mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-17 18:55:41 +00:00
Merge branch 'master' into bwl-strats
This commit is contained in:
@@ -24,6 +24,8 @@
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#include "raids/naxxramas/RaidNaxxTriggerContext.h"
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#include "raids/moltencore/RaidMcActionContext.h"
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#include "raids/moltencore/RaidMcTriggerContext.h"
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#include "raids/aq20/RaidAq20ActionContext.h"
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#include "raids/aq20/RaidAq20TriggerContext.h"
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AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
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{
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@@ -40,6 +42,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
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actionContexts.Add(new RaidNaxxActionContext());
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actionContexts.Add(new RaidUlduarActionContext());
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actionContexts.Add(new RaidMcActionContext());
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actionContexts.Add(new RaidAq20ActionContext());
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triggerContexts.Add(new TriggerContext());
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triggerContexts.Add(new ChatTriggerContext());
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@@ -48,6 +51,7 @@ AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
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triggerContexts.Add(new RaidNaxxTriggerContext());
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triggerContexts.Add(new RaidUlduarTriggerContext());
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triggerContexts.Add(new RaidMcTriggerContext());
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triggerContexts.Add(new RaidAq20TriggerContext());
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valueContexts.Add(new ValueContext());
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@@ -94,7 +94,7 @@ private:
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{
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return new ActionNode("mana potion",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("drink"), nullptr),
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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@@ -51,7 +51,7 @@ bool AcceptQuestAction::Execute(Event event)
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guid = unit->GetGUID().GetRawValue();
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break;
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}
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if (unit && text == "*" && sqrt(bot->GetDistance(unit)) <= INTERACTION_DISTANCE)
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if (unit && text == "*" && bot->GetDistance(unit) <= INTERACTION_DISTANCE)
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hasAccept |= QuestAction::ProcessQuests(unit);
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}
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GuidVector gos = AI_VALUE(GuidVector, "nearest game objects no los");
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@@ -63,7 +63,7 @@ bool AcceptQuestAction::Execute(Event event)
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guid = go->GetGUID().GetRawValue();
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break;
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}
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if (go && text == "*" && sqrt(bot->GetDistance(go)) <= INTERACTION_DISTANCE)
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if (go && text == "*" && bot->GetDistance(go) <= INTERACTION_DISTANCE)
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hasAccept |= QuestAction::ProcessQuests(go);
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}
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}
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@@ -172,7 +172,7 @@ public:
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creators["rtsc"] = &ChatActionContext::rtsc;
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creators["naxx chat shortcut"] = &ChatActionContext::naxx_chat_shortcut;
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creators["bwl chat shortcut"] = &ChatActionContext::bwl_chat_shortcut;
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creators["tell expected dps"] = &ChatActionContext::tell_expected_dps;
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creators["tell estimated dps"] = &ChatActionContext::tell_estimated_dps;
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creators["join"] = &ChatActionContext::join;
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creators["calc"] = &ChatActionContext::calc;
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}
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@@ -271,7 +271,7 @@ private:
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static Action* rtsc(PlayerbotAI* botAI) { return new RTSCAction(botAI); }
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static Action* naxx_chat_shortcut(PlayerbotAI* ai) { return new NaxxChatShortcutAction(ai); }
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static Action* bwl_chat_shortcut(PlayerbotAI* ai) { return new BwlChatShortcutAction(ai); }
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static Action* tell_expected_dps(PlayerbotAI* ai) { return new TellExpectedDpsAction(ai); }
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static Action* tell_estimated_dps(PlayerbotAI* ai) { return new TellEstimatedDpsAction(ai); }
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static Action* join(PlayerbotAI* ai) { return new JoinGroupAction(ai); }
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static Action* calc(PlayerbotAI* ai) { return new TellCalculateItemAction(ai); }
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};
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@@ -311,7 +311,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldObject* target)
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bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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Player* master = botAI->GetGroupMaster();
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Player* gmaster = botAI->GetGroupMaster();
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Player* realMaster = botAI->GetMaster();
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AiObjectContext* context = botAI->GetAiObjectContext();
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@@ -327,30 +327,30 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
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return false;
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}
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if (!master || bot == master)
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if (!gmaster || bot == gmaster)
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return true;
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if (!botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT))
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return true;
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if (bot->GetDistance(master) > sPlayerbotAIConfig->rpgDistance * 2)
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if (bot->GetDistance(gmaster) > sPlayerbotAIConfig->rpgDistance * 2)
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return false;
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Formation* formation = AI_VALUE(Formation*, "formation");
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float distance = master->GetDistance2d(pos.getX(), pos.getY());
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float distance = gmaster->GetDistance2d(pos.getX(), pos.getY());
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if (!botAI->HasActivePlayerMaster() && distance < 50.0f)
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{
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Player* player = master;
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if (!master->isMoving() ||
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Player* player = gmaster;
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if (gmaster && !gmaster->isMoving() ||
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PAI_VALUE(WorldPosition, "last long move").distance(pos) < sPlayerbotAIConfig->reactDistance)
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return true;
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}
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if ((inDungeon || !master->HasPlayerFlag(PLAYER_FLAGS_RESTING)) && realMaster == master && distance > 5.0f)
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if ((inDungeon || !gmaster->HasPlayerFlag(PLAYER_FLAGS_RESTING)) && realMaster == gmaster && distance > 5.0f)
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return false;
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if (!master->isMoving() && distance < 25.0f)
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if (!gmaster->isMoving() && distance < 25.0f)
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return true;
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if (distance < formation->GetMaxDistance())
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@@ -162,8 +162,14 @@ bool CastMeleeDebuffSpellAction::isUseful()
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bool CastAuraSpellAction::isUseful()
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{
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return GetTarget() && (GetTarget() != nullptr) && CastSpellAction::isUseful() &&
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!botAI->HasAura(spell, GetTarget(), false, isOwner);
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if (!GetTarget() || !CastSpellAction::isUseful())
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return false;
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Aura* aura = botAI->GetAura(spell, GetTarget(), isOwner, checkDuration);
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if (!aura)
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return true;
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if (beforeDuration && aura->GetDuration() < beforeDuration)
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return true;
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return false;
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}
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CastEnchantItemAction::CastEnchantItemAction(PlayerbotAI* botAI, std::string const spell)
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@@ -251,8 +257,8 @@ Value<Unit*>* CastDebuffSpellOnMeleeAttackerAction::GetTargetValue()
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return context->GetValue<Unit*>("melee attacker without aura", spell);
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}
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CastBuffSpellAction::CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner)
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: CastAuraSpellAction(botAI, spell, checkIsOwner)
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CastBuffSpellAction::CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner, uint32 beforeDuration)
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: CastAuraSpellAction(botAI, spell, checkIsOwner, false, beforeDuration)
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{
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range = botAI->GetRange("spell");
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}
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@@ -364,5 +370,5 @@ bool CastDebuffSpellAction::isUseful()
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return false;
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}
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return CastAuraSpellAction::isUseful() &&
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(target->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
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(target->GetHealth() / AI_VALUE(float, "estimated group dps")) >= needLifeTime;
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}
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@@ -37,16 +37,20 @@ protected:
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class CastAuraSpellAction : public CastSpellAction
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{
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public:
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CastAuraSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false)
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CastAuraSpellAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = false, bool checkDuration = false, uint32 beforeDuration = 0)
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: CastSpellAction(botAI, spell)
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{
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this->isOwner = isOwner;
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this->beforeDuration = beforeDuration;
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this->checkDuration = checkDuration;
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}
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bool isUseful() override;
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protected:
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bool isOwner;
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bool checkDuration;
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uint32 beforeDuration;
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};
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class CastMeleeSpellAction : public CastSpellAction
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@@ -107,7 +111,7 @@ public:
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class CastBuffSpellAction : public CastAuraSpellAction
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{
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public:
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CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = false);
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CastBuffSpellAction(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = false, uint32 beforeDuration = 0);
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std::string const GetTargetName() override { return "self target"; }
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};
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@@ -11,13 +11,13 @@
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std::map<uint32, SkillLineAbilityEntry const*> ListSpellsAction::skillSpells;
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std::set<uint32> ListSpellsAction::vendorItems;
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bool CompareSpells(std::pair<uint32, std::string>& s1, std::pair<uint32, std::string>& s2)
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bool CompareSpells(const std::pair<uint32, std::string>& s1, const std::pair<uint32, std::string>& s2)
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{
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SpellInfo const* si1 = sSpellMgr->GetSpellInfo(s1.first);
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SpellInfo const* si2 = sSpellMgr->GetSpellInfo(s2.first);
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if (!si1 || !si2)
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{
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LOG_ERROR("playerbots", "SpellInfo missing.");
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LOG_ERROR("playerbots", "SpellInfo missing. {} {}", s1.first, s2.first);
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return false;
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}
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uint32 p1 = si1->SchoolMask * 20000;
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@@ -54,7 +54,7 @@ bool CompareSpells(std::pair<uint32, std::string>& s1, std::pair<uint32, std::st
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if (p1 == p2)
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{
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return strcmp(si1->SpellName[0], si1->SpellName[1]) > 0;
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return strcmp(si1->SpellName[0], si2->SpellName[0]) > 0;
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}
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return p1 > p2;
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@@ -273,7 +273,11 @@ std::vector<std::pair<uint32, std::string>> ListSpellsAction::GetSpellList(std::
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if (out.str().empty())
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continue;
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if (itr->first == 0)
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{
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LOG_ERROR("playerbots", "?! {}", itr->first);
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}
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spells.push_back(std::pair<uint32, std::string>(itr->first, out.str()));
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alreadySeenList += spellInfo->SpellName[0];
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alreadySeenList += ",";
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@@ -762,7 +762,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
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// return true;
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}
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bool MovementAction::MoveTo(Unit* target, float distance, MovementPriority priority)
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bool MovementAction::MoveTo(WorldObject* target, float distance, MovementPriority priority)
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{
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if (!IsMovingAllowed(target))
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return false;
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@@ -814,39 +814,25 @@ bool MovementAction::ReachCombatTo(Unit* target, float distance)
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float combatDistance = bot->GetCombatReach() + target->GetCombatReach();
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distance += combatDistance;
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if (target->HasUnitMovementFlag(MOVEMENTFLAG_FORWARD)) // target is moving forward, predict the position
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{
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float needToGo = bot->GetExactDist(target) - distance;
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float timeToGo = MoveDelay(abs(needToGo)) + sPlayerbotAIConfig->reactDelay / 1000.0f;
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float targetMoveDist = timeToGo * target->GetSpeed(MOVE_RUN);
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targetMoveDist = std::min(5.0f, targetMoveDist);
|
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tx += targetMoveDist * cos(target->GetOrientation());
|
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ty += targetMoveDist * sin(target->GetOrientation());
|
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if (!target->GetMap()->CheckCollisionAndGetValidCoords(target, target->GetPositionX(), target->GetPositionY(),
|
||||
target->GetPositionZ(), tx, ty, tz))
|
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{
|
||||
// disable prediction if position is invalid
|
||||
tx = target->GetPositionX();
|
||||
ty = target->GetPositionY();
|
||||
tz = target->GetPositionZ();
|
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}
|
||||
// Prediction may cause this, which makes ShortenPathUntilDist fail
|
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if (bot->GetExactDist(tx, ty, tz) <= distance)
|
||||
{
|
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tx = target->GetPositionX();
|
||||
ty = target->GetPositionY();
|
||||
tz = target->GetPositionZ();
|
||||
}
|
||||
}
|
||||
if (bot->GetExactDist(tx, ty, tz) <= distance)
|
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return false;
|
||||
|
||||
PathGenerator path(bot);
|
||||
path.CalculatePath(tx, ty, tz, false);
|
||||
PathType type = path.GetPathType();
|
||||
int typeOk = PATHFIND_NORMAL | PATHFIND_INCOMPLETE;
|
||||
if (!(type & typeOk))
|
||||
return false;
|
||||
path.ShortenPathUntilDist(G3D::Vector3(tx, ty, tz), distance);
|
||||
float shortenTo = distance;
|
||||
|
||||
// Avoid walking too far when moving towards each other
|
||||
if (bot->GetDistance(tx, ty, tz) >= 10.0f)
|
||||
shortenTo = std::max(distance, bot->GetDistance(tx, ty, tz) / 2);
|
||||
|
||||
if (bot->GetExactDist(tx, ty, tz) <= shortenTo)
|
||||
return false;
|
||||
|
||||
path.ShortenPathUntilDist(G3D::Vector3(tx, ty, tz), shortenTo);
|
||||
G3D::Vector3 endPos = path.GetPath().back();
|
||||
return MoveTo(target->GetMapId(), endPos.x, endPos.y, endPos.z, false, false, false, false,
|
||||
MovementPriority::MOVEMENT_COMBAT);
|
||||
@@ -874,7 +860,7 @@ float MovementAction::GetFollowAngle()
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool MovementAction::IsMovingAllowed(Unit* target)
|
||||
bool MovementAction::IsMovingAllowed(WorldObject* target)
|
||||
{
|
||||
if (!target)
|
||||
return false;
|
||||
@@ -1272,6 +1258,8 @@ bool MovementAction::ChaseTo(WorldObject* obj, float distance, float angle)
|
||||
|
||||
// bot->GetMotionMaster()->Clear();
|
||||
bot->GetMotionMaster()->MoveChase((Unit*)obj, distance);
|
||||
|
||||
// TODO shouldnt this use "last movement" value?
|
||||
WaitForReach(bot->GetExactDist2d(obj) - distance);
|
||||
return true;
|
||||
}
|
||||
@@ -1295,6 +1283,7 @@ float MovementAction::MoveDelay(float distance)
|
||||
return delay;
|
||||
}
|
||||
|
||||
// TODO should this be removed? (or modified to use "last movement" value?)
|
||||
void MovementAction::WaitForReach(float distance)
|
||||
{
|
||||
float delay = 1000.0f * MoveDelay(distance);
|
||||
@@ -1313,6 +1302,15 @@ void MovementAction::WaitForReach(float distance)
|
||||
botAI->SetNextCheckDelay((uint32)delay);
|
||||
}
|
||||
|
||||
// similiar to botAI->SetNextCheckDelay() but only stops movement
|
||||
void MovementAction::SetNextMovementDelay(float delayMillis)
|
||||
{
|
||||
AI_VALUE(LastMovement&, "last movement")
|
||||
.Set(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetOrientation(),
|
||||
delayMillis,
|
||||
MovementPriority::MOVEMENT_FORCED);
|
||||
}
|
||||
|
||||
bool MovementAction::Flee(Unit* target)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
@@ -1821,12 +1819,17 @@ bool AvoidAoeAction::AvoidAuraWithDynamicObj()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (sPlayerbotAIConfig->aoeAvoidSpellWhitelist.find(spellInfo->Id) != sPlayerbotAIConfig->aoeAvoidSpellWhitelist.end())
|
||||
return false;
|
||||
|
||||
DynamicObject* dynOwner = aura->GetDynobjOwner();
|
||||
if (!dynOwner || !dynOwner->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
float radius = dynOwner->GetRadius();
|
||||
if (!radius || radius > sPlayerbotAIConfig->maxAoeAvoidRadius)
|
||||
return false;
|
||||
if (bot->GetDistance(dynOwner) > radius)
|
||||
{
|
||||
return false;
|
||||
@@ -1840,7 +1843,7 @@ bool AvoidAoeAction::AvoidAuraWithDynamicObj()
|
||||
lastTellTimer = time(NULL);
|
||||
lastMoveTimer = getMSTime();
|
||||
std::ostringstream out;
|
||||
out << "I'm avoiding " << name.str() << "...";
|
||||
out << "I'm avoiding " << name.str() << " (" << spellInfo->Id << ")" << " Radius " << radius << " - [Aura]";
|
||||
bot->Say(out.str(), LANG_UNIVERSAL);
|
||||
}
|
||||
return true;
|
||||
@@ -1871,17 +1874,28 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// 0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn.
|
||||
if (goInfo->trap.type != 0)
|
||||
continue;
|
||||
|
||||
uint32 spellId = goInfo->trap.spellId;
|
||||
if (!spellId)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sPlayerbotAIConfig->aoeAvoidSpellWhitelist.find(spellId) != sPlayerbotAIConfig->aoeAvoidSpellWhitelist.end())
|
||||
continue;
|
||||
|
||||
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo || spellInfo->IsPositive())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
float radius = (float)goInfo->trap.diameter / 2;
|
||||
if (!radius || radius > sPlayerbotAIConfig->maxAoeAvoidRadius)
|
||||
continue;
|
||||
// for (int i = 0; i < MAX_SPELL_EFFECTS; i++) {
|
||||
// if (spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA) {
|
||||
// if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE) {
|
||||
@@ -1905,7 +1919,7 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
|
||||
lastTellTimer = time(NULL);
|
||||
lastMoveTimer = getMSTime();
|
||||
std::ostringstream out;
|
||||
out << "I'm avoiding " << name.str() << "...";
|
||||
out << "I'm avoiding " << name.str() << " (" << spellInfo->Id << ")" << " Radius " << radius << " - [Trap]";
|
||||
bot->Say(out.str(), LANG_UNIVERSAL);
|
||||
}
|
||||
return true;
|
||||
@@ -1948,6 +1962,8 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
|
||||
sSpellMgr->GetSpellInfo(spellInfo->Effects[aurEff->GetEffIndex()].TriggerSpell);
|
||||
if (!triggerSpellInfo)
|
||||
continue;
|
||||
if (sPlayerbotAIConfig->aoeAvoidSpellWhitelist.find(triggerSpellInfo->Id) != sPlayerbotAIConfig->aoeAvoidSpellWhitelist.end())
|
||||
return false;
|
||||
for (int j = 0; j < MAX_SPELL_EFFECTS; j++)
|
||||
{
|
||||
if (triggerSpellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
|
||||
@@ -1957,6 +1973,8 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!radius || radius > sPlayerbotAIConfig->maxAoeAvoidRadius)
|
||||
continue;
|
||||
std::ostringstream name;
|
||||
name << triggerSpellInfo->SpellName[LOCALE_enUS]; //<< "] (unit)";
|
||||
if (FleePosition(unit->GetPosition(), radius))
|
||||
@@ -1966,7 +1984,7 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
|
||||
lastTellTimer = time(NULL);
|
||||
lastMoveTimer = getMSTime();
|
||||
std::ostringstream out;
|
||||
out << "I'm avoiding " << name.str() << "...";
|
||||
out << "I'm avoiding " << name.str() << " (" << triggerSpellInfo->Id << ")" << " Radius " << radius << " - [Unit Trigger]";
|
||||
bot->Say(out.str(), LANG_UNIVERSAL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ protected:
|
||||
bool MoveToLOS(WorldObject* target, bool ranged = false);
|
||||
bool MoveTo(uint32 mapId, float x, float y, float z, bool idle = false, bool react = false,
|
||||
bool normal_only = false, bool exact_waypoint = false, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
|
||||
bool MoveTo(Unit* target, float distance = 0.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
|
||||
bool MoveTo(WorldObject* target, float distance = 0.0f, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
|
||||
bool MoveNear(WorldObject* target, float distance = sPlayerbotAIConfig->contactDistance, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
|
||||
float GetFollowAngle();
|
||||
bool Follow(Unit* target, float distance = sPlayerbotAIConfig->followDistance);
|
||||
@@ -39,7 +39,8 @@ protected:
|
||||
bool ReachCombatTo(Unit* target, float distance = 0.0f);
|
||||
float MoveDelay(float distance);
|
||||
void WaitForReach(float distance);
|
||||
bool IsMovingAllowed(Unit* target);
|
||||
void SetNextMovementDelay(float delayMillis);
|
||||
bool IsMovingAllowed(WorldObject* target);
|
||||
bool IsMovingAllowed(uint32 mapId, float x, float y, float z);
|
||||
bool IsDuplicateMove(uint32 mapId, float x, float y, float z);
|
||||
bool IsWaitingForLastMove(MovementPriority priority);
|
||||
|
||||
@@ -205,21 +205,20 @@ void ChatReplyAction::ChatReplyDo(Player* bot, uint32& type, uint32& guid1, uint
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable since ExtractAllItemIds bad performance
|
||||
// //toxic links
|
||||
// if (msg.starts_with(sPlayerbotAIConfig->toxicLinksPrefix)
|
||||
// && (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).size() > 0 || GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllQuestIds(msg).size() > 0))
|
||||
// {
|
||||
// HandleToxicLinksReply(bot, chatChannelSource, msg, name);
|
||||
// return;
|
||||
// }
|
||||
//toxic links
|
||||
if (msg.starts_with(sPlayerbotAIConfig->toxicLinksPrefix)
|
||||
&& (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).size() > 0 || GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllQuestIds(msg).size() > 0))
|
||||
{
|
||||
HandleToxicLinksReply(bot, chatChannelSource, msg, name);
|
||||
return;
|
||||
}
|
||||
|
||||
// //thunderfury
|
||||
// if (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).count(19019))
|
||||
// {
|
||||
// HandleThunderfuryReply(bot, chatChannelSource, msg, name);
|
||||
// return;
|
||||
// }
|
||||
//thunderfury
|
||||
if (GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg).count(19019))
|
||||
{
|
||||
HandleThunderfuryReply(bot, chatChannelSource, msg, name);
|
||||
return;
|
||||
}
|
||||
|
||||
auto messageRepy = GenerateReplyMessage(bot, msg, guid1, name);
|
||||
SendGeneralResponse(bot, chatChannelSource, messageRepy, name);
|
||||
@@ -245,6 +244,8 @@ bool ChatReplyAction::HandleThunderfuryReply(Player* bot, ChatChannelSource chat
|
||||
GET_PLAYERBOT_AI(bot)->SayToChannel(responseMessage, ChatChannelId::GENERAL);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 25));
|
||||
@@ -309,6 +310,8 @@ bool ChatReplyAction::HandleToxicLinksReply(Player* bot, ChatChannelSource chatC
|
||||
GET_PLAYERBOT_AI(bot)->SayToGuild(BOT_TEXT2("suggest_toxic_links", placeholders));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 60));
|
||||
@@ -317,8 +320,6 @@ bool ChatReplyAction::HandleToxicLinksReply(Player* bot, ChatChannelSource chatC
|
||||
}
|
||||
bool ChatReplyAction::HandleWTBItemsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name)
|
||||
{
|
||||
// Disable since ExtractAllItemIds bad performance
|
||||
return false;
|
||||
auto messageItemIds = GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllItemIds(msg);
|
||||
|
||||
if (messageItemIds.empty())
|
||||
@@ -404,6 +405,8 @@ bool ChatReplyAction::HandleWTBItemsReply(Player* bot, ChatChannelSource chatCha
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 60));
|
||||
}
|
||||
@@ -412,8 +415,6 @@ bool ChatReplyAction::HandleWTBItemsReply(Player* bot, ChatChannelSource chatCha
|
||||
}
|
||||
bool ChatReplyAction::HandleLFGQuestsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name)
|
||||
{
|
||||
// Disable since ExtractAllQuestIds bad performance
|
||||
return false;
|
||||
auto messageQuestIds = GET_PLAYERBOT_AI(bot)->GetChatHelper()->ExtractAllQuestIds(msg);
|
||||
|
||||
if (messageQuestIds.empty())
|
||||
@@ -490,6 +491,8 @@ bool ChatReplyAction::HandleLFGQuestsReply(Player* bot, ChatChannelSource chatCh
|
||||
GET_PLAYERBOT_AI(bot)->Whisper(responseMessage, name);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
GET_PLAYERBOT_AI(bot)->GetAiObjectContext()->GetValue<time_t>("last said", "chat")->Set(time(0) + urand(5, 25));
|
||||
}
|
||||
@@ -510,9 +513,11 @@ bool ChatReplyAction::SendGeneralResponse(Player* bot, ChatChannelSource chatCha
|
||||
}
|
||||
case ChatChannelSource::SRC_GENERAL:
|
||||
{
|
||||
//may reply to the same channel or whisper
|
||||
GET_PLAYERBOT_AI(bot)->SayToChannel(responseMessage, ChatChannelId::GENERAL);
|
||||
GET_PLAYERBOT_AI(bot)->Whisper(responseMessage, name);
|
||||
//may reply to the same channel 80% or whisper
|
||||
if (urand(0, 100) < 80)
|
||||
GET_PLAYERBOT_AI(bot)->SayToChannel(responseMessage, ChatChannelId::GENERAL);
|
||||
else
|
||||
GET_PLAYERBOT_AI(bot)->Whisper(responseMessage, name);
|
||||
break;
|
||||
}
|
||||
case ChatChannelSource::SRC_TRADE:
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "Object.h"
|
||||
#include "Playerbots.h"
|
||||
#include "QuestDef.h"
|
||||
#include "StatsWeightCalculator.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "BroadcastHelper.h"
|
||||
|
||||
@@ -176,8 +177,20 @@ void TalkToQuestGiverAction::RewardMultipleItem(Quest const* quest, Object* ques
|
||||
bestIds = BestRewards(quest);
|
||||
if (!bestIds.empty())
|
||||
{
|
||||
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[*bestIds.begin()]);
|
||||
bot->RewardQuest(quest, *bestIds.begin(), questGiver, true);
|
||||
StatsWeightCalculator calc(bot);
|
||||
uint32 best = 0;
|
||||
float bestScore = 0;
|
||||
for (uint32 id : bestIds)
|
||||
{
|
||||
float score = calc.CalculateItem(quest->RewardChoiceItemId[id]);
|
||||
if (score > bestScore)
|
||||
{
|
||||
bestScore = score;
|
||||
best = id;
|
||||
}
|
||||
}
|
||||
ItemTemplate const* item = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[best]);
|
||||
bot->RewardQuest(quest, best, questGiver, true);
|
||||
out << "Rewarded " << ChatHelper::FormatItem(item);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -130,10 +130,10 @@ bool TellAuraAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TellExpectedDpsAction::Execute(Event event)
|
||||
bool TellEstimatedDpsAction::Execute(Event event)
|
||||
{
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
botAI->TellMaster("Expected Group DPS: " + std::to_string(dps));
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
botAI->TellMaster("Estimated Group DPS: " + std::to_string(dps));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,10 +30,10 @@ public:
|
||||
virtual bool Execute(Event event);
|
||||
};
|
||||
|
||||
class TellExpectedDpsAction : public Action
|
||||
class TellEstimatedDpsAction : public Action
|
||||
{
|
||||
public:
|
||||
TellExpectedDpsAction(PlayerbotAI* ai) : Action(ai, "tell expected dps") {}
|
||||
TellEstimatedDpsAction(PlayerbotAI* ai) : Action(ai, "tell estimated dps") {}
|
||||
|
||||
virtual bool Execute(Event event);
|
||||
};
|
||||
|
||||
@@ -29,13 +29,14 @@ bool TellAttackersAction::Execute(Event event)
|
||||
botAI->TellMaster("--- Attackers ---");
|
||||
|
||||
GuidVector attackers = context->GetValue<GuidVector>("attackers")->Get();
|
||||
int32 count = 0;
|
||||
for (ObjectGuid const guid : attackers)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(guid);
|
||||
if (!unit || !unit->IsAlive())
|
||||
continue;
|
||||
|
||||
botAI->TellMaster(unit->GetName());
|
||||
botAI->TellMaster(std::to_string(++count) + std::string(".") + unit->GetName());
|
||||
}
|
||||
|
||||
botAI->TellMaster("--- Threat ---");
|
||||
|
||||
@@ -165,16 +165,10 @@ bool SummonAction::SummonUsingNpcs(Player* summoner, Player* player)
|
||||
|
||||
bool SummonAction::Teleport(Player* summoner, Player* player)
|
||||
{
|
||||
Player* master = GetMaster();
|
||||
// if (master->GetMap() && master->GetMap()->IsDungeon()) {
|
||||
// InstanceMap* map = master->GetMap()->ToInstanceMap();
|
||||
// if (map) {
|
||||
// if (map->CannotEnter(player, true) == Map::CANNOT_ENTER_MAX_PLAYERS) {
|
||||
// botAI->TellError("I can not enter this dungeon");
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// Player* master = GetMaster();
|
||||
if (!summoner)
|
||||
return false;
|
||||
|
||||
if (player->GetVehicle())
|
||||
{
|
||||
botAI->TellError("You cannot summon me while I'm on a vehicle");
|
||||
@@ -197,13 +191,13 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
|
||||
->botRepairWhenSummon) // .conf option to repair bot gear when summoned 0 = off, 1 = on
|
||||
bot->DurabilityRepairAll(false, 1.0f, false);
|
||||
|
||||
if (master->IsInCombat() && !sPlayerbotAIConfig->allowSummonInCombat)
|
||||
if (summoner->IsInCombat() && !sPlayerbotAIConfig->allowSummonInCombat)
|
||||
{
|
||||
botAI->TellError("You cannot summon me while you're in combat");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!master->IsAlive() && !sPlayerbotAIConfig->allowSummonWhenMasterIsDead)
|
||||
if (!summoner->IsAlive() && !sPlayerbotAIConfig->allowSummonWhenMasterIsDead)
|
||||
{
|
||||
botAI->TellError("You cannot summon me while you're dead");
|
||||
return false;
|
||||
@@ -218,7 +212,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
|
||||
|
||||
bool revive =
|
||||
sPlayerbotAIConfig->reviveBotWhenSummoned == 2 ||
|
||||
(sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat() && master->IsAlive());
|
||||
(sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !summoner->IsInCombat() && summoner->IsAlive());
|
||||
|
||||
if (bot->isDead() && revive)
|
||||
{
|
||||
|
||||
@@ -100,9 +100,12 @@ void BloodDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("lose aggro", NextAction::array(0, new NextAction("dark command", ACTION_HIGH + 3), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("low health", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 5),
|
||||
new NextAction("vampiric blood", ACTION_HIGH + 4),
|
||||
new TriggerNode("low health", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 4),
|
||||
new NextAction("death strike", ACTION_HIGH + 3), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("army of the dead", NextAction::array(0, new NextAction("army of the dead",
|
||||
// ACTION_HIGH + 6), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("critical health", NextAction::array(0, new NextAction("vampiric blood", ACTION_HIGH + 5), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
|
||||
}
|
||||
|
||||
@@ -165,7 +165,7 @@ public:
|
||||
class CastGhoulFrenzyAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastGhoulFrenzyAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "ghoul frenzy") {}
|
||||
CastGhoulFrenzyAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "ghoul frenzy", false, 5000) {}
|
||||
std::string const GetTargetName() override { return "pet target"; }
|
||||
};
|
||||
|
||||
@@ -242,7 +242,7 @@ class CastDeathAndDecayAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastDeathAndDecayAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "death and decay") {}
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
// ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
class CastHornOfWinterAction : public CastSpellAction
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "DKTriggers.h"
|
||||
#include "FrostDKStrategy.h"
|
||||
#include "GenericDKNonCombatStrategy.h"
|
||||
#include "GenericTriggers.h"
|
||||
#include "Playerbots.h"
|
||||
#include "PullStrategy.h"
|
||||
#include "UnholyDKStrategy.h"
|
||||
@@ -73,10 +74,14 @@ public:
|
||||
creators["plague strike"] = &DeathKnightTriggerFactoryInternal::plague_strike;
|
||||
creators["plague strike on attacker"] = &DeathKnightTriggerFactoryInternal::plague_strike_on_attacker;
|
||||
creators["icy touch"] = &DeathKnightTriggerFactoryInternal::icy_touch;
|
||||
creators["icy touch 8s"] = &DeathKnightTriggerFactoryInternal::icy_touch_8s;
|
||||
creators["dd cd and icy touch 8s"] = &DeathKnightTriggerFactoryInternal::dd_cd_and_icy_touch_8s;
|
||||
creators["death coil"] = &DeathKnightTriggerFactoryInternal::death_coil;
|
||||
creators["icy touch on attacker"] = &DeathKnightTriggerFactoryInternal::icy_touch_on_attacker;
|
||||
creators["improved icy talons"] = &DeathKnightTriggerFactoryInternal::improved_icy_talons;
|
||||
creators["plague strike"] = &DeathKnightTriggerFactoryInternal::plague_strike;
|
||||
creators["plague strike 8s"] = &DeathKnightTriggerFactoryInternal::plague_strike_8s;
|
||||
creators["dd cd and plague strike 8s"] = &DeathKnightTriggerFactoryInternal::dd_cd_and_plague_strike_8s;
|
||||
creators["horn of winter"] = &DeathKnightTriggerFactoryInternal::horn_of_winter;
|
||||
creators["mind freeze"] = &DeathKnightTriggerFactoryInternal::mind_freeze;
|
||||
creators["mind freeze on enemy healer"] = &DeathKnightTriggerFactoryInternal::mind_freeze_on_enemy_healer;
|
||||
@@ -87,8 +92,11 @@ public:
|
||||
creators["chains of ice"] = &DeathKnightTriggerFactoryInternal::chains_of_ice;
|
||||
creators["unbreakable armor"] = &DeathKnightTriggerFactoryInternal::unbreakable_armor;
|
||||
creators["high blood rune"] = &DeathKnightTriggerFactoryInternal::high_blood_rune;
|
||||
creators["high frost rune"] = &DeathKnightTriggerFactoryInternal::high_frost_rune;
|
||||
creators["high unholy rune"] = &DeathKnightTriggerFactoryInternal::high_unholy_rune;
|
||||
creators["freezing fog"] = &DeathKnightTriggerFactoryInternal::freezing_fog;
|
||||
creators["no desolation"] = &DeathKnightTriggerFactoryInternal::no_desolation;
|
||||
creators["dd cd and no desolation"] = &DeathKnightTriggerFactoryInternal::dd_cd_and_no_desolation;
|
||||
creators["death and decay cooldown"] = &DeathKnightTriggerFactoryInternal::death_and_decay_cooldown;
|
||||
creators["army of the dead"] = &DeathKnightTriggerFactoryInternal::army_of_the_dead;
|
||||
}
|
||||
@@ -98,11 +106,15 @@ private:
|
||||
static Trigger* pestilence_glyph(PlayerbotAI* botAI) { return new PestilenceGlyphTrigger(botAI); }
|
||||
static Trigger* blood_strike(PlayerbotAI* botAI) { return new BloodStrikeTrigger(botAI); }
|
||||
static Trigger* plague_strike(PlayerbotAI* botAI) { return new PlagueStrikeDebuffTrigger(botAI); }
|
||||
static Trigger* plague_strike_8s(PlayerbotAI* botAI) { return new PlagueStrike8sDebuffTrigger(botAI); }
|
||||
static Trigger* dd_cd_and_plague_strike_8s(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "plague strike 8s"); }
|
||||
static Trigger* plague_strike_on_attacker(PlayerbotAI* botAI)
|
||||
{
|
||||
return new PlagueStrikeDebuffOnAttackerTrigger(botAI);
|
||||
}
|
||||
static Trigger* icy_touch(PlayerbotAI* botAI) { return new IcyTouchDebuffTrigger(botAI); }
|
||||
static Trigger* icy_touch_8s(PlayerbotAI* botAI) { return new IcyTouch8sDebuffTrigger(botAI); }
|
||||
static Trigger* dd_cd_and_icy_touch_8s(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "icy touch 8s"); }
|
||||
static Trigger* death_coil(PlayerbotAI* botAI) { return new DeathCoilTrigger(botAI); }
|
||||
static Trigger* icy_touch_on_attacker(PlayerbotAI* botAI) { return new IcyTouchDebuffOnAttackerTrigger(botAI); }
|
||||
static Trigger* improved_icy_talons(PlayerbotAI* botAI) { return new ImprovedIcyTalonsTrigger(botAI); }
|
||||
@@ -122,8 +134,11 @@ private:
|
||||
static Trigger* chains_of_ice(PlayerbotAI* botAI) { return new ChainsOfIceSnareTrigger(botAI); }
|
||||
static Trigger* unbreakable_armor(PlayerbotAI* botAI) { return new UnbreakableArmorTrigger(botAI); }
|
||||
static Trigger* high_blood_rune(PlayerbotAI* botAI) { return new HighBloodRuneTrigger(botAI); }
|
||||
static Trigger* high_frost_rune(PlayerbotAI* botAI) { return new HighFrostRuneTrigger(botAI); }
|
||||
static Trigger* high_unholy_rune(PlayerbotAI* botAI) { return new HighUnholyRuneTrigger(botAI); }
|
||||
static Trigger* freezing_fog(PlayerbotAI* botAI) { return new FreezingFogTrigger(botAI); }
|
||||
static Trigger* no_desolation(PlayerbotAI* botAI) { return new DesolationTrigger(botAI); }
|
||||
static Trigger* dd_cd_and_no_desolation(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "death and decay cooldown", "no desolation"); }
|
||||
static Trigger* death_and_decay_cooldown(PlayerbotAI* botAI) { return new DeathAndDecayCooldownTrigger(botAI); }
|
||||
static Trigger* army_of_the_dead(PlayerbotAI* botAI) { return new ArmyOfTheDeadTrigger(botAI); }
|
||||
};
|
||||
|
||||
@@ -39,14 +39,21 @@ bool PestilenceGlyphTrigger::IsActive()
|
||||
|
||||
bool HighBloodRuneTrigger::IsActive()
|
||||
{
|
||||
// bot->Say(std::to_string(bot->GetBaseRune(0)) + "_" + std::to_string(bot->GetRuneCooldown(0)) + " " +
|
||||
// std::to_string(bot->GetBaseRune(1)) + "_" + std::to_string(bot->GetRuneCooldown(1)), LANG_UNIVERSAL);
|
||||
return !bot->GetRuneCooldown(0) && !bot->GetRuneCooldown(1);
|
||||
}
|
||||
|
||||
bool HighFrostRuneTrigger::IsActive()
|
||||
{
|
||||
return !bot->GetRuneCooldown(2) && !bot->GetRuneCooldown(3);
|
||||
}
|
||||
|
||||
bool HighUnholyRuneTrigger::IsActive()
|
||||
{
|
||||
return !bot->GetRuneCooldown(4) && !bot->GetRuneCooldown(5);
|
||||
}
|
||||
bool DesolationTrigger::IsActive()
|
||||
{
|
||||
return bot->HasAura(66817) && !botAI->HasAura("desolation", GetTarget(), false, true, -1, true);
|
||||
return bot->HasAura(66817) && BuffTrigger::IsActive();
|
||||
}
|
||||
|
||||
bool DeathAndDecayCooldownTrigger::IsActive()
|
||||
@@ -54,6 +61,6 @@ bool DeathAndDecayCooldownTrigger::IsActive()
|
||||
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
|
||||
if (!spellId)
|
||||
return true;
|
||||
|
||||
return bot->HasSpellCooldown(spellId);
|
||||
|
||||
return bot->GetSpellCooldownDelay(spellId) >= 3000;
|
||||
}
|
||||
@@ -17,14 +17,26 @@ BUFF_TRIGGER(ImprovedIcyTalonsTrigger, "improved icy talons");
|
||||
class PlagueStrikeDebuffTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
PlagueStrikeDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood plague", true, .0f) {}
|
||||
PlagueStrikeDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood plague", 1, true, .0f) {}
|
||||
};
|
||||
|
||||
class PlagueStrike8sDebuffTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
PlagueStrike8sDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood plague", 1, true, .0f, 3000) {}
|
||||
};
|
||||
|
||||
// DEBUFF_CHECKISOWNER_TRIGGER(IcyTouchDebuffTrigger, "frost fever");
|
||||
class IcyTouchDebuffTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
IcyTouchDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost fever", true, .0f) {}
|
||||
IcyTouchDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost fever", 1, true, .0f) {}
|
||||
};
|
||||
|
||||
class IcyTouch8sDebuffTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
IcyTouch8sDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost fever", 1, true, .0f, 3000) {}
|
||||
};
|
||||
|
||||
BUFF_TRIGGER(UnbreakableArmorTrigger, "unbreakable armor");
|
||||
@@ -139,6 +151,20 @@ public:
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class HighFrostRuneTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
HighFrostRuneTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high frost rune") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class HighUnholyRuneTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
HighUnholyRuneTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high unholy rune") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class FreezingFogTrigger : public HasAuraTrigger
|
||||
{
|
||||
public:
|
||||
@@ -148,7 +174,7 @@ public:
|
||||
class DesolationTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
DesolationTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "desolation") {}
|
||||
DesolationTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "desolation", 1, false, true, 10000) {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
// creators["icebound fortitude"] = &icebound_fortitude;
|
||||
// creators["mind freeze"] = &mind_freeze;
|
||||
// creators["hungering cold"] = &hungering_cold;
|
||||
// creators["unbreakable armor"] = &unbreakable_armor;
|
||||
creators["unbreakable armor"] = &unbreakable_armor;
|
||||
// creators["improved icy talons"] = &improved_icy_talons;
|
||||
}
|
||||
|
||||
@@ -70,6 +70,13 @@ private:
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* unbreakable_armor([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("unbreakable armor",
|
||||
/*P*/ NextAction::array(0, new NextAction("blood tap"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
FrostDKStrategy::FrostDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
|
||||
@@ -80,24 +87,32 @@ FrostDKStrategy::FrostDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
|
||||
NextAction** FrostDKStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(
|
||||
0, new NextAction("obliterate", ACTION_DEFAULT + 0.5f), new NextAction("frost strike", ACTION_DEFAULT + 0.4f),
|
||||
// new NextAction("death strike", ACTION_NORMAL + 3),
|
||||
new NextAction("empower rune weapon", ACTION_DEFAULT + 0.2f),
|
||||
0, new NextAction("obliterate", ACTION_DEFAULT + 0.7f),
|
||||
new NextAction("frost strike", ACTION_DEFAULT + 0.4f),
|
||||
new NextAction("empower rune weapon", ACTION_DEFAULT + 0.3f),
|
||||
new NextAction("horn of winter", ACTION_DEFAULT + 0.1f), new NextAction("melee", ACTION_DEFAULT), NULL);
|
||||
}
|
||||
|
||||
void FrostDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericDKStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"unbreakable armor", NextAction::array(0, new NextAction("unbreakable armor", ACTION_DEFAULT + 0.6f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"freezing fog", NextAction::array(0, new NextAction("howling blast", ACTION_DEFAULT + 0.5f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_DEFAULT + 0.2f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"unbreakable armor", NextAction::array(0, new NextAction("unbreakable armor", ACTION_NORMAL + 4), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"freezing fog", NextAction::array(0, new NextAction("howling blast", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("empower rune weapon", NextAction::array(0, new NextAction("empower rune
|
||||
// weapon", ACTION_NORMAL + 4), nullptr)));
|
||||
}
|
||||
|
||||
@@ -135,7 +135,7 @@ private:
|
||||
{
|
||||
return new ActionNode("death and decay",
|
||||
/*P*/ nullptr,
|
||||
/*A*/ NextAction::array(0, new NextAction("blood tap"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
@@ -176,33 +176,14 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("mind freeze on enemy healer",
|
||||
NextAction::array(0, new NextAction("mind freeze on enemy healer", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_NORMAL + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"horn of winter", NextAction::array(0, new NextAction("horn of winter", ACTION_NORMAL + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee",
|
||||
// ACTION_NORMAL + 8), nullptr)));
|
||||
triggers.push_back(new TriggerNode("critical health",
|
||||
NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("low health", NextAction::array(0, new NextAction("icebound fortitude", ACTION_HIGH + 5),
|
||||
new NextAction("rune tap", ACTION_HIGH + 4), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium health",
|
||||
NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4),
|
||||
new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("icy touch on attacker",
|
||||
NextAction::array(0, new NextAction("icy touch on attacker", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("plague strike on attacker",
|
||||
NextAction::array(0, new NextAction("plague strike on attacker", ACTION_HIGH + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("high aoe",
|
||||
// NextAction::array(0,
|
||||
// new NextAction("death and decay", ACTION_NORMAL + 5),
|
||||
// new NextAction("pestilence", ACTION_NORMAL + 4),
|
||||
// new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("death and decay", ACTION_HIGH + 9),
|
||||
new NextAction("pestilence", ACTION_NORMAL + 4),
|
||||
|
||||
@@ -26,7 +26,7 @@ public:
|
||||
// creators["summon gargoyle"] = &army of the dead;
|
||||
// creators["anti magic shell"] = &anti_magic_shell;
|
||||
// creators["anti magic zone"] = &anti_magic_zone;
|
||||
// creators["ghoul frenzy"] = &ghoul_frenzy;
|
||||
creators["ghoul frenzy"] = &ghoul_frenzy;
|
||||
creators["corpse explosion"] = &corpse_explosion;
|
||||
creators["icy touch"] = &icy_touch;
|
||||
}
|
||||
@@ -35,15 +35,21 @@ private:
|
||||
static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("death strike",
|
||||
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* ghoul_frenzy([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("ghoul frenzy",
|
||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("corpse explosion",
|
||||
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
@@ -51,14 +57,14 @@ private:
|
||||
static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("scourge strike",
|
||||
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("icy touch",
|
||||
/*P*/ NextAction::array(0, new NextAction("unholy presence"), nullptr),
|
||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
@@ -72,29 +78,57 @@ UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI
|
||||
NextAction** UnholyDKStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(
|
||||
0, new NextAction("death and decay", ACTION_DEFAULT + 0.5f),
|
||||
new NextAction("horn of winter", ACTION_DEFAULT + 0.4f),
|
||||
new NextAction("summon gargoyle", ACTION_DEFAULT + 0.3f), new NextAction("death coil", ACTION_DEFAULT + 0.2f),
|
||||
new NextAction("scourge strike", ACTION_NORMAL + 0.1f), new NextAction("melee", ACTION_DEFAULT), nullptr);
|
||||
0, new NextAction("death and decay", ACTION_HIGH + 5),
|
||||
new NextAction("summon gargoyle", ACTION_DEFAULT + 0.4f),
|
||||
new NextAction("empower rune weapon", ACTION_DEFAULT + 0.3f),
|
||||
new NextAction("horn of winter", ACTION_DEFAULT + 0.2f),
|
||||
new NextAction("death coil", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("melee", ACTION_DEFAULT), nullptr);
|
||||
}
|
||||
|
||||
void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericDKStrategy::InitTriggers(triggers);
|
||||
triggers.push_back(new TriggerNode(
|
||||
"death and decay cooldown", NextAction::array(0,
|
||||
new NextAction("ghoul frenzy", ACTION_DEFAULT + 0.9f),
|
||||
new NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
|
||||
new NextAction("blood boil", ACTION_DEFAULT + 0.7f),
|
||||
new NextAction("icy touch", ACTION_DEFAULT + 0.6f),
|
||||
new NextAction("plague strike", ACTION_DEFAULT + 0.5f),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("dd cd and no desolation",
|
||||
NextAction::array(0, new NextAction("blood strike", ACTION_DEFAULT + 0.75f), nullptr)));
|
||||
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high frost rune", NextAction::array(0,
|
||||
new NextAction("icy touch", ACTION_NORMAL + 3), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high unholy rune", NextAction::array(0,
|
||||
new NextAction("plague strike", ACTION_NORMAL + 2), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("dd cd and plague strike 8s", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("dd cd and icy touch 8s", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
|
||||
// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction(, ACTION_NORMAL + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
|
||||
triggers.push_back(new TriggerNode("critical health",
|
||||
NextAction::array(0, new NextAction("death pact", ACTION_HIGH + 5), nullptr)));
|
||||
triggers.push_back(new TriggerNode("no desolation",
|
||||
NextAction::array(0, new NextAction("blood strike", ACTION_HIGH + 4), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"death and decay cooldown", NextAction::array(0, new NextAction("ghoul frenzy", ACTION_NORMAL + 5.0f),
|
||||
new NextAction("scourge strike", ACTION_NORMAL + 4.0f),
|
||||
new NextAction("blood boil", ACTION_NORMAL + 3.0f),
|
||||
new NextAction("icy touch", ACTION_NORMAL + 2.0f),
|
||||
new NextAction("plague strike", ACTION_NORMAL + 1.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_HIGH + 1), nullptr)));
|
||||
}
|
||||
|
||||
void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
|
||||
@@ -70,7 +70,7 @@ private:
|
||||
{
|
||||
return new ActionNode("mangle (cat)",
|
||||
/*P*/ nullptr,
|
||||
/*A*/ NextAction::array(0, new NextAction("claw"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
@@ -122,38 +122,58 @@ CatDpsDruidStrategy::CatDpsDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrateg
|
||||
|
||||
NextAction** CatDpsDruidStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.1f), nullptr);
|
||||
return NextAction::array(0, new NextAction("tiger's fury", ACTION_DEFAULT + 0.1f), nullptr);
|
||||
}
|
||||
|
||||
void CatDpsDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
FeralDruidStrategy::InitTriggers(triggers);
|
||||
|
||||
// Default priority
|
||||
triggers.push_back(new TriggerNode("almost full energy available",
|
||||
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("combo points not full",
|
||||
NextAction::array(0, new NextAction("shred", ACTION_DEFAULT + 0.4f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("almost full energy available",
|
||||
NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("combo points not full and high energy",
|
||||
NextAction::array(0, new NextAction("mangle (cat)", ACTION_DEFAULT + 0.3f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("almost full energy available",
|
||||
NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.2f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("combo points not full and high energy",
|
||||
NextAction::array(0, new NextAction("claw", ACTION_DEFAULT + 0.2f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 2), nullptr)));
|
||||
new TriggerNode("faerie fire (feral)",
|
||||
NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.0f), nullptr)));
|
||||
|
||||
// Main spell
|
||||
triggers.push_back(
|
||||
new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_NORMAL + 5), nullptr)));
|
||||
new TriggerNode("cat form", NextAction::array(0, new NextAction("cat form", ACTION_HIGH + 8), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("savage roar", NextAction::array(0, new NextAction("savage roar", ACTION_HIGH + 7), nullptr)));
|
||||
triggers.push_back(new TriggerNode("combo points available",
|
||||
NextAction::array(0, new NextAction("rip", ACTION_HIGH + 6), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"combo points available", NextAction::array(0, new NextAction("ferocious bite", ACTION_NORMAL + 9), nullptr)));
|
||||
"ferocious bite time", NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 5), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_EMERGENCY + 1), nullptr)));
|
||||
new TriggerNode("target with combo points almost dead",
|
||||
NextAction::array(0, new NextAction("ferocious bite", ACTION_HIGH + 4), nullptr)));
|
||||
triggers.push_back(new TriggerNode("mangle (cat)",
|
||||
NextAction::array(0, new NextAction("mangle (cat)", ACTION_HIGH + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode("rake", NextAction::array(0, new NextAction("rake", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium threat", NextAction::array(0, new NextAction("cower", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
// AOE
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"faerie fire (feral)", NextAction::array(0, new NextAction("faerie fire (feral)", ACTION_HIGH), nullptr)));
|
||||
"light aoe", NextAction::array(0, new NextAction("rake on attacker", ACTION_HIGH + 2), nullptr)));
|
||||
// Reach target
|
||||
triggers.push_back(new TriggerNode(
|
||||
"tiger's fury", NextAction::array(0, new NextAction("tiger's fury", ACTION_EMERGENCY + 1), nullptr)));
|
||||
"enemy out of melee", NextAction::array(0, new NextAction("feral charge - cat", ACTION_HIGH + 9), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("behind target", NextAction::array(0, new NextAction("pounce", ACTION_HIGH + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("player has no flag", NextAction::array(0, new NextAction("prowl",
|
||||
// ACTION_HIGH), nullptr))); triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new
|
||||
// NextAction("prowl", ACTION_INTERRUPT + 1), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("player has flag", NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy flagcarrier near",
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY), nullptr)));
|
||||
new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("dash", ACTION_HIGH + 8), nullptr)));
|
||||
}
|
||||
|
||||
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("swipe (cat)", ACTION_HIGH + 2), nullptr)));
|
||||
}
|
||||
void CatAoeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}
|
||||
|
||||
@@ -83,6 +83,8 @@ public:
|
||||
creators["moonfire"] = &DruidTriggerFactoryInternal::moonfire;
|
||||
creators["nature's grasp"] = &DruidTriggerFactoryInternal::natures_grasp;
|
||||
creators["tiger's fury"] = &DruidTriggerFactoryInternal::tigers_fury;
|
||||
creators["berserk"] = &DruidTriggerFactoryInternal::berserk;
|
||||
creators["savage roar"] = &DruidTriggerFactoryInternal::savage_roar;
|
||||
creators["rake"] = &DruidTriggerFactoryInternal::rake;
|
||||
creators["mark of the wild"] = &DruidTriggerFactoryInternal::mark_of_the_wild;
|
||||
creators["mark of the wild on party"] = &DruidTriggerFactoryInternal::mark_of_the_wild_on_party;
|
||||
@@ -101,6 +103,8 @@ public:
|
||||
creators["party member remove curse"] = &DruidTriggerFactoryInternal::party_member_remove_curse;
|
||||
creators["eclipse (solar) cooldown"] = &DruidTriggerFactoryInternal::eclipse_solar_cooldown;
|
||||
creators["eclipse (lunar) cooldown"] = &DruidTriggerFactoryInternal::eclipse_lunar_cooldown;
|
||||
creators["mangle (cat)"] = &DruidTriggerFactoryInternal::mangle_cat;
|
||||
creators["ferocious bite time"] = &DruidTriggerFactoryInternal::ferocious_bite_time;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -117,6 +121,8 @@ private:
|
||||
static Trigger* faerie_fire(PlayerbotAI* botAI) { return new FaerieFireTrigger(botAI); }
|
||||
static Trigger* natures_grasp(PlayerbotAI* botAI) { return new NaturesGraspTrigger(botAI); }
|
||||
static Trigger* tigers_fury(PlayerbotAI* botAI) { return new TigersFuryTrigger(botAI); }
|
||||
static Trigger* berserk(PlayerbotAI* botAI) { return new BerserkTrigger(botAI); }
|
||||
static Trigger* savage_roar(PlayerbotAI* botAI) { return new SavageRoarTrigger(botAI); }
|
||||
static Trigger* rake(PlayerbotAI* botAI) { return new RakeTrigger(botAI); }
|
||||
static Trigger* mark_of_the_wild(PlayerbotAI* botAI) { return new MarkOfTheWildTrigger(botAI); }
|
||||
static Trigger* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new MarkOfTheWildOnPartyTrigger(botAI); }
|
||||
@@ -133,6 +139,8 @@ private:
|
||||
static Trigger* party_member_remove_curse(PlayerbotAI* ai) { return new DruidPartyMemberRemoveCurseTrigger(ai); }
|
||||
static Trigger* eclipse_solar_cooldown(PlayerbotAI* ai) { return new EclipseSolarCooldownTrigger(ai); }
|
||||
static Trigger* eclipse_lunar_cooldown(PlayerbotAI* ai) { return new EclipseLunarCooldownTrigger(ai); }
|
||||
static Trigger* mangle_cat(PlayerbotAI* ai) { return new MangleCatTrigger(ai); }
|
||||
static Trigger* ferocious_bite_time(PlayerbotAI* ai) { return new FerociousBiteTimeTrigger(ai); }
|
||||
};
|
||||
|
||||
class DruidAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
@@ -174,6 +182,7 @@ public:
|
||||
creators["mangle (cat)"] = &DruidAiObjectContextInternal::mangle_cat;
|
||||
creators["swipe (cat)"] = &DruidAiObjectContextInternal::swipe_cat;
|
||||
creators["rake"] = &DruidAiObjectContextInternal::rake;
|
||||
creators["rake on attacker"] = &DruidAiObjectContextInternal::rake_on_attacker;
|
||||
creators["ferocious bite"] = &DruidAiObjectContextInternal::ferocious_bite;
|
||||
creators["rip"] = &DruidAiObjectContextInternal::rip;
|
||||
creators["cower"] = &DruidAiObjectContextInternal::cower;
|
||||
@@ -188,6 +197,7 @@ public:
|
||||
creators["abolish poison on party"] = &DruidAiObjectContextInternal::abolish_poison_on_party;
|
||||
creators["berserk"] = &DruidAiObjectContextInternal::berserk;
|
||||
creators["tiger's fury"] = &DruidAiObjectContextInternal::tigers_fury;
|
||||
creators["savage roar"] = &DruidAiObjectContextInternal::savage_roar;
|
||||
creators["mark of the wild"] = &DruidAiObjectContextInternal::mark_of_the_wild;
|
||||
creators["mark of the wild on party"] = &DruidAiObjectContextInternal::mark_of_the_wild_on_party;
|
||||
creators["regrowth"] = &DruidAiObjectContextInternal::regrowth;
|
||||
@@ -257,6 +267,7 @@ private:
|
||||
static Action* mangle_cat(PlayerbotAI* botAI) { return new CastMangleCatAction(botAI); }
|
||||
static Action* swipe_cat(PlayerbotAI* botAI) { return new CastSwipeCatAction(botAI); }
|
||||
static Action* rake(PlayerbotAI* botAI) { return new CastRakeAction(botAI); }
|
||||
static Action* rake_on_attacker(PlayerbotAI* botAI) { return new CastRakeOnMeleeAttackersAction(botAI); }
|
||||
static Action* ferocious_bite(PlayerbotAI* botAI) { return new CastFerociousBiteAction(botAI); }
|
||||
static Action* rip(PlayerbotAI* botAI) { return new CastRipAction(botAI); }
|
||||
static Action* cower(PlayerbotAI* botAI) { return new CastCowerAction(botAI); }
|
||||
@@ -271,6 +282,7 @@ private:
|
||||
static Action* abolish_poison_on_party(PlayerbotAI* botAI) { return new CastAbolishPoisonOnPartyAction(botAI); }
|
||||
static Action* berserk(PlayerbotAI* botAI) { return new CastBerserkAction(botAI); }
|
||||
static Action* tigers_fury(PlayerbotAI* botAI) { return new CastTigersFuryAction(botAI); }
|
||||
static Action* savage_roar(PlayerbotAI* botAI) { return new CastSavageRoarAction(botAI); }
|
||||
static Action* mark_of_the_wild(PlayerbotAI* botAI) { return new CastMarkOfTheWildAction(botAI); }
|
||||
static Action* mark_of_the_wild_on_party(PlayerbotAI* botAI) { return new CastMarkOfTheWildOnPartyAction(botAI); }
|
||||
static Action* regrowth(PlayerbotAI* botAI) { return new CastRegrowthAction(botAI); }
|
||||
|
||||
1
src/strategy/druid/DruidCatActions.cpp
Normal file
1
src/strategy/druid/DruidCatActions.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include "DruidCatActions.h"
|
||||
@@ -35,10 +35,23 @@ public:
|
||||
CastTigersFuryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "tiger's fury") {}
|
||||
};
|
||||
|
||||
class CastSavageRoarAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastSavageRoarAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "savage roar") {}
|
||||
std::string const GetTargetName() override { return "current target"; }
|
||||
};
|
||||
|
||||
class CastRakeAction : public CastDebuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake") {}
|
||||
CastRakeAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "rake", true, 6.0f) {}
|
||||
};
|
||||
|
||||
class CastRakeOnMeleeAttackersAction : public CastDebuffSpellOnMeleeAttackerAction
|
||||
{
|
||||
public:
|
||||
CastRakeOnMeleeAttackersAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "rake", true, 6.0f) {}
|
||||
};
|
||||
|
||||
class CastClawAction : public CastMeleeSpellAction
|
||||
@@ -65,10 +78,10 @@ public:
|
||||
CastFerociousBiteAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "ferocious bite") {}
|
||||
};
|
||||
|
||||
class CastRipAction : public CastMeleeSpellAction
|
||||
class CastRipAction : public CastMeleeDebuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastRipAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "rip") {}
|
||||
CastRipAction(PlayerbotAI* botAI) : CastMeleeDebuffSpellAction(botAI, "rip", true, 12.0f) {}
|
||||
};
|
||||
|
||||
class CastShredAction : public CastMeleeSpellAction
|
||||
|
||||
@@ -22,8 +22,6 @@ bool ThornsOnPartyTrigger::IsActive()
|
||||
return BuffOnPartyTrigger::IsActive() && !botAI->HasAura("thorns", GetTarget());
|
||||
}
|
||||
|
||||
bool MoonfireTrigger::IsActive() { return DebuffTrigger::IsActive() && !GetTarget()->HasUnitState(UNIT_STATE_ROOT); }
|
||||
|
||||
bool EntanglingRootsKiteTrigger::IsActive()
|
||||
{
|
||||
return DebuffTrigger::IsActive() && AI_VALUE(uint8, "attacker count") < 3 && !GetTarget()->GetPower(POWER_MANA);
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
#include "CureTriggers.h"
|
||||
#include "GenericTriggers.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
@@ -73,8 +75,6 @@ class MoonfireTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
MoonfireTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "moonfire", 1, true) {}
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class FaerieFireTrigger : public DebuffTrigger
|
||||
@@ -95,10 +95,22 @@ public:
|
||||
BashInterruptSpellTrigger(PlayerbotAI* botAI) : InterruptSpellTrigger(botAI, "bash") {}
|
||||
};
|
||||
|
||||
class TigersFuryTrigger : public BoostTrigger
|
||||
class TigersFuryTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
TigersFuryTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "tiger's fury") {}
|
||||
TigersFuryTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "tiger's fury") {}
|
||||
};
|
||||
|
||||
class BerserkTrigger : public BoostTrigger
|
||||
{
|
||||
public:
|
||||
BerserkTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "berserk") {}
|
||||
};
|
||||
|
||||
class SavageRoarTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
SavageRoarTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "savage roar") {}
|
||||
};
|
||||
|
||||
class NaturesGraspTrigger : public BoostTrigger
|
||||
@@ -212,4 +224,43 @@ public:
|
||||
bool IsActive() override { return bot->HasSpellCooldown(48518); }
|
||||
};
|
||||
|
||||
class MangleCatTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
MangleCatTrigger(PlayerbotAI* ai) : DebuffTrigger(ai, "mangle (cat)", 1, false, 0.0f) {}
|
||||
bool IsActive() override
|
||||
{
|
||||
return DebuffTrigger::IsActive() && !botAI->HasAura("mangle (bear)", GetTarget(), false, false, -1, true)
|
||||
&& !botAI->HasAura("trauma", GetTarget(), false, false, -1, true);
|
||||
}
|
||||
};
|
||||
|
||||
class FerociousBiteTimeTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
FerociousBiteTimeTrigger(PlayerbotAI* ai) : Trigger(ai, "ferocious bite time") {}
|
||||
bool IsActive() override
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
return false;
|
||||
|
||||
uint8 cp = AI_VALUE2(uint8, "combo", "current target");
|
||||
if (cp < 5)
|
||||
return false;
|
||||
|
||||
Aura* roar = botAI->GetAura("savage roar", bot);
|
||||
bool roarCheck = !roar || roar->GetDuration() > 10000;
|
||||
if (!roarCheck)
|
||||
return false;
|
||||
|
||||
Aura* rip = botAI->GetAura("rip", target, true);
|
||||
bool ripCheck = !rip || rip->GetDuration() > 10000;
|
||||
if (!ripCheck)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -112,4 +112,6 @@ void FeralDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy flagcarrier near",
|
||||
NextAction::array(0, new NextAction("dash", ACTION_EMERGENCY + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("berserk", NextAction::array(0, new NextAction("berserk", ACTION_HIGH + 6), nullptr)));
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ float CastTimeMultiplier::GetValue(Action* action)
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "expected group dps")))
|
||||
if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "estimated group dps")))
|
||||
{
|
||||
return 0.1f;
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
|
||||
triggers.push_back(
|
||||
new TriggerNode("bwl", NextAction::array(0, new NextAction("bwl chat shortcut", relevance), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("dps", NextAction::array(0, new NextAction("tell expected dps", relevance), NULL)));
|
||||
new TriggerNode("dps", NextAction::array(0, new NextAction("tell estimated dps", relevance), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("disperse", NextAction::array(0, new NextAction("disperse set", relevance), NULL)));
|
||||
}
|
||||
|
||||
@@ -5,12 +5,19 @@
|
||||
|
||||
#include "UseFoodStrategy.h"
|
||||
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
void UseFoodStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
Strategy::InitTriggers(triggers);
|
||||
if (sPlayerbotAIConfig->freeFood)
|
||||
triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("food", 3.0f), nullptr)));
|
||||
else
|
||||
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("food", 3.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("food", 3.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr)));
|
||||
if (sPlayerbotAIConfig->freeFood)
|
||||
triggers.push_back(new TriggerNode("high mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr)));
|
||||
else
|
||||
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("drink", 3.0f), nullptr)));
|
||||
}
|
||||
|
||||
@@ -41,12 +41,13 @@ DpsHunterStrategy::DpsHunterStrategy(PlayerbotAI* botAI) : GenericHunterStrategy
|
||||
NextAction** DpsHunterStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(
|
||||
0, new NextAction("kill shot", ACTION_DEFAULT + 0.6f), new NextAction("chimera shot", ACTION_DEFAULT + 0.5f),
|
||||
new NextAction("explosive shot", ACTION_DEFAULT + 0.4f), new NextAction("aimed shot", ACTION_DEFAULT + 0.3f),
|
||||
/*new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),*/ new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
|
||||
0, new NextAction("kill shot", ACTION_DEFAULT + 0.8f), new NextAction("chimera shot", ACTION_DEFAULT + 0.7f),
|
||||
new NextAction("explosive shot", ACTION_DEFAULT + 0.6f), new NextAction("aimed shot", ACTION_DEFAULT + 0.5f),
|
||||
new NextAction("silencing shot", ACTION_DEFAULT + 0.4f),
|
||||
new NextAction("kill command", ACTION_DEFAULT + 0.3f),
|
||||
// new NextAction("arcane shot", ACTION_DEFAULT + 0.2f),
|
||||
new NextAction("steady shot", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("auto shot", ACTION_DEFAULT), nullptr);
|
||||
// return NextAction::array(0, new NextAction("explosive shot", 11.0f), new NextAction("auto shot", 10.0f), new
|
||||
// NextAction("auto attack", 9.0f), nullptr);
|
||||
}
|
||||
|
||||
void DpsHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
|
||||
@@ -95,7 +95,7 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(new TriggerNode("enemy too close for auto shot",
|
||||
NextAction::array(0, new NextAction("flee", ACTION_MOVE + 9), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("misdirection on main tank",
|
||||
new TriggerNode("low tank threat",
|
||||
NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("low health", NextAction::array(0, new NextAction("deterrence", ACTION_HIGH + 5), nullptr)));
|
||||
|
||||
@@ -78,6 +78,9 @@ END_SPELL_ACTION()
|
||||
BEGIN_RANGED_SPELL_ACTION(CastKillShotAction, "kill shot")
|
||||
END_SPELL_ACTION()
|
||||
|
||||
BEGIN_RANGED_SPELL_ACTION(CastSilencingShotAction, "silencing shot")
|
||||
END_SPELL_ACTION()
|
||||
|
||||
BEGIN_RANGED_SPELL_ACTION(CastTranquilizingShotAction, "tranquilizing shot")
|
||||
END_SPELL_ACTION()
|
||||
|
||||
@@ -139,6 +142,14 @@ public:
|
||||
std::string const GetTargetName() override { return "pet target"; }
|
||||
};
|
||||
|
||||
class CastKillCommandAction : public CastAuraSpellAction
|
||||
{
|
||||
public:
|
||||
CastKillCommandAction(PlayerbotAI* botAI) : CastAuraSpellAction(botAI, "kill command") {}
|
||||
|
||||
std::string const GetTargetName() override { return "pet target"; }
|
||||
};
|
||||
|
||||
class CastRevivePetAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -143,6 +143,7 @@ public:
|
||||
creators["scorpid sting"] = &HunterAiObjectContextInternal::scorpid_sting;
|
||||
creators["hunter's mark"] = &HunterAiObjectContextInternal::hunters_mark;
|
||||
creators["mend pet"] = &HunterAiObjectContextInternal::mend_pet;
|
||||
creators["kill command"] = &HunterAiObjectContextInternal::kill_command;
|
||||
creators["revive pet"] = &HunterAiObjectContextInternal::revive_pet;
|
||||
creators["call pet"] = &HunterAiObjectContextInternal::call_pet;
|
||||
creators["black arrow"] = &HunterAiObjectContextInternal::black_arrow;
|
||||
@@ -171,6 +172,7 @@ public:
|
||||
creators["steady shot"] = &HunterAiObjectContextInternal::steady_shot;
|
||||
creators["kill shot"] = &HunterAiObjectContextInternal::kill_shot;
|
||||
creators["misdirection on main tank"] = &HunterAiObjectContextInternal::misdirection_on_main_tank;
|
||||
creators["silencing shot"] = &HunterAiObjectContextInternal::silencing_shot;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -196,6 +198,7 @@ private:
|
||||
static Action* scorpid_sting(PlayerbotAI* botAI) { return new CastScorpidStingAction(botAI); }
|
||||
static Action* hunters_mark(PlayerbotAI* botAI) { return new CastHuntersMarkAction(botAI); }
|
||||
static Action* mend_pet(PlayerbotAI* botAI) { return new CastMendPetAction(botAI); }
|
||||
static Action* kill_command(PlayerbotAI* botAI) { return new CastKillCommandAction(botAI); }
|
||||
static Action* revive_pet(PlayerbotAI* botAI) { return new CastRevivePetAction(botAI); }
|
||||
static Action* call_pet(PlayerbotAI* botAI) { return new CastCallPetAction(botAI); }
|
||||
static Action* black_arrow(PlayerbotAI* botAI) { return new CastBlackArrow(botAI); }
|
||||
@@ -217,6 +220,8 @@ private:
|
||||
static Action* steady_shot(PlayerbotAI* ai) { return new CastSteadyShotAction(ai); }
|
||||
static Action* kill_shot(PlayerbotAI* ai) { return new CastKillShotAction(ai); }
|
||||
static Action* misdirection_on_main_tank(PlayerbotAI* ai) { return new CastMisdirectionOnMainTankAction(ai); }
|
||||
static Action* silencing_shot(PlayerbotAI* ai) { return new CastSilencingShotAction(ai); }
|
||||
|
||||
};
|
||||
|
||||
HunterAiObjectContext::HunterAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
|
||||
|
||||
@@ -82,23 +82,32 @@ DpsPaladinStrategy::DpsPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStrat
|
||||
|
||||
NextAction** DpsPaladinStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0, new NextAction("crusader strike", ACTION_DEFAULT + 0.4f),
|
||||
new NextAction("judgement of wisdom", ACTION_DEFAULT + 0.3f),
|
||||
new NextAction("divine storm", ACTION_DEFAULT + 0.2f),
|
||||
return NextAction::array(0,
|
||||
new NextAction("hammer of wrath", ACTION_DEFAULT + 0.6f),
|
||||
new NextAction("crusader strike", ACTION_DEFAULT + 0.5f),
|
||||
new NextAction("judgement of wisdom", ACTION_DEFAULT + 0.4f),
|
||||
new NextAction("divine storm", ACTION_DEFAULT + 0.3f),
|
||||
new NextAction("consecration", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("melee", ACTION_DEFAULT), NULL);
|
||||
new NextAction("melee", ACTION_DEFAULT), nullptr);
|
||||
}
|
||||
|
||||
void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericPaladinStrategy::InitTriggers(triggers);
|
||||
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "enough mana", NextAction::array(0, new NextAction("consecration", ACTION_DEFAULT + 0.2f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("art of war", NextAction::array(0, new NextAction("exorcism", ACTION_DEFAULT + 0.2f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("seal", NextAction::array(0, new NextAction("seal of corruption", ACTION_HIGH), NULL)));
|
||||
// triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of command", 90.0f),
|
||||
// nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("low mana", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH + 5), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("sanctity aura", NextAction::array(0, new NextAction("sanctity aura", 90.0f),
|
||||
// nullptr))); triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("repentance or
|
||||
// shield", ACTION_CRITICAL_HEAL + 3), new NextAction("holy light", ACTION_CRITICAL_HEAL + 2), nullptr)));
|
||||
@@ -112,11 +121,11 @@ void DpsPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// triggers.push_back(new TriggerNode("repentance", NextAction::array(0, new NextAction("repentance",
|
||||
// ACTION_INTERRUPT + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 3), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("art of war", NextAction::array(0, new NextAction("exorcism", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode("target critical health",
|
||||
NextAction::array(0, new NextAction("hammer of wrath", ACTION_HIGH), nullptr)));
|
||||
"medium aoe", NextAction::array(0,
|
||||
new NextAction("divine storm", ACTION_HIGH + 4),
|
||||
new NextAction("consecration", ACTION_HIGH + 3), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("target critical health",
|
||||
// NextAction::array(0, new NextAction("hammer of wrath", ACTION_HIGH), nullptr)));
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "not facing target",
|
||||
// NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), NULL)));
|
||||
|
||||
@@ -37,7 +37,7 @@ void GenericPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"protect party member",
|
||||
NextAction::array(0, new NextAction("blessing of protection on party", ACTION_EMERGENCY + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
|
||||
new TriggerNode("high mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
|
||||
}
|
||||
|
||||
void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
@@ -61,8 +61,7 @@ void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
|
||||
void PaladinBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode(
|
||||
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
|
||||
|
||||
// triggers.push_back(new TriggerNode("divine favor", NextAction::array(0, new NextAction("divine favor",
|
||||
// ACTION_HIGH + 1), nullptr)));
|
||||
}
|
||||
|
||||
@@ -50,7 +50,9 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium group heal occasion",
|
||||
NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5), nullptr)));
|
||||
NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5),
|
||||
new NextAction("avenging wrath", ACTION_HIGH + 4),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member critical health",
|
||||
|
||||
@@ -98,6 +98,8 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 4), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary",
|
||||
// ACTION_HIGH + 9), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("target critical health",
|
||||
NextAction::array(0, new NextAction("hammer of wrath", ACTION_CRITICAL_HEAL), nullptr)));
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "RaidBwlStrategy.h"
|
||||
#include "RaidNaxxStrategy.h"
|
||||
#include "RaidMcStrategy.h"
|
||||
#include "RaidAq20Strategy.h"
|
||||
|
||||
class RaidStrategyContext : public NamedObjectContext<Strategy>
|
||||
{
|
||||
@@ -19,6 +20,7 @@ public:
|
||||
creators["bwl"] = &RaidStrategyContext::bwl;
|
||||
creators["uld"] = &RaidStrategyContext::uld;
|
||||
creators["mc"] = &RaidStrategyContext::mc;
|
||||
creators["aq20"] = &RaidStrategyContext::aq20;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -26,6 +28,7 @@ private:
|
||||
static Strategy* bwl(PlayerbotAI* botAI) { return new RaidBwlStrategy(botAI); }
|
||||
static Strategy* uld(PlayerbotAI* botAI) { return new RaidUlduarStrategy(botAI); }
|
||||
static Strategy* mc(PlayerbotAI* botAI) { return new RaidMcStrategy(botAI); }
|
||||
static Strategy* aq20(PlayerbotAI* botAI) { return new RaidAq20Strategy(botAI); }
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
20
src/strategy/raids/aq20/RaidAq20ActionContext.h
Normal file
20
src/strategy/raids/aq20/RaidAq20ActionContext.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef _PLAYERBOT_RAIDAQ20ACTIONCONTEXT_H
|
||||
#define _PLAYERBOT_RAIDAQ20ACTIONCONTEXT_H
|
||||
|
||||
#include "Action.h"
|
||||
#include "NamedObjectContext.h"
|
||||
#include "RaidAq20Actions.h"
|
||||
|
||||
class RaidAq20ActionContext : public NamedObjectContext<Action>
|
||||
{
|
||||
public:
|
||||
RaidAq20ActionContext()
|
||||
{
|
||||
creators["aq20 use crystal"] = &RaidAq20ActionContext::use_crystal;
|
||||
}
|
||||
|
||||
private:
|
||||
static Action* use_crystal(PlayerbotAI* ai) { return new Aq20UseCrystalAction(ai); }
|
||||
};
|
||||
|
||||
#endif
|
||||
49
src/strategy/raids/aq20/RaidAq20Actions.cpp
Normal file
49
src/strategy/raids/aq20/RaidAq20Actions.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include "RaidAq20Actions.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "RaidAq20Utils.h"
|
||||
|
||||
|
||||
bool Aq20UseCrystalAction::Execute(Event event)
|
||||
{
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "ossirian the unscarred"))
|
||||
{
|
||||
if (GameObject* crystal = RaidAq20Utils::GetNearestCrystal(boss))
|
||||
{
|
||||
float botDist = bot->GetDistance(crystal);
|
||||
if (botDist > INTERACTION_DISTANCE)
|
||||
return MoveTo(bot->GetMapId(),
|
||||
crystal->GetPositionX() + frand(-3.5f, 3.5f),
|
||||
crystal->GetPositionY() + frand(-3.5f, 3.5f),
|
||||
crystal->GetPositionZ());
|
||||
|
||||
// if we're already in range just wait here until it's time to activate crystal
|
||||
SetNextMovementDelay(500);
|
||||
|
||||
// don't activate crystal if boss too far or its already been activated
|
||||
if (boss->GetDistance(crystal) > 25.0f ||
|
||||
crystal->HasGameObjectFlag(GO_FLAG_IN_USE))
|
||||
return false;
|
||||
|
||||
// don't activate crystal if boss doesn't have buff yet AND isn't going to have it soon
|
||||
// (though ideally bot should activate it ~5 seconds early due to time it takes for
|
||||
// crystal to activate and remove buff)
|
||||
if (!RaidAq20Utils::IsOssirianBuffActive(boss) &&
|
||||
RaidAq20Utils::GetOssirianDebuffTimeRemaining(boss) > 5000)
|
||||
return false;
|
||||
|
||||
// this makes crystal do its animation (then disappear after)
|
||||
WorldPacket data1(CMSG_GAMEOBJ_USE);
|
||||
data1 << crystal->GetGUID();
|
||||
bot->GetSession()->HandleGameObjectUseOpcode(data1);
|
||||
|
||||
// this makes crystal actually remove the buff and put on debuff (took a while to figure that out)
|
||||
WorldPacket data2(CMSG_GAMEOBJ_USE);
|
||||
data2 << crystal->GetGUID();
|
||||
bot->GetSession()->HandleGameobjectReportUse(data2);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
14
src/strategy/raids/aq20/RaidAq20Actions.h
Normal file
14
src/strategy/raids/aq20/RaidAq20Actions.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef _PLAYERBOT_RAIDAQ20ACTIONS_H
|
||||
#define _PLAYERBOT_RAIDAQ20ACTIONS_H
|
||||
|
||||
#include "MovementActions.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
class Aq20UseCrystalAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
Aq20UseCrystalAction(PlayerbotAI* botAI, std::string const name = "aq20 use crystal") : MovementAction(botAI, name) {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
#endif
|
||||
11
src/strategy/raids/aq20/RaidAq20Strategy.cpp
Normal file
11
src/strategy/raids/aq20/RaidAq20Strategy.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include "RaidAq20Strategy.h"
|
||||
|
||||
#include "Strategy.h"
|
||||
|
||||
void RaidAq20Strategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(
|
||||
new TriggerNode("aq20 move to crystal",
|
||||
NextAction::array(0, new NextAction("aq20 use crystal", ACTION_RAID), nullptr)));
|
||||
|
||||
}
|
||||
17
src/strategy/raids/aq20/RaidAq20Strategy.h
Normal file
17
src/strategy/raids/aq20/RaidAq20Strategy.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef _PLAYERBOT_RAIDAQ20STRATEGY_H
|
||||
#define _PLAYERBOT_RAIDAQ20STRATEGY_H
|
||||
|
||||
#include "AiObjectContext.h"
|
||||
#include "Multiplier.h"
|
||||
#include "Strategy.h"
|
||||
|
||||
class RaidAq20Strategy : public Strategy
|
||||
{
|
||||
public:
|
||||
RaidAq20Strategy(PlayerbotAI* ai) : Strategy(ai) {}
|
||||
virtual std::string const getName() override { return "aq20"; }
|
||||
virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
||||
// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
20
src/strategy/raids/aq20/RaidAq20TriggerContext.h
Normal file
20
src/strategy/raids/aq20/RaidAq20TriggerContext.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef _PLAYERBOT_RAIDAQ20TRIGGERCONTEXT_H
|
||||
#define _PLAYERBOT_RAIDAQ20TRIGGERCONTEXT_H
|
||||
|
||||
#include "AiObjectContext.h"
|
||||
#include "NamedObjectContext.h"
|
||||
#include "RaidAq20Triggers.h"
|
||||
|
||||
class RaidAq20TriggerContext : public NamedObjectContext<Trigger>
|
||||
{
|
||||
public:
|
||||
RaidAq20TriggerContext()
|
||||
{
|
||||
creators["aq20 move to crystal"] = &RaidAq20TriggerContext::move_to_crystal;
|
||||
}
|
||||
|
||||
private:
|
||||
static Trigger* move_to_crystal(PlayerbotAI* ai) { return new Aq20MoveToCrystalTrigger(ai); }
|
||||
};
|
||||
|
||||
#endif
|
||||
37
src/strategy/raids/aq20/RaidAq20Triggers.cpp
Normal file
37
src/strategy/raids/aq20/RaidAq20Triggers.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "RaidAq20Triggers.h"
|
||||
|
||||
#include "SharedDefines.h"
|
||||
#include "RaidAq20Utils.h"
|
||||
|
||||
|
||||
bool Aq20MoveToCrystalTrigger::IsActive()
|
||||
{
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "ossirian the unscarred"))
|
||||
{
|
||||
if (boss->IsInCombat())
|
||||
{
|
||||
// if buff is active move to crystal
|
||||
if (RaidAq20Utils::IsOssirianBuffActive(boss))
|
||||
return true;
|
||||
|
||||
// if buff is not active a debuff will be, buff becomes active once debuff expires
|
||||
// so move to crystal when debuff almost done, or based debuff time left and
|
||||
// distance bot is from crystal (ie: start moving early enough to make it)
|
||||
int32 debuffTimeRemaining = RaidAq20Utils::GetOssirianDebuffTimeRemaining(boss);
|
||||
if (debuffTimeRemaining < 5000)
|
||||
return true;
|
||||
if (debuffTimeRemaining < 30000)
|
||||
{
|
||||
if (GameObject* crystal = RaidAq20Utils::GetNearestCrystal(boss))
|
||||
{
|
||||
float botDist = bot->GetDistance(crystal);
|
||||
float timeToReach = botDist / bot->GetSpeed(MOVE_RUN);
|
||||
// bot should ideally activate crystal a ~5 seconds early (due to time it takes for crystal
|
||||
// to activate) so aim to get there in time to do so
|
||||
return debuffTimeRemaining - 5000 < timeToReach * 1000.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
14
src/strategy/raids/aq20/RaidAq20Triggers.h
Normal file
14
src/strategy/raids/aq20/RaidAq20Triggers.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef _PLAYERBOT_RAIDAQ20TRIGGERS_H
|
||||
#define _PLAYERBOT_RAIDAQ20TRIGGERS_H
|
||||
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "Trigger.h"
|
||||
|
||||
class Aq20MoveToCrystalTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
Aq20MoveToCrystalTrigger(PlayerbotAI* botAI) : Trigger(botAI, "aq20 move to crystal") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
#endif
|
||||
38
src/strategy/raids/aq20/RaidAq20Utils.cpp
Normal file
38
src/strategy/raids/aq20/RaidAq20Utils.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "RaidAq20Utils.h"
|
||||
|
||||
#include "SpellAuras.h"
|
||||
|
||||
uint32 const OSSIRIAN_BUFF = 25176;
|
||||
uint32 const OSSIRIAN_DEBUFFS[] = {25177, 25178, 25180, 25181, 25183};
|
||||
uint32 const OSSIRIAN_CRYSTAL_GO_ENTRY = 180619;
|
||||
|
||||
bool RaidAq20Utils::IsOssirianBuffActive(Unit* ossirian)
|
||||
{
|
||||
return ossirian && ossirian->HasAura(OSSIRIAN_BUFF);
|
||||
}
|
||||
|
||||
int32 RaidAq20Utils::GetOssirianDebuffTimeRemaining(Unit* ossirian)
|
||||
{
|
||||
int32 retVal = 0xffffff;
|
||||
if (ossirian)
|
||||
{
|
||||
for (uint32 debuff : OSSIRIAN_DEBUFFS)
|
||||
{
|
||||
if (AuraApplication* auraApplication = ossirian->GetAuraApplication(debuff))
|
||||
{
|
||||
if (Aura* aura = auraApplication->GetBase())
|
||||
{
|
||||
int32 duration = aura->GetDuration();
|
||||
if (retVal > duration)
|
||||
retVal = duration;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
GameObject* RaidAq20Utils::GetNearestCrystal(Unit* ossirian)
|
||||
{
|
||||
return ossirian ? ossirian->FindNearestGameObject(OSSIRIAN_CRYSTAL_GO_ENTRY, 200.0f) : nullptr;
|
||||
}
|
||||
15
src/strategy/raids/aq20/RaidAq20Utils.h
Normal file
15
src/strategy/raids/aq20/RaidAq20Utils.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef _PLAYERBOT_RAIDAQ20UTILS_H
|
||||
#define _PLAYERBOT_RAIDAQ20UTILS_H
|
||||
|
||||
#include "GameObject.h"
|
||||
#include "Unit.h"
|
||||
|
||||
class RaidAq20Utils
|
||||
{
|
||||
public:
|
||||
static bool IsOssirianBuffActive(Unit* ossirian);
|
||||
static int32 GetOssirianDebuffTimeRemaining(Unit* ossirian);
|
||||
static GameObject* GetNearestCrystal(Unit* ossirian);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -64,6 +64,7 @@ public:
|
||||
this->prev_phase = 0;
|
||||
this->prev_erupt = 0;
|
||||
this->prev_timer = 0;
|
||||
ResetSafe();
|
||||
waypoints.push_back(std::make_pair(2793.58f, -3665.93f));
|
||||
waypoints.push_back(std::make_pair(2775.49f, -3674.43f));
|
||||
waypoints.push_back(std::make_pair(2762.30f, -3684.59f));
|
||||
|
||||
@@ -83,7 +83,7 @@ void AssassinationRogueStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
|
||||
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("fan of knives", ACTION_NORMAL + 5), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"tricks of the trade on main tank",
|
||||
"low tank threat",
|
||||
NextAction::array(0, new NextAction("tricks of the trade on main tank", ACTION_HIGH + 7), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
|
||||
@@ -141,7 +141,7 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
NextAction::array(0, new NextAction("expose armor", ACTION_HIGH + 3), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"tricks of the trade on main tank",
|
||||
"low tank threat",
|
||||
NextAction::array(0, new NextAction("tricks of the trade on main tank", ACTION_HIGH + 7), nullptr)));
|
||||
}
|
||||
|
||||
|
||||
@@ -77,8 +77,6 @@ public:
|
||||
creators["tricks of the trade on main tank"] = &RogueTriggerFactoryInternal::tricks_of_the_trade_on_main_tank;
|
||||
creators["adrenaline rush"] = &RogueTriggerFactoryInternal::adrenaline_rush;
|
||||
creators["blade fury"] = &RogueTriggerFactoryInternal::blade_fury;
|
||||
creators["target with combo points almost dead"] =
|
||||
&RogueTriggerFactoryInternal::target_with_combo_points_almost_dead;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -102,10 +100,6 @@ private:
|
||||
{
|
||||
return new TricksOfTheTradeOnMainTankTrigger(ai);
|
||||
}
|
||||
static Trigger* target_with_combo_points_almost_dead(PlayerbotAI* ai)
|
||||
{
|
||||
return new TargetWithComboPointsLowerHealTrigger(ai, 3, 3.0f);
|
||||
}
|
||||
};
|
||||
|
||||
class RogueAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
|
||||
@@ -124,14 +124,3 @@ bool OffHandWeaponNoEnchantTrigger::IsActive()
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TargetWithComboPointsLowerHealTrigger::IsActive()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target || !target->IsAlive() || !target->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return ComboPointsAvailableTrigger::IsActive() &&
|
||||
(target->GetHealth() / AI_VALUE(float, "expected group dps")) <= lifeTime;
|
||||
}
|
||||
@@ -127,17 +127,6 @@ public:
|
||||
TricksOfTheTradeOnMainTankTrigger(PlayerbotAI* ai) : BuffOnMainTankTrigger(ai, "tricks of the trade", true) {}
|
||||
};
|
||||
|
||||
class TargetWithComboPointsLowerHealTrigger : public ComboPointsAvailableTrigger
|
||||
{
|
||||
public:
|
||||
TargetWithComboPointsLowerHealTrigger(PlayerbotAI* ai, int32 combo_point = 5, float lifeTime = 8.0f)
|
||||
: ComboPointsAvailableTrigger(ai, combo_point), lifeTime(lifeTime)
|
||||
{
|
||||
}
|
||||
bool IsActive() override;
|
||||
|
||||
private:
|
||||
float lifeTime;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -51,8 +51,8 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell",
|
||||
// ACTION_NORMAL + 9), nullptr))); triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new
|
||||
// NextAction("flametongue weapon", 23.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode(
|
||||
// "enough mana", NextAction::array(0, new NextAction("chain lightning", ACTION_DEFAULT + 0.1f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("main hand weapon no imbue",
|
||||
NextAction::array(0, new NextAction("flametongue weapon", 22.0f), nullptr)));
|
||||
@@ -66,7 +66,9 @@ void CasterShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// shock", 21.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("totem of wrath", 15.0f), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("thunderstorm", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
|
||||
@@ -104,6 +104,11 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("mana tide totem", ACTION_HIGH + 5), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
|
||||
new NextAction("searing totem", 6.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member to heal out of spell range",
|
||||
NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 1), nullptr)));
|
||||
|
||||
@@ -72,11 +72,8 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(
|
||||
new TriggerNode("flame shock", NextAction::array(0, new NextAction("flame shock", 20.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("maelstrom weapon", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("not facing target",
|
||||
NextAction::array(0, new NextAction("set facing", ACTION_NORMAL + 7), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
|
||||
// enemy contact", ACTION_NORMAL + 8), nullptr)));
|
||||
new TriggerNode("maelstrom weapon 4", NextAction::array(0, new NextAction("lightning bolt", 25.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"medium aoe", NextAction::array(0, new NextAction("strength of earth totem", ACTION_LIGHT_HEAL), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
@@ -86,9 +83,8 @@ void MeleeShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"no fire totem",
|
||||
NextAction::array(0, new NextAction("reach melee", 23.0f), new NextAction("magma totem", 22.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("reach melee", 33.0f),
|
||||
new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"fire elemental totem", NextAction::array(0, new NextAction("fire elemental totem melee", 32.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no air totem", NextAction::array(0, new NextAction("windfury totem", 20.0f), nullptr)));
|
||||
|
||||
@@ -17,7 +17,7 @@ bool CastTotemAction::isUseful()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
if (target->GetHealth() / dps < needLifeTime)
|
||||
{
|
||||
return false;
|
||||
@@ -51,11 +51,14 @@ bool CastMagmaTotemAction::isUseful() {
|
||||
}
|
||||
|
||||
bool CastFireNovaAction::isUseful() {
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target)
|
||||
return false;
|
||||
Creature* fireTotem = bot->GetMap()->GetCreature(bot->m_SummonSlot[1]);
|
||||
if (!fireTotem)
|
||||
return false;
|
||||
|
||||
if (bot->GetDistance(fireTotem) > 8.0f)
|
||||
if (target->GetDistance(fireTotem) > 8.0f)
|
||||
return false;
|
||||
|
||||
return CastMeleeSpellAction::isUseful();
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#define _PLAYERBOT_SHAMANACTIONS_H
|
||||
|
||||
#include "GenericSpellActions.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
@@ -426,6 +427,20 @@ public:
|
||||
virtual bool isUseful() override { return CastTotemAction::isUseful(); }
|
||||
};
|
||||
|
||||
class CastFireElementalTotemMeleeAction : public CastTotemAction
|
||||
{
|
||||
public:
|
||||
CastFireElementalTotemMeleeAction(PlayerbotAI* ai) : CastTotemAction(ai, "fire elemental totem", "", 0.0f) {}
|
||||
virtual std::string const GetTargetName() override { return "self target"; }
|
||||
virtual bool isUseful() override
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target || !bot->IsWithinMeleeRange(target))
|
||||
return false;
|
||||
return CastTotemAction::isUseful();
|
||||
}
|
||||
};
|
||||
|
||||
class CastWrathOfAirTotemAction : public CastTotemAction
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -110,13 +110,17 @@ public:
|
||||
creators["no water totem"] = &ShamanATriggerFactoryInternal::no_water_totem;
|
||||
creators["no air totem"] = &ShamanATriggerFactoryInternal::no_air_totem;
|
||||
creators["earth shield on main tank"] = &ShamanATriggerFactoryInternal::earth_shield_on_main_tank;
|
||||
creators["maelstrom weapon"] = &ShamanATriggerFactoryInternal::maelstrom_weapon;
|
||||
creators["maelstrom weapon 3"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_3;
|
||||
creators["maelstrom weapon 4"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_4;
|
||||
creators["maelstrom weapon 5"] = &ShamanATriggerFactoryInternal::maelstrom_weapon_5;
|
||||
creators["flame shock"] = &ShamanATriggerFactoryInternal::flame_shock;
|
||||
creators["wrath of air totem"] = &ShamanATriggerFactoryInternal::wrath_of_air_totem;
|
||||
}
|
||||
|
||||
private:
|
||||
static Trigger* maelstrom_weapon(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI); }
|
||||
static Trigger* maelstrom_weapon_3(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 3); }
|
||||
static Trigger* maelstrom_weapon_4(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 4); }
|
||||
static Trigger* maelstrom_weapon_5(PlayerbotAI* botAI) { return new MaelstromWeaponTrigger(botAI, 5); }
|
||||
static Trigger* heroism(PlayerbotAI* botAI) { return new HeroismTrigger(botAI); }
|
||||
static Trigger* bloodlust(PlayerbotAI* botAI) { return new BloodlustTrigger(botAI); }
|
||||
static Trigger* elemental_mastery(PlayerbotAI* botAI) { return new ElementalMasteryTrigger(botAI); }
|
||||
@@ -234,6 +238,7 @@ public:
|
||||
creators["lava burst"] = &ShamanAiObjectContextInternal::lava_burst;
|
||||
creators["earth shield on main tank"] = &ShamanAiObjectContextInternal::earth_shield_on_main_tank;
|
||||
creators["fire elemental totem"] = &ShamanAiObjectContextInternal::fire_elemental_totem;
|
||||
creators["fire elemental totem melee"] = &ShamanAiObjectContextInternal::fire_elemental_totem_melee;
|
||||
creators["totem of wrath"] = &ShamanAiObjectContextInternal::totem_of_wrath;
|
||||
creators["wrath of air totem"] = &ShamanAiObjectContextInternal::wrath_of_air_totem;
|
||||
creators["shamanistic rage"] = &ShamanAiObjectContextInternal::shamanistic_rage;
|
||||
@@ -314,6 +319,7 @@ private:
|
||||
static Action* earth_shield_on_main_tank(PlayerbotAI* ai) { return new CastEarthShieldOnMainTankAction(ai); }
|
||||
static Action* totem_of_wrath(PlayerbotAI* ai) { return new CastTotemOfWrathAction(ai); }
|
||||
static Action* fire_elemental_totem(PlayerbotAI* ai) { return new CastFireElementalTotemAction(ai); }
|
||||
static Action* fire_elemental_totem_melee(PlayerbotAI* ai) { return new CastFireElementalTotemMeleeAction(ai); }
|
||||
static Action* wrath_of_air_totem(PlayerbotAI* ai) { return new CastWrathOfAirTotemAction(ai); }
|
||||
static Action* shamanistic_rage(PlayerbotAI* ai) { return new CastShamanisticRageAction(ai); }
|
||||
static Action* feral_spirit(PlayerbotAI* ai) { return new CastFeralSpiritAction(ai); }
|
||||
|
||||
@@ -241,7 +241,7 @@ public:
|
||||
class MaelstromWeaponTrigger : public HasAuraStackTrigger
|
||||
{
|
||||
public:
|
||||
MaelstromWeaponTrigger(PlayerbotAI* botAI) : HasAuraStackTrigger(botAI, "maelstrom weapon", 5) {}
|
||||
MaelstromWeaponTrigger(PlayerbotAI* botAI, int stack = 5) : HasAuraStackTrigger(botAI, "maelstrom weapon", stack) {}
|
||||
};
|
||||
|
||||
class WindShearInterruptEnemyHealerSpellTrigger : public InterruptEnemyHealerTrigger
|
||||
|
||||
@@ -13,20 +13,13 @@ void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericShamanStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("fire elemental totem",
|
||||
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
|
||||
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no water totem", NextAction::array(0, new NextAction("mana spring totem", 7.0f),
|
||||
new NextAction("healing stream totem", 6.0f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
|
||||
new NextAction("searing totem", 6.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("strength of earth totem",
|
||||
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
|
||||
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), nullptr)));
|
||||
}
|
||||
|
||||
@@ -10,9 +10,11 @@
|
||||
#include "BattlegroundWS.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "ObjectGuid.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "ThreatMgr.h"
|
||||
#include "Timer.h"
|
||||
|
||||
bool LowManaTrigger::IsActive()
|
||||
@@ -64,7 +66,7 @@ bool PetAttackTrigger::IsActive()
|
||||
|
||||
bool HighManaTrigger::IsActive()
|
||||
{
|
||||
return AI_VALUE2(bool, "has mana", "self target") && AI_VALUE2(uint8, "mana", "self target") < 65;
|
||||
return AI_VALUE2(bool, "has mana", "self target") && AI_VALUE2(uint8, "mana", "self target") < sPlayerbotAIConfig->highMana;
|
||||
}
|
||||
|
||||
bool AlmostFullManaTrigger::IsActive()
|
||||
@@ -83,6 +85,19 @@ bool EnergyAvailable::IsActive() { return AI_VALUE2(uint8, "energy", "self targe
|
||||
|
||||
bool ComboPointsAvailableTrigger::IsActive() { return AI_VALUE2(uint8, "combo", "current target") >= amount; }
|
||||
|
||||
bool ComboPointsNotFullTrigger::IsActive() { return AI_VALUE2(uint8, "combo", "current target") < amount; }
|
||||
|
||||
bool TargetWithComboPointsLowerHealTrigger::IsActive()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, "current target");
|
||||
if (!target || !target->IsAlive() || !target->IsInWorld())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return ComboPointsAvailableTrigger::IsActive() &&
|
||||
(target->GetHealth() / AI_VALUE(float, "estimated group dps")) <= lifeTime;
|
||||
}
|
||||
|
||||
bool LoseAggroTrigger::IsActive() { return !AI_VALUE2(bool, "has aggro", "current target"); }
|
||||
|
||||
bool HasAggroTrigger::IsActive() { return AI_VALUE2(bool, "has aggro", "current target"); }
|
||||
@@ -137,7 +152,16 @@ bool OutNumberedTrigger::IsActive()
|
||||
bool BuffTrigger::IsActive()
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
return SpellTrigger::IsActive() && !botAI->HasAura(spell, target, false, checkIsOwner);
|
||||
if (!target)
|
||||
return false;
|
||||
if (!SpellTrigger::IsActive())
|
||||
return false;
|
||||
Aura* aura = botAI->GetAura(spell, target, checkIsOwner, checkDuration);
|
||||
if (!aura)
|
||||
return true;
|
||||
if (beforeDuration && aura->GetDuration() < beforeDuration)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
Value<Unit*>* BuffOnPartyTrigger::GetTargetValue()
|
||||
@@ -171,6 +195,22 @@ bool MyAttackerCountTrigger::IsActive()
|
||||
return AI_VALUE2(bool, "combat", "self target") && AI_VALUE(uint8, "my attacker count") >= amount;
|
||||
}
|
||||
|
||||
bool LowTankThreatTrigger::IsActive()
|
||||
{
|
||||
Unit* mt = AI_VALUE(Unit*, "main tank");
|
||||
if (!mt)
|
||||
return false;
|
||||
|
||||
Unit* current_target = AI_VALUE(Unit*, "current target");
|
||||
if (!current_target)
|
||||
return false;
|
||||
|
||||
ThreatMgr& mgr = current_target->GetThreatMgr();
|
||||
float threat = mgr.GetThreat(bot);
|
||||
float tankThreat = mgr.GetThreat(mt);
|
||||
return tankThreat == 0.0f || threat > tankThreat * 0.5f;
|
||||
}
|
||||
|
||||
bool AoeTrigger::IsActive()
|
||||
{
|
||||
Unit* current_target = AI_VALUE(Unit*, "current target");
|
||||
@@ -221,7 +261,7 @@ bool DebuffTrigger::IsActive()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
|
||||
return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "estimated group dps")) >= needLifeTime;
|
||||
}
|
||||
|
||||
bool DebuffOnBossTrigger::IsActive()
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include "HealthTriggers.h"
|
||||
#include "RangeTriggers.h"
|
||||
#include "Trigger.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
class Unit;
|
||||
@@ -113,6 +114,30 @@ public:
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class TargetWithComboPointsLowerHealTrigger : public ComboPointsAvailableTrigger
|
||||
{
|
||||
public:
|
||||
TargetWithComboPointsLowerHealTrigger(PlayerbotAI* ai, int32 combo_point = 5, float lifeTime = 8.0f)
|
||||
: ComboPointsAvailableTrigger(ai, combo_point), lifeTime(lifeTime)
|
||||
{
|
||||
}
|
||||
bool IsActive() override;
|
||||
|
||||
private:
|
||||
float lifeTime;
|
||||
};
|
||||
|
||||
class ComboPointsNotFullTrigger : public StatAvailable
|
||||
{
|
||||
public:
|
||||
ComboPointsNotFullTrigger(PlayerbotAI* botAI, int32 amount = 5, std::string const name = "combo points not full")
|
||||
: StatAvailable(botAI, amount, name)
|
||||
{
|
||||
}
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class LoseAggroTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
@@ -224,6 +249,13 @@ public:
|
||||
MediumThreatTrigger(PlayerbotAI* botAI) : MyAttackerCountTrigger(botAI, 2) {}
|
||||
};
|
||||
|
||||
class LowTankThreatTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
LowTankThreatTrigger(PlayerbotAI* botAI) : Trigger(botAI, "low tank threat") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class AoeTrigger : public AttackerCountTrigger
|
||||
{
|
||||
public:
|
||||
@@ -276,10 +308,12 @@ public:
|
||||
class BuffTrigger : public SpellTrigger
|
||||
{
|
||||
public:
|
||||
BuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false)
|
||||
BuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false, bool checkDuration = false, uint32 beforeDuration = 0)
|
||||
: SpellTrigger(botAI, spell, checkInterval)
|
||||
{
|
||||
this->checkIsOwner = checkIsOwner;
|
||||
this->checkDuration = checkDuration;
|
||||
this->beforeDuration = beforeDuration;
|
||||
}
|
||||
|
||||
public:
|
||||
@@ -288,6 +322,8 @@ public:
|
||||
|
||||
protected:
|
||||
bool checkIsOwner;
|
||||
bool checkDuration;
|
||||
uint32 beforeDuration;
|
||||
};
|
||||
|
||||
class BuffOnPartyTrigger : public BuffTrigger
|
||||
@@ -347,8 +383,8 @@ class DebuffTrigger : public BuffTrigger
|
||||
{
|
||||
public:
|
||||
DebuffTrigger(PlayerbotAI* botAI, std::string const spell, int32 checkInterval = 1, bool checkIsOwner = false,
|
||||
float needLifeTime = 8.0f)
|
||||
: BuffTrigger(botAI, spell, checkInterval, checkIsOwner), needLifeTime(needLifeTime)
|
||||
float needLifeTime = 8.0f, uint32 beforeDuration = 0)
|
||||
: BuffTrigger(botAI, spell, checkInterval, checkIsOwner, false, beforeDuration), needLifeTime(needLifeTime)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -64,6 +64,7 @@ public:
|
||||
creators["light energy available"] = &TriggerContext::LightEnergyAvailable;
|
||||
creators["medium energy available"] = &TriggerContext::MediumEnergyAvailable;
|
||||
creators["high energy available"] = &TriggerContext::HighEnergyAvailable;
|
||||
creators["almost full energy available"] = &TriggerContext::AlmostFullEnergyAvailable;
|
||||
|
||||
creators["loot available"] = &TriggerContext::LootAvailable;
|
||||
creators["no attackers"] = &TriggerContext::NoAttackers;
|
||||
@@ -96,8 +97,12 @@ public:
|
||||
|
||||
creators["combo points available"] = &TriggerContext::ComboPointsAvailable;
|
||||
creators["combo points 3 available"] = &TriggerContext::ComboPoints3Available;
|
||||
creators["target with combo points almost dead"] = &TriggerContext::target_with_combo_points_almost_dead;
|
||||
creators["combo points not full"] = &TriggerContext::ComboPointsNotFull;
|
||||
creators["combo points not full and high energy"] = &TriggerContext::ComboPointsNotFullAndHighEnergy;
|
||||
|
||||
creators["medium threat"] = &TriggerContext::MediumThreat;
|
||||
creators["low tank threat"] = &TriggerContext::low_tank_threat;
|
||||
|
||||
creators["dead"] = &TriggerContext::Dead;
|
||||
creators["corpse near"] = &TriggerContext::corpse_near;
|
||||
@@ -279,6 +284,7 @@ private:
|
||||
static Trigger* LightEnergyAvailable(PlayerbotAI* botAI) { return new LightEnergyAvailableTrigger(botAI); }
|
||||
static Trigger* MediumEnergyAvailable(PlayerbotAI* botAI) { return new MediumEnergyAvailableTrigger(botAI); }
|
||||
static Trigger* HighEnergyAvailable(PlayerbotAI* botAI) { return new HighEnergyAvailableTrigger(botAI); }
|
||||
static Trigger* AlmostFullEnergyAvailable(PlayerbotAI* botAI) { return new EnergyAvailable(botAI, 90); }
|
||||
static Trigger* LootAvailable(PlayerbotAI* botAI) { return new LootAvailableTrigger(botAI); }
|
||||
static Trigger* NoAttackers(PlayerbotAI* botAI) { return new NoAttackersTrigger(botAI); }
|
||||
static Trigger* TankAssist(PlayerbotAI* botAI) { return new TankAssistTrigger(botAI); }
|
||||
@@ -309,7 +315,15 @@ private:
|
||||
}
|
||||
static Trigger* ComboPointsAvailable(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI); }
|
||||
static Trigger* ComboPoints3Available(PlayerbotAI* botAI) { return new ComboPointsAvailableTrigger(botAI, 3); }
|
||||
static Trigger* target_with_combo_points_almost_dead(PlayerbotAI* ai)
|
||||
{
|
||||
return new TargetWithComboPointsLowerHealTrigger(ai, 3, 3.0f);
|
||||
}
|
||||
static Trigger* ComboPointsNotFull(PlayerbotAI* botAI) { return new ComboPointsNotFullTrigger(botAI); }
|
||||
static Trigger* ComboPointsNotFullAndHighEnergy(PlayerbotAI* botAI) { return new TwoTriggers(botAI, "combo points not full", "high energy available"); }
|
||||
static Trigger* MediumThreat(PlayerbotAI* botAI) { return new MediumThreatTrigger(botAI); }
|
||||
static Trigger* low_tank_threat(PlayerbotAI* botAI) { return new LowTankThreatTrigger(botAI); }
|
||||
// static Trigger* MediumThreat(PlayerbotAI* botAI) { return new MediumThreatTrigger(botAI); }
|
||||
static Trigger* Dead(PlayerbotAI* botAI) { return new DeadTrigger(botAI); }
|
||||
static Trigger* corpse_near(PlayerbotAI* botAI) { return new CorpseNearTrigger(botAI); }
|
||||
static Trigger* PartyMemberDead(PlayerbotAI* botAI) { return new PartyMemberDeadTrigger(botAI); }
|
||||
|
||||
@@ -145,6 +145,9 @@ Aura* AreaDebuffValue::Calculate()
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// float radius = dynOwner->GetRadius();
|
||||
// if (radius > 12.0f)
|
||||
// continue;
|
||||
return aura;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,14 +46,14 @@ WorldLocation ArrowFormation::GetLocationInternal()
|
||||
|
||||
float x = master->GetPositionX() - masterUnit->GetX() + botUnit->GetX();
|
||||
float y = master->GetPositionY() - masterUnit->GetY() + botUnit->GetY();
|
||||
float z = master->GetPositionZ();
|
||||
float z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() - masterUnit->GetX() + botUnit->GetX();
|
||||
y = master->GetPositionY() - masterUnit->GetY() + botUnit->GetY();
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
z = master->GetMapHeight(x, y, z);
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
return WorldLocation(master->GetMapId(), x, y, z);
|
||||
}
|
||||
|
||||
@@ -36,3 +36,36 @@ Unit* AttackerWithoutAuraTargetValue::Calculate()
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Unit* MeleeAttackerWithoutAuraTargetValue::Calculate()
|
||||
{
|
||||
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
|
||||
// Unit* target = botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get();
|
||||
uint32 max_health = 0;
|
||||
Unit* result = nullptr;
|
||||
for (ObjectGuid const guid : attackers)
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(guid);
|
||||
if (!unit || !unit->IsAlive())
|
||||
continue;
|
||||
|
||||
if (!bot->IsWithinMeleeRange(unit))
|
||||
continue;
|
||||
|
||||
if (checkArc && !bot->HasInArc(CAST_ANGLE_IN_FRONT, unit))
|
||||
continue;
|
||||
|
||||
if (unit->GetHealth() < max_health)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!botAI->HasAura(qualifier, unit, false, true))
|
||||
{
|
||||
max_health = unit->GetHealth();
|
||||
result = unit;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -28,7 +28,9 @@ protected:
|
||||
class MeleeAttackerWithoutAuraTargetValue : public AttackerWithoutAuraTargetValue
|
||||
{
|
||||
public:
|
||||
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI) : AttackerWithoutAuraTargetValue(botAI, "melee") {}
|
||||
MeleeAttackerWithoutAuraTargetValue(PlayerbotAI* botAI, bool checkArc = true) : AttackerWithoutAuraTargetValue(botAI, "melee"), checkArc(checkArc) {}
|
||||
Unit* Calculate() override;
|
||||
bool checkArc;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -50,6 +50,7 @@ public:
|
||||
CasterFindTargetSmartStrategy(PlayerbotAI* botAI, float dps)
|
||||
: FindTargetStrategy(botAI), dps_(dps), targetExpectedLifeTime(1000000)
|
||||
{
|
||||
result = nullptr;
|
||||
}
|
||||
|
||||
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
|
||||
@@ -86,13 +87,15 @@ public:
|
||||
{
|
||||
float new_time = new_unit->GetHealth() / dps_;
|
||||
float old_time = old_unit->GetHealth() / dps_;
|
||||
// [5-20] > (5-0] > (20-inf)
|
||||
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit))
|
||||
// [5-30] > (5-0] > (20-inf)
|
||||
int new_level = GetIntervalLevel(new_unit);
|
||||
int old_level = GetIntervalLevel(old_unit);
|
||||
if (new_level != old_level)
|
||||
{
|
||||
return true;
|
||||
return new_level > old_level;
|
||||
}
|
||||
int32_t level = GetIntervalLevel(new_unit);
|
||||
if (level % 10 == 2 || level % 10 == 1)
|
||||
int32_t level = new_level;
|
||||
if (level % 10 == 2 || level % 10 == 0)
|
||||
{
|
||||
return new_time < old_time;
|
||||
}
|
||||
@@ -116,15 +119,15 @@ public:
|
||||
botAI->IsRanged(botAI->GetBot()) ? sPlayerbotAIConfig->spellDistance : sPlayerbotAIConfig->meleeDistance;
|
||||
attackRange += 5.0f;
|
||||
int level = dis < attackRange ? 10 : 0;
|
||||
if (time >= 3 && time <= 20)
|
||||
if (time >= 5 && time <= 30)
|
||||
{
|
||||
return level + 2;
|
||||
}
|
||||
if (time > 20)
|
||||
if (time > 30)
|
||||
{
|
||||
return level + 1;
|
||||
return level;
|
||||
}
|
||||
return level;
|
||||
return level + 1;
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -176,12 +179,14 @@ public:
|
||||
float new_time = new_unit->GetHealth() / dps_;
|
||||
float old_time = old_unit->GetHealth() / dps_;
|
||||
// [5-20] > (5-0] > (20-inf)
|
||||
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit))
|
||||
int new_level = GetIntervalLevel(new_unit);
|
||||
int old_level = GetIntervalLevel(old_unit);
|
||||
if (new_level != old_level)
|
||||
{
|
||||
return true;
|
||||
return new_level > old_level;
|
||||
}
|
||||
// attack enemy in range and with lowest health
|
||||
int level = GetIntervalLevel(new_unit);
|
||||
int level = new_level;
|
||||
if (level == 10)
|
||||
{
|
||||
return new_time < old_time;
|
||||
@@ -249,12 +254,14 @@ public:
|
||||
float new_time = new_unit->GetHealth() / dps_;
|
||||
float old_time = old_unit->GetHealth() / dps_;
|
||||
// [5-20] > (5-0] > (20-inf)
|
||||
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit))
|
||||
int new_level = GetIntervalLevel(new_unit);
|
||||
int old_level = GetIntervalLevel(old_unit);
|
||||
if (new_level != old_level)
|
||||
{
|
||||
return true;
|
||||
return new_level > old_level;
|
||||
}
|
||||
// attack enemy in range and with lowest health
|
||||
int level = GetIntervalLevel(new_unit);
|
||||
int level = new_level;
|
||||
Player* bot = botAI->GetBot();
|
||||
if (level == 10)
|
||||
{
|
||||
@@ -291,7 +298,7 @@ Unit* DpsTargetValue::Calculate()
|
||||
return rti;
|
||||
|
||||
// FindLeastHpTargetStrategy strategy(botAI);
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
if (botAI->IsCaster(bot))
|
||||
{
|
||||
CasterFindTargetSmartStrategy strategy(botAI, dps);
|
||||
|
||||
145
src/strategy/values/EstimatedLifetimeValue.cpp
Normal file
145
src/strategy/values/EstimatedLifetimeValue.cpp
Normal file
@@ -0,0 +1,145 @@
|
||||
#include "EstimatedLifetimeValue.h"
|
||||
|
||||
#include "AiFactory.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "PlayerbotFactory.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
float EstimatedLifetimeValue::Calculate()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, qualifier);
|
||||
if (!target || !target->IsAlive())
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
float dps = AI_VALUE(float, "estimated group dps");
|
||||
bool aoePenalty = AI_VALUE(uint8, "attacker count") >= 3;
|
||||
if (aoePenalty)
|
||||
dps *= 0.75;
|
||||
float res = target->GetHealth() / dps;
|
||||
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
|
||||
return res;
|
||||
}
|
||||
|
||||
float EstimatedGroupDpsValue::Calculate()
|
||||
{
|
||||
float totalDps;
|
||||
|
||||
std::vector<Player*> groupPlayer = {bot};
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
|
||||
{
|
||||
Player* member = gref->GetSource();
|
||||
if (member == bot) // calculated
|
||||
continue;
|
||||
|
||||
if (!member || !member->IsInWorld())
|
||||
continue;
|
||||
|
||||
if (member->GetMapId() != bot->GetMapId())
|
||||
continue;
|
||||
|
||||
if (member->GetExactDist(bot) > sPlayerbotAIConfig->sightDistance)
|
||||
continue;
|
||||
|
||||
groupPlayer.push_back(member);
|
||||
}
|
||||
}
|
||||
for (Player* player : groupPlayer)
|
||||
{
|
||||
float roleMultiplier;
|
||||
if (botAI->IsTank(player))
|
||||
roleMultiplier = 0.3f;
|
||||
else if (botAI->IsHeal(player))
|
||||
roleMultiplier = 0.1f;
|
||||
else
|
||||
roleMultiplier = 1.0f;
|
||||
float basicDps = GetBasicDps(player->GetLevel());
|
||||
float basicGs = GetBasicGs(player->GetLevel());
|
||||
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(player, true, false, 12);
|
||||
float gs_modifier = (float)mixedGearScore / basicGs;
|
||||
// bonus for wotlk epic gear
|
||||
if (mixedGearScore >= 300)
|
||||
{
|
||||
gs_modifier *= 1 + (mixedGearScore - 300) * 0.01;
|
||||
}
|
||||
if (gs_modifier < 0.75)
|
||||
gs_modifier = 0.75;
|
||||
if (gs_modifier > 4)
|
||||
gs_modifier = 4;
|
||||
totalDps += basicDps * roleMultiplier * gs_modifier;
|
||||
}
|
||||
// Group buff bonus
|
||||
if (groupPlayer.size() >= 25)
|
||||
totalDps *= 1.2;
|
||||
else if (groupPlayer.size() >= 10)
|
||||
totalDps *= 1.1;
|
||||
else if (groupPlayer.size() >= 5)
|
||||
totalDps *= 1.05;
|
||||
return totalDps;
|
||||
}
|
||||
|
||||
float EstimatedGroupDpsValue::GetBasicDps(uint32 level)
|
||||
{
|
||||
float basic_dps;
|
||||
|
||||
if (level <= 15)
|
||||
{
|
||||
basic_dps = 5 + level * 1;
|
||||
}
|
||||
else if (level <= 25)
|
||||
{
|
||||
basic_dps = 20 + (level - 15) * 2;
|
||||
}
|
||||
else if (level <= 45)
|
||||
{
|
||||
basic_dps = 40 + (level - 25) * 3;
|
||||
}
|
||||
else if (level <= 55)
|
||||
{
|
||||
basic_dps = 100 + (level - 45) * 20;
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_dps = 300 + (level - 55) * 50;
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_dps = 550 + (level - 60) * 65;
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_dps = 1200 + (level - 70) * 200;
|
||||
}
|
||||
return basic_dps;
|
||||
}
|
||||
|
||||
float EstimatedGroupDpsValue::GetBasicGs(uint32 level)
|
||||
{
|
||||
float basic_gs;
|
||||
|
||||
if (level <= 8)
|
||||
{
|
||||
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_NORMAL);
|
||||
}
|
||||
else if (level <= 15)
|
||||
{
|
||||
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_UNCOMMON);
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_gs = PlayerbotFactory::CalcMixedGearScore(level + 5, ITEM_QUALITY_RARE);
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_gs = PlayerbotFactory::CalcMixedGearScore(85 + (level - 60) * 3, ITEM_QUALITY_RARE);
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_gs = PlayerbotFactory::CalcMixedGearScore(155 + (level - 70) * 4, ITEM_QUALITY_RARE);
|
||||
}
|
||||
return basic_gs;
|
||||
}
|
||||
@@ -3,8 +3,8 @@
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_EXPECTEDLIFETIMEVALUE_H
|
||||
#define _PLAYERBOT_EXPECTEDLIFETIMEVALUE_H
|
||||
#ifndef _PLAYERBOT_EstimatedLifetimeValue_H
|
||||
#define _PLAYERBOT_EstimatedLifetimeValue_H
|
||||
|
||||
#include "NamedObjectContext.h"
|
||||
#include "PossibleTargetsValue.h"
|
||||
@@ -15,22 +15,26 @@ class PlayerbotAI;
|
||||
class Unit;
|
||||
|
||||
// [target health] / [expected group single target dps] = [expected lifetime]
|
||||
class ExpectedLifetimeValue : public FloatCalculatedValue, public Qualified
|
||||
class EstimatedLifetimeValue : public FloatCalculatedValue, public Qualified
|
||||
{
|
||||
public:
|
||||
ExpectedLifetimeValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "expected lifetime") {}
|
||||
EstimatedLifetimeValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated lifetime") {}
|
||||
|
||||
public:
|
||||
float Calculate() override;
|
||||
};
|
||||
|
||||
class ExpectedGroupDpsValue : public FloatCalculatedValue
|
||||
class EstimatedGroupDpsValue : public FloatCalculatedValue
|
||||
{
|
||||
public:
|
||||
ExpectedGroupDpsValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "expected group dps", 20 * 1000) {}
|
||||
EstimatedGroupDpsValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated group dps", 20 * 1000) {}
|
||||
|
||||
public:
|
||||
float Calculate() override;
|
||||
|
||||
protected:
|
||||
float GetBasicDps(uint32 level);
|
||||
float GetBasicGs(uint32 level);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,99 +0,0 @@
|
||||
#include "ExpectedLifetimeValue.h"
|
||||
|
||||
#include "AiFactory.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
float ExpectedLifetimeValue::Calculate()
|
||||
{
|
||||
Unit* target = AI_VALUE(Unit*, qualifier);
|
||||
if (!target || !target->IsAlive())
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
float dps = AI_VALUE(float, "expected group dps");
|
||||
float res = target->GetHealth() / dps;
|
||||
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
|
||||
return res;
|
||||
}
|
||||
|
||||
float ExpectedGroupDpsValue::Calculate()
|
||||
{
|
||||
float dps_num;
|
||||
Group* group = bot->GetGroup();
|
||||
if (!group)
|
||||
{
|
||||
dps_num = 0.7;
|
||||
}
|
||||
else
|
||||
{
|
||||
dps_num = group->GetMembersCount() * 0.7;
|
||||
}
|
||||
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(bot, true, false, 12);
|
||||
// efficiency record based on rare gear level, is there better calculation method?
|
||||
// float dps_efficiency = 1;
|
||||
float basic_dps;
|
||||
int32 basic_gs;
|
||||
int32 level = bot->GetLevel();
|
||||
|
||||
if (level <= 15)
|
||||
{
|
||||
basic_dps = 5 + level * 1;
|
||||
}
|
||||
else if (level <= 25)
|
||||
{
|
||||
basic_dps = 20 + (level - 15) * 2;
|
||||
}
|
||||
else if (level <= 40)
|
||||
{
|
||||
basic_dps = 40 + (level - 30) * 4;
|
||||
}
|
||||
else if (level <= 55)
|
||||
{
|
||||
basic_dps = 100 + (level - 45) * 20;
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_dps = 300 + (level - 55) * 50;
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_dps = 450 + (level - 60) * 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_dps = 750 + (level - 70) * 175;
|
||||
}
|
||||
|
||||
if (level <= 8)
|
||||
{
|
||||
basic_gs = (level + 5) * 2;
|
||||
}
|
||||
else if (level <= 15)
|
||||
{
|
||||
basic_gs = (level + 5) * 3;
|
||||
}
|
||||
else if (level <= 60)
|
||||
{
|
||||
basic_gs = (level + 5) * 4;
|
||||
}
|
||||
else if (level <= 70)
|
||||
{
|
||||
basic_gs = (85 + (level - 60) * 3) * 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
basic_gs = (155 + (level - 70) * 4) * 4;
|
||||
}
|
||||
float gap = mixedGearScore - basic_gs;
|
||||
float gs_modifier = (float)mixedGearScore / basic_gs - 1;
|
||||
gs_modifier = gs_modifier * 3 + 1;
|
||||
|
||||
if (gs_modifier < 0.75)
|
||||
gs_modifier = 0.75;
|
||||
if (gs_modifier > 4)
|
||||
gs_modifier = 4;
|
||||
|
||||
return dps_num * basic_dps * gs_modifier;
|
||||
}
|
||||
@@ -88,7 +88,7 @@ public:
|
||||
float angle = GetFollowAngle();
|
||||
float x = master->GetPositionX() + cos(angle) * range;
|
||||
float y = master->GetPositionY() + sin(angle) * range;
|
||||
float z = master->GetPositionZ();
|
||||
float z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
@@ -138,15 +138,14 @@ public:
|
||||
|
||||
float x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
float y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
float z = master->GetPositionZ();
|
||||
z = bot->GetMapHeight(x, y, z + 5.0f);
|
||||
float z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(
|
||||
master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
z = master->GetMapHeight(x, y, z);
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
// bot->GetMap()->CheckCollisionAndGetValidCoords(bot, bot->GetPositionX(), bot->GetPositionY(),
|
||||
// bot->GetPositionZ(), x, y, z);
|
||||
@@ -155,15 +154,14 @@ public:
|
||||
|
||||
float x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
float y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
float z = master->GetPositionZ();
|
||||
z = bot->GetMapHeight(x, y, z + 5.0f);
|
||||
float z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
if (!master->GetMap()->CheckCollisionAndGetValidCoords(master, master->GetPositionX(), master->GetPositionY(),
|
||||
master->GetPositionZ(), x, y, z))
|
||||
{
|
||||
x = master->GetPositionX() + cos(angle) * range + dx;
|
||||
y = master->GetPositionY() + sin(angle) * range + dy;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
z = master->GetMapHeight(x, y, z);
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
return WorldLocation(master->GetMapId(), x, y, z);
|
||||
}
|
||||
@@ -221,8 +219,8 @@ public:
|
||||
{
|
||||
x = target->GetPositionX() + cos(angle) * range;
|
||||
y = target->GetPositionY() + sin(angle) * range;
|
||||
z = target->GetPositionZ() + target->GetHoverHeight();
|
||||
z = target->GetMapHeight(x, y, z);
|
||||
z = target->GetPositionZ();
|
||||
target->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
return WorldLocation(bot->GetMapId(), x, y, z);
|
||||
}
|
||||
@@ -389,7 +387,7 @@ public:
|
||||
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
|
||||
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
z = master->GetMapHeight(x, y, z);
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
return WorldLocation(bot->GetMapId(), minX, minY, z);
|
||||
}
|
||||
@@ -403,7 +401,7 @@ public:
|
||||
x = master->GetPositionX() + cos(angle) * range + cos(followAngle) * followRange;
|
||||
y = master->GetPositionY() + sin(angle) * range + sin(followAngle) * followRange;
|
||||
z = master->GetPositionZ() + master->GetHoverHeight();
|
||||
z = master->GetMapHeight(x, y, z);
|
||||
master->UpdateAllowedPositionZ(x, y, z);
|
||||
}
|
||||
return WorldLocation(bot->GetMapId(), x, y, z);
|
||||
}
|
||||
|
||||
@@ -166,7 +166,7 @@ ItemUsage ItemUsageValue::QueryItemUsageForEquip(ItemTemplate const* itemProto)
|
||||
return ITEM_USAGE_NONE;
|
||||
|
||||
uint16 dest;
|
||||
InventoryResult result = botAI->CanEquipItem(NULL_SLOT, dest, pItem, true, false);
|
||||
InventoryResult result = botAI->CanEquipItem(NULL_SLOT, dest, pItem, true, true);
|
||||
pItem->RemoveFromUpdateQueueOf(bot);
|
||||
delete pItem;
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@ GuidVector NearestTrapWithDamageValue::Calculate()
|
||||
continue;
|
||||
}
|
||||
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (spellInfo->IsPositive())
|
||||
if (!spellInfo || spellInfo->IsPositive())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "DuelTargetValue.h"
|
||||
#include "EnemyHealerTargetValue.h"
|
||||
#include "EnemyPlayerValue.h"
|
||||
#include "ExpectedLifetimeValue.h"
|
||||
#include "EstimatedLifetimeValue.h"
|
||||
#include "Formations.h"
|
||||
#include "GrindTargetValue.h"
|
||||
#include "GroupValues.h"
|
||||
@@ -299,8 +299,8 @@ public:
|
||||
creators["boss target"] = &ValueContext::boss_target;
|
||||
creators["nearest triggers"] = &ValueContext::nearest_triggers;
|
||||
creators["neglect threat"] = &ValueContext::neglect_threat;
|
||||
creators["expected lifetime"] = &ValueContext::expected_lifetime;
|
||||
creators["expected group dps"] = &ValueContext::expected_group_dps;
|
||||
creators["estimated lifetime"] = &ValueContext::expected_lifetime;
|
||||
creators["estimated group dps"] = &ValueContext::expected_group_dps;
|
||||
creators["area debuff"] = &ValueContext::area_debuff;
|
||||
creators["nearest trap with damage"] = &ValueContext::nearest_trap_with_damange;
|
||||
creators["disperse distance"] = &ValueContext::disperse_distance;
|
||||
@@ -538,8 +538,8 @@ private:
|
||||
static UntypedValue* boss_target(PlayerbotAI* ai) { return new BossTargetValue(ai); }
|
||||
static UntypedValue* nearest_triggers(PlayerbotAI* ai) { return new NearestTriggersValue(ai); }
|
||||
static UntypedValue* neglect_threat(PlayerbotAI* ai) { return new NeglectThreatResetValue(ai); }
|
||||
static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new ExpectedLifetimeValue(ai); }
|
||||
static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new ExpectedGroupDpsValue(ai); }
|
||||
static UntypedValue* expected_lifetime(PlayerbotAI* ai) { return new EstimatedLifetimeValue(ai); }
|
||||
static UntypedValue* expected_group_dps(PlayerbotAI* ai) { return new EstimatedGroupDpsValue(ai); }
|
||||
static UntypedValue* area_debuff(PlayerbotAI* ai) { return new AreaDebuffValue(ai); }
|
||||
static UntypedValue* nearest_trap_with_damange(PlayerbotAI* ai) { return new NearestTrapWithDamageValue(ai); }
|
||||
static UntypedValue* disperse_distance(PlayerbotAI* ai) { return new DisperseDistanceValue(ai); }
|
||||
|
||||
@@ -34,8 +34,9 @@ ArmsWarriorStrategy::ArmsWarriorStrategy(PlayerbotAI* botAI) : GenericWarriorStr
|
||||
|
||||
NextAction** ArmsWarriorStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0, new NextAction("bladestorm", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("melee", ACTION_DEFAULT), nullptr);
|
||||
return NextAction::array(0, new NextAction("bladestorm", ACTION_DEFAULT + 0.2f),
|
||||
new NextAction("mortal strike", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("melee", ACTION_DEFAULT), nullptr);
|
||||
}
|
||||
|
||||
void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
@@ -63,9 +64,11 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
triggers.push_back(new TriggerNode(
|
||||
"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"medium rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 10), nullptr)));
|
||||
/*triggers.push_back(new TriggerNode("high rage available", NextAction::array(0, new NextAction("slam", ACTION_HIGH
|
||||
* + 1), nullptr)));*/
|
||||
"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 10), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium rage available",
|
||||
NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
|
||||
new NextAction("thunder clap", ACTION_HIGH),
|
||||
nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("bloodrage", NextAction::array(0, new NextAction("bloodrage", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(
|
||||
@@ -75,6 +78,6 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
"rend on attacker", NextAction::array(0, new NextAction("rend on attacker", ACTION_HIGH + 5), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"critical health", NextAction::array(0, new NextAction("intimidating shout", ACTION_EMERGENCY), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium rage available",
|
||||
NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium aoe",
|
||||
NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 2), nullptr)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user