mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Merge pull request #343 from Jgoodwin64/stay-bug-fix
Fixed bug in StayActions.cpp
This commit is contained in:
@@ -13,7 +13,6 @@ bool StayActionBase::Stay()
|
||||
|
||||
//if (!urand(0, 10))
|
||||
//botAI->PlaySound(TEXT_EMOTE_YAWN);
|
||||
|
||||
if (bot->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
|
||||
return false;
|
||||
|
||||
@@ -26,12 +25,13 @@ bool StayActionBase::Stay()
|
||||
context->GetValue<time_t>("stay time")->Set(stayTime);
|
||||
}
|
||||
|
||||
if (!bot->isMoving())
|
||||
return false;
|
||||
|
||||
bot->StopMoving();
|
||||
bot->ClearUnitState(UNIT_STATE_CHASE);
|
||||
bot->ClearUnitState(UNIT_STATE_FOLLOW);
|
||||
// Stop the bot from moving immediately when action is called
|
||||
if (bot->isMoving())
|
||||
{
|
||||
bot->StopMoving();
|
||||
bot->ClearUnitState(UNIT_STATE_CHASE);
|
||||
bot->ClearUnitState(UNIT_STATE_FOLLOW);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -43,7 +43,8 @@ bool StayAction::Execute(Event event)
|
||||
|
||||
bool StayAction::isUseful()
|
||||
{
|
||||
return !AI_VALUE2(bool, "moving", "self target");
|
||||
// Only useful if the bot is currently moving
|
||||
return AI_VALUE2(bool, "moving", "self target");
|
||||
}
|
||||
|
||||
bool SitAction::Execute(Event event)
|
||||
|
||||
Reference in New Issue
Block a user