Files
mod-playerbots/src/strategy/actions/ChooseTravelTargetAction.h

51 lines
2.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHOOSETRAVELTARGETACTION_H
#define _PLAYERBOT_CHOOSETRAVELTARGETACTION_H
#include "MovementActions.h"
#include "TravelMgr.h"
class Quest;
class PlayerbotAI;
class Unit;
struct QuestStatusData;
class ChooseTravelTargetAction : public MovementAction
{
public:
ChooseTravelTargetAction(PlayerbotAI* botAI, std::string const name = "choose travel target") : MovementAction(botAI, name) { }
bool Execute(Event event) override;
bool isUseful() override;
static TravelDestination* FindDestination(Player* bot, std::string const name, bool zones = true, bool npcs = true, bool quests = true, bool mobs = true, bool bosses = true);
protected:
void getNewTarget(TravelTarget* newTarget, TravelTarget* oldTarget);
void setNewTarget(TravelTarget* newTarget, TravelTarget* oldTarget);
void ReportTravelTarget(TravelTarget* newTarget, TravelTarget* oldTarget);
bool getBestDestination(std::vector<TravelDestination*>* activeDestinations, std::vector<WorldPosition*>* activePoints);
bool SetGroupTarget(TravelTarget* target);
bool SetCurrentTarget(TravelTarget* target, TravelTarget* oldTarget);
bool SetQuestTarget(TravelTarget* target, bool onlyCompleted = false);
bool SetNewQuestTarget(TravelTarget* target);
bool SetRpgTarget(TravelTarget* target);
bool SetGrindTarget(TravelTarget* target);
bool SetBossTarget(TravelTarget* target);
bool SetExploreTarget(TravelTarget* target);
bool SetNpcFlagTarget(TravelTarget* target, std::vector<NPCFlags> flags, std::string const name = "", std::vector<uint32> items = { });
bool SetNullTarget(TravelTarget* target);
private:
virtual bool needForQuest(Unit* target);
virtual bool needItemForQuest(uint32 itemId, Quest const* questTemplate, QuestStatusData const* questStatus);
};
#endif