mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
136 lines
4.7 KiB
C++
136 lines
4.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_HEALTHTRIGGERS_H
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#define _PLAYERBOT_HEALTHTRIGGERS_H
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#include "Trigger.h"
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#include "PlayerbotAIConfig.h"
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class PlayerbotAI;
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class ValueInRangeTrigger : public Trigger
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{
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public:
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ValueInRangeTrigger(PlayerbotAI* botAI, std::string const name, float maxValue, float minValue) : Trigger(botAI, name), maxValue(maxValue), minValue(minValue) { }
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virtual float GetValue() = 0;
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bool IsActive() override
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{
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float value = GetValue();
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return value < maxValue && value >= minValue;
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}
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protected:
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float maxValue, minValue;
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};
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class HealthInRangeTrigger : public ValueInRangeTrigger
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{
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public:
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HealthInRangeTrigger(PlayerbotAI* botAI, std::string const name, float maxValue, float minValue = 0) : ValueInRangeTrigger(botAI, name, maxValue, minValue) { }
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bool IsActive() override;
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float GetValue() override;
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};
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class LowHealthTrigger : public HealthInRangeTrigger
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{
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public:
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LowHealthTrigger(PlayerbotAI* botAI, std::string const name = "low health", float value = sPlayerbotAIConfig->lowHealth, float minValue = sPlayerbotAIConfig->criticalHealth) :
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HealthInRangeTrigger(botAI, name, value, minValue) { }
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std::string const GetTargetName() override { return "self target"; }
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};
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class CriticalHealthTrigger : public LowHealthTrigger
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{
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public:
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CriticalHealthTrigger(PlayerbotAI* botAI) : LowHealthTrigger(botAI, "critical health", sPlayerbotAIConfig->criticalHealth, 0) { }
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};
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class MediumHealthTrigger : public LowHealthTrigger
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{
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public:
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MediumHealthTrigger(PlayerbotAI* botAI) : LowHealthTrigger(botAI, "medium health", sPlayerbotAIConfig->mediumHealth, sPlayerbotAIConfig->lowHealth) { }
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};
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class AlmostFullHealthTrigger : public LowHealthTrigger
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{
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public:
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AlmostFullHealthTrigger(PlayerbotAI* botAI) : LowHealthTrigger(botAI, "almost full health", sPlayerbotAIConfig->almostFullHealth, sPlayerbotAIConfig->mediumHealth) { }
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};
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class PartyMemberLowHealthTrigger : public HealthInRangeTrigger
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{
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public:
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PartyMemberLowHealthTrigger(PlayerbotAI* botAI, std::string const name = "party member low health", float value = sPlayerbotAIConfig->lowHealth, float minValue = sPlayerbotAIConfig->criticalHealth) :
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HealthInRangeTrigger(botAI, name, value, minValue) { }
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std::string const GetTargetName() override { return "party member to heal"; }
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};
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class PartyMemberCriticalHealthTrigger : public PartyMemberLowHealthTrigger
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{
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public:
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PartyMemberCriticalHealthTrigger(PlayerbotAI* botAI) : PartyMemberLowHealthTrigger(botAI, "party member critical health", sPlayerbotAIConfig->criticalHealth, 0) { }
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};
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class PartyMemberMediumHealthTrigger : public PartyMemberLowHealthTrigger
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{
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public:
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PartyMemberMediumHealthTrigger(PlayerbotAI* botAI) : PartyMemberLowHealthTrigger(botAI, "party member medium health", sPlayerbotAIConfig->mediumHealth,sPlayerbotAIConfig->lowHealth) { }
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};
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class PartyMemberAlmostFullHealthTrigger : public PartyMemberLowHealthTrigger
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{
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public:
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PartyMemberAlmostFullHealthTrigger(PlayerbotAI* botAI) : PartyMemberLowHealthTrigger(botAI, "party member almost full health", sPlayerbotAIConfig->almostFullHealth,sPlayerbotAIConfig->mediumHealth) { }
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};
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class TargetLowHealthTrigger : public HealthInRangeTrigger
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{
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public:
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TargetLowHealthTrigger(PlayerbotAI* botAI, float value, float minValue = 0) : HealthInRangeTrigger(botAI, "target low health", value, minValue) { }
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std::string const GetTargetName() override { return "current target"; }
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};
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class TargetCriticalHealthTrigger : public TargetLowHealthTrigger
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{
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public:
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TargetCriticalHealthTrigger(PlayerbotAI* botAI) : TargetLowHealthTrigger(botAI, 20) { }
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};
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class PartyMemberDeadTrigger : public Trigger
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{
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public:
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PartyMemberDeadTrigger(PlayerbotAI* botAI) : Trigger(botAI, "resurrect", 3) { }
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std::string const GetTargetName() override { return "party member to resurrect"; }
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bool IsActive() override;
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};
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class DeadTrigger : public Trigger
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{
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public:
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DeadTrigger(PlayerbotAI* botAI) : Trigger(botAI, "dead") { }
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std::string const GetTargetName() override { return "self target"; }
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bool IsActive() override;
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};
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class AoeHealTrigger : public Trigger
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{
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public:
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AoeHealTrigger(PlayerbotAI* botAI, std::string const name, std::string const type, int32 count) : Trigger(botAI, name), count(count), type(type) { } // reorder args - whipowill
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bool IsActive() override;
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protected:
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int32 count;
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std::string const type;
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};
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#endif
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