|
|
|
|
@@ -21,6 +21,7 @@
|
|
|
|
|
#include "Player.h"
|
|
|
|
|
|
|
|
|
|
// Forward declarations.
|
|
|
|
|
class Guild;
|
|
|
|
|
static bool IsAlliancePlayerBot(Player* bot);
|
|
|
|
|
static bool IsHordePlayerBot(Player* bot);
|
|
|
|
|
static void ClampAndBalanceBrackets();
|
|
|
|
|
@@ -54,11 +55,13 @@ static std::vector<LevelRangeConfig> g_HordeLevelRanges;
|
|
|
|
|
|
|
|
|
|
static uint32 g_BotDistCheckFrequency = 300; // in seconds
|
|
|
|
|
static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
|
|
|
|
|
static uint32 g_GuildTrackerUpdateFrequency = 600; // in seconds (10 minutes)
|
|
|
|
|
static bool g_BotDistFullDebugMode = false;
|
|
|
|
|
static bool g_BotDistLiteDebugMode = false;
|
|
|
|
|
static bool g_UseDynamicDistribution = false;
|
|
|
|
|
static bool g_IgnoreFriendListed = true;
|
|
|
|
|
static uint32 g_FlaggedProcessLimit = 5; // 0 = unlimited
|
|
|
|
|
static bool g_IgnoreArenaTeamBots = true;
|
|
|
|
|
|
|
|
|
|
// Real player weight to boost bracket contributions.
|
|
|
|
|
static float g_RealPlayerWeight = 1.0f;
|
|
|
|
|
@@ -77,6 +80,9 @@ static std::vector<std::string> g_ExcludeBotNames;
|
|
|
|
|
// Array for real player guild IDs.
|
|
|
|
|
std::unordered_set<uint32> g_RealPlayerGuildIds;
|
|
|
|
|
|
|
|
|
|
// Persistent guild tracker - stores guild IDs that have real players (from database)
|
|
|
|
|
std::unordered_set<uint32> g_PersistentRealPlayerGuildIds;
|
|
|
|
|
|
|
|
|
|
struct PendingResetEntry
|
|
|
|
|
{
|
|
|
|
|
ObjectGuid botGuid;
|
|
|
|
|
@@ -103,11 +109,12 @@ static void LoadBotLevelBracketsConfig()
|
|
|
|
|
{
|
|
|
|
|
g_BotLevelBracketsEnabled = sConfigMgr->GetOption<bool>("BotLevelBrackets.Enabled", true);
|
|
|
|
|
g_IgnoreGuildBotsWithRealPlayers = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreGuildBotsWithRealPlayers", true);
|
|
|
|
|
|
|
|
|
|
g_IgnoreArenaTeamBots = sConfigMgr->GetOption<bool>("BotLevelBrackets.IgnoreArenaTeamBots", true);
|
|
|
|
|
g_BotDistFullDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.FullDebugMode", false);
|
|
|
|
|
g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
|
|
|
|
|
g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
|
|
|
|
|
g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
|
|
|
|
|
g_GuildTrackerUpdateFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.GuildTrackerUpdateFrequency", 600);
|
|
|
|
|
g_UseDynamicDistribution = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.UseDynamicDistribution", false);
|
|
|
|
|
g_RealPlayerWeight = sConfigMgr->GetOption<float>("BotLevelBrackets.Dynamic.RealPlayerWeight", 1.0f);
|
|
|
|
|
g_SyncFactions = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.SyncFactions", false);
|
|
|
|
|
@@ -161,8 +168,8 @@ static void LoadBotLevelBracketsConfig()
|
|
|
|
|
LOG_ERROR("server.loading", "[BotLevelBrackets] FATAL: Bracket mismatch detected between factions at index {}. "
|
|
|
|
|
"Alliance: {}-{}, Horde: {}-{}. "
|
|
|
|
|
"When SyncFactions is enabled, both bracket number and min/max levels must match exactly. "
|
|
|
|
|
"Check your configuration.",
|
|
|
|
|
i, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
|
|
|
|
"Check your configuration.",
|
|
|
|
|
i, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
|
|
|
|
g_HordeLevelRanges[i].lower, g_HordeLevelRanges[i].upper);
|
|
|
|
|
std::terminate();
|
|
|
|
|
}
|
|
|
|
|
@@ -195,6 +202,29 @@ static bool IsPlayerBot(Player* player)
|
|
|
|
|
return botAI && botAI->IsBotAI();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Checks if player is in arena team.
|
|
|
|
|
*
|
|
|
|
|
* Checks if player is in arena team
|
|
|
|
|
*
|
|
|
|
|
* @param p Pointer to the Player object to check.
|
|
|
|
|
* @return true if the player is in a team.
|
|
|
|
|
*/
|
|
|
|
|
static bool BotInArenaTeam(Player* p)
|
|
|
|
|
{
|
|
|
|
|
if (!p || !p->IsInWorld() || !p->GetSession() || p->GetSession()->isLogingOut() || p->IsDuringRemoveFromWorld())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
// Check if player is in an arena team
|
|
|
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
|
|
|
{
|
|
|
|
|
uint32 arenaTeamId = p->GetArenaTeamId(arena_slot);
|
|
|
|
|
if (arenaTeamId)
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Checks if the given player is a random bot.
|
|
|
|
|
@@ -341,6 +371,180 @@ static void LoadSocialFriendList()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Loads the persistent guild tracker data from the database.
|
|
|
|
|
*
|
|
|
|
|
* This function queries the bot_level_brackets_guild_tracker table to load all guild IDs
|
|
|
|
|
* that have real players. This provides persistent storage of guild status even when
|
|
|
|
|
* real players are offline. The data is loaded into g_PersistentRealPlayerGuildIds.
|
|
|
|
|
*/
|
|
|
|
|
static void LoadPersistentGuildTracker()
|
|
|
|
|
{
|
|
|
|
|
g_PersistentRealPlayerGuildIds.clear();
|
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT guild_id FROM bot_level_brackets_guild_tracker WHERE has_real_players = 1");
|
|
|
|
|
|
|
|
|
|
if (!result)
|
|
|
|
|
{
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] No guilds with real players found in persistent storage.");
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Loading persistent guild tracker data from database...");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
uint32 guildId = result->Fetch()->Get<uint32>();
|
|
|
|
|
g_PersistentRealPlayerGuildIds.insert(guildId);
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Loaded guild {} as having real players.", guildId);
|
|
|
|
|
}
|
|
|
|
|
} while (result->NextRow());
|
|
|
|
|
|
|
|
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Loaded {} guilds with real players from persistent storage.", g_PersistentRealPlayerGuildIds.size());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Updates the persistent guild tracker database with current guild status.
|
|
|
|
|
*
|
|
|
|
|
* This function adds guilds to the tracker when real players are found online in them.
|
|
|
|
|
* It never removes guilds from the tracker when players log off - this prevents bot level
|
|
|
|
|
* changes from occurring when real players go offline but are still members of the guild.
|
|
|
|
|
*/
|
|
|
|
|
static void UpdatePersistentGuildTracker()
|
|
|
|
|
{
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Starting additive-only persistent guild tracker update...");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Find guilds with currently online real players
|
|
|
|
|
std::unordered_set<uint32> currentRealPlayerGuilds;
|
|
|
|
|
|
|
|
|
|
const auto& allPlayers = ObjectAccessor::GetPlayers();
|
|
|
|
|
for (const auto& itr : allPlayers)
|
|
|
|
|
{
|
|
|
|
|
Player* player = itr.second;
|
|
|
|
|
if (!player || !player->IsInWorld())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (!IsPlayerBot(player))
|
|
|
|
|
{
|
|
|
|
|
uint32 guildId = player->GetGuildId();
|
|
|
|
|
if (guildId != 0)
|
|
|
|
|
{
|
|
|
|
|
currentRealPlayerGuilds.insert(guildId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32 addedCount = 0;
|
|
|
|
|
|
|
|
|
|
// Update or insert guilds with real players - ensure has_real_players is set to 1
|
|
|
|
|
for (uint32 guildId : currentRealPlayerGuilds)
|
|
|
|
|
{
|
|
|
|
|
// Use REPLACE INTO to update existing records or insert new ones
|
|
|
|
|
CharacterDatabase.Execute(
|
|
|
|
|
"REPLACE INTO bot_level_brackets_guild_tracker (guild_id, has_real_players) "
|
|
|
|
|
"VALUES ({}, 1)",
|
|
|
|
|
guildId
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Add to our in-memory cache
|
|
|
|
|
g_PersistentRealPlayerGuildIds.insert(guildId);
|
|
|
|
|
addedCount++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Additive guild tracker update complete. {} guilds processed, {} total tracked guilds.",
|
|
|
|
|
addedCount, g_PersistentRealPlayerGuildIds.size());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Checks and removes guilds from tracker that no longer have any real players online.
|
|
|
|
|
*
|
|
|
|
|
* This function scans all guilds currently in the tracker and removes any that don't have
|
|
|
|
|
* real players online. This is useful for cleaning up after players leave guilds.
|
|
|
|
|
* Should be called manually or as needed, not automatically on logout.
|
|
|
|
|
*/
|
|
|
|
|
static void CleanupGuildTracker()
|
|
|
|
|
{
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Starting guild tracker cleanup - removing guilds with no online real players...");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Get current guilds with online real players
|
|
|
|
|
std::unordered_set<uint32> currentRealPlayerGuilds;
|
|
|
|
|
const auto& allPlayers = ObjectAccessor::GetPlayers();
|
|
|
|
|
for (const auto& itr : allPlayers)
|
|
|
|
|
{
|
|
|
|
|
Player* player = itr.second;
|
|
|
|
|
if (!player || !player->IsInWorld())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (!IsPlayerBot(player))
|
|
|
|
|
{
|
|
|
|
|
uint32 guildId = player->GetGuildId();
|
|
|
|
|
if (guildId != 0)
|
|
|
|
|
{
|
|
|
|
|
currentRealPlayerGuilds.insert(guildId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Find guilds to remove (those in tracker but not in current real player guilds)
|
|
|
|
|
std::vector<uint32> guildsToRemove;
|
|
|
|
|
for (uint32 trackedGuildId : g_PersistentRealPlayerGuildIds)
|
|
|
|
|
{
|
|
|
|
|
if (currentRealPlayerGuilds.find(trackedGuildId) == currentRealPlayerGuilds.end())
|
|
|
|
|
{
|
|
|
|
|
guildsToRemove.push_back(trackedGuildId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Remove guilds that no longer have real players online
|
|
|
|
|
uint32 removedCount = 0;
|
|
|
|
|
for (uint32 guildId : guildsToRemove)
|
|
|
|
|
{
|
|
|
|
|
// Remove from database
|
|
|
|
|
CharacterDatabase.Execute(
|
|
|
|
|
"UPDATE bot_level_brackets_guild_tracker SET has_real_players = 0 WHERE guild_id = {}",
|
|
|
|
|
guildId
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Remove from in-memory caches
|
|
|
|
|
g_PersistentRealPlayerGuildIds.erase(guildId);
|
|
|
|
|
g_RealPlayerGuildIds.erase(guildId);
|
|
|
|
|
removedCount++;
|
|
|
|
|
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Removed guild {} from tracker - no real players online.", guildId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Guild tracker cleanup complete. {} guilds removed, {} guilds remain.",
|
|
|
|
|
removedCount, g_PersistentRealPlayerGuildIds.size());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Populates the global set of real player guild IDs from the provided player map.
|
|
|
|
|
*
|
|
|
|
|
@@ -450,7 +654,7 @@ static void AdjustBotToRange(Player* bot, int targetRangeIndex, const LevelRange
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (targetRangeIndex < 0 || targetRangeIndex >= g_NumRanges)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
@@ -530,7 +734,8 @@ static bool BotInGuildWithRealPlayer(Player* bot)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return g_RealPlayerGuildIds.count(guildId) > 0;
|
|
|
|
|
// Check both online real players and persistent database storage
|
|
|
|
|
return g_RealPlayerGuildIds.count(guildId) > 0 || g_PersistentRealPlayerGuildIds.count(guildId) > 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@@ -815,7 +1020,7 @@ static void ProcessPendingLevelResets()
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
Player* bot = ObjectAccessor::FindPlayer(it->botGuid);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!bot)
|
|
|
|
|
{
|
|
|
|
|
it = g_PendingLevelResets.erase(it);
|
|
|
|
|
@@ -847,6 +1052,8 @@ static void ProcessPendingLevelResets()
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (g_IgnoreArenaTeamBots && BotInArenaTeam(bot)) { it = g_PendingLevelResets.erase(it); continue; }
|
|
|
|
|
|
|
|
|
|
if (bot && bot->IsInWorld() && IsBotSafeForLevelReset(bot))
|
|
|
|
|
{
|
|
|
|
|
AdjustBotToRange(bot, targetRange, it->factionRanges);
|
|
|
|
|
@@ -979,7 +1186,7 @@ static int GetOrFlagPlayerBracket(Player* player)
|
|
|
|
|
class BotLevelBracketsWorldScript : public WorldScript
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
|
|
|
|
|
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0), m_guildTrackerTimer(0) { }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Called when the module is started up.
|
|
|
|
|
@@ -994,6 +1201,7 @@ public:
|
|
|
|
|
{
|
|
|
|
|
LoadBotLevelBracketsConfig();
|
|
|
|
|
LoadSocialFriendList();
|
|
|
|
|
LoadPersistentGuildTracker();
|
|
|
|
|
if (!g_BotLevelBracketsEnabled)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Module disabled via configuration.");
|
|
|
|
|
@@ -1045,9 +1253,10 @@ public:
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_timer += diff;
|
|
|
|
|
m_flaggedTimer += diff;
|
|
|
|
|
m_guildTrackerTimer += diff;
|
|
|
|
|
|
|
|
|
|
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
|
|
|
|
|
{
|
|
|
|
|
@@ -1059,6 +1268,16 @@ public:
|
|
|
|
|
m_flaggedTimer = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_guildTrackerTimer >= g_GuildTrackerUpdateFrequency * 1000)
|
|
|
|
|
{
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Guild Tracker Update Triggering.");
|
|
|
|
|
}
|
|
|
|
|
UpdatePersistentGuildTracker();
|
|
|
|
|
m_guildTrackerTimer = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m_timer < g_BotDistCheckFrequency * 1000)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
@@ -1086,6 +1305,7 @@ public:
|
|
|
|
|
continue;
|
|
|
|
|
if (IsPlayerBot(player))
|
|
|
|
|
continue; // Only count real players.
|
|
|
|
|
if (g_IgnoreArenaTeamBots && BotInArenaTeam(player)) continue;
|
|
|
|
|
int rangeIndex = GetOrFlagPlayerBracket(player);
|
|
|
|
|
if (rangeIndex < 0)
|
|
|
|
|
continue;
|
|
|
|
|
@@ -1182,7 +1402,7 @@ public:
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
uint32 totalAllianceBots = 0;
|
|
|
|
|
std::vector<int> allianceActualCounts(g_NumRanges, 0);
|
|
|
|
|
std::vector< std::vector<Player*> > allianceBotsByRange(g_NumRanges);
|
|
|
|
|
@@ -1249,7 +1469,7 @@ public:
|
|
|
|
|
allianceBotsByRange[rangeIndex].push_back(player);
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' with level {} added to range {}.",
|
|
|
|
|
player->GetName(), player->GetLevel(), rangeIndex + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1268,7 +1488,7 @@ public:
|
|
|
|
|
hordeBotsByRange[rangeIndex].push_back(player);
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' with level {} added to range {}.",
|
|
|
|
|
player->GetName(), player->GetLevel(), rangeIndex + 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1300,7 +1520,7 @@ public:
|
|
|
|
|
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
|
|
|
|
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
|
|
|
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
|
|
|
|
allianceDesiredCounts[i], allianceActualCounts[i]);
|
|
|
|
|
}
|
|
|
|
|
@@ -1359,7 +1579,7 @@ public:
|
|
|
|
|
g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_AllianceLevelRanges.data()});
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1399,7 +1619,7 @@ public:
|
|
|
|
|
g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_AllianceLevelRanges.data()});
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance flagged bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
bot->GetName(), g_AllianceLevelRanges[targetRange].lower, g_AllianceLevelRanges[targetRange].upper);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1480,7 +1700,7 @@ public:
|
|
|
|
|
g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_HordeLevelRanges.data()});
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1519,7 +1739,7 @@ public:
|
|
|
|
|
g_PendingLevelResets.push_back({bot->GetGUID(), targetRange, g_HordeLevelRanges.data()});
|
|
|
|
|
if (g_BotDistFullDebugMode)
|
|
|
|
|
{
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Horde flagged bot '{}' flagged for pending level reset to range {}-{}.",
|
|
|
|
|
bot->GetName(), g_HordeLevelRanges[targetRange].lower, g_HordeLevelRanges[targetRange].upper);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -1542,7 +1762,7 @@ public:
|
|
|
|
|
for (int i = 0; i < g_NumRanges; ++i)
|
|
|
|
|
{
|
|
|
|
|
allianceDesiredCounts[i] = static_cast<int>(round((g_AllianceLevelRanges[i].desiredPercent / 100.0) * totalAllianceBots));
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
|
|
|
LOG_INFO("server.loading", "[BotLevelBrackets] Alliance Range {} ({}-{}): Desired = {}, Actual = {}.",
|
|
|
|
|
i + 1, g_AllianceLevelRanges[i].lower, g_AllianceLevelRanges[i].upper,
|
|
|
|
|
allianceDesiredCounts[i], allianceActualCounts[i]);
|
|
|
|
|
}
|
|
|
|
|
@@ -1559,9 +1779,29 @@ public:
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Manually trigger guild tracker cleanup.
|
|
|
|
|
*
|
|
|
|
|
* This function can be called to remove guilds from the tracker that no longer have
|
|
|
|
|
* real players online. This is useful after players leave guilds to ensure accurate
|
|
|
|
|
* tracking and allow bot level changes in guilds that truly have no real players.
|
|
|
|
|
*
|
|
|
|
|
* Call this periodically or when you know players have left guilds to clean up the tracker.
|
|
|
|
|
*/
|
|
|
|
|
void ManualGuildTrackerCleanup()
|
|
|
|
|
{
|
|
|
|
|
if (!g_BotLevelBracketsEnabled || !g_IgnoreGuildBotsWithRealPlayers)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CleanupGuildTracker();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
uint32 m_timer; // For distribution adjustments
|
|
|
|
|
uint32 m_flaggedTimer; // For pending reset checks
|
|
|
|
|
uint32 m_guildTrackerTimer; // For guild tracker updates
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|