mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
@@ -504,7 +504,7 @@ AiPlayerbot.TooCloseDistance = 5.0
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AiPlayerbot.MeleeDistance = 0.01
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AiPlayerbot.FollowDistance = 1.5
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AiPlayerbot.WhisperDistance = 6000.0
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AiPlayerbot.ContactDistance = 0.01
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AiPlayerbot.ContactDistance = 0.45
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AiPlayerbot.AoeRadius = 10
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AiPlayerbot.RpgDistance = 200
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AiPlayerbot.AggroDistance = 22
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@@ -623,6 +623,13 @@ AiPlayerbot.RandomBotRandomPassword = 0
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# Set RandomBotMaxLevel bots to RandomBotMinLevel or not
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AiPlayerbot.DowngradeMaxLevelBot = 0
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# Enable/Disable bot equipments persistence (stop random initialization) after certain level (EquipmentPersistenceLevel)
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# default: 0 (disable)
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AiPlayerbot.EquipmentPersistence = 0
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# default: 80
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AiPlayerbot.EquipmentPersistenceLevel = 80
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##################################################################################
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# #
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# Database Stuff #
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@@ -940,13 +940,13 @@ void PlayerbotAI::ChangeEngine(BotState type)
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switch (type)
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{
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case BOT_STATE_COMBAT:
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LOG_DEBUG("playerbots", "=== {} COMBAT ===", bot->GetName().c_str());
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// LOG_DEBUG("playerbots", "=== {} COMBAT ===", bot->GetName().c_str());
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break;
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case BOT_STATE_NON_COMBAT:
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LOG_DEBUG("playerbots", "=== {} NON-COMBAT ===", bot->GetName().c_str());
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// LOG_DEBUG("playerbots", "=== {} NON-COMBAT ===", bot->GetName().c_str());
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break;
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case BOT_STATE_DEAD:
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LOG_DEBUG("playerbots", "=== {} DEAD ===", bot->GetName().c_str());
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// LOG_DEBUG("playerbots", "=== {} DEAD ===", bot->GetName().c_str());
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break;
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}
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}
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@@ -2060,18 +2060,18 @@ bool PlayerbotAI::CanCastSpell(std::string const name, Unit* target, Item* itemT
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bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell, Item* itemTarget)
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{
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if (!spellid) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "Can cast spell failed. No spellid. - spellid: {}, bot name: {}",
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// spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "Can cast spell failed. No spellid. - spellid: {}, bot name: {}",
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spellid, bot->GetName());
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}
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return false;
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}
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if (bot->HasUnitState(UNIT_STATE_LOST_CONTROL)) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// LOG_DEBUG("playerbots", "Can cast spell failed. Unit state lost control. - spellid: {}, bot name: {}",
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// spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "Can cast spell failed. Unit state lost control. - spellid: {}, bot name: {}",
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spellid, bot->GetName());
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}
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return false;
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}
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@@ -2079,7 +2079,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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if (!target)
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target = bot;
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup())
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
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// LOG_DEBUG("playerbots", "Can cast spell? - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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@@ -2088,42 +2088,42 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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return true;
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if (checkHasSpell && !bot->HasSpell(spellid)) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// LOG_DEBUG("playerbots", "Can cast spell failed. Bot not has spell. - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "Can cast spell failed. Bot not has spell. - target name: {}, spellid: {}, bot name: {}",
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target->GetName(), spellid, bot->GetName());
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}
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return false;
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}
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if (bot->GetCurrentSpell(CURRENT_CHANNELED_SPELL) != nullptr) {
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// LOG_DEBUG("playerbots", "CanCastSpell() target name: {}, spellid: {}, bot name: {}, failed because has current channeled spell",
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// target->GetName(), spellid, bot->GetName());
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LOG_DEBUG("playerbots", "CanCastSpell() target name: {}, spellid: {}, bot name: {}, failed because has current channeled spell",
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target->GetName(), spellid, bot->GetName());
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return false;
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}
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if (bot->HasSpellCooldown(spellid)) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// LOG_DEBUG("playerbots", "Can cast spell failed. Spell not has cooldown. - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "Can cast spell failed. Spell not has cooldown. - target name: {}, spellid: {}, bot name: {}",
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target->GetName(), spellid, bot->GetName());
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}
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return false;
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
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if (!spellInfo) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// LOG_DEBUG("playerbots", "Can cast spell failed. No spellInfo. - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "Can cast spell failed. No spellInfo. - target name: {}, spellid: {}, bot name: {}",
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target->GetName(), spellid, bot->GetName());
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}
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return false;
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}
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uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
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if (CastingTime && bot->isMoving()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// LOG_DEBUG("playerbots", "Casting time and bot is moving - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "Casting time and bot is moving - target name: {}, spellid: {}, bot name: {}",
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target->GetName(), spellid, bot->GetName());
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}
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return false;
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}
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@@ -2147,10 +2147,10 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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// }
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if (target->IsImmunedToSpell(spellInfo)) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "target is immuned to spell - target name: {}, spellid: {}, bot name: {}",
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target->GetName(), spellid, bot->GetName());
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}
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return false;
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}
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@@ -2159,7 +2159,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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// for (uint8 i = EFFECT_0; i <= EFFECT_2; i++)
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// {
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// if (target->IsImmunedToSpellEffect(spellInfo, i)) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "target is immuned to spell effect - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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// }
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@@ -2169,10 +2169,10 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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// }
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if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// LOG_DEBUG("playerbots", "target is out of sight distance - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellid, bot->GetName());
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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LOG_DEBUG("playerbots", "target is out of sight distance - target name: {}, spellid: {}, bot name: {}",
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target->GetName(), spellid, bot->GetName());
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}
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return false;
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}
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}
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@@ -2188,7 +2188,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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SpellCastResult result = spell->CheckCast(true);
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delete spell;
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// if (result != SPELL_FAILED_NOT_READY && result != SPELL_CAST_OK) {
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// LOG_DEBUG("playerbots", "CanCastSpell - target name: {}, spellid: {}, bot name: {}, result: {}",
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// target->GetName(), spellid, bot->GetName(), result);
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@@ -2207,14 +2207,14 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
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case SPELL_FAILED_TRY_AGAIN:
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case SPELL_CAST_OK:
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case SPELL_FAILED_NOT_SHAPESHIFT:
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case SPELL_FAILED_OUT_OF_RANGE:
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return true;
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default:
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (result != SPELL_FAILED_NOT_READY && result != SPELL_CAST_OK) {
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// LOG_DEBUG("playerbots", "CanCastSpell Check Failed. - target name: {}, spellid: {}, bot name: {}, result: {}",
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// target->GetName(), spellid, bot->GetName(), result);
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// }
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// }
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if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// if (result != SPELL_FAILED_NOT_READY && result != SPELL_CAST_OK) {
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LOG_DEBUG("playerbots", "CanCastSpell Check Failed. - target name: {}, spellid: {}, bot name: {}, result: {}",
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target->GetName(), spellid, bot->GetName(), result);
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}
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return false;
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}
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}
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@@ -2381,7 +2381,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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aiObjectContext->GetValue<time_t>("stay time")->Set(0);
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if (bot->IsFlying() || bot->HasUnitState(UNIT_STATE_IN_FLIGHT)) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "Spell cast is flying - target name: {}, spellid: {}, bot name: {}}",
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// target->GetName(), spellId, bot->GetName());
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// }
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@@ -2411,7 +2411,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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if (failWithDelay)
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{
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SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "Spell cast fail with delay - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellId, bot->GetName());
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// }
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@@ -2430,7 +2430,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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{
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bot->GetTradeData()->SetSpell(spellId);
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delete spell;
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "Spell cast no item - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellId, bot->GetName());
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// }
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@@ -2485,7 +2485,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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// spell->m_targets.SetUnitTarget(target);
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// SpellCastResult spellSuccess = spell->CheckCast(true);
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "Spell cast result - target name: {}, spellid: {}, bot name: {}, result: {}",
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// target->GetName(), spellId, bot->GetName(), spellSuccess);
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// }
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@@ -2495,7 +2495,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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SpellCastResult result = spell->prepare(&targets);
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if (result != SPELL_CAST_OK) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "Spell cast failed. - target name: {}, spellid: {}, bot name: {}, result: {}",
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// target->GetName(), spellId, bot->GetName(), result);
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// }
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@@ -2508,7 +2508,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
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// {
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// spell->cancel();
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// delete spell;
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// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
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// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
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// LOG_DEBUG("playerbots", "Spell cast loot - target name: {}, spellid: {}, bot name: {}",
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// target->GetName(), spellId, bot->GetName());
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// }
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@@ -162,9 +162,9 @@ bool PlayerbotAIConfig::Initialize()
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{
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for (uint32 spec = 0; spec < 3; ++spec)
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{
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std::ostringstream os; os << "AiPlayerbot.RandomClassSpecProbability." << cls << "." << spec;
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std::ostringstream os;
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os << "AiPlayerbot.RandomClassSpecProbability." << cls << "." << spec;
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specProbability[cls][spec] = sConfigMgr->GetOption<uint32>(os.str().c_str(), 33);
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os.str("");
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os.clear();
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os << "AiPlayerbot.DefaultTalentsOrder." << cls << "." << spec;
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@@ -296,6 +296,8 @@ bool PlayerbotAIConfig::Initialize()
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disableRandomLevels = sConfigMgr->GetOption<bool>("AiPlayerbot.DisableRandomLevels", false);
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randomBotRandomPassword = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotRandomPassword", true);
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downgradeMaxLevelBot = sConfigMgr->GetOption<bool>("AiPlayerbot.DowngradeMaxLevelBot", true);
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equipmentPersistence = sConfigMgr->GetOption<bool>("AiPlayerbot.EquipmentPersistence", false);
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equipmentPersistenceLevel = sConfigMgr->GetOption<int32>("AiPlayerbot.EquipmentPersistenceLevel", 80);
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playerbotsXPrate = sConfigMgr->GetOption<int32>("AiPlayerbot.KillXPRate", 1);
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botActiveAlone = sConfigMgr->GetOption<int32>("AiPlayerbot.BotActiveAlone", 10);
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randombotsWalkingRPG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandombotsWalkingRPG", false);
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@@ -167,6 +167,8 @@ class PlayerbotAIConfig
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uint32 selfBotLevel;
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bool downgradeMaxLevelBot;
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bool equipmentPersistence;
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int32 equipmentPersistenceLevel;
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std::string const GetTimestampStr();
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bool hasLog(std::string const fileName) { return std::find(allowedLogFiles.begin(), allowedLogFiles.end(), fileName) != allowedLogFiles.end(); };
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bool openLog(std::string const fileName, char const* mode = "a");
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@@ -130,7 +130,9 @@ void PlayerbotFactory::Randomize(bool incremental)
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{
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ResetQuests();
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}
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ClearAllItems();
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if (!sPlayerbotAIConfig->equipmentPersistence || level < sPlayerbotAIConfig->equipmentPersistenceLevel) {
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ClearAllItems();
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}
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bot->SaveToDB(false, false);
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|
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bot->GiveLevel(level);
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@@ -222,7 +224,9 @@ void PlayerbotFactory::Randomize(bool incremental)
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|
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pmo = sPerformanceMonitor->start(PERF_MON_RNDBOT, "PlayerbotFactory_Equip");
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LOG_INFO("playerbots", "Initializing equipmemt...");
|
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InitEquipment(incremental);
|
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if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel) {
|
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InitEquipment(incremental);
|
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}
|
||||
// bot->SaveToDB(false, false);
|
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if (pmo)
|
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pmo->finish();
|
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@@ -342,7 +346,9 @@ void PlayerbotFactory::Randomize(bool incremental)
|
||||
void PlayerbotFactory::Refresh()
|
||||
{
|
||||
// Prepare();
|
||||
InitEquipment(true);
|
||||
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel) {
|
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InitEquipment(true);
|
||||
}
|
||||
ClearInventory();
|
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InitAmmo();
|
||||
InitFood();
|
||||
@@ -1153,9 +1159,7 @@ void Shuffle(std::vector<uint32>& items)
|
||||
|
||||
void PlayerbotFactory::InitEquipment(bool incremental)
|
||||
{
|
||||
|
||||
// todo(yunfan): to be refactored, too much time overhead
|
||||
std::map<uint8, std::vector<uint32> > items;
|
||||
std::unordered_map<uint8, std::vector<uint32> > items;
|
||||
int tab = AiFactory::GetPlayerSpecTab(bot);
|
||||
|
||||
uint32 blevel = bot->getLevel();
|
||||
|
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@@ -206,11 +206,11 @@ Player* RandomPlayerbotFactory::CreateRandomBot(WorldSession* session, uint8 cls
|
||||
player->setCinematic(2);
|
||||
player->SetAtLoginFlag(AT_LOGIN_NONE);
|
||||
|
||||
// player->SaveToDB(true, false);
|
||||
// if (player->getClass() == CLASS_DEATH_KNIGHT)
|
||||
// {
|
||||
// player->learnSpell(50977, false);
|
||||
// }
|
||||
player->SaveToDB(true, false);
|
||||
if (player->getClass() == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
player->learnSpell(50977, false);
|
||||
}
|
||||
// player->RewardQuest(const Quest *quest, uint32 reward, Object *questGiver)
|
||||
LOG_DEBUG("playerbots", "Random bot created for account {} - name: \"{}\"; race: {}; class: {}", accountId, name.c_str(), race, cls);
|
||||
|
||||
@@ -396,7 +396,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
|
||||
}
|
||||
|
||||
if (bot_creation) {
|
||||
LOG_INFO("playerbots", "Wait for {} characters load into database...", totalCharCount);
|
||||
LOG_INFO("playerbots", "Waiting for {} characters load into database...", totalCharCount);
|
||||
/* wait for characters load into database, or characters will fail to loggin */
|
||||
std::this_thread::sleep_for(15ms * totalCharCount);
|
||||
}
|
||||
|
||||
@@ -85,6 +85,7 @@ class ActionContext : public NamedObjectContext<Action>
|
||||
creators["reach spell"] = &ActionContext::ReachSpell;
|
||||
creators["reach melee"] = &ActionContext::ReachMelee;
|
||||
creators["reach party member to heal"] = &ActionContext::reach_party_member_to_heal;
|
||||
creators["reach party member to resurrect"] = &ActionContext::reach_party_member_to_resurrect;
|
||||
creators["flee"] = &ActionContext::flee;
|
||||
creators["flee with pet"] = &ActionContext::flee_with_pet;
|
||||
creators["gift of the naaru"] = &ActionContext::gift_of_the_naaru;
|
||||
@@ -259,6 +260,7 @@ class ActionContext : public NamedObjectContext<Action>
|
||||
static Action* ReachSpell(PlayerbotAI* botAI) { return new ReachSpellAction(botAI); }
|
||||
static Action* ReachMelee(PlayerbotAI* botAI) { return new ReachMeleeAction(botAI); }
|
||||
static Action* reach_party_member_to_heal(PlayerbotAI* botAI) { return new ReachPartyMemberToHealAction(botAI); }
|
||||
static Action* reach_party_member_to_resurrect(PlayerbotAI* botAI) { return new ReachPartyMemberToResurrectAction(botAI); }
|
||||
static Action* flee(PlayerbotAI* botAI) { return new FleeAction(botAI); }
|
||||
static Action* flee_with_pet(PlayerbotAI* botAI) { return new FleeWithPetAction(botAI); }
|
||||
static Action* gift_of_the_naaru(PlayerbotAI* botAI) { return new CastGiftOfTheNaaruAction(botAI); }
|
||||
|
||||
@@ -102,6 +102,10 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
|
||||
context->GetValue<Unit*>("current target")->Set(target);
|
||||
context->GetValue<LootObjectStack*>("available loot")->Get()->Add(guid);
|
||||
|
||||
/* prevent pet dead immediately in group */
|
||||
if (bot->GetGroup() && !target->IsInCombat()) {
|
||||
with_pet = false;
|
||||
}
|
||||
if (Pet* pet = bot->GetPet())
|
||||
{
|
||||
if (with_pet) {
|
||||
@@ -118,8 +122,10 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
|
||||
}
|
||||
}
|
||||
|
||||
if (IsMovingAllowed() && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target))
|
||||
bot->SetFacingToObject(target);
|
||||
if (IsMovingAllowed() && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target)) {
|
||||
sServerFacade->SetFacingTo(bot, target);
|
||||
}
|
||||
// bot->SetFacingToObject(target);
|
||||
|
||||
bool attacked = bot->Attack(target, true);
|
||||
botAI->ChangeEngine(BOT_STATE_COMBAT);
|
||||
|
||||
@@ -20,6 +20,8 @@ void AutoTeleportForLevelAction::AutoUpgradeEquip() {
|
||||
return;
|
||||
}
|
||||
PlayerbotFactory factory(bot, bot->GetLevel(), ITEM_QUALITY_RARE);
|
||||
factory.InitEquipment(true);
|
||||
if (!sPlayerbotAIConfig->equipmentPersistence || bot->GetLevel() < sPlayerbotAIConfig->equipmentPersistenceLevel) {
|
||||
factory.InitEquipment(true);
|
||||
}
|
||||
factory.InitAmmo();
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Event.h"
|
||||
#include "ItemUsageValue.h"
|
||||
#include "Playerbots.h"
|
||||
#include "ServerFacade.h"
|
||||
|
||||
uint32 FindLastSeparator(std::string const text, std::string const sep)
|
||||
{
|
||||
@@ -99,7 +100,7 @@ bool CastCustomSpellAction::Execute(Event event)
|
||||
|
||||
if (target != bot && !bot->HasInArc(CAST_ANGLE_IN_FRONT, target, sPlayerbotAIConfig->sightDistance))
|
||||
{
|
||||
bot->SetFacingToObject(target);
|
||||
sServerFacade->SetFacingTo(bot, target);
|
||||
botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
|
||||
|
||||
msg << "cast " << text;
|
||||
|
||||
@@ -63,10 +63,10 @@ bool CastSpellAction::Execute(Event event)
|
||||
bool CastSpellAction::isPossible()
|
||||
{
|
||||
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true)) {
|
||||
// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
|
||||
// LOG_DEBUG("playerbots", "Can cast spell failed. Vehicle. - bot name: {}",
|
||||
// bot->GetName());
|
||||
// }
|
||||
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && botAI->HasRealPlayerMaster())) {
|
||||
LOG_DEBUG("playerbots", "Can cast spell failed. Vehicle. - bot name: {}",
|
||||
bot->GetName());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -75,10 +75,10 @@ bool CastSpellAction::isPossible()
|
||||
|
||||
if (spell == "mount" && bot->IsInCombat())
|
||||
{
|
||||
// if (!sPlayerbotAIConfig->logInGroupOnly || bot->GetGroup()) {
|
||||
// LOG_DEBUG("playerbots", "Can cast spell failed. Mount. - bot name: {}",
|
||||
// bot->GetName());
|
||||
// }
|
||||
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && botAI->HasRealPlayerMaster())) {
|
||||
LOG_DEBUG("playerbots", "Can cast spell failed. Mount. - bot name: {}",
|
||||
bot->GetName());
|
||||
}
|
||||
bot->Dismount();
|
||||
return false;
|
||||
}
|
||||
@@ -153,7 +153,7 @@ bool CastEnchantItemAction::isPossible()
|
||||
|
||||
CastHealingSpellAction::CastHealingSpellAction(PlayerbotAI* botAI, std::string const spell, uint8 estAmount) : CastAuraSpellAction(botAI, spell, true), estAmount(estAmount)
|
||||
{
|
||||
range = botAI->GetRange("spell");
|
||||
range = botAI->GetRange("heal");
|
||||
}
|
||||
|
||||
bool CastHealingSpellAction::isUseful()
|
||||
@@ -168,7 +168,7 @@ bool CastAoeHealSpellAction::isUseful()
|
||||
|
||||
CastCureSpellAction::CastCureSpellAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell)
|
||||
{
|
||||
range = botAI->GetRange("spell");
|
||||
range = botAI->GetRange("heal");
|
||||
}
|
||||
|
||||
Value<Unit*>* CurePartyMemberAction::GetTargetValue()
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#define _PLAYERBOT_GENERICSPELLACTIONS_H
|
||||
|
||||
#include "Action.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "PlayerbotAIConfig.h"
|
||||
#include "Value.h"
|
||||
|
||||
class PlayerbotAI;
|
||||
@@ -66,10 +68,10 @@ class CastDebuffSpellOnAttackerAction : public CastDebuffSpellAction
|
||||
// ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
class CastDebuffSpellOnMeleeAttackerAction : public CastAuraSpellAction
|
||||
class CastDebuffSpellOnMeleeAttackerAction : public CastDebuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastDebuffSpellOnMeleeAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = true) : CastAuraSpellAction(botAI, spell, isOwner) { }
|
||||
CastDebuffSpellOnMeleeAttackerAction(PlayerbotAI* botAI, std::string const spell, bool isOwner = true, float needLifeTime = 8.0f) : CastDebuffSpellAction(botAI, spell, isOwner, needLifeTime) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
std::string const getName() override { return spell + " on attacker"; }
|
||||
@@ -150,9 +152,14 @@ class HealPartyMemberAction : public CastHealingSpellAction, public PartyMemberA
|
||||
class ResurrectPartyMemberAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
ResurrectPartyMemberAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell) { }
|
||||
ResurrectPartyMemberAction(PlayerbotAI* botAI, std::string const spell) : CastSpellAction(botAI, spell) {
|
||||
}
|
||||
|
||||
std::string const GetTargetName() override { return "party member to resurrect"; }
|
||||
NextAction** getPrerequisites() override
|
||||
{
|
||||
return NextAction::merge( NextAction::array(0, new NextAction("reach party member to resurrect"), NULL), Action::getPrerequisites());
|
||||
}
|
||||
};
|
||||
|
||||
class CurePartyMemberAction : public CastSpellAction, public PartyMemberActionNameSupport
|
||||
|
||||
@@ -26,8 +26,8 @@ bool DrinkAction::Execute(Event event)
|
||||
|
||||
if (bot->isMoving())
|
||||
{
|
||||
bot->StopMoving();
|
||||
botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
|
||||
// bot->StopMoving();
|
||||
// botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
|
||||
return false;
|
||||
}
|
||||
bot->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
@@ -78,8 +78,8 @@ bool EatAction::Execute(Event event)
|
||||
|
||||
if (bot->isMoving())
|
||||
{
|
||||
bot->StopMoving();
|
||||
botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
|
||||
// bot->StopMoving();
|
||||
// botAI->SetNextCheckDelay(sPlayerbotAIConfig->globalCoolDown);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -45,3 +45,12 @@ std::string const ReachPartyMemberToHealAction::GetTargetName()
|
||||
{
|
||||
return "party member to heal";
|
||||
}
|
||||
|
||||
ReachPartyMemberToResurrectAction::ReachPartyMemberToResurrectAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach party member to resurrect", botAI->GetRange("spell"))
|
||||
{
|
||||
}
|
||||
|
||||
std::string const ReachPartyMemberToResurrectAction::GetTargetName()
|
||||
{
|
||||
return "party member to resurrect";
|
||||
}
|
||||
|
||||
@@ -54,4 +54,13 @@ class ReachPartyMemberToHealAction : public ReachTargetAction
|
||||
std::string const GetTargetName() override;
|
||||
};
|
||||
|
||||
class ReachPartyMemberToResurrectAction : public ReachTargetAction
|
||||
{
|
||||
public:
|
||||
ReachPartyMemberToResurrectAction(PlayerbotAI* botAI);
|
||||
|
||||
std::string const GetTargetName() override;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -73,6 +73,12 @@ bool SummonAction::Execute(Event event)
|
||||
Player* master = GetMaster();
|
||||
if (!master)
|
||||
return false;
|
||||
|
||||
if (Pet* pet = bot->GetPet()) {
|
||||
pet->SetReactState(REACT_PASSIVE);
|
||||
pet->GetCharmInfo()->SetIsCommandFollow(true);
|
||||
pet->GetCharmInfo()->IsReturning();
|
||||
}
|
||||
|
||||
if (master->GetSession()->GetSecurity() >= SEC_PLAYER)
|
||||
return Teleport(master, bot);
|
||||
|
||||
@@ -80,12 +80,14 @@ BloodDKStrategy::BloodDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
|
||||
NextAction** BloodDKStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0,
|
||||
new NextAction("rune strike", ACTION_NORMAL + 7),
|
||||
new NextAction("icy touch", ACTION_NORMAL + 6),
|
||||
new NextAction("heart strike", ACTION_NORMAL + 5),
|
||||
new NextAction("blood strike", ACTION_NORMAL + 4),
|
||||
new NextAction("rune strike", ACTION_NORMAL + 8),
|
||||
new NextAction("icy touch", ACTION_NORMAL + 7),
|
||||
new NextAction("heart strike", ACTION_NORMAL + 6),
|
||||
new NextAction("blood strike", ACTION_NORMAL + 5),
|
||||
new NextAction("dancing rune weapon", ACTION_NORMAL + 4),
|
||||
new NextAction("death coil", ACTION_NORMAL + 3),
|
||||
new NextAction("plague strike", ACTION_NORMAL + 2),
|
||||
new NextAction("horn of winter", ACTION_NORMAL + 1),
|
||||
new NextAction("melee", ACTION_NORMAL),
|
||||
NULL);
|
||||
}
|
||||
|
||||
@@ -91,8 +91,14 @@ class CastPestilenceAction : public CastSpellAction
|
||||
|
||||
|
||||
//debuff
|
||||
BEGIN_DEBUFF_ACTION(CastHowlingBlastAction, "howling blast")
|
||||
END_SPELL_ACTION()
|
||||
// BEGIN_DEBUFF_ACTION(CastHowlingBlastAction, "howling blast")
|
||||
// END_SPELL_ACTION()
|
||||
|
||||
class CastHowlingBlastAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastHowlingBlastAction(PlayerbotAI* ai) : CastSpellAction(ai, "howling blast") {}
|
||||
};
|
||||
|
||||
//debuff it
|
||||
// BEGIN_DEBUFF_ACTION(CastIcyTouchAction, "icy touch")
|
||||
@@ -107,17 +113,23 @@ class CastIcyTouchAction : public CastSpellAction
|
||||
class CastIcyTouchOnAttackerAction : public CastDebuffSpellOnMeleeAttackerAction
|
||||
{
|
||||
public:
|
||||
CastIcyTouchOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "icy touch", true) { }
|
||||
CastIcyTouchOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "icy touch", true, .0f) { }
|
||||
};
|
||||
|
||||
//debuff ps
|
||||
BEGIN_DEBUFF_ACTION(CastPlagueStrikeAction, "plague strike")
|
||||
END_SPELL_ACTION()
|
||||
|
||||
class CastPlagueStrikeAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastPlagueStrikeAction(PlayerbotAI* ai) : CastSpellAction(ai, "plague strike") {}
|
||||
};
|
||||
// BEGIN_DEBUFF_ACTION(CastPlagueStrikeAction, "plague strike")
|
||||
// END_SPELL_ACTION()
|
||||
|
||||
class CastPlagueStrikeOnAttackerAction : public CastDebuffSpellOnMeleeAttackerAction
|
||||
{
|
||||
public:
|
||||
CastPlagueStrikeOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "plague strike", true) { }
|
||||
CastPlagueStrikeOnAttackerAction(PlayerbotAI* botAI) : CastDebuffSpellOnMeleeAttackerAction(botAI, "plague strike", true, .0f) { }
|
||||
};
|
||||
|
||||
//debuff
|
||||
@@ -136,10 +148,10 @@ class CastUnholyBlightAction : public CastBuffSpellAction
|
||||
CastUnholyBlightAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "unholy blight") { }
|
||||
};
|
||||
|
||||
class CastSummonGargoyleAction : public CastBuffSpellAction
|
||||
class CastSummonGargoyleAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastSummonGargoyleAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "summon gargoyle") { }
|
||||
CastSummonGargoyleAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "summon gargoyle") { }
|
||||
};
|
||||
|
||||
class CastGhoulFrenzyAction : public CastBuffSpellAction
|
||||
@@ -224,10 +236,10 @@ class CastDeathAndDecayAction : public CastSpellAction
|
||||
CastDeathAndDecayAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "death and decay") { }
|
||||
};
|
||||
|
||||
class CastHornOfWinterAction : public CastBuffSpellAction
|
||||
class CastHornOfWinterAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastHornOfWinterAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "horn of winter") { }
|
||||
CastHornOfWinterAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "horn of winter") { }
|
||||
};
|
||||
|
||||
class CastImprovedIcyTalonsAction : public CastBuffSpellAction
|
||||
@@ -254,10 +266,10 @@ class CastDeathRuneMasteryAction : public CastBuffSpellAction
|
||||
CastDeathRuneMasteryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "death rune mastery") { }
|
||||
};
|
||||
|
||||
class CastDancingWeaponAction : public CastBuffSpellAction
|
||||
class CastDancingRuneWeaponAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastDancingWeaponAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "dancing weapon") { }
|
||||
CastDancingRuneWeaponAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "dancing rune weapon") { }
|
||||
};
|
||||
|
||||
class CastEmpowerRuneWeaponAction : public CastBuffSpellAction
|
||||
|
||||
@@ -85,6 +85,8 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
|
||||
creators["raise dead"] = &DeathKnightTriggerFactoryInternal::raise_dead;
|
||||
creators["chains of ice"] = &DeathKnightTriggerFactoryInternal::chains_of_ice;
|
||||
creators["unbreakable armor"] = &DeathKnightTriggerFactoryInternal::unbreakable_armor;
|
||||
creators["high blood rune"] = &DeathKnightTriggerFactoryInternal::high_blood_rune;
|
||||
creators["freezing fog"] = &DeathKnightTriggerFactoryInternal::freezing_fog;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -106,6 +108,9 @@ class DeathKnightTriggerFactoryInternal : public NamedObjectContext<Trigger>
|
||||
static Trigger* raise_dead(PlayerbotAI* botAI) { return new RaiseDeadTrigger(botAI); }
|
||||
static Trigger* chains_of_ice(PlayerbotAI* botAI) { return new ChainsOfIceSnareTrigger(botAI); }
|
||||
static Trigger* unbreakable_armor(PlayerbotAI* botAI) { return new UnbreakableArmorTrigger(botAI); }
|
||||
static Trigger* high_blood_rune(PlayerbotAI* botAI) { return new HighBloodRuneTrigger(botAI); }
|
||||
static Trigger* freezing_fog(PlayerbotAI* botAI) { return new FreezingFogTrigger(botAI); }
|
||||
|
||||
};
|
||||
|
||||
class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
@@ -164,7 +169,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
creators["death pact"] = &DeathKnightAiObjectContextInternal::death_pact;
|
||||
creators["death rune_mastery"] = &DeathKnightAiObjectContextInternal::death_rune_mastery;
|
||||
//creators["hysteria"] = &DeathKnightAiObjectContextInternal::hysteria;
|
||||
creators["dancing weapon"] = &DeathKnightAiObjectContextInternal::dancing_weapon;
|
||||
creators["dancing rune weapon"] = &DeathKnightAiObjectContextInternal::dancing_rune_weapon;
|
||||
creators["dark command"] = &DeathKnightAiObjectContextInternal::dark_command;
|
||||
}
|
||||
|
||||
@@ -221,7 +226,7 @@ class DeathKnightAiObjectContextInternal : public NamedObjectContext<Action>
|
||||
static Action* death_pact(PlayerbotAI* botAI) { return new CastDeathPactAction(botAI); }
|
||||
static Action* death_rune_mastery(PlayerbotAI* botAI) { return new CastDeathRuneMasteryAction(botAI); }
|
||||
//static Action* hysteria(PlayerbotAI* botAI) { return new CastHysteriaAction(botAI); }
|
||||
static Action* dancing_weapon(PlayerbotAI* botAI) { return new CastDancingWeaponAction(botAI); }
|
||||
static Action* dancing_rune_weapon(PlayerbotAI* botAI) { return new CastDancingRuneWeaponAction(botAI); }
|
||||
static Action* dark_command(PlayerbotAI* botAI) { return new CastDarkCommandAction(botAI); }
|
||||
static Action* mind_freeze_on_enemy_healer(PlayerbotAI* botAI) { return new CastMindFreezeOnEnemyHealerAction(botAI); }
|
||||
};
|
||||
|
||||
@@ -27,4 +27,9 @@ bool PestilenceTrigger::IsActive() {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HighBloodRuneTrigger::IsActive() {
|
||||
// bot->Say(std::to_string(bot->GetBaseRune(0)) + "_" + std::to_string(bot->GetRuneCooldown(0)) + " " + std::to_string(bot->GetBaseRune(1)) + "_" + std::to_string(bot->GetRuneCooldown(1)), LANG_UNIVERSAL);
|
||||
return !bot->GetRuneCooldown(0) && !bot->GetRuneCooldown(1);
|
||||
}
|
||||
@@ -12,19 +12,31 @@ class PlayerbotAI;
|
||||
BUFF_TRIGGER(HornOfWinterTrigger, "horn of winter");
|
||||
BUFF_TRIGGER(BoneShieldTrigger, "bone shield");
|
||||
BUFF_TRIGGER(ImprovedIcyTalonsTrigger, "improved icy talons");
|
||||
DEBUFF_CHECKISOWNER_TRIGGER(PlagueStrikeDebuffTrigger, "blood plague");
|
||||
DEBUFF_CHECKISOWNER_TRIGGER(IcyTouchDebuffTrigger, "frost fever");
|
||||
// DEBUFF_CHECKISOWNER_TRIGGER(PlagueStrikeDebuffTrigger, "blood plague");
|
||||
class PlagueStrikeDebuffTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
PlagueStrikeDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "blood plague", true, .0f) { }
|
||||
};
|
||||
|
||||
// DEBUFF_CHECKISOWNER_TRIGGER(IcyTouchDebuffTrigger, "frost fever");
|
||||
class IcyTouchDebuffTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
IcyTouchDebuffTrigger(PlayerbotAI* botAI) : DebuffTrigger(botAI, "frost fever", true, .0f) { }
|
||||
};
|
||||
|
||||
BUFF_TRIGGER(UnbreakableArmorTrigger, "unbreakable armor");
|
||||
class PlagueStrikeDebuffOnAttackerTrigger : public DebuffOnMeleeAttackerTrigger
|
||||
{
|
||||
public:
|
||||
PlagueStrikeDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnMeleeAttackerTrigger(botAI, "blood plague", true) { }
|
||||
PlagueStrikeDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnMeleeAttackerTrigger(botAI, "blood plague", true, .0f) { }
|
||||
};
|
||||
|
||||
class IcyTouchDebuffOnAttackerTrigger : public DebuffOnMeleeAttackerTrigger
|
||||
{
|
||||
public:
|
||||
IcyTouchDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnMeleeAttackerTrigger(botAI, "frost fever", true) { }
|
||||
IcyTouchDebuffOnAttackerTrigger(PlayerbotAI* botAI) : DebuffOnMeleeAttackerTrigger(botAI, "frost fever", true, .0f) { }
|
||||
};
|
||||
|
||||
class DKPresenceTrigger : public BuffTrigger
|
||||
@@ -114,4 +126,17 @@ class StrangulateOnEnemyHealerTrigger : public InterruptEnemyHealerTrigger
|
||||
StrangulateOnEnemyHealerTrigger(PlayerbotAI* botAI) : InterruptEnemyHealerTrigger(botAI, "strangulate") { }
|
||||
};
|
||||
|
||||
class HighBloodRuneTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
HighBloodRuneTrigger(PlayerbotAI* botAI) : Trigger(botAI, "high blood rune") { }
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class FreezingFogTrigger : public HasAuraTrigger
|
||||
{
|
||||
public:
|
||||
FreezingFogTrigger(PlayerbotAI* botAI) : HasAuraTrigger(botAI, "freezing fog") { }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -82,6 +82,7 @@ NextAction** FrostDKStrategy::getDefaultActions()
|
||||
new NextAction("frost strike", ACTION_NORMAL + 4),
|
||||
// new NextAction("death strike", ACTION_NORMAL + 3),
|
||||
new NextAction("empower rune weapon", ACTION_NORMAL + 2),
|
||||
new NextAction("horn of winter", ACTION_NORMAL),
|
||||
new NextAction("melee", ACTION_NORMAL),
|
||||
NULL
|
||||
);
|
||||
@@ -91,10 +92,13 @@ void FrostDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
GenericDKStrategy::InitTriggers(triggers);
|
||||
triggers.push_back(new TriggerNode("unbreakable armor", NextAction::array(0, new NextAction("unbreakable armor", ACTION_NORMAL + 4), nullptr)));
|
||||
triggers.push_back(new TriggerNode("high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("freezing fog", NextAction::array(0, new NextAction("howling blast", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
// triggers.push_back(new TriggerNode("empower rune weapon", NextAction::array(0, new NextAction("empower rune weapon", ACTION_NORMAL + 4), nullptr)));
|
||||
}
|
||||
|
||||
void FrostDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("high aoe", NextAction::array(0, new NextAction("howling blast", ACTION_NORMAL + 4), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("howling blast", ACTION_HIGH + 4), nullptr)));
|
||||
}
|
||||
|
||||
@@ -157,26 +157,32 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
MeleeCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("high aoe", NextAction::array(0, new NextAction("anti magic shell", ACTION_NORMAL + 3), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("high aoe", NextAction::array(0, new NextAction("anti magic shell", ACTION_NORMAL + 3), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("death coil", NextAction::array(0, new NextAction("death coil", ACTION_NORMAL + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode("critical aoe heal", NextAction::array(0, new NextAction("anti magic zone", ACTION_EMERGENCY + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("critical aoe heal", NextAction::array(0, new NextAction("anti magic zone", ACTION_EMERGENCY + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("raise dead", ACTION_NORMAL + 5), nullptr)));
|
||||
triggers.push_back(new TriggerNode("mind freeze", NextAction::array(0, new NextAction("mind freeze", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("mind freeze on enemy healer", NextAction::array(0, new NextAction("mind freeze on enemy healer", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_NORMAL + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("horn of winter", NextAction::array(0, new NextAction("horn of winter", ACTION_NORMAL + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("mind freeze on enemy healer", NextAction::array(0, new NextAction("mind freeze on enemy healer", ACTION_HIGH + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
|
||||
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("icebound fortitude", ACTION_HIGH + 5), new NextAction("rune tap", ACTION_HIGH + 4), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4), new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode("icy touch on attacker", NextAction::array(0, new NextAction("icy touch on attacker", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode("plague strike on attacker", NextAction::array(0, new NextAction("plague strike on attacker", ACTION_HIGH + 1), nullptr)));
|
||||
triggers.push_back(new TriggerNode("high aoe", NextAction::array(0, new NextAction("unholy blight", ACTION_HIGH + 6), new NextAction("death and decay", ACTION_NORMAL + 5),
|
||||
new NextAction("pestilence", ACTION_NORMAL + 4), new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("death and decay", ACTION_HIGH + 9),
|
||||
new NextAction("pestilence", ACTION_NORMAL + 4), new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("howling blast", ACTION_NORMAL + 5), new NextAction("pestilence", ACTION_NORMAL + 4),
|
||||
new NextAction("hearth strike", ACTION_NORMAL + 3), new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("high aoe",
|
||||
// NextAction::array(0,
|
||||
// new NextAction("death and decay", ACTION_NORMAL + 5),
|
||||
// new NextAction("pestilence", ACTION_NORMAL + 4),
|
||||
// new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
|
||||
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0,
|
||||
new NextAction("death and decay", ACTION_HIGH + 9),
|
||||
new NextAction("pestilence", ACTION_NORMAL + 4),
|
||||
new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("light aoe", NextAction::array(0,
|
||||
// new NextAction("pestilence", ACTION_NORMAL + 4),
|
||||
// nullptr)));
|
||||
triggers.push_back(new TriggerNode("pestilence", NextAction::array(0, new NextAction("pestilence", ACTION_HIGH + 9), NULL)));
|
||||
}
|
||||
|
||||
@@ -72,12 +72,14 @@ UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI
|
||||
NextAction** UnholyDKStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0,
|
||||
new NextAction("scourge strike", ACTION_NORMAL + 6),
|
||||
new NextAction("blood strike", ACTION_NORMAL + 5),
|
||||
new NextAction("ghoul frenzy", ACTION_NORMAL + 4),
|
||||
new NextAction("scourge strike", ACTION_NORMAL + 7),
|
||||
new NextAction("blood strike", ACTION_NORMAL + 6),
|
||||
new NextAction("ghoul frenzy", ACTION_NORMAL + 5),
|
||||
new NextAction("summon gargoyle", ACTION_NORMAL + 4),
|
||||
new NextAction("death coil", ACTION_NORMAL + 3),
|
||||
new NextAction("plague strike", ACTION_NORMAL + 2),
|
||||
new NextAction("icy touch", ACTION_NORMAL + 1),
|
||||
new NextAction("icy touch", ACTION_NORMAL + 1),
|
||||
new NextAction("horn of winter", ACTION_NORMAL),
|
||||
new NextAction("melee", ACTION_NORMAL),
|
||||
nullptr);
|
||||
}
|
||||
|
||||
@@ -48,5 +48,5 @@ NextAction** CastRebirthAction::getPrerequisites()
|
||||
|
||||
bool CastRebirthAction::isUseful()
|
||||
{
|
||||
return AI_VALUE2(float, "distance", GetTargetName()) <= sPlayerbotAIConfig->spellDistance;
|
||||
return CastSpellAction::isUseful() && AI_VALUE2(float, "distance", GetTargetName()) <= sPlayerbotAIConfig->spellDistance;
|
||||
}
|
||||
@@ -136,6 +136,7 @@ class CastHurricaneAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastHurricaneAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "hurricane") { }
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
class CastMoonfireAction : public CastDebuffSpellAction
|
||||
|
||||
@@ -17,6 +17,8 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
|
||||
// creators["innervate"] = &innervate;
|
||||
creators["regrowth_on_party"] = ®rowth_on_party;
|
||||
creators["rejuvenation on party"] = &rejuvenation_on_party;
|
||||
creators["remove curse on party"] = &remove_curse_on_party;
|
||||
creators["abolish poison on party"] = &abolish_poison_on_party;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -65,6 +67,20 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* remove_curse_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode ("remove curse on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* abolish_poison_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode ("abolish poison on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
// static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
|
||||
// {
|
||||
// return new ActionNode ("innervate",
|
||||
@@ -84,7 +100,7 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
@@ -106,6 +122,9 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
|
||||
|
||||
triggers.push_back(new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member remove curse",
|
||||
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), NULL)));
|
||||
}
|
||||
|
||||
GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
||||
|
||||
@@ -53,6 +53,7 @@ BEGIN_RANGED_SPELL_ACTION(CastMultiShotAction, "multi-shot")
|
||||
END_SPELL_ACTION()
|
||||
|
||||
BEGIN_RANGED_SPELL_ACTION(CastVolleyAction, "volley")
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
END_SPELL_ACTION()
|
||||
|
||||
DEBUFF_CHECKISOWNER_ACTION(CastSerpentStingAction, "serpent sting");
|
||||
|
||||
@@ -37,7 +37,7 @@ class ArcaneMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
|
||||
{
|
||||
return new ActionNode ("arcane missiles",
|
||||
/*P*/ nullptr,
|
||||
/*A*/ NextAction::array(0, new NextAction("firebolt"), nullptr),
|
||||
/*A*/ NextAction::array(0, new NextAction("fireball"), nullptr),
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
|
||||
creators["blast wave"] = &blast_wave;
|
||||
creators["remove curse"] = &remove_curse;
|
||||
creators["remove curse on party"] = &remove_curse_on_party;
|
||||
creators["firebolt"] = &firebolt;
|
||||
creators["fireball"] = &fireball;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -112,9 +112,9 @@ class GenericMageStrategyActionNodeFactory : public NamedObjectFactory<ActionNod
|
||||
/*A*/ NextAction::array(0, new NextAction("remove lesser curse on party"), nullptr),
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* firebolt([[maybe_unused]] PlayerbotAI* botAI)
|
||||
static ActionNode* fireball([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode ("firebolt",
|
||||
return new ActionNode ("fireball",
|
||||
/*P*/ nullptr,
|
||||
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
|
||||
/*C*/ nullptr);
|
||||
|
||||
@@ -61,6 +61,7 @@ class CastFlamestrikeAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastFlamestrikeAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "flamestrike") { }
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
class CastFrostNovaAction : public CastSpellAction
|
||||
|
||||
@@ -147,6 +147,7 @@ class FanOfKnivesAction : public CastMeleeSpellAction
|
||||
{
|
||||
public:
|
||||
FanOfKnivesAction(PlayerbotAI* ai) : CastMeleeSpellAction(ai, "fan of knives") {}
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -234,19 +234,19 @@ class NoDrinkTrigger : public Trigger
|
||||
class LightAoeTrigger : public AoeTrigger
|
||||
{
|
||||
public:
|
||||
LightAoeTrigger(PlayerbotAI* botAI) : AoeTrigger(botAI, 2, 10.0f) { }
|
||||
LightAoeTrigger(PlayerbotAI* botAI) : AoeTrigger(botAI, 2, 8.0f) { }
|
||||
};
|
||||
|
||||
class MediumAoeTrigger : public AoeTrigger
|
||||
{
|
||||
public:
|
||||
MediumAoeTrigger(PlayerbotAI* botAI) : AoeTrigger(botAI, 3, 10.0f) { }
|
||||
MediumAoeTrigger(PlayerbotAI* botAI) : AoeTrigger(botAI, 3, 8.0f) { }
|
||||
};
|
||||
|
||||
class HighAoeTrigger : public AoeTrigger
|
||||
{
|
||||
public:
|
||||
HighAoeTrigger(PlayerbotAI* botAI) : AoeTrigger(botAI, 4, 10.0f) { }
|
||||
HighAoeTrigger(PlayerbotAI* botAI) : AoeTrigger(botAI, 4, 8.0f) { }
|
||||
};
|
||||
|
||||
class BuffTrigger : public SpellTrigger
|
||||
@@ -342,7 +342,7 @@ class DebuffOnAttackerTrigger : public DebuffTrigger
|
||||
class DebuffOnMeleeAttackerTrigger : public DebuffTrigger
|
||||
{
|
||||
public:
|
||||
DebuffOnMeleeAttackerTrigger(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = true) : DebuffTrigger(botAI, spell, 1, checkIsOwner) { }
|
||||
DebuffOnMeleeAttackerTrigger(PlayerbotAI* botAI, std::string const spell, bool checkIsOwner = true, float needLifeTime = 8.0f) : DebuffTrigger(botAI, spell, 1, checkIsOwner, needLifeTime) { }
|
||||
|
||||
Value<Unit*>* GetTargetValue() override;
|
||||
std::string const getName() override { return spell + " on attacker"; }
|
||||
@@ -523,7 +523,7 @@ class TankAssistTrigger : public NoAttackersTrigger
|
||||
class IsBehindTargetTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
IsBehindTargetTrigger(PlayerbotAI* botAI) : Trigger(botAI) { }
|
||||
IsBehindTargetTrigger(PlayerbotAI* botAI) : Trigger(botAI, "behind target") { }
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
@@ -531,7 +531,7 @@ class IsBehindTargetTrigger : public Trigger
|
||||
class IsNotBehindTargetTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
IsNotBehindTargetTrigger(PlayerbotAI* botAI) : Trigger(botAI) { }
|
||||
IsNotBehindTargetTrigger(PlayerbotAI* botAI) : Trigger(botAI, "is not behind target") { }
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
@@ -539,7 +539,7 @@ class IsNotBehindTargetTrigger : public Trigger
|
||||
class IsNotFacingTargetTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
IsNotFacingTargetTrigger(PlayerbotAI* botAI) : Trigger(botAI) { }
|
||||
IsNotFacingTargetTrigger(PlayerbotAI* botAI) : Trigger(botAI, "not facing target") { }
|
||||
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
@@ -107,7 +107,7 @@ class TargetCriticalHealthTrigger : public TargetLowHealthTrigger
|
||||
class PartyMemberDeadTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
PartyMemberDeadTrigger(PlayerbotAI* botAI) : Trigger(botAI, "resurrect", 3) { }
|
||||
PartyMemberDeadTrigger(PlayerbotAI* botAI) : Trigger(botAI, "resurrect", 1 * 1000) { }
|
||||
|
||||
std::string const GetTargetName() override { return "party member to resurrect"; }
|
||||
bool IsActive() override;
|
||||
|
||||
@@ -13,6 +13,7 @@ float ExpectedLifetimeValue::Calculate()
|
||||
// bot->Say(target->GetName() + " lifetime: " + std::to_string(res), LANG_UNIVERSAL);
|
||||
return res;
|
||||
}
|
||||
|
||||
float ExpectedGroupDpsValue::Calculate()
|
||||
{
|
||||
float dps_num;
|
||||
@@ -37,7 +38,7 @@ float ExpectedGroupDpsValue::Calculate()
|
||||
} else if (bot->GetLevel() < 80) {
|
||||
dps_efficiency = 12;
|
||||
} else {
|
||||
dps_efficiency = 30;
|
||||
dps_efficiency = 25;
|
||||
}
|
||||
return dps_num * bot->GetLevel() * dps_efficiency;
|
||||
}
|
||||
@@ -28,7 +28,7 @@ class ExpectedGroupDpsValue : public FloatCalculatedValue
|
||||
{
|
||||
public:
|
||||
ExpectedGroupDpsValue(PlayerbotAI* botAI) :
|
||||
FloatCalculatedValue(botAI, "expected group dps") { }
|
||||
FloatCalculatedValue(botAI, "expected group dps", 20 * 1000) { }
|
||||
|
||||
public:
|
||||
float Calculate() override;
|
||||
|
||||
@@ -53,7 +53,7 @@ class GenericWarlockNonCombatStrategyActionNodeFactory : public NamedObjectFacto
|
||||
{
|
||||
return new ActionNode("summon felhunter",
|
||||
/*P*/ nullptr,
|
||||
/*A*/ NextAction::array(0, new NextAction("summon succubus"), nullptr),
|
||||
/*A*/ NextAction::array(0, new NextAction("summon voidwalker"), nullptr),
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI)
|
||||
|
||||
@@ -148,6 +148,7 @@ class CastRainOfFireAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastRainOfFireAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "rain of fire") { }
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
class CastShadowfuryAction : public CastSpellAction
|
||||
|
||||
Reference in New Issue
Block a user