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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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60
src/Ai/Base/Value/MaintenanceValues.cpp
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60
src/Ai/Base/Value/MaintenanceValues.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "MaintenanceValues.h"
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#include "BudgetValues.h"
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#include "ItemUsageValue.h"
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#include "Playerbots.h"
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bool CanMoveAroundValue::Calculate()
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{
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if (bot->IsInCombat())
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return false;
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if (bot->GetTradeData())
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return false;
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if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
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return false;
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if (!AI_VALUE(bool, "group ready"))
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return false;
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return true;
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}
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bool ShouldHomeBindValue::Calculate() { return AI_VALUE2(float, "distance", "home bind") > 1000.0f; }
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bool ShouldRepairValue::Calculate() { return AI_VALUE(uint8, "durability") < 80; }
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bool CanRepairValue::Calculate()
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{
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return AI_VALUE(uint8, "durability") < 100 &&
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AI_VALUE(uint32, "repair cost") < AI_VALUE2(uint32, "free money for", (uint32)NeedMoneyFor::repair);
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}
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bool ShouldSellValue::Calculate() { return AI_VALUE(uint8, "bag space") > 80; }
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bool CanSellValue::Calculate()
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{
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return (AI_VALUE2(uint32, "item count", "usage " + std::to_string(ITEM_USAGE_VENDOR)) +
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AI_VALUE2(uint32, "item count", "usage " + std::to_string(ITEM_USAGE_AH))) > 1;
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}
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bool CanFightEqualValue::Calculate() { return AI_VALUE(uint8, "durability") > 20; }
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bool CanFightEliteValue::Calculate()
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{
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return bot->GetGroup() && AI_VALUE2(bool, "group and", "can fight equal") &&
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AI_VALUE2(bool, "group and", "following party") && !AI_VALUE2(bool, "group or", "should sell,can sell");
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}
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bool CanFightBossValue::Calculate()
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{
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return bot->GetGroup() && bot->GetGroup()->GetMembersCount() > 3 &&
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AI_VALUE2(bool, "group and", "can fight equal") && AI_VALUE2(bool, "group and", "following party") &&
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!AI_VALUE2(bool, "group or", "should sell,can sell");
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}
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