Files
mod-playerbots/src/Ai/Base/Value/MaintenanceValues.cpp

61 lines
1.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "MaintenanceValues.h"
#include "BudgetValues.h"
#include "ItemUsageValue.h"
#include "Playerbots.h"
bool CanMoveAroundValue::Calculate()
{
if (bot->IsInCombat())
return false;
if (bot->GetTradeData())
return false;
if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
return false;
if (!AI_VALUE(bool, "group ready"))
return false;
return true;
}
bool ShouldHomeBindValue::Calculate() { return AI_VALUE2(float, "distance", "home bind") > 1000.0f; }
bool ShouldRepairValue::Calculate() { return AI_VALUE(uint8, "durability") < 80; }
bool CanRepairValue::Calculate()
{
return AI_VALUE(uint8, "durability") < 100 &&
AI_VALUE(uint32, "repair cost") < AI_VALUE2(uint32, "free money for", (uint32)NeedMoneyFor::repair);
}
bool ShouldSellValue::Calculate() { return AI_VALUE(uint8, "bag space") > 80; }
bool CanSellValue::Calculate()
{
return (AI_VALUE2(uint32, "item count", "usage " + std::to_string(ITEM_USAGE_VENDOR)) +
AI_VALUE2(uint32, "item count", "usage " + std::to_string(ITEM_USAGE_AH))) > 1;
}
bool CanFightEqualValue::Calculate() { return AI_VALUE(uint8, "durability") > 20; }
bool CanFightEliteValue::Calculate()
{
return bot->GetGroup() && AI_VALUE2(bool, "group and", "can fight equal") &&
AI_VALUE2(bool, "group and", "following party") && !AI_VALUE2(bool, "group or", "should sell,can sell");
}
bool CanFightBossValue::Calculate()
{
return bot->GetGroup() && bot->GetGroup()->GetMembersCount() > 3 &&
AI_VALUE2(bool, "group and", "can fight equal") && AI_VALUE2(bool, "group and", "following party") &&
!AI_VALUE2(bool, "group or", "should sell,can sell");
}