mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
More spell to stats calculation
This commit is contained in:
@@ -1677,7 +1677,7 @@ bool PlayerbotAI::IsTank(Player* player)
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switch (player->getClass())
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{
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case CLASS_DEATH_KNIGHT:
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if (tab == DEATHKNIGT_TAB_BLOOD)
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if (tab == DEATHKNIGHT_TAB_BLOOD)
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{
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return true;
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}
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@@ -1781,7 +1781,7 @@ bool PlayerbotAI::IsDps(Player* player)
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}
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break;
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case CLASS_DEATH_KNIGHT:
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if (tab != DEATHKNIGT_TAB_BLOOD)
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if (tab != DEATHKNIGHT_TAB_BLOOD)
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{
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return true;
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}
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@@ -233,11 +233,11 @@ enum PRIEST_TABS
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PRIEST_TAB_SHADOW,
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};
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enum DEATHKNIGT_TABS
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enum DEATHKNIGHT_TABS
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{
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DEATHKNIGT_TAB_BLOOD,
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DEATHKNIGT_TAB_FROST,
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DEATHKNIGT_TAB_UNHOLY,
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DEATHKNIGHT_TAB_BLOOD,
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DEATHKNIGHT_TAB_FROST,
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DEATHKNIGHT_TAB_UNHOLY,
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};
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enum DRUID_TABS
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@@ -2291,6 +2291,7 @@ void PlayerbotFactory::InitClassSpells()
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bot->learnSpell(45462, true);
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bot->learnSpell(45902, true);
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// to leave DK starting area
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bot->learnSpell(53428, false);
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bot->learnSpell(50977, false);
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break;
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case CLASS_HUNTER:
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@@ -2820,6 +2821,52 @@ void PlayerbotFactory::InitPotions()
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}
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}
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std::vector<uint32> PlayerbotFactory::GetCurrentGemsCount()
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{
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std::vector<uint32> curcount(4);
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for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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Item* pItem2 = bot->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
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{
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for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
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{
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if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
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continue;
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uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
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if (!enchant_id)
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continue;
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SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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if (!enchantEntry)
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continue;
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uint32 gemid = enchantEntry->GemID;
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if (!gemid)
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continue;
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ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
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if (!gemProto)
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continue;
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GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
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if (!gemProperty)
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continue;
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uint8 GemColor = gemProperty->color;
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for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
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{
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if (tmpcolormask & GemColor)
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++curcount[b];
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}
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}
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}
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}
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return curcount;
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}
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void PlayerbotFactory::InitFood()
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{
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if (sPlayerbotAIConfig->freeFood)
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@@ -3641,6 +3688,9 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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{
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int32 bestGemEnchantId[4] = {-1, -1, -1, -1}; // 1, 2, 4, 8 color
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float bestGemScore[4] = {0, 0, 0, 0};
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std::vector<uint32> curCount = GetCurrentGemsCount();
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int requiredActive = bot->GetLevel() <= 70 ? 2 : 1;
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std::vector<uint32> availableGems;
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for (const uint32& enchantGem : enchantGemIdCache)
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{
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ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
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@@ -3676,28 +3726,7 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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{
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continue;
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}
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StatsWeightCalculator calculator(bot);
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float score = calculator.CalculateEnchant(enchant_id);
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if ((gemProperties->color & 1) && score >= bestGemScore[0])
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{
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bestGemScore[0] = score;
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bestGemEnchantId[0] = enchant_id;
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}
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if ((gemProperties->color & 2) && score >= bestGemScore[1])
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{
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bestGemScore[1] = score;
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bestGemEnchantId[1] = enchant_id;
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}
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if ((gemProperties->color & 4) && score >= bestGemScore[2])
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{
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bestGemScore[2] = score;
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bestGemEnchantId[2] = enchant_id;
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}
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if ((gemProperties->color & 8) && score >= bestGemScore[3])
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{
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bestGemScore[3] = score;
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bestGemEnchantId[3] = enchant_id;
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}
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availableGems.push_back(enchantGem);
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}
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for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
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@@ -3721,9 +3750,6 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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{
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continue;
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}
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if (spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && bot->getClass() != CLASS_DEATH_KNIGHT)
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continue;
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uint32 requiredLevel = spellInfo->BaseLevel;
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if (requiredLevel > bot->GetLevel())
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@@ -3752,11 +3778,10 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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{
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continue;
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}
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if (enchant->requiredSkill && bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)
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if (enchant->requiredSkill && (!bot->HasSkill(enchant->requiredSkill) || (bot->GetSkillValue(enchant->requiredSkill) < enchant->requiredSkillValue)))
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{
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continue;
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}
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if (enchant->requiredLevel > bot->GetLevel())
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{
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continue;
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@@ -3787,20 +3812,52 @@ void PlayerbotFactory::ApplyEnchantAndGemsNew(bool destoryOld)
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{
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continue;
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}
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int32 gemId;
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if (1 == socketColor) // meta
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gemId = bestGemEnchantId[0];
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else if (2 == socketColor) // red
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gemId = bestGemEnchantId[1];
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else if (4 == socketColor) // yellow
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gemId = bestGemEnchantId[2];
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else if (8 == socketColor) // blue
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gemId = bestGemEnchantId[3];
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else
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int32 enchantIdChosen = -1;
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int32 colorChosen;
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float bestGemScore = -1;
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for (uint32 &enchantGem : availableGems)
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{
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ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(enchantGem);
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if (!gemTemplate)
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continue;
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const GemPropertiesEntry* gemProperties = sGemPropertiesStore.LookupEntry(gemTemplate->GemProperties);
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if (!gemProperties)
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continue;
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if ((socketColor & gemProperties->color) == 0)
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continue;
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uint32 enchant_id = gemProperties->spellitemenchantement;
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if (!enchant_id)
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continue;
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SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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StatsWeightCalculator calculator(bot);
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float score = calculator.CalculateEnchant(enchant_id);
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if (curCount[0] != 0)
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// Ensure meta gem activation
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for (int i = 1; i < curCount.size(); i++)
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{
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if (curCount[i] < requiredActive && (gemProperties->color & (1 << i)))
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{
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score *= 2;
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break;
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}
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}
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if (score > bestGemScore)
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{
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enchantIdChosen = enchant_id;
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colorChosen = gemProperties->color;
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bestGemScore = score;
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}
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}
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if (enchantIdChosen == -1)
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continue;
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bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), false);
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item->SetEnchantment(EnchantmentSlot(enchant_slot), gemId, 0, 0, bot->GetGUID());
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item->SetEnchantment(EnchantmentSlot(enchant_slot), enchantIdChosen, 0, 0, bot->GetGUID());
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bot->ApplyEnchantment(item, EnchantmentSlot(enchant_slot), true);
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curCount = GetCurrentGemsCount();
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}
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}
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}
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@@ -158,6 +158,7 @@ private:
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void ResetQuests();
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void InitPotions();
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std::vector<uint32> GetCurrentGemsCount();
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bool CanEquipArmor(ItemTemplate const* proto);
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bool CanEquipWeapon(ItemTemplate const* proto);
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void EnchantItem(Item* item);
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@@ -43,7 +43,26 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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}
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for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; j++)
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{
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
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switch (proto->Spells[j].SpellTrigger)
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{
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case ITEM_SPELLTRIGGER_ON_USE:
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, proto->Spells[j].SpellCooldown);
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break;
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case ITEM_SPELLTRIGGER_ON_EQUIP:
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 0);
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break;
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case ITEM_SPELLTRIGGER_CHANCE_ON_HIT:
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if (type_ == CollectorType::MELEE)
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{
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if (proto->Spells[j].SpellPPMRate > 0.01f)
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / proto->Spells[j].SpellPPMRate);
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else
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / 1.8f); // Default PPM = 1.8
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}
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break;
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default:
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break;
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}
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}
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if (proto->socketBonus)
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@@ -79,7 +98,13 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
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canNextTrigger = false;
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if (spellInfo->StackAmount)
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{
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multiplier *= 0.2f + spellInfo->StackAmount * 0.8;
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// Heuristic multiplier for stackAmount since high stackAmount may not be available
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if (spellInfo->StackAmount <= 10)
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multiplier *= spellInfo->StackAmount * 0.6;
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else if (spellInfo->StackAmount <= 20)
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multiplier *= 6 + (spellInfo->StackAmount - 10) * 0.4;
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else
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multiplier *= 10;
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}
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for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
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@@ -105,22 +130,45 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
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}
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case SPELL_EFFECT_HEAL:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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float normalizedCd = std::max(spellCooldown, 5000);
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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stats[STATS_TYPE_HEAL_POWER] += (float)val / (normalizedCd / 1000) * multiplier;
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float transfer_multiplier = 1;
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stats[STATS_TYPE_HEAL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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break;
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}
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case SPELL_EFFECT_ENERGIZE:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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if (effectInfo.MiscValue != POWER_MANA)
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break;
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float normalizedCd = std::max(spellCooldown, 5000);
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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stats[STATS_TYPE_MANA_REGENERATION] += (float)val / (normalizedCd / 1000 / 5) * multiplier;
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float transfer_multiplier = 0.2;
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stats[STATS_TYPE_MANA_REGENERATION] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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break;
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}
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case SPELL_EFFECT_SCHOOL_DAMAGE:
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{
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/// @todo Handle spell without cooldown
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if (!spellCooldown)
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break;
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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if (type_ == CollectorType::MELEE || type_ == CollectorType::RANGED)
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{
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float transfer_multiplier = 1;
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stats[STATS_TYPE_ATTACK_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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}
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else if (type_ == CollectorType::SPELL_DMG)
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{
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float transfer_multiplier = 0.5;
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stats[STATS_TYPE_SPELL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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}
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break;
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}
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default:
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@@ -144,12 +192,13 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
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{
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case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
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{
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CollectSpellStats(enchant_spell_id, true);
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if (type_ == CollectorType::MELEE)
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CollectSpellStats(enchant_spell_id, 0.25f);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
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{
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CollectSpellStats(enchant_spell_id, false);
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CollectSpellStats(enchant_spell_id, 1.0f);
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break;
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}
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case ITEM_ENCHANTMENT_TYPE_STAT:
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@@ -207,10 +256,16 @@ bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
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{
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switch (enchantSpellId)
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{
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case 64440:
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if (type_ == CollectorType::MELEE)
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{
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stats[STATS_TYPE_PARRY] += 50;
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}
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return true;
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case 53365: // Rune of the Fallen Crusader
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if (type_ == CollectorType::MELEE)
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{
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stats[STATS_TYPE_STRENGTH] += 60;
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stats[STATS_TYPE_STRENGTH] += 75;
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}
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return true;
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case 62157: // Rune of the Stoneskin Gargoyle
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@@ -296,7 +351,7 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
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break;
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case ITEM_MOD_HEALTH:
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stats[STATS_TYPE_STAMINA] += val / 12;
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stats[STATS_TYPE_STAMINA] += val / 15;
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break;
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case ITEM_MOD_AGILITY:
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stats[STATS_TYPE_AGILITY] += val;
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@@ -545,7 +600,6 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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break;
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}
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}
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break;
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}
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}
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case SPELL_AURA_MOD_POWER_REGEN:
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@@ -32,6 +32,7 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
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enable_overflow_penalty_ = true;
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enable_item_set_bonus_ = true;
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enable_quality_blend_ = true;
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}
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void StatsWeightCalculator::Reset()
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@@ -68,8 +69,9 @@ float StatsWeightCalculator::CalculateItem(uint32 itemId)
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CalculateSocketBonus(player_, proto);
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// Blend with item quality and level
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weight_ *= (proto->Quality + 1) * proto->ItemLevel;
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// if (enable_quality_blend_)
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// // Blend with item quality and level
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// weight_ *= (proto->Quality + 1) * proto->ItemLevel;
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return weight_;
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}
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@@ -109,43 +111,112 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_STAMINA] += 0.01f;
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stats_weights_[STATS_TYPE_ARMOR] += 0.001f;
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if (cls == CLASS_HUNTER)
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if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
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{
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stats_weights_[STATS_TYPE_AGILITY] += 2.5f;
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stats_weights_[STATS_TYPE_AGILITY] += 2.4f;
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stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.5f;
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stats_weights_[STATS_TYPE_HIT] += 2.0f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.3f;
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stats_weights_[STATS_TYPE_HIT] += 1.6f;
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stats_weights_[STATS_TYPE_CRIT] += 1.5f;
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stats_weights_[STATS_TYPE_HASTE] += 1.4f;
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stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
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}
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else if (cls == CLASS_HUNTER && tab == HUNTER_TAB_MARKSMANSHIP)
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{
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stats_weights_[STATS_TYPE_AGILITY] += 2.2f;
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stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
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stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.2f;
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stats_weights_[STATS_TYPE_HIT] += 2.1f;
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stats_weights_[STATS_TYPE_CRIT] += 2.0f;
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stats_weights_[STATS_TYPE_HASTE] += 2.0f;
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stats_weights_[STATS_TYPE_HASTE] += 1.8f;
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stats_weights_[STATS_TYPE_RANGED_DPS] += 5.0f;
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}
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else if (cls == CLASS_ROGUE || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player)))
|
||||
else if ((cls == CLASS_ROGUE && tab == ROGUE_TAB_COMBAT) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL && !PlayerbotAI::IsTank(player)))
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
|
||||
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.2f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.6f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.4f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
||||
}
|
||||
else if ((cls == CLASS_PALADIN && tab == 2) || // retribution
|
||||
(cls == CLASS_WARRIOR && tab != 2) || // arm / fury
|
||||
(cls == CLASS_DEATH_KNIGHT && tab != 0) // ice / unholy
|
||||
)
|
||||
}
|
||||
else if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY))
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.7f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 1.1f;
|
||||
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 1.6f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.3f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
||||
}
|
||||
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY) // fury
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
|
||||
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.1f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 2.3f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 2.2f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
||||
}
|
||||
else if (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) // arm
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.3f;
|
||||
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.7f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.9f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 0.8f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 1.4f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
||||
}
|
||||
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) // frost dk
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.8f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.6f;
|
||||
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 2.1f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 2.3f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 2.2f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.5f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
||||
}
|
||||
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_UNHOLY)
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 0.5f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
|
||||
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 1.8f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.7f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
||||
}
|
||||
else if (cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) // retribution
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.1f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 2.5f;
|
||||
stats_weights_[STATS_TYPE_INTELLECT] += 0.15f;
|
||||
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_SPELL_POWER] += 0.3f;
|
||||
stats_weights_[STATS_TYPE_ARMOR_PENETRATION] += 0.8f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 1.9f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.2f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.3f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 7.0f;
|
||||
}
|
||||
else if ((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT)) // enhancement
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 1.6f;
|
||||
@@ -158,7 +229,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.4f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.8f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.0f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 5.2f;
|
||||
}
|
||||
else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE ||
|
||||
(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
|
||||
@@ -166,11 +237,11 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
||||
(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
|
||||
{
|
||||
stats_weights_[STATS_TYPE_INTELLECT] += 0.5f;
|
||||
stats_weights_[STATS_TYPE_SPIRIT] += 0.5f;
|
||||
stats_weights_[STATS_TYPE_SPIRIT] += 0.4f;
|
||||
stats_weights_[STATS_TYPE_SPELL_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_SPELL_PENETRATION] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 1.1f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 0.8f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
|
||||
}
|
||||
@@ -182,12 +253,12 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
||||
stats_weights_[STATS_TYPE_INTELLECT] += 0.8f;
|
||||
stats_weights_[STATS_TYPE_SPIRIT] += 0.8f;
|
||||
stats_weights_[STATS_TYPE_HEAL_POWER] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_MANA_REGENERATION] += 1.5f;
|
||||
stats_weights_[STATS_TYPE_MANA_REGENERATION] += 1.2f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 0.7f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_RANGED_DPS] += 1.0f;
|
||||
}
|
||||
else if ((cls == CLASS_WARRIOR && tab == 2) || (cls == CLASS_PALADIN && tab == 1))
|
||||
else if ((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
|
||||
@@ -199,14 +270,14 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
||||
stats_weights_[STATS_TYPE_RESILIENCE] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_BLOCK_RATING] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_BLOCK_VALUE] += 0.5f;
|
||||
stats_weights_[STATS_TYPE_ARMOR] += 0.3f;
|
||||
stats_weights_[STATS_TYPE_ARMOR] += 0.15f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 0.2f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 0.5f;
|
||||
stats_weights_[STATS_TYPE_EXPERTISE] += 3.0f;
|
||||
stats_weights_[STATS_TYPE_MELEE_DPS] += 2.0f;
|
||||
}
|
||||
else if (cls == CLASS_DEATH_KNIGHT && tab == 0)
|
||||
else if (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD)
|
||||
{
|
||||
stats_weights_[STATS_TYPE_AGILITY] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_STRENGTH] += 1.0f;
|
||||
@@ -216,7 +287,7 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
|
||||
stats_weights_[STATS_TYPE_PARRY] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_DODGE] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_RESILIENCE] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_ARMOR] += 0.3f;
|
||||
stats_weights_[STATS_TYPE_ARMOR] += 0.15f;
|
||||
stats_weights_[STATS_TYPE_HIT] += 2.0f;
|
||||
stats_weights_[STATS_TYPE_CRIT] += 0.5f;
|
||||
stats_weights_[STATS_TYPE_HASTE] += 0.5f;
|
||||
@@ -249,7 +320,7 @@ void StatsWeightCalculator::GenerateAdditionalWeights(Player* player)
|
||||
if (cls == CLASS_HUNTER)
|
||||
{
|
||||
if (player->HasAura(34484))
|
||||
stats_weights_[STATS_TYPE_INTELLECT] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_INTELLECT] += 1.1f;
|
||||
}
|
||||
else if (cls == CLASS_WARRIOR)
|
||||
{
|
||||
@@ -259,7 +330,7 @@ void StatsWeightCalculator::GenerateAdditionalWeights(Player* player)
|
||||
else if (cls == CLASS_SHAMAN)
|
||||
{
|
||||
if (player->HasAura(51885))
|
||||
stats_weights_[STATS_TYPE_INTELLECT] += 1.0f;
|
||||
stats_weights_[STATS_TYPE_INTELLECT] += 1.1f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -348,7 +419,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
|
||||
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
|
||||
if (isDoubleHand &&
|
||||
((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
|
||||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab != DEATHKNIGT_TAB_BLOOD) ||
|
||||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab != DEATHKNIGHT_TAB_BLOOD) ||
|
||||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && player_->CanDualWield()) ||
|
||||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
|
||||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
|
||||
@@ -361,7 +432,7 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
|
||||
((cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanDualWield()) ||
|
||||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_ARMS) || (cls == CLASS_DRUID && tab == DRUID_TAB_FERAL) ||
|
||||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_RETRIBUTION) ||
|
||||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGT_TAB_BLOOD) ||
|
||||
(cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_BLOOD) ||
|
||||
(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && !player_->CanDualWield())))
|
||||
{
|
||||
weight_ *= 10;
|
||||
|
||||
@@ -52,7 +52,8 @@ private:
|
||||
int tab;
|
||||
bool enable_overflow_penalty_;
|
||||
bool enable_item_set_bonus_;
|
||||
|
||||
bool enable_quality_blend_;
|
||||
|
||||
float weight_;
|
||||
float stats_weights_[STATS_TYPE_MAX];
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user