mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-22 13:06:23 +00:00
Compile bug fixes.
This commit is contained in:
@@ -14,7 +14,7 @@ class DpsWarlockStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
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}
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private:
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static ActionNode* shadow_bolt(PlayerbotAI* botAI)
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static ActionNode* shadow_bolt([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("shadow bolt",
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/*P*/ nullptr,
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@@ -18,7 +18,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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}
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private:
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static ActionNode* fel_armor(PlayerbotAI* botAI)
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static ActionNode* fel_armor([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("fel armor",
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/*P*/ nullptr,
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@@ -26,7 +26,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* demon_armor(PlayerbotAI* botAI)
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static ActionNode* demon_armor([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("demon armor",
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/*P*/ nullptr,
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@@ -34,7 +34,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* summon_voidwalker(PlayerbotAI* botAI)
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static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode("summon voidwalker",
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/*P*/ nullptr,
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@@ -42,7 +42,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* summon_felguard(PlayerbotAI* botAI)
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static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode("summon felguard",
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/*P*/ nullptr,
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@@ -50,7 +50,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
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/*C*/ nullptr);
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}
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static ActionNode* summon_succubus(PlayerbotAI* botAI)
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static ActionNode* summon_succubus(PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode("summon succubus",
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/*P*/ nullptr,
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@@ -15,14 +15,14 @@ class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory<Action
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}
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private:
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//static ActionNode* summon_voidwalker(PlayerbotAI* botAI)
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//static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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//{
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//return new ActionNode ("summon voidwalker",
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/*P*/ //nullptr,
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/*A*/ //NextAction::array(0, new NextAction("drain soul"), nullptr),
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/*C*/ //nullptr);
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//}
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static ActionNode* banish(PlayerbotAI* botAI)
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static ActionNode* banish([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("banish",
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/*P*/ nullptr,
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@@ -16,7 +16,7 @@ class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory<Action
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}
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private:
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static ActionNode* summon_voidwalker(PlayerbotAI* botAI)
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static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("summon voidwalker",
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/*P*/ nullptr,
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@@ -24,7 +24,7 @@ class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory<Action
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/*C*/ nullptr);
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}
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static ActionNode* summon_felguard(PlayerbotAI* botAI)
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static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("summon felguard",
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/*P*/ nullptr,
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@@ -32,7 +32,7 @@ class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory<Action
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/*C*/ nullptr);
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}
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static ActionNode* summon_succubus(PlayerbotAI* botAI)
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static ActionNode* summon_succubus([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode("summon succubus",
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/*P*/ nullptr,
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