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As requested revert for threadfixes last few days (#1552)
* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)" This reverts commit3fff58df1a. * Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)" This reverts commitca2e2ef0db. * Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)" This reverts commit4e3ac609bd. * Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)" This reverts commitc6b0424c29. * Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)" This reverts commit2e0a161623. * Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)" This reverts commite4ea8e2694. * Revert "Dont wait to travel when in combat. (#1524)" This reverts commitddfa919154. * Revert "nullptr fix (#1523)" This reverts commit380312ffd2. * Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)" This reverts commit872e417613. * Revert "nullptr exception (#1520)" This reverts commit3d28a81508. * Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)" This reverts commitbcd6f5bc06.
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@@ -169,8 +169,7 @@ bool FindCorpseAction::Execute(Event event)
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if (deadTime > delay)
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{
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bot->GetMotionMaster()->Clear();
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// bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
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TeleportToSafe(bot, moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0); // [fix] Avoid Silly Teleport
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bot->TeleportTo(moveToPos.getMapId(), moveToPos.getX(), moveToPos.getY(), moveToPos.getZ(), 0);
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}
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moved = true;
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@@ -351,8 +350,7 @@ bool SpiritHealerAction::Execute(Event event)
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// if (!botAI->HasActivePlayerMaster())
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// {
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context->GetValue<uint32>("death count")->Set(dCount + 1);
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// return bot->TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f);
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return TeleportToSafe(bot, ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f); // [Fix] Avoid Silly teleport
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return bot->TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, 0.f);
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// }
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// LOG_INFO("playerbots", "Bot {} {}:{} <{}> can't find a spirit healer", bot->GetGUID().ToString().c_str(),
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