Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 17:03:01 -05:00
parent 7b55e7aec4
commit 9a6709f5c1
29 changed files with 148 additions and 148 deletions

View File

@@ -33,7 +33,7 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
}
private:
static ActionNode* rune_strike(PlayerbotAI* botAI)
static ActionNode* rune_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode("rune strike",
/*P*/ NextAction::array(0, new NextAction("frost presence"), nullptr),
@@ -41,7 +41,7 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* heart_strike(PlayerbotAI* botAI)
static ActionNode* heart_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("heart strike",
/*P*/ NextAction::array(0, new NextAction("frost presence"), nullptr),
@@ -49,7 +49,7 @@ class BloodDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* death_strike(PlayerbotAI* botAI)
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode("death strike",
/*P*/ NextAction::array(0, new NextAction("frost presence"), nullptr),