As requested revert for threadfixes last few days (#1552)

* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)"

This reverts commit 3fff58df1a.

* Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z  200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o )  (#1538)"

This reverts commit ca2e2ef0db.

* Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)"

This reverts commit 4e3ac609bd.

* Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)"

This reverts commit c6b0424c29.

* Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)"

This reverts commit 2e0a161623.

* Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)"

This reverts commit e4ea8e2694.

* Revert "Dont wait to travel when in combat. (#1524)"

This reverts commit ddfa919154.

* Revert "nullptr fix (#1523)"

This reverts commit 380312ffd2.

* Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)"

This reverts commit 872e417613.

* Revert "nullptr exception (#1520)"

This reverts commit 3d28a81508.

* Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)"

This reverts commit bcd6f5bc06.
This commit is contained in:
bash
2025-08-12 22:10:47 +02:00
committed by GitHub
parent 3fff58df1a
commit 8d51092d42
24 changed files with 144 additions and 1274 deletions

View File

@@ -42,7 +42,6 @@
#include "Vehicle.h"
#include "WaypointMovementGenerator.h"
#include "Corpse.h"
#include "BotMovementUtils.h"
MovementAction::MovementAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name)
{
@@ -82,10 +81,6 @@ bool MovementAction::JumpTo(uint32 mapId, float x, float y, float z, MovementPri
float botZ = bot->GetPositionZ();
float speed = bot->GetSpeed(MOVE_RUN);
MotionMaster& mm = *bot->GetMotionMaster();
// [Fix: MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full:]
if (!CanStartMoveSpline(bot))
return false;
// End Fix
mm.Clear();
mm.MoveJump(x, y, z, speed, speed, 1);
AI_VALUE(LastMovement&, "last movement").Set(mapId, x, y, z, bot->GetOrientation(), 1000, priority);
@@ -212,10 +207,6 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
if (distance > 0.01f)
{
MotionMaster& mm = *vehicleBase->GetMotionMaster(); // need to move vehicle, not bot
// [Fix: MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full:]
if (!CanStartMoveSpline(bot))
return false;
// End Fix
mm.Clear();
if (!backwards)
{
@@ -251,10 +242,6 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// botAI->InterruptSpell();
// }
MotionMaster& mm = *bot->GetMotionMaster();
//[Fix: MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full:]
if (!CanStartMoveSpline(bot))
return false;
// End Fix
mm.Clear();
if (!backwards)
{
@@ -297,10 +284,6 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
// }
MotionMaster& mm = *bot->GetMotionMaster();
G3D::Vector3 endP = path.back();
// [Fix: MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full:]
if (!CanStartMoveSpline(bot))
return false;
// End Fix
mm.Clear();
if (!backwards)
{