More spell to stats calculation

This commit is contained in:
Yunfan Li
2024-08-11 22:22:16 +08:00
parent 52b9dec2cd
commit 03487f8314
7 changed files with 278 additions and 94 deletions

View File

@@ -1677,7 +1677,7 @@ bool PlayerbotAI::IsTank(Player* player)
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab == DEATHKNIGT_TAB_BLOOD) if (tab == DEATHKNIGHT_TAB_BLOOD)
{ {
return true; return true;
} }
@@ -1781,7 +1781,7 @@ bool PlayerbotAI::IsDps(Player* player)
} }
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab != DEATHKNIGT_TAB_BLOOD) if (tab != DEATHKNIGHT_TAB_BLOOD)
{ {
return true; return true;
} }

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@@ -233,11 +233,11 @@ enum PRIEST_TABS
PRIEST_TAB_SHADOW, PRIEST_TAB_SHADOW,
}; };
enum DEATHKNIGT_TABS enum DEATHKNIGHT_TABS
{ {
DEATHKNIGT_TAB_BLOOD, DEATHKNIGHT_TAB_BLOOD,
DEATHKNIGT_TAB_FROST, DEATHKNIGHT_TAB_FROST,
DEATHKNIGT_TAB_UNHOLY, DEATHKNIGHT_TAB_UNHOLY,
}; };
enum DRUID_TABS enum DRUID_TABS

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@@ -2291,6 +2291,7 @@ void PlayerbotFactory::InitClassSpells()
bot->learnSpell(45462, true); bot->learnSpell(45462, true);
bot->learnSpell(45902, true); bot->learnSpell(45902, true);
// to leave DK starting area // to leave DK starting area
bot->learnSpell(53428, false);
bot->learnSpell(50977, false); bot->learnSpell(50977, false);
break; break;
case CLASS_HUNTER: case CLASS_HUNTER:
@@ -2820,6 +2821,52 @@ void PlayerbotFactory::InitPotions()
} }
} }
std::vector<uint32> PlayerbotFactory::GetCurrentGemsCount()
{
std::vector<uint32> curcount(4);
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
Item* pItem2 = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
{
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
{
if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
continue;
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
if (!enchant_id)
continue;
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!enchantEntry)
continue;
uint32 gemid = enchantEntry->GemID;
if (!gemid)
continue;
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
if (!gemProto)
continue;
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
if (!gemProperty)
continue;
uint8 GemColor = gemProperty->color;
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
{
if (tmpcolormask & GemColor)
++curcount[b];
}
}
}
}
return curcount;
}
void PlayerbotFactory::InitFood() void PlayerbotFactory::InitFood()
{ {
if (sPlayerbotAIConfig->freeFood) if (sPlayerbotAIConfig->freeFood)
@@ -3641,6 +3688,9 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
{ {
int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color
float bestGemScore[4] = {0, 0, 0, 0}; float bestGemScore[4] = {0, 0, 0, 0};
std::vector<uint32> curCount = GetCurrentGemsCount();
int requiredActive = bot->GetLevel() <= 70 ? 2 : 1;
std::vector<uint32> availableGems;
for (const uint32& enchantGem : enchantGemIdCache) for (const uint32& enchantGem : enchantGemIdCache)
{ {
ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem); ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
@@ -3676,28 +3726,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
{ {
continue; continue;
} }
StatsWeightCalculator calculator(bot); availableGems.push_back(enchantGem);
float score = calculator.CalculateEnchant(enchant_id);
if ((gemProperties->color & 1) && score >= bestGemScore[0])
{
bestGemScore[0] = score;
bestGemEnchantId[0] = enchant_id;
}
if ((gemProperties->color & 2) && score >= bestGemScore[1])
{
bestGemScore[1] = score;
bestGemEnchantId[1] = enchant_id;
}
if ((gemProperties->color & 4) && score >= bestGemScore[2])
{
bestGemScore[2] = score;
bestGemEnchantId[2] = enchant_id;
}
if ((gemProperties->color & 8) && score >= bestGemScore[3])
{
bestGemScore[3] = score;
bestGemEnchantId[3] = enchant_id;
}
} }
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot) for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
@@ -3721,9 +3750,6 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
{ {
continue; continue;
} }
if (spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && bot->getClass() != CLASS_DEATH_KNIGHT)
continue;
uint32 requiredLevel = spellInfo->BaseLevel; uint32 requiredLevel = spellInfo->BaseLevel;
if (requiredLevel > bot->GetLevel()) if (requiredLevel > bot->GetLevel())
@@ -3752,11 +3778,10 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
{ {
continue; continue;
} }
if (enchant->requiredSkill && bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue) if (enchant->requiredSkill && (!bot->HasSkill(enchant->requiredSkill) || (bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)))
{ {
continue; continue;
} }
if (enchant->requiredLevel > bot->GetLevel()) if (enchant->requiredLevel > bot->GetLevel())
{ {
continue; continue;
@@ -3787,20 +3812,52 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
{ {
continue; continue;
} }
int32 gemId; int32 enchantIdChosen = -1;
if (1 == socketColor) // meta int32 colorChosen;
gemId = bestGemEnchantId[0]; float bestGemScore = -1;
else if (2 == socketColor) // red for (uint32 &enchantGem : availableGems)
gemId = bestGemEnchantId[1]; {
else if (4 == socketColor) // yellow ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
gemId = bestGemEnchantId[2]; if (!gemTemplate)
else if (8 == socketColor) // blue continue;
gemId = bestGemEnchantId[3];
else const GemPropertiesEntry* gemProperties = sGemPropertiesStore.LookupEntry(gemTemplate->GemProperties);
if (!gemProperties)
continue;
if ((socketColor & gemProperties->color) == 0)
continue;
uint32 enchant_id = gemProperties->spellitemenchantement;
if (!enchant_id)
continue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
StatsWeightCalculator calculator(bot);
float score = calculator.CalculateEnchant(enchant_id);
if (curCount[0] != 0)
// Ensure meta gem activation
for (int i = 1; i < curCount.size(); i++)
{
if (curCount[i] < requiredActive && (gemProperties->color & (1 << i)))
{
score *= 2;
break;
}
}
if (score > bestGemScore)
{
enchantIdChosen = enchant_id;
colorChosen = gemProperties->color;
bestGemScore = score;
}
}
if (enchantIdChosen == -1)
continue; continue;
bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), false); bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), false);
item->SetEnchantment(EnchantmentSlot(enchant_slot), gemId, 0, 0, bot->GetGUID()); item->SetEnchantment(EnchantmentSlot(enchant_slot), enchantIdChosen, 0, 0, bot->GetGUID());
bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), true); bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), true);
curCount = GetCurrentGemsCount();
} }
} }
} }

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@@ -158,6 +158,7 @@ private:
void ResetQuests(); void ResetQuests();
void InitPotions(); void InitPotions();
std::vector<uint32> GetCurrentGemsCount();
bool CanEquipArmor(ItemTemplate const* proto); bool CanEquipArmor(ItemTemplate const* proto);
bool CanEquipWeapon(ItemTemplate const* proto); bool CanEquipWeapon(ItemTemplate const* proto);
void EnchantItem(Item* item); void EnchantItem(Item* item);

View File

@@ -43,7 +43,26 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
} }
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++) for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
{ {
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown); switch (proto->Spells[j].SpellTrigger)
{
case ITEM_SPELLTRIGGER_ON_USE:
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
break;
case ITEM_SPELLTRIGGER_ON_EQUIP:
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 0);
break;
case ITEM_SPELLTRIGGER_CHANCE_ON_HIT:
if (type_ == CollectorType::MELEE)
{
if (proto->Spells[j].SpellPPMRate > 0.01f)
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / proto->Spells[j].SpellPPMRate);
else
CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / 1.8f); // Default PPM = 1.8
}
break;
default:
break;
}
} }
if (proto->socketBonus) if (proto->socketBonus)
@@ -79,7 +98,13 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
canNextTrigger = false; canNextTrigger = false;
if (spellInfo->StackAmount) if (spellInfo->StackAmount)
{ {
multiplier *= 0.2f + spellInfo->StackAmount * 0.8; // Heuristic multiplier for stackAmount since high stackAmount may not be available
if (spellInfo->StackAmount <= 10)
multiplier *= spellInfo->StackAmount * 0.6;
else if (spellInfo->StackAmount <= 20)
multiplier *= 6 + (spellInfo->StackAmount - 10) * 0.4;
else
multiplier *= 10;
} }
for (int i = 0; i < MAX_SPELL_EFFECTS; i++) for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
@@ -105,22 +130,45 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
} }
case SPELL_EFFECT_HEAL: case SPELL_EFFECT_HEAL:
{ {
/// @todo Handle spell without cooldown
if (!spellCooldown) if (!spellCooldown)
break; break;
float normalizedCd = std::max(spellCooldown, 5000); float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
int32 val = AverageValue(effectInfo); int32 val = AverageValue(effectInfo);
stats[STATS_TYPE_HEAL_POWER] += (float)val / (normalizedCd / 1000) * multiplier; float transfer_multiplier = 1;
stats[STATS_TYPE_HEAL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
break; break;
} }
case SPELL_EFFECT_ENERGIZE: case SPELL_EFFECT_ENERGIZE:
{ {
/// @todo Handle spell without cooldown
if (!spellCooldown) if (!spellCooldown)
break; break;
if (effectInfo.MiscValue != POWER_MANA) if (effectInfo.MiscValue != POWER_MANA)
break; break;
float normalizedCd = std::max(spellCooldown, 5000); float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
int32 val = AverageValue(effectInfo); int32 val = AverageValue(effectInfo);
stats[STATS_TYPE_MANA_REGENERATION] += (float)val / (normalizedCd / 1000 / 5) * multiplier; float transfer_multiplier = 0.2;
stats[STATS_TYPE_MANA_REGENERATION] += (float)val / normalizedCd * multiplier * transfer_multiplier;
break;
}
case SPELL_EFFECT_SCHOOL_DAMAGE:
{
/// @todo Handle spell without cooldown
if (!spellCooldown)
break;
float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
int32 val = AverageValue(effectInfo);
if (type_ == CollectorType::MELEE || type_ == CollectorType::RANGED)
{
float transfer_multiplier = 1;
stats[STATS_TYPE_ATTACK_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
}
else if (type_ == CollectorType::SPELL_DMG)
{
float transfer_multiplier = 0.5;
stats[STATS_TYPE_SPELL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
}
break; break;
} }
default: default:
@@ -144,12 +192,13 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
{ {
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL: case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
{ {
CollectSpellStats(enchant_spell_id, true); if (type_ == CollectorType::MELEE)
CollectSpellStats(enchant_spell_id, 0.25f);
break; break;
} }
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL: case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
{ {
CollectSpellStats(enchant_spell_id, false); CollectSpellStats(enchant_spell_id, 1.0f);
break; break;
} }
case ITEM_ENCHANTMENT_TYPE_STAT: case ITEM_ENCHANTMENT_TYPE_STAT:
@@ -207,10 +256,16 @@ bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
{ {
switch (enchantSpellId) switch (enchantSpellId)
{ {
case 64440:
if (type_ == CollectorType::MELEE)
{
stats[STATS_TYPE_PARRY] += 50;
}
return true;
case 53365: // Rune of the Fallen Crusader case 53365: // Rune of the Fallen Crusader
if (type_ == CollectorType::MELEE) if (type_ == CollectorType::MELEE)
{ {
stats[STATS_TYPE_STRENGTH] += 60; stats[STATS_TYPE_STRENGTH] += 75;
} }
return true; return true;
case 62157: // Rune of the Stoneskin Gargoyle case 62157: // Rune of the Stoneskin Gargoyle
@@ -296,7 +351,7 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
stats[STATS_TYPE_MANA_REGENERATION] += val / 10; stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
break; break;
case ITEM_MOD_HEALTH: case ITEM_MOD_HEALTH:
stats[STATS_TYPE_STAMINA] += val / 12; stats[STATS_TYPE_STAMINA] += val / 15;
break; break;
case ITEM_MOD_AGILITY: case ITEM_MOD_AGILITY:
stats[STATS_TYPE_AGILITY] += val; stats[STATS_TYPE_AGILITY] += val;
@@ -545,7 +600,6 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
break; break;
} }
} }
break;
} }
} }
case SPELL_AURA_MOD_POWER_REGEN: case SPELL_AURA_MOD_POWER_REGEN:

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@@ -32,6 +32,7 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
enable_overflow_penalty_ = true; enable_overflow_penalty_ = true;
enable_item_set_bonus_ = true; enable_item_set_bonus_ = true;
enable_quality_blend_ = true;
} }
void StatsWeightCalculator::Reset() void StatsWeightCalculator::Reset()
@@ -68,8 +69,9 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
CalculateSocketBonus(player_, proto); CalculateSocketBonus(player_, proto);
// Blend with item quality and level // if (enable_quality_blend_)
weight_ *= (proto->Quality + 1) * proto->ItemLevel; // // Blend with item quality and level
// weight_ *= (proto->Quality + 1) * proto->ItemLevel;
return weight_; return weight_;
} }
@@ -109,43 +111,112 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_STAMINA] += 0.01f; stats_weights_[STATS_TYPE_STAMINA] += 0.01f;
stats_weights_[STATS_TYPE_ARMOR] += 0.001f; stats_weights_[STATS_TYPE_ARMOR] += 0.001f;
if (cls == CLASS_HUNTER) if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.5f; stats_weights_[STATS_TYPE_AGILITY] += 2.4f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f; stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.5f; stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.3f;
stats_weights_[STATS_TYPE_HIT] += 2.0f; stats_weights_[STATS_TYPE_HIT] += 1.6f;
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
stats_weights_[STATS_TYPE_HASTE] += 1.4f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
}
else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
{
stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.2f;
stats_weights_[STATS_TYPE_HIT] += 2.1f;
stats_weights_[STATS_TYPE_CRIT] += 2.0f; stats_weights_[STATS_TYPE_CRIT] += 2.0f;
stats_weights_[STATS_TYPE_HASTE] += 2.0f; stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f; stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
} }
else if (cls == CLASS_ROGUE || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player))) else if ((cls == CLASS_ROGUE && tab == ROGUE_TAB_COMBAT) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player)))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.0f; stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f; stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f; stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.5f; stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.2f;
stats_weights_[STATS_TYPE_HIT] += 1.5f; stats_weights_[STATS_TYPE_HIT] += 2.0f;
stats_weights_[STATS_TYPE_CRIT] += 1.5f; stats_weights_[STATS_TYPE_CRIT] += 1.6f;
stats_weights_[STATS_TYPE_HASTE] += 1.5f; stats_weights_[STATS_TYPE_HASTE] += 1.4f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
} }
else if ((cls == CLASS_PALADIN && tab == 2) || // retribution else if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY))
(cls == CLASS_WARRIOR && tab != 2) || // arm / fury
(cls == CLASS_DEATH_KNIGHT && tab != 0) // ice / unholy
)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.0f; stats_weights_[STATS_TYPE_AGILITY] += 1.7f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.0f; stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f; stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.0f; stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.5f; stats_weights_[STATS_TYPE_HIT] += 1.6f;
stats_weights_[STATS_TYPE_CRIT] += 1.5f; stats_weights_[STATS_TYPE_CRIT] += 1.3f;
stats_weights_[STATS_TYPE_HASTE] += 1.5f; stats_weights_[STATS_TYPE_HASTE] += 1.5f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
} }
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
{
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.1f;
stats_weights_[STATS_TYPE_HIT] += 2.3f;
stats_weights_[STATS_TYPE_CRIT] += 2.2f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
{
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.7f;
stats_weights_[STATS_TYPE_HIT] += 2.0f;
stats_weights_[STATS_TYPE_CRIT] += 1.9f;
stats_weights_[STATS_TYPE_HASTE] += 0.8f;
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
{
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.1f;
stats_weights_[STATS_TYPE_HIT] += 2.3f;
stats_weights_[STATS_TYPE_CRIT] += 2.2f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_UNHOLY)
{
stats_weights_[STATS_TYPE_AGILITY] += 0.5f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.8f;
stats_weights_[STATS_TYPE_CRIT] += 1.0f;
stats_weights_[STATS_TYPE_HASTE] += 1.7f;
stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
}
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
{
stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
stats_weights_[STATS_TYPE_INTELLECT] += 0.15f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 0.3f;
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 0.8f;
stats_weights_[STATS_TYPE_HIT] += 1.9f;
stats_weights_[STATS_TYPE_CRIT] += 1.2f;
stats_weights_[STATS_TYPE_HASTE] += 1.3f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
}
else if ((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)) // enhancement else if ((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)) // enhancement
{ {
stats_weights_[STATS_TYPE_AGILITY] += 1.6f; stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
@@ -158,7 +229,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_CRIT] += 1.4f; stats_weights_[STATS_TYPE_CRIT] += 1.4f;
stats_weights_[STATS_TYPE_HASTE] += 1.8f; stats_weights_[STATS_TYPE_HASTE] += 1.8f;
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 5.2f;
} }
else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE || else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE ||
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow (cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
@@ -166,11 +237,11 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance (cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
{ {
stats_weights_[STATS_TYPE_INTELLECT] += 0.5f; stats_weights_[STATS_TYPE_INTELLECT] += 0.5f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.5f; stats_weights_[STATS_TYPE_SPIRIT] += 0.4f;
stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f; stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f;
stats_weights_[STATS_TYPE_SPELL_PENETRATION] += 1.0f; stats_weights_[STATS_TYPE_SPELL_PENETRATION] += 1.0f;
stats_weights_[STATS_TYPE_HIT] += 1.0f; stats_weights_[STATS_TYPE_HIT] += 1.1f;
stats_weights_[STATS_TYPE_CRIT] += 1.0f; stats_weights_[STATS_TYPE_CRIT] += 0.8f;
stats_weights_[STATS_TYPE_HASTE] += 1.0f; stats_weights_[STATS_TYPE_HASTE] += 1.0f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f; stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
} }
@@ -182,12 +253,12 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_INTELLECT] += 0.8f; stats_weights_[STATS_TYPE_INTELLECT] += 0.8f;
stats_weights_[STATS_TYPE_SPIRIT] += 0.8f; stats_weights_[STATS_TYPE_SPIRIT] += 0.8f;
stats_weights_[STATS_TYPE_HEAL_POWER] += 1.0f; stats_weights_[STATS_TYPE_HEAL_POWER] += 1.0f;
stats_weights_[STATS_TYPE_MANA_REGENERATION] += 1.5f; stats_weights_[STATS_TYPE_MANA_REGENERATION] += 1.2f;
stats_weights_[STATS_TYPE_CRIT] += 0.7f; stats_weights_[STATS_TYPE_CRIT] += 0.7f;
stats_weights_[STATS_TYPE_HASTE] += 1.0f; stats_weights_[STATS_TYPE_HASTE] += 1.0f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f; stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
} }
else if ((cls == CLASS_WARRIOR && tab == 2) || (cls == CLASS_PALADIN && tab == 1)) else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.0f; stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f; stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
@@ -199,14 +270,14 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_RESILIENCE] += 2.0f; stats_weights_[STATS_TYPE_RESILIENCE] += 2.0f;
stats_weights_[STATS_TYPE_BLOCK_RATING] += 1.0f; stats_weights_[STATS_TYPE_BLOCK_RATING] += 1.0f;
stats_weights_[STATS_TYPE_BLOCK_VALUE] += 0.5f; stats_weights_[STATS_TYPE_BLOCK_VALUE] += 0.5f;
stats_weights_[STATS_TYPE_ARMOR] += 0.3f; stats_weights_[STATS_TYPE_ARMOR] += 0.15f;
stats_weights_[STATS_TYPE_HIT] += 2.0f; stats_weights_[STATS_TYPE_HIT] += 2.0f;
stats_weights_[STATS_TYPE_CRIT] += 0.2f; stats_weights_[STATS_TYPE_CRIT] += 0.2f;
stats_weights_[STATS_TYPE_HASTE] += 0.5f; stats_weights_[STATS_TYPE_HASTE] += 0.5f;
stats_weights_[STATS_TYPE_EXPERTISE] += 3.0f; stats_weights_[STATS_TYPE_EXPERTISE] += 3.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 2.0f; stats_weights_[STATS_TYPE_MELEE_DPS] += 2.0f;
} }
else if (cls == CLASS_DEATH_KNIGHT && tab == 0) else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD)
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.0f; stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f; stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
@@ -216,7 +287,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_PARRY] += 2.0f; stats_weights_[STATS_TYPE_PARRY] += 2.0f;
stats_weights_[STATS_TYPE_DODGE] += 2.0f; stats_weights_[STATS_TYPE_DODGE] += 2.0f;
stats_weights_[STATS_TYPE_RESILIENCE] += 2.0f; stats_weights_[STATS_TYPE_RESILIENCE] += 2.0f;
stats_weights_[STATS_TYPE_ARMOR] += 0.3f; stats_weights_[STATS_TYPE_ARMOR] += 0.15f;
stats_weights_[STATS_TYPE_HIT] += 2.0f; stats_weights_[STATS_TYPE_HIT] += 2.0f;
stats_weights_[STATS_TYPE_CRIT] += 0.5f; stats_weights_[STATS_TYPE_CRIT] += 0.5f;
stats_weights_[STATS_TYPE_HASTE] += 0.5f; stats_weights_[STATS_TYPE_HASTE] += 0.5f;
@@ -249,7 +320,7 @@ void StatsWeightCalculator::GenerateAdditionalWeights(Player* player)
if (cls == CLASS_HUNTER) if (cls == CLASS_HUNTER)
{ {
if (player->HasAura(34484)) if (player->HasAura(34484))
stats_weights_[STATS_TYPE_INTELLECT] += 1.0f; stats_weights_[STATS_TYPE_INTELLECT] += 1.1f;
} }
else if (cls == CLASS_WARRIOR) else if (cls == CLASS_WARRIOR)
{ {
@@ -259,7 +330,7 @@ void StatsWeightCalculator::GenerateAdditionalWeights(Player* player)
else if (cls == CLASS_SHAMAN) else if (cls == CLASS_SHAMAN)
{ {
if (player->HasAura(51885)) if (player->HasAura(51885))
stats_weights_[STATS_TYPE_INTELLECT] += 1.0f; stats_weights_[STATS_TYPE_INTELLECT] += 1.1f;
} }
} }
@@ -348,7 +419,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield // enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
if (isDoubleHand && if (isDoubleHand &&
((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) || ((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab != DEATHKNIGT_TAB_BLOOD) || (cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab != DEATHKNIGHT_TAB_BLOOD) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && player_->CanDualWield()) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))) (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
@@ -361,7 +432,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) || ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) ||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGT_TAB_BLOOD) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield()))) (cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())))
{ {
weight_ *= 10; weight_ *= 10;

View File

@@ -52,7 +52,8 @@ private:
int tab; int tab;
bool enable_overflow_penalty_; bool enable_overflow_penalty_;
bool enable_item_set_bonus_; bool enable_item_set_bonus_;
bool enable_quality_blend_;
float weight_; float weight_;
float stats_weights_[STATS_TYPE_MAX]; float stats_weights_[STATS_TYPE_MAX];
}; };