Files
mod-anticheat/src/AnticheatMgr.h

149 lines
5.7 KiB
C++

/*
*MIT License
*
*Copyright (c) 2023 Azerothcore
*
*Permission is hereby granted, free of charge, to any person obtaining a copy
*of this software and associated documentation files (the "Software"), to deal
*in the Software without restriction, including without limitation the rights
*to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*copies of the Software, and to permit persons to whom the Software is
*furnished to do so, subject to the following conditions:
*
*The above copyright notice and this permission notice shall be included in all
*copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
*SOFTWARE.
*/
#ifndef SC_ACMGR_H
#define SC_ACMGR_H
#include "Common.h"
#include "SharedDefines.h"
#include "ScriptMgr.h"
#include "AnticheatData.h"
#include "Chat.h"
#include "ObjectGuid.h"
#include "EventEmitter.h"
class Player;
class AnticheatData;
enum ReportTypes : uint8
{
SPEED_HACK_REPORT = 0,
FLY_HACK_REPORT = 1,
WALK_WATER_HACK_REPORT = 2,
JUMP_HACK_REPORT = 3,
TELEPORT_PLANE_HACK_REPORT = 4,
CLIMB_HACK_REPORT = 5,
TELEPORT_HACK_REPORT = 6,
IGNORE_CONTROL_REPORT = 7,
ZAXIS_HACK_REPORT = 8,
ANTISWIM_HACK_REPORT = 9,
GRAVITY_HACK_REPORT = 10,
ANTIKNOCK_BACK_HACK_REPORT = 11,
NO_FALL_DAMAGE_HACK_REPORT = 12,
OP_ACK_HACK_REPORT = 13,
COUNTER_MEASURES_REPORT = 14
// MAX_REPORT_TYPES
};
// GUID is the key.
typedef std::map<ObjectGuid, AnticheatData> AnticheatPlayersDataMap;
class ServerOrderData
{
public:
ServerOrderData(uint32 serv, uint32 resp) : serverOpcode1(serv), serverOpcode2(0), clientResp(resp), lastSent(0), lastRcvd(0), counter(0) {}
ServerOrderData(uint32 serv1, uint32 serv2, uint32 resp) : serverOpcode1(serv1), serverOpcode2(serv2), clientResp(resp), lastSent(0), lastRcvd(0), counter(0) {}
uint32 serverOpcode1;
uint32 serverOpcode2;
uint32 clientResp;
uint32 lastSent;
uint32 lastRcvd;
int32 counter;
};
class AnticheatMgr
{
AnticheatMgr();
~AnticheatMgr();
public:
static AnticheatMgr* instance()
{
static AnticheatMgr* instance = new AnticheatMgr();
return instance;
}
EventEmitter<void(Player*, uint16)> OnReport;
void StartHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
void SavePlayerData(Player* player);
void SavePlayerDataDaily(Player* player);
void HandlePlayerLogin(Player* player);
void HandlePlayerLogout(Player* player);
void AckUpdate(Player* player, uint32 diff);
void DoActions(Player* player);
// orders
void OrderSent(WorldPacket const* data);
void CheckForOrderAck(uint32 opcode);
std::vector<ServerOrderData> _opackorders; // Packets sent by server, triggering *_ACK from client
uint32 GetTotalReports(ObjectGuid guid);
float GetAverage(ObjectGuid guid);
uint32 GetTypeReports(ObjectGuid guid, ReportTypes type);
void AnticheatGlobalCommand(ChatHandler* handler);
void AnticheatDeleteCommand(ObjectGuid guid);
void AnticheatPurgeCommand(ChatHandler* handler);
void ResetDailyReportStates();
void SetMapId(uint32 MapID) { m_MapId = MapID; }
[[nodiscard]] uint32 GetMapId() const { return m_MapId; }
private:
void SpeedHackDetection(Player* player, MovementInfo movementInfo);
void FlyHackDetection(Player* player, MovementInfo movementInfo);
void JumpHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
void TeleportPlaneHackDetection(Player* player, MovementInfo, uint32 opcode);
void ClimbHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
void TeleportHackDetection(Player* player, MovementInfo movementInfo);
void IgnoreControlHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
void GravityHackDetection(Player* player, MovementInfo movementInfo);
void WalkOnWaterHackDetection(Player* player, MovementInfo movementInfo);
void ZAxisHackDetection(Player* player, MovementInfo movementInfo);
void AntiSwimHackDetection(Player* player, MovementInfo movementInfo, uint32 opcode);
void AntiKnockBackHackDetection(Player* player, MovementInfo movementInfo);
void NoFallDamageDetection(Player* player, MovementInfo movementInfo);
void BGreport(Player* player);
void CheckStartPositions(Player* player);
void BGStartExploit(Player* player, MovementInfo movementInfo);
void BuildReport(Player* player, ReportTypes reportType);
bool MustCheckTempReports(ReportTypes type);
[[nodiscard]] uint32 GetTeleportSkillCooldownDurationInMS(Player* player) const;
[[nodiscard]] float GetTeleportSkillDistanceInYards(Player* player) const;
[[nodiscard]] float GetPlayerCurrentSpeedRate(Player* player) const;
uint32 _counter = 0;
uint32 _alertFrequency = 0;
uint32 _updateCheckTimer = 4000;
uint32 m_MapId;
std::array<Position, PVP_TEAMS_COUNT> _startPosition;
Position const* GetTeamStartPosition(TeamId teamId) const;
AnticheatPlayersDataMap m_Players; ///< Player data
};
#define sAnticheatMgr AnticheatMgr::instance()
#endif