mirror of
https://github.com/kadeshar/mod-player-bot-level-brackets.git
synced 2026-01-13 17:19:08 +00:00
580 lines
24 KiB
C++
580 lines
24 KiB
C++
#include "ScriptMgr.h"
|
|
#include "Player.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Chat.h"
|
|
#include "Log.h"
|
|
#include "PlayerbotAI.h"
|
|
#include "PlayerbotMgr.h"
|
|
#include "RandomPlayerbotMgr.h"
|
|
#include "Configuration/Config.h"
|
|
#include "AutoMaintenanceOnLevelupAction.h"
|
|
#include "Common.h"
|
|
#include <vector>
|
|
#include <cmath>
|
|
#include <utility>
|
|
#include "PlayerbotFactory.h"
|
|
|
|
static bool IsAlliancePlayerBot(Player* bot);
|
|
static bool IsHordePlayerBot(Player* bot);
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// LEVEL RANGE CONFIGURATION
|
|
// -----------------------------------------------------------------------------
|
|
// Same boundaries for both factions; only desired percentages differ.
|
|
struct LevelRangeConfig
|
|
{
|
|
uint8 lower; ///< Lower bound (inclusive)
|
|
uint8 upper; ///< Upper bound (inclusive)
|
|
uint8 desiredPercent;///< Desired percentage of bots in this range
|
|
};
|
|
|
|
static const uint8 NUM_RANGES = 9;
|
|
|
|
// Separate arrays for Alliance and Horde.
|
|
static LevelRangeConfig g_AllianceLevelRanges[NUM_RANGES];
|
|
static LevelRangeConfig g_HordeLevelRanges[NUM_RANGES];
|
|
|
|
static uint32 g_BotDistCheckFrequency = 300; // in seconds
|
|
static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
|
|
static bool g_BotDistDebugMode = false;
|
|
|
|
// Loads the configuration from the config file.
|
|
static void LoadBotLevelBracketsConfig()
|
|
{
|
|
g_BotDistDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.DebugMode", false);
|
|
g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
|
|
g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
|
|
|
|
// Alliance configuration.
|
|
g_AllianceLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range1Pct", 12)) };
|
|
g_AllianceLevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range2Pct", 11)) };
|
|
g_AllianceLevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range3Pct", 11)) };
|
|
g_AllianceLevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range4Pct", 11)) };
|
|
g_AllianceLevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range5Pct", 11)) };
|
|
g_AllianceLevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range6Pct", 11)) };
|
|
g_AllianceLevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range7Pct", 11)) };
|
|
g_AllianceLevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range8Pct", 11)) };
|
|
g_AllianceLevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Alliance.Range9Pct", 11)) };
|
|
|
|
// Horde configuration.
|
|
g_HordeLevelRanges[0] = { 1, 9, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range1Pct", 12)) };
|
|
g_HordeLevelRanges[1] = { 10, 19, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range2Pct", 11)) };
|
|
g_HordeLevelRanges[2] = { 20, 29, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range3Pct", 11)) };
|
|
g_HordeLevelRanges[3] = { 30, 39, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range4Pct", 11)) };
|
|
g_HordeLevelRanges[4] = { 40, 49, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range5Pct", 11)) };
|
|
g_HordeLevelRanges[5] = { 50, 59, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range6Pct", 11)) };
|
|
g_HordeLevelRanges[6] = { 60, 69, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range7Pct", 11)) };
|
|
g_HordeLevelRanges[7] = { 70, 79, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range8Pct", 11)) };
|
|
g_HordeLevelRanges[8] = { 80, 80, static_cast<uint8>(sConfigMgr->GetOption<uint32>("BotLevelBrackets.Horde.Range9Pct", 11)) };
|
|
|
|
uint32 totalAlliancePercent = 0;
|
|
uint32 totalHordePercent = 0;
|
|
for (uint8 i = 0; i < NUM_RANGES; ++i)
|
|
{
|
|
totalAlliancePercent += g_AllianceLevelRanges[i].desiredPercent;
|
|
totalHordePercent += g_HordeLevelRanges[i].desiredPercent;
|
|
}
|
|
if (totalAlliancePercent != 100)
|
|
LOG_ERROR("server.loading", "[BotLevelBrackets] Alliance: Sum of percentages is {} (expected 100).", totalAlliancePercent);
|
|
if (totalHordePercent != 100)
|
|
LOG_ERROR("server.loading", "[BotLevelBrackets] Horde: Sum of percentages is {} (expected 100).", totalHordePercent);
|
|
}
|
|
|
|
// Returns the index of the level range that the given level belongs to (boundaries are the same for both factions).
|
|
static int GetLevelRangeIndex(uint8 level)
|
|
{
|
|
// Here we assume that all ranges share the same lower and upper bounds.
|
|
// (If not, you may need to adjust this based on faction.)
|
|
for (int i = 0; i < NUM_RANGES; ++i)
|
|
{
|
|
// Use Alliance boundaries as reference.
|
|
if (level >= g_AllianceLevelRanges[i].lower && level <= g_AllianceLevelRanges[i].upper)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// Returns a random level within the provided range.
|
|
static uint8 GetRandomLevelInRange(const LevelRangeConfig& range)
|
|
{
|
|
return urand(range.lower, range.upper);
|
|
}
|
|
|
|
// Adjusts a bot's level by selecting a random level within the target range.
|
|
// Also resets XP, destroys equipped items, removes the pet, and executes maintenance.
|
|
static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRangeConfig* factionRanges)
|
|
{
|
|
if (!bot || targetRangeIndex < 0 || targetRangeIndex >= NUM_RANGES)
|
|
return;
|
|
|
|
if (bot->IsMounted())
|
|
{
|
|
bot->Dismount();
|
|
}
|
|
|
|
uint8 botOriginalLevel = bot->GetLevel();
|
|
uint8 newLevel = 0;
|
|
|
|
// For Death Knight bots, enforce a minimum level of 55.
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
uint8 lowerBound = factionRanges[targetRangeIndex].lower;
|
|
uint8 upperBound = factionRanges[targetRangeIndex].upper;
|
|
if (upperBound < 55)
|
|
{
|
|
if (g_BotDistDebugMode)
|
|
{
|
|
std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
|
|
LOG_INFO("server.loading",
|
|
"[BotLevelBrackets] AdjustBotToRange: Cannot assign {} Death Knight '{}' ({}) to range {}-{} (below level 55).",
|
|
playerFaction, bot->GetName(), botOriginalLevel, lowerBound, upperBound);
|
|
}
|
|
return;
|
|
}
|
|
if (lowerBound < 55)
|
|
lowerBound = 55;
|
|
newLevel = urand(lowerBound, upperBound);
|
|
}
|
|
else
|
|
{
|
|
newLevel = GetRandomLevelInRange(factionRanges[targetRangeIndex]);
|
|
}
|
|
|
|
PlayerbotFactory newFactory(bot, newLevel);
|
|
|
|
newFactory.Randomize(false);
|
|
|
|
if (g_BotDistDebugMode)
|
|
{
|
|
PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(bot);
|
|
std::string playerClassName = botAI ? botAI->GetChatHelper()->FormatClass(bot->getClass()) : "Unknown";
|
|
std::string playerFaction = IsAlliancePlayerBot(bot) ? "Alliance" : "Horde";
|
|
LOG_INFO("server.loading",
|
|
"[BotLevelBrackets] AdjustBotToRange: {} Bot '{}' - {} ({}) adjusted to level {} (target range {}-{}).",
|
|
playerFaction, bot->GetName(), playerClassName.c_str(), botOriginalLevel, newLevel,
|
|
factionRanges[targetRangeIndex].lower, factionRanges[targetRangeIndex].upper);
|
|
}
|
|
|
|
ChatHandler(bot->GetSession()).SendSysMessage("[mod-bot-level-brackets] Your level has been reset.");
|
|
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// BOT DETECTION HELPERS
|
|
// -----------------------------------------------------------------------------
|
|
static bool IsPlayerBot(Player* player)
|
|
{
|
|
if (!player)
|
|
return false;
|
|
PlayerbotAI* botAI = sPlayerbotsMgr->GetPlayerbotAI(player);
|
|
return botAI && botAI->IsBotAI();
|
|
}
|
|
|
|
static bool IsPlayerRandomBot(Player* player)
|
|
{
|
|
if (!player)
|
|
return false;
|
|
return sRandomPlayerbotMgr->IsRandomBot(player);
|
|
}
|
|
|
|
// Helper functions to determine faction. Adjust these functions based on your implementation.
|
|
static bool IsAlliancePlayerBot(Player* bot)
|
|
{
|
|
// Assumes GetTeam() returns TEAM_ALLIANCE for Alliance bots.
|
|
return bot && (bot->GetTeamId() == TEAM_ALLIANCE);
|
|
}
|
|
|
|
static bool IsHordePlayerBot(Player* bot)
|
|
{
|
|
// Assumes GetTeam() returns TEAM_HORDE for Horde bots.
|
|
return bot && (bot->GetTeamId() == TEAM_HORDE);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// SAFETY CHECKS FOR LEVEL RESET
|
|
// -----------------------------------------------------------------------------
|
|
static bool IsBotSafeForLevelReset(Player* bot)
|
|
{
|
|
if (!bot)
|
|
return false;
|
|
if (!bot->IsInWorld())
|
|
return false;
|
|
if (!bot->IsAlive())
|
|
return false;
|
|
if (bot->IsInCombat())
|
|
return false;
|
|
if (bot->InBattleground() || bot->InArena() || bot->inRandomLfgDungeon() || bot->InBattlegroundQueue())
|
|
return false;
|
|
if (bot->IsInFlight())
|
|
return false;
|
|
if (Group* group = bot->GetGroup())
|
|
{
|
|
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
|
|
{
|
|
Player* member = ref->GetSource();
|
|
if (member && !IsPlayerBot(member))
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Global container to hold bots flagged for pending level reset.
|
|
// Each entry is a pair: the bot and the target level range index along with a pointer to the faction config.
|
|
struct PendingResetEntry
|
|
{
|
|
Player* bot;
|
|
int targetRange;
|
|
const LevelRangeConfig* factionRanges;
|
|
};
|
|
static std::vector<PendingResetEntry> g_PendingLevelResets;
|
|
|
|
static void ProcessPendingLevelResets()
|
|
{
|
|
for (auto it = g_PendingLevelResets.begin(); it != g_PendingLevelResets.end(); )
|
|
{
|
|
Player* bot = it->bot;
|
|
int targetRange = it->targetRange;
|
|
if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
|
|
{
|
|
AdjustBotToRange(bot, targetRange, it->factionRanges);
|
|
it = g_PendingLevelResets.erase(it);
|
|
}
|
|
else
|
|
++it;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// WORLD SCRIPT: Bot Level Distribution with Faction Separation
|
|
// -----------------------------------------------------------------------------
|
|
class BotLevelBracketsWorldScript : public WorldScript
|
|
{
|
|
public:
|
|
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
|
|
|
|
void OnStartup() override
|
|
{
|
|
LoadBotLevelBracketsConfig();
|
|
if (g_BotDistDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Module loaded. Check frequency: {} seconds, Check flagged frequency: {}.", g_BotDistCheckFrequency, g_BotDistFlaggedCheckFrequency);
|
|
for (uint8 i = 0; i < NUM_RANGES; ++i)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {}: {}-{}, Desired Percentage: {}%",
|
|
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper, g_AllianceLevelRanges[i].desiredPercent);
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {}: {}-{}, Desired Percentage: {}%",
|
|
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper, g_HordeLevelRanges[i].desiredPercent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnUpdate(uint32 diff) override
|
|
{
|
|
m_timer += diff;
|
|
m_flaggedTimer += diff;
|
|
|
|
// Check if it's time to process pending level resets
|
|
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
|
|
{
|
|
ProcessPendingLevelResets();
|
|
m_flaggedTimer = 0;
|
|
}
|
|
|
|
// Continue with distribution adjustments once its timer expires
|
|
if (m_timer < g_BotDistCheckFrequency * 1000)
|
|
return;
|
|
m_timer = 0;
|
|
|
|
// Containers for Alliance bots.
|
|
uint32 totalAllianceBots = 0;
|
|
int allianceActualCounts[NUM_RANGES] = {0};
|
|
std::vector<Player*> allianceBotsByRange[NUM_RANGES];
|
|
|
|
// Containers for Horde bots.
|
|
uint32 totalHordeBots = 0;
|
|
int hordeActualCounts[NUM_RANGES] = {0};
|
|
std::vector<Player*> hordeBotsByRange[NUM_RANGES];
|
|
|
|
// Iterate only over player bots.
|
|
auto const& allPlayers = ObjectAccessor::GetPlayers();
|
|
for (auto const& itr : allPlayers)
|
|
{
|
|
Player* player = itr.second;
|
|
if (!player || !player->IsInWorld())
|
|
continue;
|
|
if (!IsPlayerBot(player) || !IsPlayerRandomBot(player))
|
|
continue;
|
|
|
|
if (IsAlliancePlayerBot(player))
|
|
{
|
|
totalAllianceBots++;
|
|
int rangeIndex = GetLevelRangeIndex(player->GetLevel());
|
|
if (rangeIndex >= 0)
|
|
{
|
|
allianceActualCounts[rangeIndex]++;
|
|
allianceBotsByRange[rangeIndex].push_back(player);
|
|
}
|
|
else if (g_BotDistDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} does not fall into any defined range.",
|
|
player->GetName(), player->GetLevel());
|
|
}
|
|
}
|
|
else if (IsHordePlayerBot(player))
|
|
{
|
|
totalHordeBots++;
|
|
int rangeIndex = GetLevelRangeIndex(player->GetLevel());
|
|
if (rangeIndex >= 0)
|
|
{
|
|
hordeActualCounts[rangeIndex]++;
|
|
hordeBotsByRange[rangeIndex].push_back(player);
|
|
}
|
|
else if (g_BotDistDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} does not fall into any defined range.",
|
|
player->GetName(), player->GetLevel());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process Alliance bots.
|
|
if (totalAllianceBots > 0)
|
|
{
|
|
int allianceDesiredCounts[NUM_RANGES] = {0};
|
|
for (int i = 0; i < NUM_RANGES; ++i)
|
|
{
|
|
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
|
|
if (g_BotDistDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
|
allianceDesiredCounts[i], allianceActualCounts[i]);
|
|
}
|
|
}
|
|
// Adjust overpopulated ranges.
|
|
for (int i = 0; i < NUM_RANGES; ++i)
|
|
{
|
|
std::vector<Player*> safeBots;
|
|
std::vector<Player*> flaggedBots;
|
|
for (Player* bot : allianceBotsByRange[i])
|
|
{
|
|
if (IsBotSafeForLevelReset(bot))
|
|
safeBots.push_back(bot);
|
|
else
|
|
flaggedBots.push_back(bot);
|
|
}
|
|
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !safeBots.empty())
|
|
{
|
|
Player* bot = safeBots.back();
|
|
safeBots.pop_back();
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
break;
|
|
AdjustBotToRange(bot, targetRange, g_AllianceLevelRanges);
|
|
allianceActualCounts[i]--;
|
|
allianceActualCounts[targetRange]++;
|
|
}
|
|
while (allianceActualCounts[i] > allianceDesiredCounts[i] && !flaggedBots.empty())
|
|
{
|
|
Player* bot = flaggedBots.back();
|
|
flaggedBots.pop_back();
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j] && g_AllianceLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (allianceActualCounts[j] < allianceDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
break;
|
|
// Flag for pending reset.
|
|
bool alreadyFlagged = false;
|
|
for (auto& entry : g_PendingLevelResets)
|
|
{
|
|
if (entry.bot == bot)
|
|
{
|
|
alreadyFlagged = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!alreadyFlagged)
|
|
{
|
|
g_PendingLevelResets.push_back({bot, targetRange, g_AllianceLevelRanges});
|
|
if (g_BotDistDebugMode)
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
|
|
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
|
|
}
|
|
allianceActualCounts[i]--;
|
|
allianceActualCounts[targetRange]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process Horde bots.
|
|
if (totalHordeBots > 0)
|
|
{
|
|
int hordeDesiredCounts[NUM_RANGES] = {0};
|
|
for (int i = 0; i < NUM_RANGES; ++i)
|
|
{
|
|
hordeDesiredCounts[i] = static_cast<int>(round((g_HordeLevelRanges[i].desiredPercent / 100.0) * totalHordeBots));
|
|
if (g_BotDistDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
i + 1, g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper,
|
|
hordeDesiredCounts[i], hordeActualCounts[i]);
|
|
}
|
|
}
|
|
for (int i = 0; i < NUM_RANGES; ++i)
|
|
{
|
|
std::vector<Player*> safeBots;
|
|
std::vector<Player*> flaggedBots;
|
|
for (Player* bot : hordeBotsByRange[i])
|
|
{
|
|
if (IsBotSafeForLevelReset(bot))
|
|
safeBots.push_back(bot);
|
|
else
|
|
flaggedBots.push_back(bot);
|
|
}
|
|
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !safeBots.empty())
|
|
{
|
|
Player* bot = safeBots.back();
|
|
safeBots.pop_back();
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
break;
|
|
AdjustBotToRange(bot, targetRange, g_HordeLevelRanges);
|
|
hordeActualCounts[i]--;
|
|
hordeActualCounts[targetRange]++;
|
|
}
|
|
while (hordeActualCounts[i] > hordeDesiredCounts[i] && !flaggedBots.empty())
|
|
{
|
|
Player* bot = flaggedBots.back();
|
|
flaggedBots.pop_back();
|
|
int targetRange = -1;
|
|
if (bot->getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j] && g_HordeLevelRanges[j].upper >= 55)
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int j = 0; j < NUM_RANGES; ++j)
|
|
{
|
|
if (hordeActualCounts[j] < hordeDesiredCounts[j])
|
|
{
|
|
targetRange = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (targetRange == -1)
|
|
break;
|
|
bool alreadyFlagged = false;
|
|
for (auto& entry : g_PendingLevelResets)
|
|
{
|
|
if (entry.bot == bot)
|
|
{
|
|
alreadyFlagged = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!alreadyFlagged)
|
|
{
|
|
g_PendingLevelResets.push_back({bot, targetRange, g_HordeLevelRanges});
|
|
if (g_BotDistDebugMode)
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
|
|
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
|
|
}
|
|
hordeActualCounts[i]--;
|
|
hordeActualCounts[targetRange]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_BotDistDebugMode)
|
|
{
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Distribution adjustment complete. Alliance bots: {}, Horde bots: {}.",
|
|
totalAllianceBots, totalHordeBots);
|
|
}
|
|
}
|
|
|
|
private:
|
|
uint32 m_timer; // For distribution adjustments
|
|
uint32 m_flaggedTimer; // For pending reset checks
|
|
};
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// ENTRY POINT: Register the Bot Level Distribution Module
|
|
// -----------------------------------------------------------------------------
|
|
void Addmod_player_bot_level_bracketsScripts()
|
|
{
|
|
new BotLevelBracketsWorldScript();
|
|
}
|