mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-26 15:06:22 +00:00
Compile bug fixes.
This commit is contained in:
@@ -25,7 +25,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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}
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private:
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static ActionNode* melee(PlayerbotAI* botAI)
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("melee",
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/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
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@@ -33,7 +33,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* feral_charge_bear(PlayerbotAI* botAI)
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static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("feral charge - bear",
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/*P*/ nullptr,
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@@ -41,7 +41,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* swipe_bear(PlayerbotAI* botAI)
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static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("swipe (bear)",
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/*P*/ nullptr,
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@@ -49,7 +49,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* faerie_fire_feral(PlayerbotAI* botAI)
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static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("faerie fire (feral)",
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/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
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@@ -57,7 +57,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* bear_form(PlayerbotAI* botAI)
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static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("bear form",
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/*P*/ nullptr,
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@@ -65,7 +65,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* dire_bear_form(PlayerbotAI* botAI)
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static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("dire bear form",
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/*P*/ nullptr,
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@@ -73,7 +73,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* mangle_bear(PlayerbotAI* botAI)
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static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("mangle (bear)",
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/*P*/ nullptr,
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@@ -81,7 +81,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* maul(PlayerbotAI* botAI)
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static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("maul",
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/*P*/ nullptr,
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@@ -89,7 +89,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* bash(PlayerbotAI* botAI)
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static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("bash",
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/*P*/ nullptr,
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@@ -97,7 +97,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* swipe(PlayerbotAI* botAI)
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static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("swipe",
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/*P*/ nullptr,
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@@ -105,7 +105,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* lacerate(PlayerbotAI* botAI)
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static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("lacerate",
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/*P*/ nullptr,
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@@ -113,7 +113,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* growl(PlayerbotAI* botAI)
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static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("growl",
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/*P*/ nullptr,
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@@ -121,7 +121,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* demoralizing_roar(PlayerbotAI* botAI)
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static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("demoralizing roar",
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/*P*/ nullptr,
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@@ -23,7 +23,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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}
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private:
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static ActionNode* faerie_fire(PlayerbotAI* botAI)
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static ActionNode* faerie_fire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("faerie fire",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -31,7 +31,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* hibernate(PlayerbotAI* botAI)
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static ActionNode* hibernate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("hibernate",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -39,7 +39,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* entangling_roots(PlayerbotAI* botAI)
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static ActionNode* entangling_roots([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("entangling roots",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -47,7 +47,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* entangling_roots_on_cc(PlayerbotAI* botAI)
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static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("entangling roots on cc",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -55,7 +55,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* wrath(PlayerbotAI* botAI)
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static ActionNode* wrath([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("wrath",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -63,7 +63,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* starfall(PlayerbotAI* botAI)
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static ActionNode* starfall([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("starfall",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -71,7 +71,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* insect_swarm(PlayerbotAI* botAI)
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static ActionNode* insect_swarm([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("insect swarm",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -79,7 +79,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* moonfire(PlayerbotAI* botAI)
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static ActionNode* moonfire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("moonfire",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -87,7 +87,7 @@ class CasterDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* starfire(PlayerbotAI* botAI)
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static ActionNode* starfire([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("starfire",
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/*P*/ NextAction::array(0, new NextAction("moonkin form"), nullptr),
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@@ -24,7 +24,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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}
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private:
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static ActionNode* faerie_fire_feral(PlayerbotAI* botAI)
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static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("faerie fire (feral)",
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/*P*/ nullptr,
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@@ -32,7 +32,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* melee(PlayerbotAI* botAI)
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("melee",
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/*P*/ NextAction::array(0, new NextAction("feral charge - cat"), nullptr),
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@@ -40,7 +40,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* feral_charge_cat(PlayerbotAI* botAI)
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static ActionNode* feral_charge_cat([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("feral charge - cat",
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/*P*/ nullptr,
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@@ -48,7 +48,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* cat_form(PlayerbotAI* botAI)
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static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("cat form",
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/*P*/ nullptr,
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@@ -56,7 +56,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* claw(PlayerbotAI* botAI)
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static ActionNode* claw([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("claw",
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/*P*/ nullptr,
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@@ -64,7 +64,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* mangle_cat(PlayerbotAI* botAI)
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static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("mangle (cat)",
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/*P*/ nullptr,
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@@ -72,7 +72,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* rake(PlayerbotAI* botAI)
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static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("rake",
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/*P*/ nullptr,
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@@ -80,7 +80,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* ferocious_bite(PlayerbotAI* botAI)
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static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("ferocious bite",
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/*P*/ nullptr,
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@@ -88,7 +88,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* rip(PlayerbotAI* botAI)
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static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("rip",
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/*P*/ nullptr,
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@@ -96,7 +96,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* pounce(PlayerbotAI* botAI)
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static ActionNode* pounce([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode("pounce",
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/*P*/ nullptr,
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@@ -104,7 +104,7 @@ class CatDpsDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
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/*C*/ nullptr);
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}
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static ActionNode* ravage(PlayerbotAI* botAI)
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static ActionNode* ravage([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode("ravage",
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/*P*/ nullptr,
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@@ -21,7 +21,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
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}
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private:
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static ActionNode* survival_instincts(PlayerbotAI* botAI)
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static ActionNode* survival_instincts([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("survival instincts",
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/*P*/ nullptr,
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@@ -29,7 +29,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
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/*C*/ nullptr);
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}
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static ActionNode* thorns(PlayerbotAI* botAI)
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static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("thorns",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -37,7 +37,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
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/*C*/ nullptr);
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}
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static ActionNode* omen_of_clarity(PlayerbotAI* botAI)
|
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static ActionNode* omen_of_clarity([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("omen of clarity",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -45,7 +45,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
|
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/*C*/ nullptr);
|
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}
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static ActionNode* cure_poison(PlayerbotAI* botAI)
|
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static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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{
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return new ActionNode ("cure poison",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -53,7 +53,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
|
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/*C*/ nullptr);
|
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}
|
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|
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static ActionNode* cure_poison_on_party(PlayerbotAI* botAI)
|
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static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
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{
|
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return new ActionNode ("cure poison on party",
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -61,7 +61,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
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static ActionNode* abolish_poison(PlayerbotAI* botAI)
|
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static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
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{
|
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return new ActionNode ("abolish poison",
|
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
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@@ -69,7 +69,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* abolish_poison_on_party(PlayerbotAI* botAI)
|
||||
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
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{
|
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return new ActionNode ("abolish poison on party",
|
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
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@@ -77,7 +77,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* prowl(PlayerbotAI* botAI)
|
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static ActionNode* prowl([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
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{
|
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return new ActionNode("prowl",
|
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/*P*/ NextAction::array(0, new NextAction("cat form"), nullptr),
|
||||
|
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@@ -18,7 +18,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
|
||||
}
|
||||
|
||||
private:
|
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static ActionNode* thorns(PlayerbotAI* botAI)
|
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static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
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{
|
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return new ActionNode("thorns",
|
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/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
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@@ -26,7 +26,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* thorns_on_party(PlayerbotAI* botAI)
|
||||
static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode("thorns on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
@@ -34,7 +34,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* mark_of_the_wild(PlayerbotAI* botAI)
|
||||
static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("mark of the wild",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
@@ -42,7 +42,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* mark_of_the_wild_on_party(PlayerbotAI* botAI)
|
||||
static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("mark of the wild on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
@@ -50,7 +50,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* innervate(PlayerbotAI* botAI)
|
||||
static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("innervate",
|
||||
/*P*/ nullptr,
|
||||
|
||||
@@ -22,7 +22,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
}
|
||||
|
||||
private:
|
||||
static ActionNode* melee(PlayerbotAI* botAI)
|
||||
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("melee",
|
||||
/*P*/ nullptr,
|
||||
@@ -30,7 +30,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* caster_form(PlayerbotAI* botAI)
|
||||
static ActionNode* caster_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("caster form",
|
||||
/*P*/ nullptr,
|
||||
@@ -38,7 +38,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* cure_poison(PlayerbotAI* botAI)
|
||||
static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("cure poison",
|
||||
/*P*/ nullptr,
|
||||
@@ -46,7 +46,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* cure_poison_on_party(PlayerbotAI* botAI)
|
||||
static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("cure poison on party",
|
||||
/*P*/ nullptr,
|
||||
@@ -54,7 +54,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* abolish_poison(PlayerbotAI* botAI)
|
||||
static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("abolish poison",
|
||||
/*P*/ nullptr,
|
||||
@@ -62,7 +62,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* abolish_poison_on_party(PlayerbotAI* botAI)
|
||||
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("abolish poison on party",
|
||||
/*P*/ nullptr,
|
||||
@@ -70,7 +70,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* rebirth(PlayerbotAI* botAI)
|
||||
static ActionNode* rebirth([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("rebirth",
|
||||
/*P*/ nullptr,
|
||||
@@ -78,7 +78,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* entangling_roots_on_cc(PlayerbotAI* botAI)
|
||||
static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("entangling roots on cc",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
@@ -86,7 +86,7 @@ class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNo
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* innervate(PlayerbotAI* botAI)
|
||||
static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
|
||||
{
|
||||
return new ActionNode ("innervate",
|
||||
/*P*/ nullptr,
|
||||
|
||||
Reference in New Issue
Block a user