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17 Commits
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@@ -21,7 +21,7 @@ Features
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- **Death Knight Level Safeguard:**
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- **Death Knight Level Safeguard:**
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Death Knight bots are enforced a minimum level of 55.
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Death Knight bots are enforced a minimum level of 55.
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- **Guild Bot Exclusion:**
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- **Guild Bot Exclusion:**
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When enabled, bots that are in a guild with at least one real (non-bot) player online are excluded from bot bracket calculations and will not be adjusted.
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When enabled, bots that are in a guild with at least one real (non-bot) player are excluded from bot bracket calculations and will not be adjusted. This feature now uses persistent database tracking to work for both online and offline real players.
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- **Friend List Exclusion:**
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- **Friend List Exclusion:**
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When enabled, bots that are on real players' friend lists are excluded from level bracket adjustments.
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When enabled, bots that are on real players' friend lists are excluded from level bracket adjustments.
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- **Dynamic Distribution:**
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- **Dynamic Distribution:**
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@@ -79,11 +79,12 @@ BotLevelBrackets.LiteDebugMode | Enables lite debug logging for th
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BotLevelBrackets.CheckFrequency | Frequency (in seconds) at which the bot level distribution check is performed. | 300 | Positive Integer
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BotLevelBrackets.CheckFrequency | Frequency (in seconds) at which the bot level distribution check is performed. | 300 | Positive Integer
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||||||
BotLevelBrackets.CheckFlaggedFrequency | Frequency (in seconds) at which the bot level reset is performed for flagged bots that initially failed safety checks. | 15 | Positive Integer
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BotLevelBrackets.CheckFlaggedFrequency | Frequency (in seconds) at which the bot level reset is performed for flagged bots that initially failed safety checks. | 15 | Positive Integer
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BotLevelBrackets.FlaggedProcessLimit | Maximum number of flagged bots to process per pending level change step. | 5 | Positive Integer
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BotLevelBrackets.FlaggedProcessLimit | Maximum number of flagged bots to process per pending level change step. | 5 | Positive Integer
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BotLevelBrackets.Dynamic.UseDynamicDistribution | Enables dynamic recalculation of bot distribution percentages based on non-bot player counts per bracket. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.UseDynamicDistribution | Enables dynamic bot distribution: when on, brackets with more real players get a higher share of bots, based on the weight below. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.RealPlayerWeight | Multiplier applied to each real player's contribution (active only if dynamic distribution is enabled). | 1.0 | Floating point number
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BotLevelBrackets.Dynamic.RealPlayerWeight | Controls how much bots "follow" real player activity when dynamic distribution is enabled. 0.0 = bots always spread evenly; 1.0 = mild effect; higher values = more bots go where players are, but the effect is scaled. | 1.0 | ≥ 0.0 (float)
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BotLevelBrackets.Dynamic.SyncFactions | Enables synchronized brackets and weighting between Alliance and Horde factions when Dynamic Distribution is also enabled. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.SyncFactions | Enables synchronized brackets and weighting between Alliance and Horde factions when Dynamic Distribution is also enabled. | 0 | 0 (off) / 1 (on)
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BotLevelBrackets.IgnoreFriendListed | Ignores bots that are on real players' friend lists from any bracket calculations. | 1 | 0 (off) / 1 (on)
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BotLevelBrackets.IgnoreFriendListed | Ignores bots that are on real players' friend lists from any bracket calculations. | 1 | 0 (off) / 1 (on)
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers | Excludes bots in a guild with at least one real (non-bot) player online from adjustments. | 1 | 0 (disabled) / 1 (enabled)
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers | Excludes bots in a guild with at least one real (non-bot) player from adjustments. Uses persistent database tracking for both online and offline real players. | 1 | 0 (disabled) / 1 (enabled)
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BotLevelBrackets.GuildTrackerUpdateFrequency | Frequency (in seconds) at which the persistent guild tracker database is updated to track guilds with real players. | 600 | Positive Integer
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BotLevelBrackets.NumRanges | Number of level brackets used for bot distribution. Both factions must have the same number defined. | 9 | Positive Integer
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BotLevelBrackets.NumRanges | Number of level brackets used for bot distribution. Both factions must have the same number defined. | 9 | Positive Integer
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BotLevelBrackets.ExcludeNames | Comma-separated list of case insensitive bot names to exclude from all bracket checks. | | String
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BotLevelBrackets.ExcludeNames | Comma-separated list of case insensitive bot names to exclude from all bracket checks. | | String
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@@ -44,12 +44,20 @@ BotLevelBrackets.FlaggedProcessLimit = 5
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#
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#
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# BotLevelBrackets.IgnoreGuildBotsWithRealPlayers
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# BotLevelBrackets.IgnoreGuildBotsWithRealPlayers
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# Description: When enabled, bots that are in a guild with at least one real (non-bot) player online are excluded
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# Description: When enabled, bots that are in a guild with at least one real (non-bot) player are excluded
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# from bot bracket calculations and will not be level changed or flagged.
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# from bot bracket calculations and will not be level changed or flagged.
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# This now works for both online and offline real players using persistent database tracking.
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# Default: 1 (enabled)
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# Default: 1 (enabled)
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# Valid values: 0 (disabled) / 1 (enabled)
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# Valid values: 0 (disabled) / 1 (enabled)
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers = 1
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BotLevelBrackets.IgnoreGuildBotsWithRealPlayers = 1
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#
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# BotLevelBrackets.GuildTrackerUpdateFrequency
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# Description: The frequency (in seconds) at which the persistent guild tracker database is updated.
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# This tracks which guilds have real players even when they are offline.
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# Default: 600 (10 minutes)
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BotLevelBrackets.GuildTrackerUpdateFrequency = 600
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#
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#
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# BotLevelBrackets.IgnoreFriendListed
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# BotLevelBrackets.IgnoreFriendListed
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# Description: Ignore bots that are on real players friend's lists from any brackets.
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# Description: Ignore bots that are on real players friend's lists from any brackets.
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@@ -82,12 +90,24 @@ BotLevelBrackets.NumRanges = 9
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# Valid values: 0 (off) / 1 (on)
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# Valid values: 0 (off) / 1 (on)
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BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
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BotLevelBrackets.Dynamic.UseDynamicDistribution = 0
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#
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# BotLevelBrackets.Dynamic.RealPlayerWeight
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# BotLevelBrackets.Dynamic.RealPlayerWeight
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# Description: A multiplier applied to each real player's contribution in their level bracket.
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# Description: This setting controls how much extra weight is given to brackets (level ranges) that contain real (non-bot) players, when dynamic distribution is enabled.
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# When combined with inverse scaling by total player count, a higher value significantly boosts the effective weight
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# The higher you set this value, the more bots will move to the same level brackets where real players are found, but the effect is *gentle*, not extreme.
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# of a real player when few are online.
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# A value of 0.0 means bots always distribute evenly across all brackets, regardless of where players are. The default value of 1.0 gives a mild, balanced effect.
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# Default: 1.0
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# Raising this to 3.0, 5.0, or higher will make bots concentrate more in brackets with real players.
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# The value is a multiplier (not a percent): 0.0 = no extra effect, 1.0 = default, 3.0 = stronger, 5.0 = strong but not extreme.
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# Experiment based on your total bot count and real player counts to find a good number for your server.
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# If you want a large congestion of bots in your level bracket for solo play I recommend 10-15 for RealPlayerWeight.
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# What to expect:
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# - With 1.0 (default): If 6/10 real players are in one bracket, that bracket gets about 12.77% of bots. All-empty brackets get about 10.69% each.
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# - With 3.0: Same scenario: bracket gets about 15.73% of bots. All-empty brackets: 9.93% each.
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# - With 5.0: Bracket with 6/10 real players gets 18.31%. All-empty brackets: 9.28% each.
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# - If all real players are in one bracket and weight is 5.0, that bracket gets about 21.56% of bots (others: 9.80% each).
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# - With 0.0: Every bracket always gets the same number of bots (e.g., 11.11% each for 9 brackets).
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# Formula (per bracket):
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# bracket_weight = 1.0 + (RealPlayerWeight × (1 / TotalRealPlayers) × log(1 + RealPlayersInBracket))
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# All bracket weights are normalized to total 100%.
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# Default: 1.0
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BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
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BotLevelBrackets.Dynamic.RealPlayerWeight = 1.0
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#
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#
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||||||
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|||||||
@@ -0,0 +1,12 @@
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-- Bot Level Brackets Guild Tracker Table
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-- This table tracks guilds that have real (non-bot) players to prevent bot level changes
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-- when real players are in the guild, even when they are offline.
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DROP TABLE IF EXISTS `bot_level_brackets_guild_tracker`;
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CREATE TABLE `bot_level_brackets_guild_tracker` (
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`guild_id` int(10) unsigned NOT NULL COMMENT 'Guild ID from guild table',
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`has_real_players` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'Whether this guild has real (non-bot) players',
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`last_updated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT 'Last time this record was updated',
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PRIMARY KEY (`guild_id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Tracks guilds with real players for bot level bracket restrictions';
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@@ -21,6 +21,7 @@
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#include "Player.h"
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#include "Player.h"
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// Forward declarations.
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// Forward declarations.
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class Guild;
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static bool IsAlliancePlayerBot(Player* bot);
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static bool IsAlliancePlayerBot(Player* bot);
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||||||
static bool IsHordePlayerBot(Player* bot);
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static bool IsHordePlayerBot(Player* bot);
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||||||
static void ClampAndBalanceBrackets();
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static void ClampAndBalanceBrackets();
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@@ -54,6 +55,7 @@ static std::vector<LevelRangeConfig> g_HordeLevelRanges;
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||||||
static uint32 g_BotDistCheckFrequency = 300; // in seconds
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static uint32 g_BotDistCheckFrequency = 300; // in seconds
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||||||
static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
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static uint32 g_BotDistFlaggedCheckFrequency = 15; // in seconds
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||||||
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static uint32 g_GuildTrackerUpdateFrequency = 600; // in seconds (10 minutes)
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||||||
static bool g_BotDistFullDebugMode = false;
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static bool g_BotDistFullDebugMode = false;
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||||||
static bool g_BotDistLiteDebugMode = false;
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static bool g_BotDistLiteDebugMode = false;
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||||||
static bool g_UseDynamicDistribution = false;
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static bool g_UseDynamicDistribution = false;
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||||||
@@ -77,6 +79,9 @@ static std::vector<std::string> g_ExcludeBotNames;
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// Array for real player guild IDs.
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// Array for real player guild IDs.
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std::unordered_set<uint32> g_RealPlayerGuildIds;
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std::unordered_set<uint32> g_RealPlayerGuildIds;
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||||||
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||||||
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// Persistent guild tracker - stores guild IDs that have real players (from database)
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std::unordered_set<uint32> g_PersistentRealPlayerGuildIds;
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||||||
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||||||
struct PendingResetEntry
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struct PendingResetEntry
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||||||
{
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{
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||||||
ObjectGuid botGuid;
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ObjectGuid botGuid;
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||||||
@@ -108,6 +113,7 @@ static void LoadBotLevelBracketsConfig()
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g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
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g_BotDistLiteDebugMode = sConfigMgr->GetOption<bool>("BotLevelBrackets.LiteDebugMode", false);
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||||||
g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
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g_BotDistCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFrequency", 300);
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g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
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g_BotDistFlaggedCheckFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.CheckFlaggedFrequency", 15);
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g_GuildTrackerUpdateFrequency = sConfigMgr->GetOption<uint32>("BotLevelBrackets.GuildTrackerUpdateFrequency", 600);
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g_UseDynamicDistribution = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.UseDynamicDistribution", false);
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g_UseDynamicDistribution = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.UseDynamicDistribution", false);
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g_RealPlayerWeight = sConfigMgr->GetOption<float>("BotLevelBrackets.Dynamic.RealPlayerWeight", 1.0f);
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g_RealPlayerWeight = sConfigMgr->GetOption<float>("BotLevelBrackets.Dynamic.RealPlayerWeight", 1.0f);
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g_SyncFactions = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.SyncFactions", false);
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g_SyncFactions = sConfigMgr->GetOption<bool>("BotLevelBrackets.Dynamic.SyncFactions", false);
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@@ -341,6 +347,180 @@ static void LoadSocialFriendList()
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}
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}
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/**
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* @brief Loads the persistent guild tracker data from the database.
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*
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* This function queries the bot_level_brackets_guild_tracker table to load all guild IDs
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* that have real players. This provides persistent storage of guild status even when
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* real players are offline. The data is loaded into g_PersistentRealPlayerGuildIds.
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*/
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static void LoadPersistentGuildTracker()
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{
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g_PersistentRealPlayerGuildIds.clear();
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QueryResult result = CharacterDatabase.Query("SELECT guild_id FROM bot_level_brackets_guild_tracker WHERE has_real_players = 1");
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if (!result)
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{
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if (g_BotDistFullDebugMode)
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{
|
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LOG_INFO("server.loading", "[BotLevelBrackets] No guilds with real players found in persistent storage.");
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}
|
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return;
|
||||||
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}
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if (g_BotDistFullDebugMode)
|
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{
|
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LOG_INFO("server.loading", "[BotLevelBrackets] Loading persistent guild tracker data from database...");
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}
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do
|
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{
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uint32 guildId = result->Fetch()->Get<uint32>();
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g_PersistentRealPlayerGuildIds.insert(guildId);
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if (g_BotDistFullDebugMode)
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Loaded guild {} as having real players.", guildId);
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}
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} while (result->NextRow());
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if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
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{
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LOG_INFO("server.loading", "[BotLevelBrackets] Loaded {} guilds with real players from persistent storage.", g_PersistentRealPlayerGuildIds.size());
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}
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}
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/**
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* @brief Updates the persistent guild tracker database with current guild status.
|
||||||
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*
|
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* This function adds guilds to the tracker when real players are found online in them.
|
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* It never removes guilds from the tracker when players log off - this prevents bot level
|
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* changes from occurring when real players go offline but are still members of the guild.
|
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*/
|
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static void UpdatePersistentGuildTracker()
|
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{
|
||||||
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if (g_BotDistFullDebugMode)
|
||||||
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{
|
||||||
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LOG_INFO("server.loading", "[BotLevelBrackets] Starting additive-only persistent guild tracker update...");
|
||||||
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}
|
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|
||||||
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// Find guilds with currently online real players
|
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std::unordered_set<uint32> currentRealPlayerGuilds;
|
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|
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const auto& allPlayers = ObjectAccessor::GetPlayers();
|
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for (const auto& itr : allPlayers)
|
||||||
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{
|
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Player* player = itr.second;
|
||||||
|
if (!player || !player->IsInWorld())
|
||||||
|
continue;
|
||||||
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|
||||||
|
if (!IsPlayerBot(player))
|
||||||
|
{
|
||||||
|
uint32 guildId = player->GetGuildId();
|
||||||
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if (guildId != 0)
|
||||||
|
{
|
||||||
|
currentRealPlayerGuilds.insert(guildId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32 addedCount = 0;
|
||||||
|
|
||||||
|
// Update or insert guilds with real players - ensure has_real_players is set to 1
|
||||||
|
for (uint32 guildId : currentRealPlayerGuilds)
|
||||||
|
{
|
||||||
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// Use REPLACE INTO to update existing records or insert new ones
|
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CharacterDatabase.Execute(
|
||||||
|
"REPLACE INTO bot_level_brackets_guild_tracker (guild_id, has_real_players) "
|
||||||
|
"VALUES ({}, 1)",
|
||||||
|
guildId
|
||||||
|
);
|
||||||
|
|
||||||
|
// Add to our in-memory cache
|
||||||
|
g_PersistentRealPlayerGuildIds.insert(guildId);
|
||||||
|
addedCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
||||||
|
{
|
||||||
|
LOG_INFO("server.loading", "[BotLevelBrackets] Additive guild tracker update complete. {} guilds processed, {} total tracked guilds.",
|
||||||
|
addedCount, g_PersistentRealPlayerGuildIds.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Checks and removes guilds from tracker that no longer have any real players online.
|
||||||
|
*
|
||||||
|
* This function scans all guilds currently in the tracker and removes any that don't have
|
||||||
|
* real players online. This is useful for cleaning up after players leave guilds.
|
||||||
|
* Should be called manually or as needed, not automatically on logout.
|
||||||
|
*/
|
||||||
|
static void CleanupGuildTracker()
|
||||||
|
{
|
||||||
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if (g_BotDistFullDebugMode)
|
||||||
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{
|
||||||
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LOG_INFO("server.loading", "[BotLevelBrackets] Starting guild tracker cleanup - removing guilds with no online real players...");
|
||||||
|
}
|
||||||
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|
||||||
|
// Get current guilds with online real players
|
||||||
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std::unordered_set<uint32> currentRealPlayerGuilds;
|
||||||
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const auto& allPlayers = ObjectAccessor::GetPlayers();
|
||||||
|
for (const auto& itr : allPlayers)
|
||||||
|
{
|
||||||
|
Player* player = itr.second;
|
||||||
|
if (!player || !player->IsInWorld())
|
||||||
|
continue;
|
||||||
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|
||||||
|
if (!IsPlayerBot(player))
|
||||||
|
{
|
||||||
|
uint32 guildId = player->GetGuildId();
|
||||||
|
if (guildId != 0)
|
||||||
|
{
|
||||||
|
currentRealPlayerGuilds.insert(guildId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find guilds to remove (those in tracker but not in current real player guilds)
|
||||||
|
std::vector<uint32> guildsToRemove;
|
||||||
|
for (uint32 trackedGuildId : g_PersistentRealPlayerGuildIds)
|
||||||
|
{
|
||||||
|
if (currentRealPlayerGuilds.find(trackedGuildId) == currentRealPlayerGuilds.end())
|
||||||
|
{
|
||||||
|
guildsToRemove.push_back(trackedGuildId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove guilds that no longer have real players online
|
||||||
|
uint32 removedCount = 0;
|
||||||
|
for (uint32 guildId : guildsToRemove)
|
||||||
|
{
|
||||||
|
// Remove from database
|
||||||
|
CharacterDatabase.Execute(
|
||||||
|
"UPDATE bot_level_brackets_guild_tracker SET has_real_players = 0 WHERE guild_id = {}",
|
||||||
|
guildId
|
||||||
|
);
|
||||||
|
|
||||||
|
// Remove from in-memory caches
|
||||||
|
g_PersistentRealPlayerGuildIds.erase(guildId);
|
||||||
|
g_RealPlayerGuildIds.erase(guildId);
|
||||||
|
removedCount++;
|
||||||
|
|
||||||
|
if (g_BotDistFullDebugMode)
|
||||||
|
{
|
||||||
|
LOG_INFO("server.loading", "[BotLevelBrackets] Removed guild {} from tracker - no real players online.", guildId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_BotDistFullDebugMode || g_BotDistLiteDebugMode)
|
||||||
|
{
|
||||||
|
LOG_INFO("server.loading", "[BotLevelBrackets] Guild tracker cleanup complete. {} guilds removed, {} guilds remain.",
|
||||||
|
removedCount, g_PersistentRealPlayerGuildIds.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Populates the global set of real player guild IDs from the provided player map.
|
* @brief Populates the global set of real player guild IDs from the provided player map.
|
||||||
*
|
*
|
||||||
@@ -530,7 +710,8 @@ static bool BotInGuildWithRealPlayer(Player* bot)
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return g_RealPlayerGuildIds.count(guildId) > 0;
|
// Check both online real players and persistent database storage
|
||||||
|
return g_RealPlayerGuildIds.count(guildId) > 0 || g_PersistentRealPlayerGuildIds.count(guildId) > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -979,7 +1160,7 @@ static int GetOrFlagPlayerBracket(Player* player)
|
|||||||
class BotLevelBracketsWorldScript : public WorldScript
|
class BotLevelBracketsWorldScript : public WorldScript
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0) { }
|
BotLevelBracketsWorldScript() : WorldScript("BotLevelBracketsWorldScript"), m_timer(0), m_flaggedTimer(0), m_guildTrackerTimer(0) { }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Called when the module is started up.
|
* @brief Called when the module is started up.
|
||||||
@@ -994,6 +1175,7 @@ public:
|
|||||||
{
|
{
|
||||||
LoadBotLevelBracketsConfig();
|
LoadBotLevelBracketsConfig();
|
||||||
LoadSocialFriendList();
|
LoadSocialFriendList();
|
||||||
|
LoadPersistentGuildTracker();
|
||||||
if (!g_BotLevelBracketsEnabled)
|
if (!g_BotLevelBracketsEnabled)
|
||||||
{
|
{
|
||||||
LOG_INFO("server.loading", "[BotLevelBrackets] Module disabled via configuration.");
|
LOG_INFO("server.loading", "[BotLevelBrackets] Module disabled via configuration.");
|
||||||
@@ -1048,6 +1230,7 @@ public:
|
|||||||
|
|
||||||
m_timer += diff;
|
m_timer += diff;
|
||||||
m_flaggedTimer += diff;
|
m_flaggedTimer += diff;
|
||||||
|
m_guildTrackerTimer += diff;
|
||||||
|
|
||||||
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
|
if (m_flaggedTimer >= g_BotDistFlaggedCheckFrequency * 1000)
|
||||||
{
|
{
|
||||||
@@ -1059,6 +1242,16 @@ public:
|
|||||||
m_flaggedTimer = 0;
|
m_flaggedTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_guildTrackerTimer >= g_GuildTrackerUpdateFrequency * 1000)
|
||||||
|
{
|
||||||
|
if (g_BotDistFullDebugMode)
|
||||||
|
{
|
||||||
|
LOG_INFO("server.loading", "[BotLevelBrackets] Guild Tracker Update Triggering.");
|
||||||
|
}
|
||||||
|
UpdatePersistentGuildTracker();
|
||||||
|
m_guildTrackerTimer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (m_timer < g_BotDistCheckFrequency * 1000)
|
if (m_timer < g_BotDistCheckFrequency * 1000)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -1559,9 +1752,29 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Manually trigger guild tracker cleanup.
|
||||||
|
*
|
||||||
|
* This function can be called to remove guilds from the tracker that no longer have
|
||||||
|
* real players online. This is useful after players leave guilds to ensure accurate
|
||||||
|
* tracking and allow bot level changes in guilds that truly have no real players.
|
||||||
|
*
|
||||||
|
* Call this periodically or when you know players have left guilds to clean up the tracker.
|
||||||
|
*/
|
||||||
|
void ManualGuildTrackerCleanup()
|
||||||
|
{
|
||||||
|
if (!g_BotLevelBracketsEnabled || !g_IgnoreGuildBotsWithRealPlayers)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CleanupGuildTracker();
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uint32 m_timer; // For distribution adjustments
|
uint32 m_timer; // For distribution adjustments
|
||||||
uint32 m_flaggedTimer; // For pending reset checks
|
uint32 m_flaggedTimer; // For pending reset checks
|
||||||
|
uint32 m_guildTrackerTimer; // For guild tracker updates
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user