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Bot should be more consistent at doing quest +several fixes
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@@ -22,7 +22,7 @@ class ChooseTravelTargetAction : public MovementAction
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bool Execute(Event event) override;
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bool isUseful() override;
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static TravelDestination* FindDestination(Player* bot, std::string const name);
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static TravelDestination* FindDestination(Player* bot, std::string const name, bool zones = true, bool npcs = true, bool quests = true, bool mobs = true, bool bosses = true);
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protected:
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void getNewTarget(TravelTarget* newTarget, TravelTarget* oldTarget);
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