Improve estimated group dps

This commit is contained in:
Yunfan Li
2024-09-01 23:28:22 +08:00
parent 6060843d32
commit aab8cf04d3
7 changed files with 90 additions and 52 deletions

View File

@@ -12,6 +12,7 @@
#include "ItemTemplate.h"
#include "ObjectMgr.h"
#include "PlayerbotAI.h"
#include "PlayerbotFactory.h"
#include "SharedDefines.h"
#include "StatsCollector.h"
#include "Unit.h"
@@ -49,12 +50,12 @@ void StatsWeightCalculator::Reset()
float StatsWeightCalculator::CalculateItem(uint32 itemId)
{
ItemTemplate const* proto = &sObjectMgr->GetItemTemplateStore()->at(itemId);
if (!proto)
return 0.0f;
Reset();
collector_->CollectItemStats(proto);
GenerateWeights(player_);
@@ -67,25 +68,25 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
if (enable_item_set_bonus_)
CalculateItemSetBonus(player_, proto);
CalculateSocketBonus(player_, proto);
if (enable_quality_blend_)
// Blend with item quality and level
weight_ *= (proto->Quality + 1) * proto->ItemLevel;
weight_ *= PlayerbotFactory::CalcMixedGearScore(proto->ItemLevel, proto->Quality);
return weight_;
}
float StatsWeightCalculator::CalculateEnchant(uint32 enchantId)
{
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!enchant)
return 0.0f;
Reset();
collector_->CollectEnchantStats(enchant);
GenerateWeights(player_);
@@ -121,7 +122,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
stats_weights_[STATS_TYPE_HASTE] += 1.4f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
}
}
else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
{
stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
@@ -168,7 +169,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
}
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
{
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
@@ -180,7 +181,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
{
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
@@ -192,7 +193,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
{
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
@@ -216,7 +217,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
}
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
{
stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
@@ -244,8 +245,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 8.5f;
}
else if (cls == CLASS_WARLOCK ||
cls == CLASS_MAGE ||
else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE ||
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
@@ -272,7 +272,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
}
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
{
stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
@@ -361,33 +362,33 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
if (player->ItemSetEff[i])
{
ItemSetEffect* eff = player->ItemSetEff[i];
uint32 setId = eff->setid;
if (itemSet != setId)
continue;
const ItemSetEntry *setEntry = sItemSetStore.LookupEntry(setId);
const ItemSetEntry* setEntry = sItemSetStore.LookupEntry(setId);
if (!setEntry)
continue;
uint32 itemCount = eff->item_count;
uint32 max_items = 0;
for (size_t j = 0; j < MAX_ITEM_SET_SPELLS; j++)
max_items = std::max(max_items, setEntry->items_to_triggerspell[j]);
if (itemCount < max_items)
{
multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
multiplier += 0.1f * itemCount; // 10% bonus for each item already equipped
}
else
{
multiplier = 1.0f; // All item set effect has been triggerred
multiplier = 1.0f; // All item set effect has been triggerred
}
break;
}
}
if (i == player->ItemSetEff.size())
multiplier = 1.05f; // this is the first item in the item set
multiplier = 1.05f; // this is the first item in the item set
weight_ *= multiplier;
}
@@ -395,17 +396,18 @@ void StatsWeightCalculator::CalculateItemSetBonus(Player* player, ItemTemplate c
void StatsWeightCalculator::CalculateSocketBonus(Player* player, ItemTemplate const* proto)
{
uint32 socketNum = 0;
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS;
++enchant_slot)
{
uint8 socketColor = proto->Socket[enchant_slot - SOCK_ENCHANTMENT_SLOT].Color;
if (!socketColor) // no socket slot
if (!socketColor) // no socket slot
continue;
socketNum++;
}
float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
float multiplier = 1.0f + socketNum * 0.03f; // 3% bonus for socket
weight_ *= multiplier;
}
@@ -469,13 +471,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
{
weight_ *= 0.1;
}
if (cls == CLASS_ROGUE && player_->HasAura(13964)
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
(proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
{
weight_ *= 1.1;
}
if (cls == CLASS_WARRIOR && player_->HasAura(12785)
&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
if (cls == CLASS_WARRIOR && player_->HasAura(12785) &&
(proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
{
weight_ *= 1.1;
}
@@ -523,7 +525,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else if (hit_current >= hit_overflow * 0.8)
stats_weights_[STATS_TYPE_HIT] /= 1.5;
}
{
if (type_ == CollectorType::MELEE)
{
@@ -536,7 +538,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
stats_weights_[STATS_TYPE_EXPERTISE] /= 1.5;
}
}
{
if (type_ == CollectorType::MELEE)
{