Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 16:25:09 -05:00
parent 20bb616804
commit 7b55e7aec4
4 changed files with 14 additions and 14 deletions

View File

@@ -46,7 +46,7 @@ class FleeManager
Player* bot;
float maxAllowedDistance;
float followAngle;
[[maybe_unused]] float followAngle; // unused - whipowill
bool forceMaxDistance;
WorldPosition startPosition;
};

View File

@@ -66,7 +66,7 @@ class TravelNodePath
//Constructor
TravelNodePath(float distance = 0.1f, float extraCost = 0, uint8 pathType = (uint8)TravelNodePathType::walk, uint32 pathObject = 0, bool calculated = false,
std::vector<uint8> maxLevelCreature = { 0, 0, 0 }, float swimDistance = 0)
: extraCost(extraCost), calculated(calculated), distance(distance), maxLevelCreature(maxLevelCreature), pathType(TravelNodePathType(pathType)), swimDistance(swimDistance), pathObject(pathObject) // reorder args - whipowill
: extraCost(extraCost), calculated(calculated), distance(distance), maxLevelCreature(maxLevelCreature), swimDistance(swimDistance), pathType(TravelNodePathType(pathType)), pathObject(pathObject) // reorder args - whipowill
{
if (pathType != (uint8)TravelNodePathType::walk)
complete = true;

View File

@@ -111,7 +111,7 @@ class FindItemsToTradeByClassVisitor : public IterateItemsVisitor
{
public:
FindItemsToTradeByClassVisitor(uint32 itemClass, uint32 itemSubClass, uint32 count)
: IterateItemsVisitor(), itemClass(itemClass), count(count), itemSubClass(itemSubClass) { } // reorder args - whipowill
: IterateItemsVisitor(), itemClass(itemClass), itemSubClass(itemSubClass), count(count) { } // reorder args - whipowill
bool Visit(Item* item) override
{

View File

@@ -24,7 +24,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
}
private:
static ActionNode* melee(PlayerbotAI* botAI)
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("melee",
/*P*/ nullptr,
@@ -32,7 +32,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* healthstone(PlayerbotAI* botAI)
static ActionNode* healthstone([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("healthstone",
/*P*/ nullptr,
@@ -40,7 +40,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* follow_master_random(PlayerbotAI* botAI)
static ActionNode* follow_master_random([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("be near",
/*P*/ nullptr,
@@ -48,7 +48,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* attack_anything(PlayerbotAI* botAI)
static ActionNode* attack_anything([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("attack anything",
/*P*/ nullptr,
@@ -56,7 +56,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* move_random(PlayerbotAI* botAI)
static ActionNode* move_random([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("move random",
/*P*/ nullptr,
@@ -64,7 +64,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* move_to_loot(PlayerbotAI* botAI)
static ActionNode* move_to_loot([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("move to loot",
/*P*/ nullptr,
@@ -72,7 +72,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* food(PlayerbotAI* botAI)
static ActionNode* food([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("food",
/*P*/ nullptr,
@@ -80,7 +80,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* drink(PlayerbotAI* botAI)
static ActionNode* drink([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("drink",
/*P*/ nullptr,
@@ -88,7 +88,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* mana_potion(PlayerbotAI* botAI)
static ActionNode* mana_potion([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("mana potion",
/*P*/ nullptr,
@@ -96,7 +96,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* healing_potion(PlayerbotAI* botAI)
static ActionNode* healing_potion([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("healing potion",
/*P*/ nullptr,
@@ -104,7 +104,7 @@ class ActionNodeFactoryInternal : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* flee(PlayerbotAI* botAI)
static ActionNode* flee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("flee",
/*P*/ nullptr,