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Compile bug fixes.
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@@ -124,7 +124,7 @@ class DeadTrigger : public Trigger
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class AoeHealTrigger : public Trigger
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{
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public:
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AoeHealTrigger(PlayerbotAI* botAI, std::string const name, std::string const type, int32 count) : Trigger(botAI, name), count(count) type(type), { } // type after count - whipowill
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AoeHealTrigger(PlayerbotAI* botAI, std::string const name, std::string const type, int32 count) : Trigger(botAI, name), count(count), type(type) { } // reorder args - whipowill
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bool IsActive() override;
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protected:
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