier;
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}
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@@ -469,13 +471,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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{
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weight_ *= 0.1;
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}
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if (cls == CLASS_ROGUE && player_->HasAura(13964)
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&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
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if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
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(proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
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{
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weight_ *= 1.1;
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}
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if (cls == CLASS_WARRIOR && player_->HasAura(12785)
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&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
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if (cls == CLASS_WARRIOR && player_->HasAura(12785) &&
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(proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
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{
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weight_ *= 1.1;
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}
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@@ -523,7 +525,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
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else if (hit_current >= hit_overflow * 0.8)
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stats_weights_[STATS_TYPE_HIT] /= 1.5;
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}
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{
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if (type_ == CollectorType::MELEE)
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{
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@@ -536,7 +538,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
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stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5;
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}
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}
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{
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if (type_ == CollectorType::MELEE)
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{
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@@ -22,8 +22,6 @@ bool ThornsOnPartyTrigger::IsActive()
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return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget());
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}
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bool MoonfireTrigger::IsActive() { return DebuffTrigger::IsActive() && !GetTarget()->HasUnitState(UNIT_STATE_ROOT); }
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bool EntanglingRootsKiteTrigger::IsActive()
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{
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return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA);
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@@ -75,8 +75,6 @@ class MoonfireTrigger : public DebuffTrigger
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{
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public:
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MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {}
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bool IsActive() override;
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};
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class FaerieFireTrigger : public DebuffTrigger
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@@ -3,6 +3,7 @@
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#include "AiFactory.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "PlayerbotFactory.h"
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#include "Playerbots.h"
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#include "SharedDefines.h"
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@@ -26,13 +27,13 @@ float EstimatedGroupDpsValue::Calculate()
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{
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float totalDps;
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std::vector<Player*> groupPlayer={bot};
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std::vector<Player*> groupPlayer = {bot};
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if (Group* group = bot->GetGroup())
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{
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (member == bot) // calculated
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if (member == bot) // calculated
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continue;
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if (!member || !member->IsInWorld())
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@@ -40,7 +41,7 @@ float EstimatedGroupDpsValue::Calculate()
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if (member->GetMapId() != bot->GetMapId())
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continue;
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if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance)
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continue;
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@@ -59,16 +60,25 @@ float EstimatedGroupDpsValue::Calculate()
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float basicDps = GetBasicDps(player->GetLevel());
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float basicGs = GetBasicGs(player->GetLevel());
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uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12);
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float gap = (float)mixedGearScore / basicGs - 1;
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float gs_modifier = gap * 3 + 1;
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float gs_modifier = (float)mixedGearScore / basicGs;
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// bonus for wotlk epic gear
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if (mixedGearScore >= 300)
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{
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gs_modifier *= 1 + (mixedGearScore - 300) * 0.01;
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}
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if (gs_modifier < 0.75)
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gs_modifier = 0.75;
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if (gs_modifier > 4)
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gs_modifier = 4;
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totalDps += basicDps * roleMultiplier * gs_modifier;
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}
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// Group buff bonus
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if (groupPlayer.size() >= 25)
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totalDps *= 1.2;
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else if (groupPlayer.size() >= 10)
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totalDps *= 1.1;
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else if (groupPlayer.size() >= 5)
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totalDps *= 1.05;
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return totalDps;
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}
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@@ -98,11 +108,11 @@ float EstimatedGroupDpsValue::GetBasicDps(uint32 level)
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}
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else if (level <= 70)
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{
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basic_dps = 450 + (level - 60) * 40;
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basic_dps = 550 + (level - 60) * 65;
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}
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else
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{
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basic_dps = 750 + (level - 70) * 175;
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basic_dps = 1200 + (level - 70) * 200;
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}
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return basic_dps;
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}
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@@ -113,23 +123,23 @@ float EstimatedGroupDpsValue::GetBasicGs(uint32 level)
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if (level <= 8)
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{
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basic_gs = (level + 5) * 2;
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basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_NORMAL);
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}
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else if (level <= 15)
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{
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basic_gs = (level + 5) * 3;
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basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_UNCOMMON);
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}
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else if (level <= 60)
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{
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basic_gs = (level + 5) * 4;
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basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_RARE);
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}
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else if (level <= 70)
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{
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basic_gs = (85 + (level - 60) * 3) * 4;
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basic_gs = PlayerbotFactory::CalcMixedGearScore(85 + (level - 60) * 3, ITEM_QUALITY_RARE);
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}
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else
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{
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basic_gs = (155 + (level - 70) * 4) * 4;
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basic_gs = PlayerbotFactory::CalcMixedGearScore(155 + (level - 70) * 4, ITEM_QUALITY_RARE);
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}
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return basic_gs;
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}
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